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Skyrim:Whiterun Hold

< Places: Holds

Este artigo é sobre the hold. Para the city, veja Whiterun.

Hold:
Whiterun Hold
(lore page)
Location
Central Skyrim
Whiterun Hold tundra

Whiterun Hold is a hold in central Skyrim, with its capital in Whiterun. It is initially neutral in Skyrim's Civil War, but both sides are actively competing to gain control of Whiterun. As a result, it is the site of the first battle of the war, Battle for Whiterun (Imperial or Stormcloaks). The Imperial Legion will secure the allegiance of the incumbent Jarl Balgruuf, who seeks reinforcements in the face of an imminent Stormcloak siege, and Balgruuf's government, now aligned with the Empire, will accordingly remain in control of the hold should the Imperial Legion successfully defend the city; otherwise, the victorious Stormcloaks will put Vignar Gray-Mane in power.

Topographical Overview

The hold borders six of the other eight holds in Skyrim, all but Winterhold and Haafingar.

Whiterun Hold is mostly covered in tundra and bordered by two major rivers—the White River to the south, and the River Hjaal to the north—which makes the land fertile and well suited to farming.

Flora and Fauna

The tundra is home to all manner of animals and creatures, from the large—giants and mammoths—to the small—foxes and goats. The White river, flowing down from lake Ilinalta, is home to a large population of salmon.

The tundra is rich in lavender, tundra cotton and butterflies. At night the butterflies are replaced by torchbugs and luna moths. Another location of interest is Riverwood, where the pine forest stretching up from Falkreath hold takes by. Here are forest plants like mora tapinella and thistle more common than on the tundra. All types of mountain flowers, except the yellow variant, can be found throughout the hold. The frail red variant however seems to thrive best around the rivers by Whiterun. The snowy parts, like Throat of the World, are only home to the humble snowberry.

Routes and Pathways

As the central hold in Skyrim, its main roads are in good condition, but a few of the more remote roads are not as well maintained. There are main roads southwards to Falkreath Hold through Riverwood and Helgen, eastwards into Eastmarch and The Rift, northwards to Hjaalmarch, and westwards to Haafingar through Rorikstead, and to The Reach. Travelers should be encouraged to see that the main roads are regularily patrolled by Whiterun Guards.

Places

  • All locations in the Hold with individual map markers are listed. There are a few places without map markers listed for their significance.

Hold Capital

Farms, Towns, and Settlements including Orc Strongholds and Inns

Camps, including Giant Camps and Military Camps

Caves

Ruins including Dwarven and Nordic

  Technically located in the Reach.

Standing Stones and Daedric Shrines

Towers and Forts

Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks

Unmarked Places

Whiterun Hold Quests

All these quests will, at some point, take you into Whiterun Hold. There are also numerous Radiant and Miscellaneous Quests that take place in Whiterun Hold, but are not listed here because of the multitude of possibilities involved.

Main Quest

Imperial Legion Civil War Quests

Stormcloaks Civil War Quests

College of Winterhold Quests

Companions Quests

Daedric and Divine Quests

Dark Brotherhood Quests

Thieves Guild Quests

Side Quests