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Oblivion:Fatback Cave

< Places: Caves
OB-mapicon-Cave.png
Cave:
Fatback Cave
(view on map)
# of Zones 3
Occupants
Goblins
(1 boss-level Goblin)
Important Treasure
1 boss-level Chest 01
Console Location Code(s)
FatbackCaveExterior, FatbackCave, FatbackCave02, FatbackCave03
Region
Waterfront
Location
South of the Imperial City, on the island side of Lake Rumare
Fatback Cave

Fatback Cave is a medium-sized cave south of the Imperial City containing goblins. It contains three zones: Fatback Cave, Fatback Great Chamber, and Fatback Deep Basins.

Notes

Exterior

 
Key to Maps
 
Fatback Cave, Exterior
  • The exterior is located at coordinates: Tamriel 9, 7
  • This location's map marker (M on map) is named Fatback Cave (editor name FatbackCaveMapMarker). The entrance door is N of the marker, 40 feet away.
  • 0-2 Goblins are near the entrance
  • 2-6 Mud Crabs are near the entrance
  • 1 Nirnroot is at location N on map (on the south shore of the water)

Zone 1: Fatback Cave

 
Fatback Cave

This is a fairly routine goblin cave. Door C to the next zone is accessed through a tunnel from the pit in the middle of the large room. On your way through, there is one Swinging Log trap at G, although it may be set off by the goblins.

The main goblin lair appears to be the room southwest of the main chamber (with the bedroll at b). It is protected by a stockade, and contains the usual assortment of goblin odds and ends, including three dead rats, a dead skeleton, and a table with 8 gold coins and an iron dagger lying in a pool of blood.

Occupants:

Treasure:

Traps:

  • 1 Swinging Log trap at location G on map, activated by the adjacent Pressure Plate trigger at F.
  • 1 Swinging Mace trap at E, activated by the adjacent Pressure Plate trigger at F. Unless you like pumpkins, there's no real reason to go near this trap (otherwise, one pumpkin and one enemy are on the other side of the trap).

Doors and Gates:

Other:

  • 1 bedroll at location b on map (one locked chest is at the head of the bedroll, although it is hard to see on the adjacent map)

Zone 2: Fatback Great Chamber

 
Fatback Great Chamber

You enter this zone through door C and proceed to the third zone through door D.

The passage from door C leads to the lower level of the large central cavern. Only one enemy is on the lower level, but you are likely to be detected by all of the enemies on the upper level, who may eventually make their way down to the lower level to attack you. You do not need to go past the Falling Log trap at F on the lower level. However, if you do, you will find a dead rat and a table with 12 gold coins and a rusty iron shortsword, next to a cozy bonfire; the two bedrolls (b) are past the bonfire.

The passage from the bottom level of the cavern to the top level is northeast of the main cavern, accessed from the first left-hand turn after entering the cavern. On the upper level, wooden planks (none of which are traps) allow you to make your way clockwise around the cavern. The second falling log trap, at the southeast exit from the cavern, is placed in a fairly obvious location, on top of a ramshackle assembly of boards.

Occupants:

Treasure:

Traps:

  • 2 Falling Log traps at locations F on map, each triggered by an adjacent Tripwire trigger at E

Doors and Gates:

  • There are two doors in/out of this zone
    • 1 door (at C) leads to the zone Fatback Cave
    • 1 door (at D) leads out of dungeon to Fatback Deep Basins

Other:

  • 1 Dead Captive (10% chance enchanted jewelry) at location G on map. The captive is behind a locked Stick Fence Gate. Enclosed with him are a living rat, a dead skeleton, a lettuce, and a potato.
  • 2 bedrolls at b

Zone 3: Fatback Deep Basins

 
Fatback Deep Basins

You enter and exit this zone through door D. To reach the boss chest (B) and boss goblin (A), you will need to circle counterclockwise through most of the zone to a point just east of where you entered at D. Along the way are several traps, one of which appears to have killed a previous treasure hunter.

Occupants:

Treasure:

Traps:

  • 1 Cave In trap at location G on map, activated by entering the passageway.
  • 3 Swinging Log traps at H, activated by the two adjacent Tripwire triggers at I.
  • 4 Swinging Mace traps at E. One is activated by the adjacent Pressure Plate trigger at F; the other three (in the room with the boss chest) are all activated by the same Tripwire trigger at I

Doors and Gates:

Other: