Este artigo é sobre the hold. Para the city, veja Whiterun.
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Whiterun Hold is a hold in central Skyrim, with its capital in Whiterun. It is initially neutral in Skyrim's Civil War, but both sides are actively competing to gain control of Whiterun. As a result, it is the site of the first battle of the war, Battle for Whiterun (Imperial or Stormcloaks). The Imperial Legion will secure the allegiance of the incumbent Jarl Balgruuf, who seeks reinforcements in the face of an imminent Stormcloak siege, and Balgruuf's government, now aligned with the Empire, will accordingly remain in control of the hold should the Imperial Legion successfully defend the city; otherwise, the victorious Stormcloaks will put Vignar Gray-Mane in power.
Topographical Overview
The hold borders six of the other eight holds in Skyrim, all but Winterhold and Haafingar.
Whiterun Hold is mostly covered in tundra and bordered by two major rivers—the White River to the south, and the River Hjaal to the north—which makes the land fertile and well suited to farming.
Flora and Fauna
The tundra is home to all manner of animals and creatures, from the large—giants and mammoths—to the small—foxes and goats. The White river, flowing down from lake Ilinalta, is home to a large population of salmon.
The tundra is rich in lavender, tundra cotton and butterflies. At night the butterflies are replaced by torchbugs and luna moths. Another location of interest is Riverwood, where the pine forest stretching up from Falkreath hold takes by. Here are forest plants like mora tapinella and thistle more common than on the tundra. All types of mountain flowers, except the yellow variant, can be found throughout the hold. The frail red variant however seems to thrive best around the rivers by Whiterun. The snowy parts, like Throat of the World, are only home to the humble snowberry.
Routes and Pathways
As the central hold in Skyrim, its main roads are in good condition, but a few of the more remote roads are not as well maintained. There are main roads southwards to Falkreath Hold through Riverwood and Helgen, eastwards into Eastmarch and The Rift, northwards to Hjaalmarch, and westwards to Haafingar through Rorikstead, and to The Reach. Travelers should be encouraged to see that the main roads are regularily patrolled by Whiterun Guards.
Places
- All locations in the Hold with individual map markers are listed. There are a few places without map markers listed for their significance.
Hold Capital
- Whiterun — A major city located in the center of Skyrim, near the Throat of the World. (map)
- Dragonsreach — The residence of the jarl of Whiterun Hold, the hold's seat of political power, and the location of the hold's jail. (map)
- Jorrvaskr — The mead hall headquarters of the Companions. (map)
- Whiterun Stables — A stable just outside the gates of Whiterun. (map)
Farms, Towns, and Settlements including Orc Strongholds and Inns
- Battle-Born Farm — A farm just outside Whiterun, owned by the Battle-Born clan who are influential in the city. (map)
- Chillfurrow Farm — A small farm just outside of Whiterun, owned by Nazeem. (map)
- Drelas' Cottage — An isolated cottage at the foot of a mountain in northern Whiterun Hold. (map)
- High Hrothgar — A small settlement roughly halfway up the Throat of the World. (map)
- Honningbrew Meadery — A small meadery owned by Sabjorn. It is located at the crossroad by the bridges to the southeast of Whiterun. (map)
- Lund's Hut — A small house located just northwest of Rorikstead. (map)
- Pelagia Farm — A large sprawling farm south of Whiterun owned by Severio Pelagia. (map)
- Riverwood — A medium-sized town north of Helgen. (map)
- Rorikstead — A farming town in Whiterun Hold. (map)
Camps, including Giant Camps and Military Camps
- Bleakwind Basin — A giant camp that is home to two giants and three mammoths. (map)
- Guldun Rock — A giant camp located near the base of the Throat of the World. (map)
- Halted Stream Camp — An iron mine and cavern overlain with a wooden fort located northwest of Whitewatch Tower. (map)
- Serpent's Bluff Redoubt — A small Forsworn camp and ruin near Rorikstead. (map)
- Sleeping Tree Camp — A small giant camp where the Sleeping Tree is located. (map)
- Whiterun Imperial Camp — A small Imperial camp to the east of Rorikstead. (map)
- Whiterun Military Camp — A Stormcloak camp set up just east of Pelagia Farm, and just west of the Honningbrew Meadery, for the battle for control of Whiterun. (map)
- Whiterun Stormcloak Camp — A Stormcloak camp in Whiterun Hold, located south of the Ritual Stone, east of White River Watch. (map)
Caves
- Brittleshin Pass — An underground tunnel that connects Whiterun Hold and Falkreath Hold. (map)
- Broken Fang Cave — A small cave situated between Swindler's Den and Sunderstone Gorge. (map)
- Cold Rock Pass — A small passage through a mountain guarded by a high level troll. (map)
- Graywinter Watch — A small single-chambered troll cave underneath the Ritual Stone. (map)
- Redoran's Retreat — A small set of caves to the northwest of Whiterun home to bandits. (map)
- Shimmermist Cave — A Falmer-infested cave system located northeast of Whiterun. (map)
- South Cold Rock Pass — A small passage through a mountain guarded by a high level troll. (map)
- Swindler's Den — A small, circular cave system located between Whiterun and Rorikstead containing bandits. (map)
- White River Watch — A small cavern located east-northeast of Honningbrew Meadery and southwest of the Ritual Stone. (map)
Ruins including Dwarven and Nordic
- Dustman's Cairn — An ancient Nordic barrow located in the central tundra of Whiterun Hold. (map)†
- Hamvir's Rest — A small graveyard to the northwest of Whiterun, right next to Dustman's Cairn. (map)
- North Skybound Watch — A small Nordic tower and ruin occupied by bandits. (map)
- Rannveig's Fast — A Nordic ruin in the mountain range just south of Morthal, situated between Cold Rock Pass and Swindler's Den. (map)
- Silent Moons Camp — A bandit hideout located northwest of Whiterun in a small abandoned Nordic ruins. (map)
Standing Stones and Daedric Shrines
- The Ritual Stone — One of the thirteen Standing Stones scattered across Skyrim. (map)
Towers and Forts
- Fellglow Keep — A huge fort east-northeast of Whiterun, and home to a group of renegade mages from the College of Winterhold. (map)
- Fort Greymoor — A medium-sized fort west of the Western Watchtower near Whiterun. (map)
- Valtheim Towers — A pair of tall Nordic towers inhabited by bandits. (map)
- Western Watchtower — A dilapidated stone fort west of Whiterun. (map)
- Whitewatch Tower — A small tower just northeast of Whiterun occupied by the guards of whichever faction controls the city itself. (map)
Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks
- Brittleshin Pass — An underground tunnel that connects Whiterun Hold and Falkreath Hold. (map)
- Cold Rock Pass — A small passage through a mountain guarded by a high level troll. (map)
- Gjukar's Monument — A stone monument commemorating an ancient battle that took place southeast of Rorikstead. (map)
- Greenspring Hollow — A shallow cave under a rock overhang located west-southwest of Dustman's Cairn. (map)
- Skybound Watch Pass — A small Nordic tower and ruin occupied by bandits. (map)
- Throat of the World — The highest mountain in Tamriel. (map)
- White River — The longest river in Skyrim, stretching from the south of the province to the northeast corner. (map)
Unmarked Places
- There are four Dragon Mounds in Whiterun Hold.
- North of Shimmermist Cave.
- East of Swindler's Den.
- Northwest of Bloated Man's Grotto.
- West of Rorikstead.
- There are two Shrines in Whiterun Hold.
- A Shrine of Stendarr south of Swindler's Den.
- A Shrine of Talos southeast of Shimmermist Cave.
- Southeast of Sleeping Tree Camp are three Stone Totems which unlock a gate with a skeleton and a chest.
Whiterun Hold Quests
All these quests will, at some point, take you into Whiterun Hold. There are also numerous Radiant and Miscellaneous Quests that take place in Whiterun Hold, but are not listed here because of the multitude of possibilities involved.
Main Quest
- Unbound: Escapar da custódia Imperial e do ataque de um dragão.
- Before the Storm: Inform the Jarl of Whiterun about the dragon attack on Helgen.
- Bleak Falls Barrow: Retrieve the Dragonstone.
- Dragon Rising: Investigate a dragon sighting near Whiterun.
- The Way of the Voice: Meet the Greybeards.
- The Horn of Jurgen Windcaller: Retrieve a Greybeard artifact from Ustengrav.
- A Blade in the Dark: Prove you are Dragonborn to Delphine by slaying the dragon Sahloknir.
- Diplomatic Immunity: Infiltrate a party at the Thalmor Embassy.
- A Cornered Rat: Locate Esbern.
- Alduin's Wall: Locate the prophecy within Sky Haven Temple.
- The Throat of the World: Receive a lesson from Paarthurnax.
- Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret.
- Alduin's Bane: Exploit the Time-Wound to learn Dragonrend and defeat Alduin at the Throat of the World.
- The Fallen: Capture and interrogate an ally of Alduin.
- Paarthurnax: Deal with a potential threat.
- Season Unending: Enforce a ceasefire to secure Dragonsreach.
- The World-Eater's Eyrie: Battle through Skuldafn Temple to reach Alduin's portal to Sovngarde.
Imperial Legion Civil War Quests
- Message to Whiterun: Deliver the message that will decide Whiterun's allegiance.
- Battle for Whiterun: Protect Whiterun from the Stormcloak invasion. (radiant)
Stormcloaks Civil War Quests
- Message to Whiterun: Deliver an axe to the Jarl of Whiterun.
- Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. (radiant)
College of Winterhold Quests
- Hitting the Books: Find the books needed to identify the artifact found in Saarthal.
- Destruction Ritual Spell: Learn the most powerful Destruction spells Skyrim has to offer.
Companions Quests
- Take Up Arms: Prove you are worthy to join the Companions.
- Proving Honor: Claim a Fragment of Wuuthrad from Dustman's Cairn.
- The Silver Hand: Join the ranks of The Circle and clear Gallows Rock of werewolf hunters.
- Blood's Honor: Claim the head of a Glenmoril Witch for Kodlak Whitemane.
- Purity of Revenge: Retrieve the Fragments of Wuuthrad and wipe out the Silver Hand.
- Glory of the Dead: Cure Kodlak's spirit and become leader of the Companions.
Daedric and Divine Quests
- A Night To Remember: Find your lost friend, Sam, as you recover from a bad hangover.
- The Blessings of Nature: Restore the Gildergreen for Danica Pure-Spring.
- The Book of Love: Help the Temple of Mara spread the cause of love throughout Skyrim.
- Kyne's Sacred Trials: Participate in Kyne's Sacred Trials by hunting the guardian beasts of Skyrim.
- The Whispering Door: Investigate Nelkir's story of a Whispering Lady behind a locked door.
Dark Brotherhood Quests
- Hail Sithis!: One of the biggest contracts in Brotherhood history is yours to fulfill.
- Kill Anoriath: Assassinate Anoriath to complete a Dark Brotherhood contract.
- Take the Hidden Treasure: Torture the Brotherhood's prisoners for treasure.
- Locate the Assassin of Old: Find the Dark Brotherhood Assassin.
Thieves Guild Quests
- Dampened Spirits: Put Maven Black-Briar's competition out of business.
- Imitation Amnesty: Help get a convicted prisoner released from jail.
- No Stone Unturned: Find the 24 gems to restore the Crown of Barenziah.
Side Quests
- The Golden Claw: A shopkeeper wants you to retrieve his family heirloom from a bandit.
- In My Time Of Need: Find the Redguard, Saadia, who is on the run from Hammerfell.
- Missing In Action: Rescue a missing Stormcloak supporter from the Thalmor.