Skyrim:Radiant
Skyrim uses a Radiant system for dynamically generating game content. This helps to make each playthrough unique, but it is also designed to try and get you to visit each location at least once.
Quests
The Radiant quest system is a quest generator that creates quests from a series of components such as location, enemy type, and reward. Some, but not all, of these components are randomized. The randomized components are generated every time the quest is triggered. Radiant quests are used throughout the game in various faction questlines, and in miscellaneous quests.
While this quest system cannot create large, complicated, or particularly interesting quests, it can create a near infinite number of quests with a fraction of the time and effort required to create a traditional quest. With a system that actively seeks to send you to a location you have not yet discovered, it also works to keep you engaged with fresh and interesting discoveries.
Quest Locations
Most radiant quests have a set of about a dozen possible locations where you may be sent to complete the quest. Typically, those locations are selected based on the location's occupants and/or hold. For example, a quest might take place in any Hagraven nest, or any Bandit camp in Falkreath Hold. In these cases, the quest page contains a list of all possible locations, and that quest is listed as a related quest on the page describing each of those locations.
However, some radiant quests have a much longer list of possible locations. All such quests are listed here, but these quests are not listed on each possible location page.
- Dungeons:
- The Break of Dawn: Find Meridia's Beacon and use its light to cleanse her temple of undead.
- Meridia's Beacon, needed at the start of the quest, can be located in nearly any location that contains a boss chest (150+ possible locations)
- Fetch me that Book!: Fetch a book for Urag gro-Shub.
- Any dungeon that contains a boss chest (140+ possible dungeons)
- Shalidor's Insights: Discover the writings of Shalidor and benefit from his wisdom.
- Any dungeon that contains a boss chest (140+ possible dungeons)
- Trouble in Skyrim: Fulfill a contract for the Companions to clear out a troublesome area.
- Most dungeons that have a boss enemy (115+ possible dungeons)
- Family Heirloom: Fulfill a contract for the Companions to retrieve a stolen family heirloom.
- Most dungeons that have a boss chest (75+ possible dungeons)
- Lost RelicDG: Retrieve a relic of the original Dawnguard.
- Most dungeons that have a boss chest (65+ possible dungeons)
- Rescue Mission: Fulfill a contract given to the Companions to rescue a kidnapped citizen.
- Most dungeons that have a boss enemy and a place to lock up a captive (50+ possible dungeons)
- Totems of Hircine: Journey to the given location to find a Totem of Hircine.
- Many dungeons that have a boss chest (33 possible dungeons)
- The Forgemaster's Fingers: Find the Forgemaster's Fingers to gain favor with the Orcs.
- Many dungeons, dependent on the hold from which you receive the quest (30+ possible locations)
- Shout - learn about word wall: Explore a location and learn a Word of Power.
- Almost any dungeon or dragon lair that contains a word wall (30+ possible locations)
- The Words of Power: Follow the Greybeards' advice to learn a Word of Power from a word wall.
- Almost any dungeon or dragon lair that contains a word wall (30+ possible locations)
- Bounty: Bandit Boss: Eliminate a bandit leader for a bounty reward.
- Many dungeons that have a bandit leader (25+ possible locations)
- Preemptive StrikeDG: Destroy the vampire before it turns its allies.
- Any bandit camp or warlock lair
- Ancient TechnologyDG: Retrieve Dwemer schematics to improve technology for the Dawnguard.
- Any bandit camp or dwarven ruin
- The Break of Dawn: Find Meridia's Beacon and use its light to cleanse her temple of undead.
- Houses
- Animal Extermination (A): Fulfill a contract given to the Companions to kill an invading beast.
- Most houses (not inns) occupied by regular citizens (40+ possible houses)
- The Burglary Job: Steal a special item from a wealthy home.
- All wealthy homes (25+ possible houses)
- The Shill Job: Place an item as evidence inside a wealthy home.
- All wealthy homes (25+ possible houses)
- The Sweep Job: Steal three specific valuable items from a wealthy house.
- All wealthy homes (25+ possible houses)
- Animal Extermination (A): Fulfill a contract given to the Companions to kill an invading beast.
- Stores/businesses
- The Numbers Job: Alter the business ledger of a store.
- Most stores with a ledger (25+ possible stores)
- The Heist Job: Steal a particular item from a store.
- Most stores with a strongbox (25+ possible stores)
- The Numbers Job: Alter the business ledger of a store.
Quest NPCs
Most radiant quests only involve a limited number of NPCs. In some cases, there may be a few different quest-givers, in which case those quest-givers are listed on each quest page, and the quest is listed under each NPC's list of related quests.
However, cases where any one of a large number of possible randomly chosen NPCs are listed here. These quests are not listed on each possible NPC page. Note that quests tied to the NPC's home (rather than specifically to the NPC) are listed under Quest Locations.
- Quest Givers
- The Forgemaster's Fingers: Find the Forgemaster's Fingers to gain favor with the Orcs.
- Any Orc living in an Orc Stronghold
- All Bounty Quests
- Any innkeeper, jarl, or steward
- The Forgemaster's Fingers: Find the Forgemaster's Fingers to gain favor with the Orcs.
- Quest Targets
- Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line.
- Most citizens in the game (400+ possible NPCs)
- Rescue Mission: Fulfill a contract given to the Companions to rescue a kidnapped citizen.
- Most citizens in the game (235+ possible NPCs)
- Animal Extermination: Fulfill a contract given to the Companions to kill an invading beast.
- Most regular town citizens who have a home (60+ possible NPCs)
- The Fishing Job: Steal an item out of a target's pocket.
- Most citizens living in a major city
- Enchanting Pick-Up: Sergius wants you to pick-up an item from a client for enchanting.
- Many citizens living in cities (55+ possible NPCs)
- Hunting the MonsterDG: Destroy the vampire target.
- Most citizens in the game (for the initial target, the person who gives the location of the vampire)
- RescueDG: Rescue a victim from vampires.
- Any NPC with a relationship rank of at least 1 with you and is not part of any of the factions excluded from selection
- Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line.
- World Interactions triggered by NPCs
- Revenge, Hired Thugs: Experience the consequences of killing someone.
- Any NPC whose relative you have murdered
- Steal, Thugs hunt player: Experience the consequences of stealing from someone.
- Any NPC from whom you steal, even if you are not caught
- An enemy's gratitude: Experience the rewards for killing someone.
- An NPC whose enemy you have killed (70+ possible NPCs)
- Scare my Enemy: Assault a target.
- Revenge, Hired Thugs: Experience the consequences of killing someone.
NPCs and Creatures
Many NPCs and creatures have characteristics that are randomly generated. Although past Elder Scrolls games have used leveled lists to generate generic enemies, in Skyrim that ability now extends to named and unique characters.
For example, Krev the Skinner is the boss bandit for the quest The Silver Hand. Although he or she will always be a bandit, Krev's race is randomly determined from a leveled list of possible bandit bosses. In this case, even Krev's gender is randomly determined.
Notes
- NPCs and locations added by mods or add-ons can be assigned as targets or givers in radiant quests if they fit the parameters for the given quest.
- Randomly generated quest locations do not take your character's level into account, so it is possible to be given a radiant quest target in a dungeon that has a minimum level well above yours.