● Weather Table ● | |||||
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● | Clear | 35% | ● | Thunder | 5% |
● | Cloudy | 40% | ● | Foggy | 5% |
● | Overcast | 10% | ● | Rain | 5% |
● | Snow | 0% |
Great Forest is the woodland region forming a C-shape north, west, and south of the region Heartlands, the border being roughly formed by the Red Ring Road. Jerall Mountains borders on the north, Colovian Highlands on the west, and West Weald on the south. It also shares a short border with Nibenay Basin on the east and Nibenay Valley on the south. The Orange Road slices across the northern portion of the region, with the Silver Road going up through the north, the Black Road going across the west, and both the Green Road and the Gold Road going down through the south.
Within the Great Forest, the city of Chorrol is situated on the western edge.
The forest is home to a host of different plants. One of the densest concentrations of Bergamot plants is here, along with Summer Bolete mushrooms, Viper's Bugloss, and Monkshood. Other plants include Clouded Funnel, Fly Amanita and Green Stain mushrooms, Motherwort, Primroses, Somnalius ferns, and St. Jahn's Wort. Lastly, Steel Blue Entoloma grows almost nowhere else.
Great Forest Places
A list of places found in the region of Great Forest:
Major Cities
- Chorrol — The main city in the Great Forest, lying on the border to the Colovian Highlands, to the west of Cyrodiil, dedicated to Stendarr. (map)
Villages, Farms, and Settlements
- Bleaker's Way — A village with an inn between the Imperial City and Bruma (quest-related). (map)
- Brindle Home — A village between Skingrad and Chorrol (quest-related). (map)
- Gottlesfont Priory — A chapel and farmhouse between Skingrad and Chorrol. (map)
- Hackdirt — A village with an inn between Chorrol and Skingrad (quest-related). (map)
- Harm's Folly — A farmhouse between Bruma and Cheydinhal (quest-related). (map)
- Melus Petilius' House — A small house in the woods north of Skingrad (quest-related). (map)
- Odiil Farm — A farmhouse southeast of Chorrol (quest-related). (map)
- Weatherleah — A humble farmhouse between Skingrad and Chorrol (quest-related). (map)
- Weynon Priory — A small settlement southeast of Chorrol (quest-related). (map)
Inns
- Inn of Ill Omen — An inn on the Green Road between the Imperial City and Bravil (quest-related). (map)
- Faregyl Inn — An inn off the Green Road, between the Imperial City and Bravil (quest-related). (map)
- Roxey Inn — An inn on the Red Ring Road, northeast of the Imperial City (quest-related). (map)
Landmarks
- Shadeleaf Copse — A pond northeast of Skingrad (quest-related). (map)
- Harcane Grove — A grove between the Imperial City and Bravil containing minotaurs and a unicorn (quest-related). (map)
Roads
- Black Road — Main road from the Imperial City to Chorrol.
- Gold Road — Main road from the Imperial City to Skingrad, Kvatch and ultimately Anvil.
- Green Road — Main road from the Imperial City to Bravil and ultimately to Leyawiin.
- Orange Road — Main road from Chorrol to Bruma.
- Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
- Silver Road — Main road from the Imperial City to Bruma.
Bodies of Water
- Lake Rumare — A large lake surrounding the Imperial City.
Daedric Shrines
- Clavicus Vile's Shrine — A Daedric shrine southwest of the Imperial City. (map)
- Hircine's Shrine — A Daedric shrine south of the Imperial City. (map)
- Mephala's Shrine — A Daedric shrine northeast of the Imperial City. (map)
- Molag Bal's Shrine — A Daedric shrine west of the Imperial City. (map)
Ayleid Ruins
- Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-related). (map)
- Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
- Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
- Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead (quest-related). (map)
- Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
- Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
- Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
- Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. (map)
- Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. (map)
- Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person (quest-related). (map)
- Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
- Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead (quest-related). (map)
Forts
- Fort Ash — A medium-sized fort between the Imperial City and Chorrol containing goblins. (map)
- Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
- Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters (quest-related). (map)
- Fort Roebeck — A medium-sized fort south of the Imperial City containing conjurers. (map)
- Fort Wooden Hand — A medium-sized fort between Chorrol and Skingrad containing marauders. (map)
Mines
- Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
- Exhausted Mine — A medium-sized mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
Caves
- Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters. (map)
- Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. (map)
- Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. (map)
- Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
- Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
- Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
- Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins. (map)
- Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters. (map)
- Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters. (map)
- Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals. (map)
- Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. (map)
- Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
- Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
- Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. (map)
- Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
- Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters. (map)
- Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
- Robber's Glen Cave — A small cave northwest of Bravil containing imps (quest-related). (map)
- Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
- Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters. (map)
- The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters. (map)
- Toadstool Hollow — A medium-sized cave south of Bruma containing undead. (map)
- Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
- Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters. (map)
- Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers. (map)
Campsites
- Sweetwater Camp — A campsite south of the Imperial City containing bandits. (map)
Great Forest Quests
A list of all quests involving the region of Great Forest.
Main Quest
- Deliver the Amulet: You must deliver the Amulet of Kings to Jauffre in Weynon Priory.
- Find the Heir: Head to Kvatch to find the last heir.
- Weynon Priory: Return to the Priory with Martin.
- The Path of Dawn: You must return to Baurus in the Imperial City to try to track down the stolen Amulet of Kings.
Fighters Guild
- More Unfinished Business: Find out why a guild member has defaulted on yet another contract in Bravil.
- Information Gathering: Bring Ajum-Kajin - a high-ranking Blackwood Company member - back to Modryn and "persuade" him to talk.
Mages Guild
- Liberation or Apprehension?: Locate a Necromancer informant and return him safely to the Arcane University.
Daedric Quests
- Clavicus Vile: Retrieve the infamous sword Umbra from a regretful killer.
- Hircine: You must make an offering of a bear or wolf pelt... and the horn of a Unicorn.
- Mephala: Start a feud between two prominent families.
- Molag Bal: Goad the local do-gooder into killing you.
- Namira: Assist Namira's Forgotten in eliminating some priests.
Miscellaneous Quests
- A Shadow Over Hackdirt: Seed-Neeus' daughter Dar-Ma has gone missing.
- A Venerable Vintage: Nerussa would like you to collect six bottles of a rare wine for her.
- Legacy Lost: Help long-lost twins recover their childhood home.
- Revenge Served Cold: Help a farmer seek revenge on the goblins who killed his wife.
- Sins of the Father: A thief wants you to recover an item stolen by the Jemane brothers' father.
- Secrets of the Ayleids: Umbacano wants you to try to buy the Crown of Nenalata from a rival collector.
- Tears of the Savior: S'drassa of the Leyawiin Mages Guild is looking for Garridan's Tears.
- The Collector: Help Umbacano, a collector of ancient artifacts, recover the "Ten Ancestors", a set of ancient Ayleid statues.
- The Gravefinder's Repose: Help the innkeeper deal with a local Necromancer.
- The Killing Field: Valus Odiil in The Grey Mare in Chorrol needs you to help his sons reclaim his besieged farm.
- The Unbeaten Path: Follow the clues given to you by a mysterious note and a strange longsword in order to find an unusual treasure (non-journal).
- Zero Visibility: Help the citizens of Aleswell become visible again.
Official Plug-ins
Knights of the Nine
- The Sword of the Crusader: Retrieve the Sword of the Crusader and reconsecrate it.