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# of Zones | 3 | ||
Occupants | |||
Bandits, Monster Enemies | |||
Console Location Code(s) | |||
HornCaveExterior, HornCave, HornCave02, HornCave03 | |||
Region | |||
Great Forest | |||
Location | |||
West of the Green Road, east of the White Rose River, near Pell's Gate and Old Bridge |
Horn Cave is a medium-sized cave south of Imperial City containing bandits and monsters. It contains three zones: Horn Cave, Horn Cave Still Pools, and Horn Cave Grottoes.
Notes
- This cave contains 5 Cairn Bolete plants and 24 Wisp Stalk plants.
- In the first zone, you can pick up a key called Horn Cave Storage Key, but it does not open anything.
- PC Only This issue has been addressed by the Unofficial Oblivion Patch; The key now opens all of the doors in the cave.
Exterior
- The exterior is located at coordinates: Tamriel 6, 4
- This location's map marker (M on map) is named Horn Cave (editor name HornCaveMapMarker). The entrance door is SE of the marker, 40 feet away.
- The following plants can be found near the entrance: 20 Fly Amanita plants, 1 Green Stain Cup plant, 23 Monkshood plants, 1 Primrose plant, and 3 Summer Bolete plants
Zone 1: Horn Cave
The bandit inhabitants seems to occupy themselves with illegal enology, as there are countless bottles of Surilie Brothers Wine and several tools for wine making to be found in this zone. Door Out opens to the sight of a small table with wine and a fur helmet; proceed forward up the slope for an encounter with a Bandit Hedge Wizard. Backtrack a bit, take the other tunnel and avoid the Tripwire trigger at H. Head north at the intersection and loot the sack for the Horn Cave Cellar Key at k. Backtrack to the trap and unlock the wooden door with the key. At the next intersection, pick open the lock on the northern door and loot the Large Chest (k) for the Storage Key, even if it is useless (see the notes section). Notice that a thirsty goblin (K) apparently found its way into this small room and died from drinking. Head either north to door C or south towards the trapdoor at D; both will lead to the same zone, Horn Cave Still Pools.
Occupants:
- 1-4 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
- 1 Bandit Hedge Wizard
- 1 Monster Enemy (each 80% probability Monster, 20% Rat)
- 1 Nuisance Animal
Treasure:
- 1 Large Chest (contains Horn Cave Storage Key; non-respawning) at location k on map
- 1 Sack (contains Horn Cave Cellar Key; non-respawning) at k
- The other following items will always be found: 1 Fur Helmet and 1 Iron Dagger
Traps:
- 2 Swinging Mace traps at location G on map
- 1 Tripwire trigger at H
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at D and C) lead to the zone Horn Cave Still Pools (D opened by Horn Cave Cellar Key)
- 2 Wood Doors at I and J (both locked, J opened by Horn Cave Cellar Key)
Other:
- 1 Dead Goblin (may carry a lockpick) at location K on map
Zone 2: Horn Cave Still Pools
Depending on your choice of route in the previous zone, you will arrive from either door D or C. Regardless, make sure to loot the four chests in the northern area (green dots on map) and make a choice; either proceed through the underwater tunnel to door E, which provides early access to the third zone, or head south for a more controlled exploration of the zone. If you choose the latter, you will quickly find yourself in another large cave with another pool of water and a wider tunnel leading south. Investigate the small chamber on your right, but make sure to avoid the Pressure Plate trigger at G and the Swinging Mace trap (H) it releases. Backtrack to the previous tunnel and continue south to door F, leading to Horn Cave Grottoes.
Occupants:
- 7-8 Monster Enemies (each 80% probability Monster, 20% Rat)
- 2 Nuisance Animals
Treasure:
- 1 Chest 01
- 2 Chests 02 (both locked)
- 4 Chests 03
- The following plants will always be found: 4 Cairn Bolete plants and 9 Wisp Stalk plants
Traps:
- 1 Pressure Plate trigger at location G on map
- 2 Swinging Mace traps at H
Doors and Gates:
- There are four doors in/out of this zone
- 2 doors (at D and C) lead to the zone Horn Cave
- 2 doors (at E and F) lead to the zone Horn Cave Grottoes
Zone 3: Horn Cave Grottoes
Once again, depending on your choices in the previous zone, you will arrive from either door E (northern area) or door F (southern area). Luckily, Horn Cave Grottoes is fairly linear, so keep an eye on your map and make sure to loot the three chests in the large southeastern room and fight the opposition. Take note of the Cave In trap at T, which can be avoided altogether by staying in the northernmost tunnel and claim the contents of the chest in the semi-large northern room. Either backtrack through door E or F (The former offers the fastest way back to the first zone) to Horn Cave Still Pools.
Occupants:
Treasure:
- 1 Chest 02 (locked)
- 2 Chests 03
- 1 Chest 04
- The following plants will always be found: 1 Cairn Bolete plant and 15 Wisp Stalk plants
Traps:
- 1 Cave In trap at location T on map
Doors and Gates:
- There are two doors (at E and F) in/out of this zone, both leading to the zone Horn Cave Still Pools