Abrir menu principal

UESPWiki β

Oblivion:Bandit Dungeons

< Places: Dungeons

This article provides information on Dungeons that are inhabited by Bandits or that contain Bandit Containers. Bandit Dungeons are generally good places to obtain light armor, since the Bandits will all be equipped with light armor. Bandit bosses and bandit boss chests may contain enchanted light armor.

In addition to the dungeons listed here, most campsites are occupied by bandits and there are 50 locations along roads where bandits may appear.

Bandit Dungeons

This table lists all of the Dungeons in Oblivion that contain multiple Bandits, a boss-level Bandit, and/or a boss-level Bandit chest. There are some occasional standard and healing variety Bandit chests located in other dungeons that are not included in this listing.

Location Bandits Bandit Bosses Standard Chests Healing Chests Boss Chests
  Abandoned Mine — A medium-sized mine far east of Bravil containing bandits. (map) 8 1 8 2 0
  Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related). (map) 9 0 5 1 1
  Belletor's Folly — A medium-sized mine south of Kvatch containing bandits. (map) 21 0 18 1 0
  Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits. (map) 4-6 1 6 2 0
  Bleak Mine — A small silver mine north of Anvil containing NPCs (quest-related). (map) 0 0 4 0 1
  Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits (quest-related). (map)
(only zone Bloodmayne Cave Labyrinth)
0 0 15 3 1
  Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map) 8-9 0 8 0 1
  Capstone Cave — A medium-sized cave west of Bruma containing bandits. (map) 10-13 0 8 1 1
  Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. (map)
(only zones Charcoal Cave, Charcoal Cave - Bandit Lair)
7-9 1 9 0 1
  Collapsed Mine — A medium-sized mine far east of Bravil containing bandits. (map) 13 0 13 2 0
  Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map) 6 1 4 0 1
  Cursed Mine — A medium-sized mine west of Skingrad containing bandits. (map) 25 1 16 2 1
  Deserted Mine — A medium-sized mine far east of Bravil containing bandits. (map) 16 0 11 2 0
  Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map) 8 0 6 0 0
  Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits. (map) 5-7 1 6 1 1
  Echo Mine — A small mine northwest of Skingrad containing bandits. (map) 8 0 6 1 0
The Elven Garden Sewers — A medium-sized sewer system under the Imperial City Elven Gardens District containing goblins. (map) 0 0 6 4 1
  Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. (map) 8-10 0 7 1 1
  Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map) 0 0 2 0 1
  Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map) 3 0 0 0 0
  Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. (map)
(only zone Horn Cave)
2-5 0 0 0 0
  Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits. (map) 12 1 4 0 1
  The North Tunnel — A medium-sized sewer system north of the Imperial City containing bandits. (map) 0-3 0 0 0 2
  Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits. (map) 14 1 8 0 1
  Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. (map) 11-13 0 5 1 1
  Rickety Mine — A medium-sized mine east of Cheydinhal containing bandits. (map) 13-16 1 9 3 1
  Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map) 14 2 4 1 1
  Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map) 5 1 2 0 1
  Shattered Mine — A medium-sized mine north of Kvatch containing bandits. (map) 16 0 14 0 0
  Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits. (map) 6-9 0 4 0 1
  Squandered Mine — A medium-sized mine south of Cheydinhal containing bandits (quest-related). (map) 22 0 20 1 0
  Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. (map) 17 1 6 1 1
  Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related). (map) 2 0 1 0 1
  Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits (quest-related). (map) 6 0 7 0 3
  Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
(only zone Vilverin)
8 1 4 0 0

Bandit Containers

Type # Arrows Gold Gold/Silver Nuggets Jewelry Lockpick Magic Armor Magic Weap Plain Weap Potion Repair Hammer Scroll Skill Book Soul Gems
Bandit Boss Chests
Boss Chest 01 16 75% 25% 25% 10% (L) 25% 25% (S) 10% (S) 2x 10%
Boss Chest 02 10 75% 25% 25% 10% 25% 100% 25% (S) 10% (S) 2x 10%
Bandit Chests
Chest 01 111 10% 100% 10% 15% 10% (S) 10% 10%
Chest 02 98 10% 100% 10% 15% 10% (S) 10% 10%
Chest 03 67 10% 100% 10% 15% 10% (S) 10% 10%
Chest 04
(Healing)
41 100% (R), 50% (R)
Camp Chest 17 2.6% 3.4% 3.4% 10%
Bandit Sacks
Sack 29 100% (R)
Camp Sack 25 2.6% 3.4% 3.4% 15% 10%
Wilderness Bandit Chests
Wilderness Chest 01 4 10% 15% 10% (S) 10%
Wilderness Chest 02 4 10% 15% 10% (S) 10%
Wilderness Chest 04
(Healing)
1 100% (R), 2x50% (R)
Type # Arrows Gold Gold/Silver Nuggets Jewelry Lockpick Magic Armor Magic Weap Plain Weap Potion Repair Hammer Scroll Skill Book Soul Gems

An explanation of what the letters in brackets mean (i.e. (C), (M), etc.) can be found on the Dungeons page, below the table.