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Oblivion:Places

(Redirecionado de Oblivion:Worlds)

Tem uma longa variedade de lugares em Cyrodiil. This page only lists some of the most interesting places of the region; the other places are listed on their own pages. In particular:

Also, the Places category provides an index of all places in the game.

Online Maps

The UESP's Oblivion map can be used to locate all of these places. Most of the individual place pages include map links that center the map on that specific place. See Maps for other available maps of Cyrodiil.

Major Cities

The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
Anvil — City of Dibella on the Gold Coast in the southwest.
Bravil — City of Mara by Niben Bay, south of the Imperial City.
Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
Chorrol — City of Stendarr at the Colovian Highlands in the west.
Kvatch — City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.
Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
Skingrad — City of Julianos in the West Weald region.

OB-mapicon-AyleidRuin.png Ayleid Ruins

  Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-related). (map)
  Anutwyll — A medium-sized Ayleid ruin northwest of Bravil containing monsters. (map)
  Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related). (map)
  Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related). (map)
  Bawn — A medium-sized Ayleid ruin southeast of Bravil containing undead. (map)
  Belda — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing conjurers. (map)
  Beldaburo — A medium-sized Ayleid ruin northwest of Anvil containing conjurers. (map)
  Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
  Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related). (map)
  Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
  Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related). (map)
  Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. (map)
  Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers. (map)
  Garlas Malatar — A medium-sized Ayleid ruin northwest of Anvil containing Aurorans (plugin-specific). (map)
  Hame — A medium-sized Ayleid ruin southeast of Cheydinhal containing necromancers. (map)
  Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits. (map)
  Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead. (map)
  Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead (quest-related). (map)
  Lipsand Tarn — A medium-sized Ayleid ruin north of Chorrol containing vampires. (map)
  Mackamentain — A medium-sized Ayleid ruin northeast of Bravil containing necromancers (quest-related). (map)
  Malada — A medium-sized Ayleid ruin far east of Bravil containing undead, monsters and animals (quest-related). (map)
  Miscarcand — A medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead (quest-related). (map)
  Morahame — A small Ayleid ruin east of Bravil containing monsters. (map)
  Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
  Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead. (map)
  Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
  Nenalata — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
  Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
  Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related). (map)
  Niryastare — A medium-sized Ayleid ruin northwest of Kvatch containing undead. (map)
  Nonungalo — A medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
  Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). (map)
  Nornalhorst — A medium-sized Ayleid ruin east of Skingrad containing vampires. (map)
The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-related).
  Ondo — A medium-sized Ayleid ruin far east of Bravil containing monsters and undead. (map)
  Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. (map)
  Rielle — A medium-sized Ayleid ruin northwest of Bruma containing undead. (map)
  Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. (map)
  Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). (map)
  Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map)
  Silorn — A medium-sized Ayleid ruin southeast of Skingrad containing necromancers (quest-related). (map)
  Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. (map)
  Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related). (map)
  Trumbe — A small Ayleid ruin northwest of Kvatch containing undead. (map)
  Vahtacen — A medium-sized Ayleid ruin south of Cheydinhal containing undead (quest-related). (map)
  Vanua — A medium-sized Ayleid ruin southeast of the Imperial City containing undead (plugin-specific). (map)
  Varondo — A medium-sized Ayleid ruin north of Kvatch containing conjurers and daedra. (map)
  Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls. (map)
  Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
  Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person (quest-related). (map)
  Welke — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
  Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related). (map)
  Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
  Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead (quest-related). (map)

OB-mapicon-Cave.png Caves

  Amelion Tomb — A medium-sized cave northeast of Leyawiin containing undead (quest-related). (map)
  Arrowshaft Cavern — A medium-sized cave far east of Bravil containing animals and monsters. (map)
  Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
  The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters. (map)
  Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
  Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits. (map)
  Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
  Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
  Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits (quest-related). (map)
  Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
  Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
  Bramblepoint Cave — A medium-sized cave east of Bravil containing monsters (quest-related). (map)
  Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters. (map)
  Brittlerock Cave — A medium-sized cave northwest of Kvatch containing daedra (quest-related). (map)
  Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
  Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
  Capstone Cave — A medium-sized cave west of Bruma containing bandits. (map)
  Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. (map)
  Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
  Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
Crypt of the Night Mother — A small cave beneath Bravil in which the Night Mother can be summoned (quest-specific). (map)
  Dark Fissure — A medium-sized cave southeast of Cheydinhal containing necromancers (quest-related). (map)
  Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
  Deepscorn Hollow — An underground lair southeast of Leyawiin catered to infamous characters (plugin-specific). (map)
  Dunbarrow Cove — A medium-sized cave south of Anvil containing a home catering to thieves (plugin-specific). (map)
  Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits. (map)
  Echo Cave — A medium-sized cave west of Bruma containing necromancers (quest-related). (map)
  Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest related). (map)
  Fatback Cave — A medium-sized cave south of the Imperial City containing goblins. (map)
  Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. (map)
  Fieldhouse Cave — A medium-sized cave northeast of Leyawiin containing conjurers. (map)
  Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
  Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
  Fyrelight Cave — A medium-sized cave between Skingrad and Kvatch containing monsters. (map)
  Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
  Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins. (map)
  Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters. (map)
  Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters. (map)
  Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals. (map)
  Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. (map)
  Howling Cave — A medium-sized cave east of Skingrad containing necromancers (quest-related). (map)
  Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
  Imperial Sewers N. Exit — A medium-sized sewer system north of the Imperial City containing bandits. (map)
  Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City sewer system. (map)
  Imperial Prison Sewer (Tutorial) — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen as Imperial Prison Sewer (Scheduled for Execution). (map)
  Imperial Prison Sewer (Scheduled for Execution) — The sewer system northeast of the Imperial City you access to kill Valen Dreth. (map)
  Jakben Imbel's House — A large manor in the Imperial City Talos Plaza District found in the main plaza between The Tiber Septim Hotel and Umbacano Manor. (map)
  Kindred Cave — A medium-sized cave far east of Bravil containing necromancers. (map)
  Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
  Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-related). (map)
  Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
  Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
  Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
  Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
  Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
  Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
  Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
  Newt Cave — A medium-sized cave northeast of Bravil containing monsters. (map)
  Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters. (map)
  Nonwyll Cavern — A medium-sized cave north of Chorrol containing monsters (quest-related). (map)
  Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits. (map)
  Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. (map)
  Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
  Quickwater Cave — A medium-sized cave north of Cheydinhal containing monsters. (map)
  Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters. (map)
  Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
  Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
  Reedstand Cave — A medium-sized cave between Bravil and Leyawiin containing monsters. (map)
  Robber's Glen Cave — A small cave northwest of Bravil containing imps (quest-related). (map)
  Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
  Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map)
  Sage Glen Hollow — A medium-sized cave northeast of Bravil containing conjurers. (map)
  Sandstone Cavern — A medium-sized cave northeast of Kvatch containing monsters (quest-related). (map)
  Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
  Serpent's Trail — A small cave northeast of Bruma containing monsters and animals (quest-related). (map)
  Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters. (map)
  Shattered Scales Cave — A medium-sized cave far southeast of Bravil containing monsters. (map)
  Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins. (map)
  Sideways Cave — A medium-sized cave northeast of the Imperial City containing monsters. (map)
  Silver Tooth Cave — A medium-sized cave between Cheydinhal and Bruma containing goblins. (map)
  Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits. (map)
  Smoke Hole Cave — A medium-sized cave between Kvatch and Anvil containing undead. (map)
  Smuggler's Cave — A small empty cave south of Anvil (plugin-related). (map)
  Swampy Cave — A medium-sized cave southeast of Cheydinhal containing trolls (quest-related). (map)
Temple of the Ancestor Moths — A large cave north of Cheydinhal (quest-related). (map)
  Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
  Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
  Toadstool Hollow — A medium-sized cave south of Bruma containing undead. (map)
  Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
  Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits (quest-related). (map)
  Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters. (map)
  Veyond Cave — A large cave north of Bravil containing NPCs. (map)
  Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
  Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
  Wind Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
  Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers. (map)

OB-mapicon-Fort.png Forts

  Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-related). (map)
  Crowhaven — A medium-sized fort northwest of Anvil containing vampires (quest-related). (map)
  Dasek Moor — A medium-sized fort south of Kvatch containing marauders and undead. (map)
  Fathis Aren's Tower — A medium-sized fort south of Bravil containing conjurers, daedra, and dremora (quest-related). (map)
  Fort Alessia — A medium-sized fort between the Imperial City and Bravil containing marauders. (map)
  Fort Ash — A medium-sized fort between the Imperial City and Chorrol containing goblins. (map)
  Fort Aurus — A small fort northeast of Bravil, across the Niben Bay, containing conjurers (quest-related). (map)
  Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers. (map)
  Fort Blueblood — A medium-sized fort southeast of Leyawiin containing marauders (quest-related). (map)
  Fort Bulwark — A medium-sized fort northeast of Leyawiin containing conjurers (plugin-specific). (map)
  Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related). (map)
  Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
  Fort Cedrian — A medium-sized fort between Bravil and Cheydinhal containing marauders. (map)
  Fort Chalman — A small fort northeast of the Imperial City containing undead. (map)
  Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters (quest-related). (map)
  Fort Cuptor — A medium-sized fort far east of Bravil containing necromancers. (map)
  Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related). (map)
  Fort Doublecross — A medium-sized fort northeast of Leyawiin containing necromancers. (map)
  Fort Empire — A medium-sized fort northwest of the Imperial City containing monsters. (map)
  Fort Entius — A medium-sized fort far east of Bravil containing conjurers. (map)
  Fort Facian — A medium-sized fort southeast of Cheydinhal containing undead. (map)
  Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related). (map)
  Fort Flecia — A small fort east of Bravil containing goblins. (map)
  Fort Gold-Throat — A small fort east of Bravil containing goblins. (map)
  Fort Grief — A medium-sized fort northeast of Bravil containing NPCs (quest-locked). (map)
  Fort Hastrel — A medium-sized fort north of Kvatch containing vampires. (map)
  Fort Homestead — A medium-sized fort south of the Imperial City containing marauders. (map)
  Fort Horunn — A medium-sized fort between Bruma and Cheydinhal containing monsters. (map)
  Fort Irony — A small fort southeast of Bravil containing goblins (quest-related). (map)
  Fort Istirus — A medium-sized fort between Skingrad and Kvatch containing necromancers. (map)
  Fort Linchal — A medium-sized fort north of Kvatch containing necromancers. (map)
  Fort Magia — A medium-sized fort east of the Imperial City containing undead (quest-related). (map)
  Fort Naso — A small fort south of Cheydinhal containing vampires. (map)
  Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map)
  Fort Nomore — A medium-sized fort between Bravil and Leyawiin containing monsters. (map)
  Fort Ontus — A medium-sized fort between Chorrol and Kvatch containing necromancers (quest-related). (map)
  Fort Pale Pass — A large fort hidden deep in the mountains northeast of Bruma containing undead Akaviri soldiers (quest-related).
  Fort Rayles — A medium-sized fort northwest of Chorrol containing conjurers. (map)
  Fort Redman — A medium-sized fort between Bravil and Leyawiin containing vampires. (map)
  Fort Redwater — A medium-sized fort far east of Bravil containing vampires. (map)
  Fort Roebeck — A medium-sized fort south of the Imperial City containing conjurers. (map)
  Fort Scinia — A medium-sized fort east of Cheydinhal containing marauders and undead (quest-related). (map)
  Fort Sejanus — A medium-sized fort southeast of the Imperial City containing conjurers. (map)
  Fort Strand — A medium-sized fort east of Anvil containing marauders (quest-related). (map)
  Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related). (map)
  Fort Teleman — A medium-sized fort northeast of Leyawiin containing necromancers. (map)
  Fort Urasek — A medium-sized fort east of the Imperial City containing goblins. (map)
  Fort Variela — A medium-sized fort between Bravil and the Imperial City containing necromancers. (map)
  Fort Virtue — A small fort southwest of the Imperial City containing undead. (map)
  Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related). (map)
  Fort Wariel — A small fort northwest of Kvatch containing marauders. (map)
  Fort Wooden Hand — A medium-sized fort between Chorrol and Skingrad containing marauders. (map)
  Frostcrag Spire — A tower east of Bruma that serves as a home for magic-oriented characters (plugin-specific). (map)
  Sancre Tor — A large fort north of Chorrol containing undead (quest-related). (map)
  Sundercliff Watch — A fort far east of Bravil containing NPCs and vampires (add-on-specific). The location is added with the Unearthing Mehrunes Razor official add-on, and houses the eponymous artifact.

Sundercliff Watch is the largest dungeon in the game, containing a mixture of caves, buildings and Ayleid ruins. The location consists of 23 zones in total. The nine main zones are Sundercliff Watch, Sundercliff Village, Sundercliff Commune, Sundercliff Forge, Sundercliff Mines, Excavated Ruin, Varsa Baalim, Nefarivigum, and Forgotten Tunnels. Three smaller zones, Cava Arpenia, Cava Beldameld and Cava Marspanga link different areas of Varsa Baalim together, and in addition, there are multiple houses, side rooms and tents. (map)

OB-mapicon-Mine.png Mines

  Abandoned Mine — A medium-sized mine far east of Bravil containing bandits. (map)
  Barren Mine — A small mine between Bravil and Leyawiin containing goblins. (map)
  Belletor's Folly — A medium-sized mine south of Kvatch containing bandits. (map)
  Bleak Mine — A small silver mine north of Anvil containing NPCs (quest-related). (map)
  Collapsed Mine — A medium-sized mine far east of Bravil containing bandits. (map)
  Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
  Cursed Mine — A medium-sized mine west of Skingrad containing bandits. (map)
  Derelict Mine — A medium-sized mine east of Skingrad containing goblins. (map)
  Deserted Mine — A medium-sized mine far east of Bravil containing bandits. (map)
  Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related). (map)
  Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map)
  Echo Mine — A small mine northwest of Skingrad containing bandits. (map)
  Empty Mine — A medium-sized mine east of the Imperial City containing goblins. (map)
  Exhausted Mine — A medium-sized mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
  Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map)
  Forsaken Mine — A medium-sized mine south of Leyawiin containing trolls (quest-related). (map)
  Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-related). (map)
  Haunted Mine — A medium-sized mine southeast of Bravil and northeast of Leyawiin containing goblins. (map)
  Infested Mine — A medium-sized mine north of Kvatch containing marauders. (map)
  Pillaged Mine — A medium-sized mine southwest of Chorrol containing goblins. (map)
  Plundered Mine — A medium-sized mine east of Bruma containing goblins. (map)
  Rickety Mine — A medium-sized mine east of Cheydinhal containing bandits. (map)
  Shattered Mine — A medium-sized mine north of Kvatch containing bandits. (map)
  Squandered Mine — A medium-sized mine south of Cheydinhal containing bandits (quest-related). (map)

Beyond Cyrodiil

See Also

Notes

  • The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:
    • Small: One zone
    • Medium: Two or three zones
    • Large: Four or more zones