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|# of Zones||3|
|Respawn Time||See notes|
|Hamelyn, Skeevers, Frostbite Spiders|
|Console Location Code(s)|
|HonningbrewMeaderyExterior01, HonningbrewMeadery01, HonningbrewMeadery02, HonningbrewMeadery03|
|Southeast of Whiterun|
|# of Alchemy Labs||1|
|# of Clay DepositsHF||1|
There are two "Honningbrew Meadery" signs, one on either side of the path leading to the entrance to the meadery, which is always unlocked. There is a third sign to the right of the entrance to the boilery, which is kept locked and requires a key. Stacked around the entrance are many barrels, some containing bottles of Honningbrew Mead and other regular foodstuffs. There are numerous flowers and plants in the immediate vicinity as well as monarch butterflies and blue butterflies during the day and luna moths and torchbugs in the evenings and at night.
The meadery is the larger right-hand building. It contains a counter in front of the wall opposite the entrance. Prior to starting the related quest Sabjorn and his employees, Eimar and Mallus Maccius, can be found here. Sabjorn is happy to buy and sell foodstuffs. On your immediate left upon entering is a bookcase holding eleven common books and on your right is an end table with a bowl of red apples on top. The counter has five bottles of Honningbrew Mead, a sweet roll and a honey nut treat on top and a further twenty-one bottles underneath. Behind the bar are two sets of shelves holding nine more bottles and another sweet roll, as well as some cheap crockery. Against the west wall is a long wooden table with several mead barrels set up on top with a bowl containing four honey nut treats beside them. In both the southeastern and southwestern corners are small tables and chairs with a total of four bottles of Honningbrew Mead, an apple pie and two red apples, a honey nut treat and sliced eidar cheese on top. A third small table is against the west wall with a single bottle of Honningbrew Mead and a sweet roll on top. In the northeastern corner is a stack of barrels containing more bottles of Honningbrew Mead. There are double doors in the middle of the east wall leading to the storage area.
After starting the related quest, when you enter you will find Sabjorn standing in front of the counter alone with two dead skeevers on the floor, one at either end of the room. When speaking with Sabjorn and convincing him to let you help, he will hand you a copy of the Honningbrew Meadery key which opens both the door into the basement and also the door to his sleeping quarters in the loft.
The storage area is filled with many stacks of barrels containing bottles of Honningbrew Mead and sacks of foodstuffs. Towards the rear of the room is a set of shelves holding seventeen bottles, a narrow table with five more bottles on top and a bucket containing four more bottles underneath. At the northern end of the room is a flight of stairs leading down to a door to Honningbrew Basement, which is locked and requires the key given by Sabjorn. There are three bear traps at the top of the stairs and another at the bottom by the door.
At the southern end of the room are four more bottles of Honningbrew Mead on top of barrels. In the southwestern corner is a doorway to a flight of stairs leading up to the left. Under the stairs is one more bottle of the mead. The loft is only partially boarded along the east, north and part of the west walls with a railing overlooking the storage area below. Against the east wall is a single owned bed with a wall shelf above it holding a copy of The Lusty Argonian Maid, v2, a red apple and an eidar cheese wedge. Against the north wall is a small square table with a bottle of Honningbrew Mead on top and an owned bed roll beside it. At the end of the boarding on the west wall is an adept-locked door, which is opened using the key given by Sabjorn.
You can leave the loft area until you complete the quest, as you will need to visit his quarters to access the information needed for Maven Black-Briar at this point. His bedroom contains a large owned double bed coming out from the south wall with end tables on either side. On top of the one on the left is a bottle of Honningbrew Mead, a red apple and a goat cheese wedge, while on the one on the right is a common book. Under the bed is a bowl containing a bottle of Black-Briar Mead. Against the west wall is an expert-locked door; to the left is Sabjorn's dresser, which is locked and requires a key. It has a set of clothes and a bowl containing boiled creme treats on top. To the right of the door is a tall wardrobe containing fine clothes. Against the north wall is a long wooden table with a plate of grilled leeks and two salmon steaks, an iron dagger, a bottle of wine, a note entitled Have Need of Cynric from Maven, and an empty display case. To the right is a small cupboard. The east wall has a set of shelves against it holding ten common books, a bottle of alto wine, and a bottle of wine. To the left on the floor is a drum and to the right is a small wooden table and two chairs. On the table is a bottle of alto wine, two honey nut treats, a common book, and a copy of the Alchemy skill book A Game at Dinner.
The expert-locked door leads to a small room with two wall shelves behind the door on the south wall. On these is a medium coin purse and some fine crockery, and next to them is a tall wardrobe containing fine clothes. Opposite, against the north wall is a long end table with three silver ingots, a medium coin purse, a silver necklace, an empty strongbox and Honningbrew Decanter, a unique item prized by Delvin Mallory as part of the quest The Litany of Larceny. To the right of the end table, on the floor, is a large coin purse.
The basement only becomes accessible once you start the related quest and receive the Honningbrew Meadery key from Sabjorn. Upon entering you will see several dead skeevers and a bear trap in front of you. Off to the left is a skeever that has been magically enhanced to be poisonous, similarly to frostbite spiders. The room contains several large vats and large stacks of unusable barrels. In the middle of the south wall is a set of shelves holding five bottles of Honningbrew Mead and on the west wall, at the far end, are two barrels containing more bottles of Honningbrew Mead with a set of shelves that have been knocked over to reveal a tunnel behind. Two bear traps have been set up in front of the hole.
Just inside the tunnel is another dead skeever, near where the tunnel descends to the west. At the bottom it turns to the south and then opens out into a cave containing four more skeever, some of which are venomous. The cave has quite a lot of vegetation that can obscure your view. On the ground are a couple of bottles of Honningbrew Mead and against the south wall a barrel containing more bottles of the mead. To the east is a narrow tunnel leading onwards. Follow the tunnel as it continues to descend and take a couple of turns. Just after turning to the west and passing through a thin cobweb there is a frostbite spider. There is also a web sac containing a skeever tail and high on the wall a glowing mushroom. More spiders converge on you as soon as the first spider sees you. The tunnel opens out into another cave with many more web sacs and glowing mushrooms on the walls. Again to the east is a narrow tunnel and after a couple of turns opens into a cave which contains only a couple of crates, barrels and bear traps. At the far end a tunnel with a tripwire across the entrance that triggers a swinging mace trap descends to the south. Keep following the tunnel as it takes several turns before opening out into another cave. You will be immediately spotted by a skeever unless your Sneak skill is exceptional. There are several other skeevers, some venomous, and also a mad alchemist named Hamelyn.
Once they are all defeated loot Hamelyn to find his journal, which explains how he was exiled from the College of Winterhold, and jailed in Whiterun for being a danger and insane. It explains that he escaped the jail while continuing to revile both the people of Whiterun and also the college. To the southeast you will find the skeever nest to the right of an alchemy lab. Between the nest and lab is a novice-locked chest, a leveled potion of healing, a leveled potion of stamina, and a copy of the Sneak skill book Three Thieves. To the east another narrow tunnel that takes several turns as it rises and eventually leads to the basement under the boilery. At the exit from the tunnel there are two more bear traps and another set of shelves that have been moved forward to reveal the tunnel. The basement contains many large vats and barrels, all except one of which are unusable. The one barrel is on your left as you enter the basement. It contains more bottles of Honningbrew Mead. At the far end, on the east wall, is a door leading up into the boilery itself.
The boilery contains four large boilers, three of which have fires under them. They are on a raised section in the middle of the room. To the right of the vat without the fire is a long wooden table with a bowl containing three bottles of Honningbrew Mead, with two more on the table along with a sweet roll. To the right of the table is a barrel containing more bottles of the mead. Around the outside of the room are several crates, food sacks, barrels containing more bottles of the mead, and a tall wardrobe containing fine clothes. In the middle of the east wall is a door leading outside which is locked and requires a key. To the right of the door, on a hook, is the key that is required. To the left of the door is a flight of wooden stairs leading up to a balcony that runs around the edge of three of the wall to provide access to the lids of the boilers. At the top of the stairs is a small cupboard and on the balcony are several food sacks and a few barrels containing more bottles of the mead. In the middle of the south wall is an apprentice-locked chest containing minor loot. At the far end of the balcony is a dresser containing clothes.
Once you have added the poison the quest will instruct you to return to Sabjorn. When you reenter the meadery you will find the commander of the guard in Whiterun, Commander Caius, with Sabjorn standing behind the counter and Mallus Maccius standing at the other end of the room. The skeevers and blood have been cleaned up and Sabjorn has been delaying the commander awaiting the all-clear from you. Sabjorn will tell you that have to wait for the end of the tasting for your pay. Once Sabjorn has been taken to Dragonsreach by the commander you are free to speak to Mallus who, after a short monologue, will hand you the key to Sabjorn's dresser. It contains a promissory note and a few septims. Once you have returned to Maven, Mallus will be available as a fence.
- Honning is Danish and Norwegian for honey.
- The main building will respawn after ten days. However, the Honningbrew Basement and Honningbrew Boilery never respawn.
- There is a Loot shadowmark to the left of the entrance door.
- Upon completion of Dampened Spirits:
- One clay depositHF can be found just northeast of the meadery on the river bank, beside the stone bridge.