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Oblivion:Talwinque

< Places: Ayleid Ruins
OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Talwinque
(view on map)
# of Zones 3
Occupants
Bandits
Orc Adventurer
(1 boss-level Bandit)
Important Treasure
1 boss-level Chest 01
Console Location Code(s)
TalwinqueExterior, Talwinque, Talwinque02, Talwinque03
Region
Colovian Highlands
Location
Northeast of Kvatch and northwest of Skingrad; north of Miscarcand
Talwinque

Talwinque is a medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. It contains three zones: Talwinque, Talwinque Ceysel, and Talwinque Aransel.

Notes

  • You have a 25% chance of meeting an Orc Adventurer here.
  • While most Ayleid ruins boast sword-wielding statues in their exterior, Talwinque is peculiar in the fact that these large statues will be found inside the ruin itself. About five can be found, spread over the three zones.
  • Another particular feature of this zone are the large numbers of non-random loot that can be found, from ingredients to weapons and armor. The latter two are all low-value and made of iron. They are sometimes found next to skeletons, a grim sign of possible previous adventurer activity.

Exterior

 
Key to Maps
 
Map of Talwinque, Exterior
  • The exterior is located at coordinates: Tamriel -28, 5
  • This location's map marker (M on map) is named Talwinque (editor name TalwinqueMapMarker). The entrance door is NE of the marker, 80 feet away.
  • 2 Wilderness Creatures (Highlands variety) are near the entrance
  • 1 Wilderness Creature (Hills variety) is near the entrance
  • 1 Restoration Ayleid Chest is near the entrance
  • 1 Wilderness Chest 01 (non-respawning) is near the entrance
  • 1 Wilderness Chest 02 (non-respawning) is near the entrance
  • The following plants can be found near the entrance: 12 Motherwort plants and 1 Viper's Bugloss plant
  • 1 bedroll is at location b on map

Zone 1: Talwinque

 
Talwinque
 
One of the statues found in Talwinque

You enter this zone through the front door (Out), and can exit it from three doors: C and D lead to Talwinque Ceysel, while door E leads to Talwinque Aransel. However, the gate at J, which is opened by stepping on the pressure plate (cyan dot on map) on the other side, prevents you from accessing the last two doors and a good part of this zone. In the corridor on the right when entering, be wary of a Swinging Mace trap (I), which is triggered by the pressure plate (H) in front of it.

The other section of this zone can be entered via any of the two doors without much difference, except for the fact that door D gives you access to one more minor loot chest. Whichever door you used, you eventually enter a room with a broken pillar. Here you will find two enemies, two bedrolls (b) and good deal of ingredients clustered around a barrel (G).

Occupants:

  • 1 Bandit Hedge Wizard
  • 1 archer Bandit
  • 4 melee Bandits

Treasure:

Traps:

Doors and Gates:

  • There are four doors in/out of this zone
  • 1 Iron Gate (opened remotely) at J, opened by the pressure plate on the east side (cyan dot on map).

Other:

  • 2 bedrolls at locations b on map

Zone 2: Talwinque Ceysel

 
Talwinque Ceysel
 
One of the statues in Talwinque Ceysel

Similarly to the first zone, this one also has three doors you can use to enter and exit it. You will initially enter through door C from Talwinque and can then return to it through door D; otherwise you can access Talwinque Aransel by using door E.

When entering, you will find yourself on a higher level, overlooking a room with a bridge in the middle. In the staircase to your left, there is a 25% chance that you will meet an Orc Adventurer (O). The next room contains a bedroll (b) and the first of a number of large Ayleid statues. The gate at I can only be opened by pressing the push-block (cyan dot on map) on the other side; so your only choice is to go right and onto the previously-mentioned bridge.

Take caution to avoid the Swinging Mace trap at H, which is activated by either of the two adjacent Pressure Plates (G); one of which is unusually placed in the middle of the flight of stairs. On the bridge, try to sneak so that you don't attract the attention of the enemies below you. Once you are on the other side, you can return to the first zone or access the third by entering the corridor on the northeastern side.

If you jump or fall down, you can return onto the bridge either with very high Acrobatics (~200) or by taking the flight of stairs in the northeastern side and opening the gate at I. By taking this route, you will gain access to a minor loot chest and a bedroll (b); both located in the first small room.

Occupants:

Treasure:

  • 2 Chests 01 (1 locked)
  • 1 Chest 02 (locked)
  • 1 Chest 03 (locked)
  • 10 Welkynd Stones, all on easily-reachable pedestals around the upper perimeter of the large central room: 2 on the west side, 2 on the north side and 6 at the southeast corner.
  • The following armor will always be found: 1 Iron Shield
  • The following weapons will always be found: 1 Iron Mace, 1 Iron Shortsword, and 1 Iron War Axe

Traps:

Doors and Gates:

  • There are three doors in/out of this zone
  • 1 Iron Gate (opened remotely) at I.

Other:

  • 2 bedrolls at locations b on map

Zone 3: Talwinque Aransel

 
Talwinque Aransel
 
The 'drunken altar' in Talwinque Aransel

You can enter this zone from both Talwinque (door E) or Talwinque Ceysel (door F). Therefore, you will want to work your way through to the door you didn't use to come in. Whichever one you choose, you will eventually end up on a overhang overlooking a room with a few campfires. From here you can snipe at both the enemy and boss-level Bandit (A) beneath you and at the enemy on the overhang in front of you.

Make sure to retrieve the Varla Stone at V, which rests in the open, on an easily-reachable pedestal. In the room with the boss-level Bandit you will also find a bedroll (b) and a curious altar.

Occupants:

  • 1 boss-level Bandit at location A on map
  • 5 melee Bandits

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone

Other:

  • 1 bedroll at location b on map