Abrir menu principal

UESPWiki β

Skyrim:Spells

< Magic(Redirecionado de Skyrim:Spell Tome: Raise Zombie)

Dozens of spells are available for magically-inclined characters in Skyrim. Most spells (other than starting spells) are learned by reading Spell Tomes.

For spells added by the Dragonborn add-on, see this page.

Spell Tome Locations

Most spell tomes can be purchased from merchants. Novice- and apprentice-level spell tomes can be purchased from the regular spell vendors found in each of Skyrim's cities. Most higher-level spell tomes, however, can only be purchased from the specialist mages in the College of Winterhold. Also, adept- and expert-level spell tomes only appear in the mage's merchandise when your magic skill is high enough (40 for Adept and 65 for Expert spells). After reaching the required skill level, you must wait for the mage's merchandise to be reset (typically two days in-game), or, save, then attack the merchant and reload, before the new tomes will appear. Master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.

Nearly all spell tomes can also be found randomly as loot. The only spell tomes that can not be found randomly are quest-specific spell tomes (those that can not be purchased), tomes added by Dawnguard or Dragonborn, and master-level tomes. The appearance of random tomes is dependent upon your character's overall level (but is not related to your skill in the magic school, unlike tome purchases):

  • Novice: level 1+
  • Apprentice: level 11+
  • Adept: level 23+
  • Expert: level 35+

Those random loot tomes may be found in boss chests and safes. With the Merchant perk unlocked, there is a small chance that tomes are sold by blacksmiths. With the Dawnguard add-on installed, tomes can also be purchased from Morven Stroud.

Additionally several chests may contain low level tomes dependent on character level. Those may be carried by several spellcasters too:

  • Novice: level 1+
  • Apprentice: level 10+

Master Level

Master-level spells are different from lower-level spells:

  • They always require both hands.
  • They take 3 seconds to complete.
  • You cannot move while casting.
  • They may be interrupted by stagger attack.

Other than the Alteration spell Dragonhide and the Restoration spell Guardian Circle, master-level spells do not benefit from dual casting perks.

When in combat, master-level spells are tricky to use because of the time required to cast them. Furthermore while casting them, you are completely vulnerable and can be interrupted by power attacks. Some ways around this weakness are:

  • to stagger your enemy first with a dual-cast spell. Ice Storm can stagger multiple enemies at once.
  • to combine them with shouts such as Become Ethereal or Ice Form.
  • to combine them with illusion and alteration crowd control effects, such as Pacify.
  • to use followers or conjurations as distractions.
  • to combine them with high level flesh spells.
  • to cast them from sneak.

Alteration Spells

  Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
  Candlelight
Spell ID: 00043324
Tome ID: 0009e2a7
0
Novice
44 21 2.5 Creates a hovering light that lasts for 60 seconds:
  Oakflesh
Spell ID: 0005ad5c
Tome ID: 0009e2a8
0
Novice
44 103 103 Improves the caster's armor rating by 40 points for 60 seconds:
  • Armor - Oak, 40 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 80 pts (rank 1), 100 pts (rank 2), or 120 pts (rank 3)
  Magelight
Spell ID: 00043323
Tome ID: 000a26e2
25
Apprentice
87 84 12 Ball of light that lasts 60 seconds and sticks where it strikes:
  Stoneflesh
Spell ID: 0005ad5d
Tome ID: 000a26e3
25
Apprentice
95 194 194 Improves the caster's armor rating by 60 points for 60 seconds:
  • Armor - Stone, 60 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 120 pts (rank 1), 150 pts (rank 2), or 180 pts (rank 3)
75px Ash ShellDB
Spell ID: xx017731
Tome ID: xx0177ac
50
Adept
425 251 251 Targets that fail to resist are immobilized in hardened ash for 30 seconds:
  • Ash Shell, for 30 secs
  Detect Life
Spell ID: 000211ee
Tome ID: 000a26e7
50
Adept
332 100/s 6.5/s per target Nearby living creatures, but not undead, machines or daedra, can be seen through walls:
  Ironflesh
Spell ID: 00051b16
Tome ID: 000a26e4
50
Adept
341 266 266 Improves the caster's armor rating by 80 points for 60 seconds:
  • Armor - Iron, 80 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 160 pts (rank 1), 200 pts (rank 2), or 240 pts (rank 3)
  Telekinesis
Spell ID: 0001a4cc
Tome ID: 000a26e5
50
Adept
326 170/s 170/s Can pull an object to you from a distance. Add it to your inventory or throw it:
  Transmute
Spell ID: 00109111
Tome ID: 00109112
50
Adept
200 100 15 (scripted) Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any:
  Waterbreathing
Spell ID: 0005d175
Tome ID: 000a26e6
50
Adept
340 222 222 Can breathe water for 60 seconds:
75px Ash RuneDB
Spell ID: xx0177af
Tome ID: xx0177b5
75
Expert
635 418 418 Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds:
  • Cast on ground
  • Ash Rune, 50 pts for 1 sec
  Detect Dead
Spell ID: 000211ef
Tome ID: 000a26ea
75
Expert
600 148/s 9.25/s per target Nearby dead can be seen through walls:
  Ebonyflesh
Spell ID: 0005ad5e
Tome ID: 000a26e9
75
Expert
650 341 341 Improves the caster's armor rating by 100 points for 60 seconds:
  • Armor - Ebony, 100 pts for 60 secs
  • The Mage Armor perk increases the magnitude to 200 pts (rank 1), 250 pts (rank 2), or 300 pts (rank 3)
  Paralyze
Spell ID: 0005ad5f
Tome ID: 000a26e8
75
Expert
685 450 450 Targets that fail to resist are paralyzed for 10 seconds:
  Dragonhide
Spell ID: 000cdb70
Tome ID: 000d2b4e
100
Master
1389 837 837 Caster ignores 80% of all physical damage for 30 seconds:
  Mass Paralysis
Spell ID: 000b62e6
Tome ID: 000dd646
100
Master
1280 937 937 All targets in the area that fail to resist are paralyzed for 15 seconds:
  Equilibrium
Spell ID: 000da746
Tome ID: 000f4997
N/A 250 1/s + 25 health/s 0.01/s Convert 25 points of health into magicka per second. Caster can be killed by this effect:
  • Not available for purchase
  • Can be found in Labyrinthian Chasm
  • Affected by difficulty, which means you will drain more than 25 health if you play on expert or master and less if you play on apprentice or novice, but always will get 25 magicka per second.

Conjuration Spells

  Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
  Bound DaggerDB
Spell ID: xx01ce06
Tome ID: xx01ce07
0
Novice
38 53 269 Creates a magic dagger for 120 seconds. Sheathe it to dispel:
  Bound Sword
Spell ID: 000211eb
Tome ID: 0009e2a9
0
Novice
49 93 469 Creates a magic sword for 120 seconds. Sheathe it to dispel:
  Conjure Familiar
Spell ID: 000640b6
Tome ID: 0009e2ab
0
Novice
49 107 64 Summons a Familiar for 60 seconds wherever the caster is pointing:
  Raise Zombie
Spell ID: 0007e8e1
Tome ID: 0009e2aa
0
Novice
49 103 515 Reanimate a weak dead body to fight for you for 60 seconds:
  Bound Battleaxe
Spell ID: 000211ec
Tome ID: 000a26ed
25
Apprentice
99 169 84 Creates a magic battle axe for 120 seconds. Sheathe it to dispel:
  Conjure BonemanDG
Spell ID: xx0045ba
Tome ID: xx0045b0
25
Apprentice
75 129 64 Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing:
  Conjure Flame Atronach
Spell ID: 000204c3
Tome ID: 000a26ec
25
Apprentice
99 150 37 Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
  Flaming Familiar
Spell ID: 0009ce26
Tome ID: 000b45f7
25
Apprentice
250 57 57 Summons a flaming familiar which will charge into battle and explode:
  Reanimate Corpse
Spell ID: 00065bd7
Tome ID: 000a26eb
25
Apprentice
99 144 434 Reanimate a more powerful dead body to fight for you for 60 seconds:
  Soul Trap
Spell ID: 0004dba4
Tome ID: 0009cd54
25
Apprentice
100 107 215 If target dies within 60 seconds, fills a soul gem:
  Summon ArvakDG
Spell ID: xx00c600
Tome ID: None
25
Apprentice
N/A 136 0 Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed:
  • Reward for quest Soul Cairn Horse Quest
  • If you are still mounted after 60 secs he will remain with you until you dismount
  • Only available with the Dawnguard add-on
  Banish Daedra
Spell ID: 0006d22c
Tome ID: 000a26ee
50
Adept
346 196 196 Weaker summoned daedra are sent back to Oblivion:
  Bound Bow
Spell ID: 000211ed
Tome ID: 000a26f1
50
Adept
335 207 103 Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel:
  • Bound Bow, for 120 secs
  • With the Mystic Binding perk, changes to Mystic Bow, for 120 secs
  • If you use all 100 arrows it will automatically equip the weakest arrows you are carrying.
75px Conjure Ash SpawnDB
Spell ID: xx01cdf6
Tome ID: xx01e2b1
50
Adept
338 186 139 Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
  Conjure Frost Atronach
Spell ID: 000204c4
Tome ID: 000a26ef
50
Adept
347 215 80 Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
  Conjure MistmanDG
Spell ID: xx0045b8
Tome ID: xx0045b1
50
Adept
75 193 96 Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing:
  Conjure SeekerDB
Spell ID: xx033c66
Tome ID: xx033c67
50
Adept
307 157 118 Summons a Seeker for 60 seconds wherever the caster is pointing:
  Revenant
Spell ID: 00096d94
Tome ID: 000a26f2
50
Adept
340 183 183 Reanimate a powerful dead body to fight for you for 60 seconds:
75px Conjure Ash GuardianDB
Spell ID: xx017782
Tome ID: xx01aaba
75
Expert
720 340 221 Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
  Command Daedra
Spell ID: 0006f953
Tome ID: 000a26f6
75
Expert
660 243 242 Powerful summoned and raised creatures are put under your control:
  Conjure Dragon Priest
Spell ID: 0010fc16
Tome ID: None
75
Expert
N/A 358 717 Summons a Dragon Priest for 60 seconds.
  • Only available as an effect of Konahrik
  Conjure Dremora Lord
Spell ID: 0010ddec
Tome ID: 0010fd60
75
Expert
730 358 717 Summons a Dremora Lord for 60 seconds:
  Conjure Storm Atronach
Spell ID: 000204c5
Tome ID: 000a26f0
75
Expert
690 322 161 Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
  Conjure WrathmanDG
Spell ID: xx0045b3
Tome ID: xx0045b2
75
Expert
75 301 150 Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing:
  Dread Zombie
Spell ID: 00096d95
Tome ID: 000a26f7
75
Expert
630 302 302 Reanimate a very powerful dead body to fight for you for 60 seconds:
  Expel Daedra
Spell ID: 0006f952
Tome ID: 000a26f8
75
Expert
620 215 215 Powerful summoned daedra creatures are are [sic] sent back to Oblivion:
  Flame Thrall
Spell ID: 0007e5d5
Tome ID: 000a26fa
100
Master
1260 900 0 Summons a Flame Atronach permanently:
  Dead Thrall
Spell ID: 0007e8df
Tome ID: 000a26f9
100
Master
1270 1000 1000 Reanimate a dead body permanently to fight for you. Only works on people:
  Frost Thrall
Spell ID: 0007e5d6
Tome ID: 000a26fb
100
Master
1300 1100 3850 Summons a Frost Atronach permanently:
  Storm Thrall
Spell ID: 0007e5d7
Tome ID: 000a26fc
100
Master
1350 1200 4800[1] Summons a Storm Atronach permanently:
  Spectral Arrow
Spell ID: 000ab23d
Tome ID: 000b3165
N/A 250 50 50 Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target:
  • Not available in game
  • Was apparently intended to be the reward for completing the quest Infiltration, but was replaced by Detect Life
  Summon Arniel's Shade
Spell ID: 0006a153
Tome ID: None
N/A N/A 0 0 Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.
  Summon Unbound Dremora
Spell ID: 00099f39
Tome ID: None
N/A N/A 100 0 (scripted) Summons an unbound Dremora for 999 seconds
  • Summon Unbound Dremora, for 999 secs
  • Only works at a specific location, as part of the related quest
  1. ^ Skill XP is reduced to 0 with Elemental Potency.

Destruction Spells

  Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
  Flames
Spell ID: 00012fcd
Tome ID: 0009cd51
0
Novice
50 14/s 20/s
14/sDB
A gout of fire that does 8 points per second. Targets on fire take extra damage:
  • Concentration spell
  • Range: 36 feet
  • Speed: 47 fps
  • Flames, 8 pts for 1 sec
    • Sets targets on fire, dealing 1% of the immediate spell damage over 0.1s
  • Intense Flames Fear, 99 pts for 15 secs; if the Intense Flames perk has been unlocked
  Frostbite
Spell ID: 0002b96b
Tome ID: 0009cd52
0
Novice
47 16/s 23/s A blast of cold that does 8 points of damage per second to Health and Stamina:
  Sparks
Spell ID: 0002dd2a
Tome ID: 0009cd53
0
Novice
46 19/s 26/s Lightning that does 8 points of shock damage to Health and Magicka per second:
  • Concentration spell
  • Range: 48 feet
  • Speed: instant
  • Sparks, 8 pts for 1 sec
  • Disintegrate, 200 pts for 1 sec; if the Disintegrate perk has been unlocked
  Fire Rune
Spell ID: 0005db90
Tome ID: 000a2700
25
Apprentice
90 234 234 Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near:
  • Cast on ground
  • Fire Rune, 50 pts for 1 sec
    • Sets targets on fire, dealing 10% of the immediate spell damage over 1s
  Firebolt
Spell ID: 00012fd0
Tome ID: 000a26fd
25
Apprentice
96 41 41 A blast of fire that does 25 points of damage. Targets on fire take extra damage:
  FreezeDB
Spell ID: xx02732d
Tome ID: None
25
Apprentice
N/A 30 0 A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds:
  Frost Rune
Spell ID: 0006796f
Tome ID: 000a2701
25
Apprentice
92 293 293 Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near:
  Ice Spike
Spell ID: 0002b96c
Tome ID: 000a26fe
25
Apprentice
96 48 48 A spike of ice that does 25 points of frost damage to Health and Stamina:
  IgniteDB
Spell ID: xx02732b
Tome ID: None
25
Apprentice
N/A 30 7 A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds:
  Lightning Bolt
Spell ID: 0002dd29
Tome ID: 000a26ff
25
Apprentice
95 51 51 A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
  Lightning Rune
Spell ID: 00067970
Tome ID: 000a2702
25
Apprentice
93 323 323 Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near:
  Chain Lightning
Spell ID: 00045f9d
Tome ID: 000a2708
50
Adept
390 156 78 Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target:
  Fireball
Spell ID: 0001c789
Tome ID: 000a2706
50
Adept
345 133 66 A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage:
  • Missile, explosive
  • Range: 469 feet
  • Speed: 117 fps
  • Explosion radius: 15 feet
  • Fireball, 40 pts in 15 ft
    • Sets targets on fire, dealing 20% of the immediate spell damage over 2s
  • Perk Impact Stagger, 0.25 pts; if the Impact perk has been unlocked
  • Intense Flames Rout, 99 pts for 15 secs in 15 ft; if the Intense Flames perk has been unlocked
  Flame Cloak
Spell ID: 0003ae9f
Tome ID: 000a2703
50
Adept
325 289 0 For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage:
  • Flame Cloak, 8 pts in 10 ft for 60 secs
    • Sets targets on fire, dealing 20% of the immediate spell damage over 2s
  Frost Cloak
Spell ID: 0003aea2
Tome ID: 000a2704
50
Adept
340 316 0 For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second:
  Ice Storm
Spell ID: 00045f9c
Tome ID: 000a2707
50
Adept
360 144 72 A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina:
  Lightning Cloak
Spell ID: 0003aea3
Tome ID: 000a2705
50
Adept
355 370 0 For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage:
75px Whirlwind CloakDB
Spell ID: xx01772d
Tome ID: xx0177ad
50
Adept
395 338 0 For 60 seconds, opponents in melee range have a chance of being flung away:
  • Cast on self
  • Whirlwind Cloak, 10 pts for 60 secs
  Icy Spear
Spell ID: 0010f7ec
Tome ID: 0010f7f3
75
Expert
725 320 320 A spear of ice that does 60 points of frost damage to Health and Stamina:
  Incinerate
Spell ID: 0010f7ed
Tome ID: 0010f7f4
75
Expert
710 298 298 A blast of fire that does 60 points of damage. Targets on fire take extra damage:
  Thunderbolt
Spell ID: 0010f7ee
Tome ID: 0010f7f5
75
Expert
750 343 343 A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka:
  Wall of Flames
Spell ID: 00035d7f
Tome ID: 000a2709
75
Expert
680 118/s 118/s Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
  • Constant cast on ground (each impact lasts for several seconds)
  • Fire Barrier, 8 pts for 1 sec on targets hit directly
    • Sets targets on fire, dealing 33% of the immediate spell damage over 2s
  • Intense Flames Fear, 99 pts for 15 secs; if the Intense Flames perk has been unlocked
  • Fire (HazardWallofFireSpell), 20 damage every 1 second and tapers for another. The hazard effect lasts for 30 seconds on the ground
  Wall of Frost
Spell ID: 00035d80
Tome ID: 000a270a
75
Expert
700 137/s 137/s Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second:
  • Constant cast on ground (each impact lasts for several seconds)
  • Frost Barrier, 8% for 1 sec on targets hit directly
  • Slow, 50 pts for 5 secs
  • Deep Freeze Paralyze, for 3 secs; if the Deep Freeze perk has been unlocked
  • Frost (HazardWallofFrostSpell), 20 damage every 1 second, Slows enemy for 5 seconds. The hazard effect lasts for 30 seconds on the ground.
  Wall of Storms
Spell ID: 00035d81
Tome ID: 000a270b
75
Expert
725 145/s 145/s Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
  • Constant cast on ground (each impact lasts for several seconds)
  • Wall of Storms, 8 pts for 1 sec on targets hit directly
  • Disintegrate, 200 pts for 1 sec; if the Disintegrate perk has been unlocked
  • Shock (HazardWallofShockSpell), 20 shock damage every 1 second. The hazard effect lasts for 30 seconds on the ground
  Blizzard
Spell ID: 0007e8e4
Tome ID: 000a270d
100
Master
1350 1106 1106 Targets take 20 points of frost damage for 10 seconds, plus Stamina damage:
  Fire Storm
Spell ID: 0007a82b
Tome ID: 000a270c
100
Master
1290 1426 1426 A 100 point fiery explosion centered on the caster. Does more damage to closer targets:
  Lightning Storm
Spell ID: 0007e8e5
Tome ID: 000a270e
100
Master
1400 138/s 0 Target takes 75 points of shock damage per second to Health, and half that to Magicka:
  Arniel's Convection
Spell ID: 0006a104
Tome ID: None
N/A N/A 1/s 1/s Burns the target 1 points per second. Targets on fire take extra damage.
  • Flames, 1 pt for 1 sec
  • Specifically intended to be used for heating Dwarven Convectors in the related quest
  Vampiric Drain
Spell IDs: 0008d5bf
0008d5c0
0008d5c1
0008d5c2
Tome IDs: None
N/A N/A 6/s
10/s
13/s
17/s
6/s
10/s
13/s
17/s
Absorb <mag> points of health per second from the target
  • Drain Health, <mag> pts for 1 sec
  • <mag> is 2, 3, 4, or 5, depending upon your level of vampirism
  • Not available for purchase
  • Spell is automatically added when you become a vampire


Illusion Spells

  Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
  Clairvoyance
Spell ID: 00021143
Tome ID: 000ff7d1
0
Novice
50 25/s 0.25/s Shows the path to the current goal:
  Courage
Spell ID: 0004dee8
Tome ID: 0009e2ad
0
Novice
46 39 39 Target won't flee for 60 seconds and gets some extra health and stamina:
  Fury
Spell ID: 0004deeb
Tome ID: 0009e2ac
0
Novice
43 67 20 Creatures and people up to level 6 will attack anything nearby for 30 seconds:
  Calm
Spell ID: 0004dee9
Tome ID: 000a2711
25
Apprentice
91 146 36 Creatures and people up to level 9 won't fight for 30 seconds:
  • Calm, 9 pts for 30 secs
  Fear
Spell ID: 0004deea
Tome ID: 000a2712
25
Apprentice
80 153 38 Creatures and people up to level 9 flee from combat for 30 seconds:
  • Fear, 9 pts for 30 secs
  Muffle
Spell ID: 0008f3eb
Tome ID: 000a270f
25
Apprentice
88 144 144 You move more quietly for 180 seconds:
  Frenzy
Spell ID: 0004deee
Tome ID: 000a2714
50
Adept
330 209 104 Creatures and people up to level 14 will attack anyone nearby for 60 seconds:
  Frenzy RuneDB
Spell ID: xx0177b7
Tome ID: xx0177bd
50
Adept
310 278 278 Targets up to level 20 that fail to resist are frenzied for 30 seconds:
  Rally
Spell ID: 0004deec
Tome ID: 000a2713
50
Adept
300 113 34 Targets won't flee for 60 seconds and get extra health and stamina:
  Invisibility
Spell ID: 00027eb6
Tome ID: 000a2715
75
Expert
625 334 83 Caster is invisible for 30 seconds. Activating an object or attacking will break the spell:
  Pacify
Spell ID: 0004deed
Tome ID: 000a2717
75
Expert
610 290 72 Creatures and people up to level 20 won't fight for 60 seconds:
  • Pacify, 20 pts for 60 secs in 15 ft
  Rout
Spell ID: 0004deef
Tome ID: 000a2718
75
Expert
653 316 79 Creatures and people up to level 20 flee from combat for 30 seconds:
  • Rout, 20 pts for 30 secs in 15 ft
  Call to Arms
Spell ID: 0007e8dd
Tome ID: 000a271b
100
Master
1150 655 65/target Targets have improved combat skills, health and stamina for 10 minutes:
  Harmony
Spell ID: 0007e8db
Tome ID: 000a271a
100
Master
1220 1052 841/target Creatures and people up to level 25 nearby won't fight for 60 seconds:
  • Harmony, 25 pts for 60 secs in 250 ft
  Hysteria
Spell ID: 0007e8de
Tome ID: 000a271c
100
Master
1240 866 216 Creatures and people up to level 25 flee from combat for 60 seconds:
  Mayhem
Spell ID: 0007e8da
Tome ID: 000a2719
100
Master
1250 990 396 Creatures and people up to level 25 will attack anyone nearby for 60 seconds:
  Vision of the Tenth Eye
Spell ID: 000b323e
Tome ID: None
N/A N/A 0 0 See what others cannot.
  • Vision of the Tenth Eye, for 30 secs

Restoration Spells

  Spell Name
(IDs)
Skill Level Tome
Value
Magicka Base Cost Skill XP Description and Effect Details Where to Get
  Healing
Spell ID: 00012fcc
Tome ID: 0009e2af
0
Novice
50 12/s 12/s Heals the caster 10 points per second:
  Lesser Ward
Spell ID: 00013018
Tome ID: 0009e2ae
0
Novice
45 34/s 34/s Increases armor rating by 40 points and negates up to 40 points of spell damage or effects:
  Fast Healing
Spell ID: 0002f3b8
Tome ID: 000a271d
25
Apprentice
94 73 73 Heals the caster 50 points:
  Healing Hands
Spell ID: 0004d3f2
Tome ID: 000a271e
25
Apprentice
89 25/s 25/s Heals the target 10 points per second, but not undead, atronachs or machines:
  Necromantic HealingDG
Spell ID: xx00e8d2
Tome ID: xx00e8d5
25
Apprentice
115 37/s 37/s Heals the undead target 10 points per second, but not the living, atronachs or machines:
  Steadfast Ward
Spell ID: 000211f1
Tome ID: 000a2720
25
Apprentice
92 58/s 58/s Increases armor rating by 60 points and negates up to 60 points of spell damage or effects:
  Sun FireDG
Spell ID: xx003f52
Tome ID: xx003f51
25
Apprentice
80 24 12 Ball of sunlight that does 25 points of damage to undead:
  Turn Lesser Undead
Spell ID: 0004b146
Tome ID: 000a271f
25
Apprentice
89 84 84 Undead up to level 6 flee for 30 seconds:
  Close Wounds
Spell ID: 000b62ef
Tome ID: 0010f64d
50
Adept
360 126 126 Heals the caster 100 points:
  Greater Ward
Spell ID: 000211f0
Tome ID: 000a2722
50
Adept
341 86/s 86/s Increases armor rating by 80 points and negates up to 80 points of spell damage or effects:
  Heal Other
Spell ID: 00012fd2
Tome ID: 000a2727
50
Adept
300 80 80 Heals the target 75 points, but not undead, atronachs or machines:
  Heal UndeadDG
Spell ID: xx00e8d4
Tome ID: xx00e8d6
50
Adept
370 115 115 Heals the undead target 75 points, but not the living, atronachs or machines:
  Poison RuneDB
Spell ID: xx01d74b
Tome ID: xx020685
50
Adept
290 246 246 Targets that fail to resist take 3 points of poison damage per second for 30 seconds:
  Repel Lesser Undead
Spell ID: 0004d3f8
Tome ID: 000a2725
50
Adept
333 115 115 All affected undead up to level 8 flee for 30 seconds:
  Stendarr's AuraDG
Spell ID: xx0038b5
Tome ID: xx003f4e
50
Adept
335 248 0 For 60 seconds, undead in melee range take 10 points sun damage per second:
  Turn Undead
Spell ID: 0005dd5d
Tome ID: 000a2721
50
Adept
323 168 168 Undead up to level 13 flee for 30 seconds:
  Vampire's BaneDG
Spell ID: xx0038b6
Tome ID: xx003f4d
50
Adept
340 72 36 Sunlight explosion that does 40 points of damage in a 15 foot radius to undead:
  Circle of Protection
Spell ID: 0005312d
Tome ID: 000a2728
75
Expert
650 171 171 Undead up to level 20 entering the circle will flee:
  Grand Healing
Spell ID: 000b62ee
Tome ID: 000dd643
75
Expert
680 254 382+[2] Heals everyone close to the caster 200 points:
  Repel Undead
Spell ID: 0005dd60
Tome ID: 000a2726
75
Expert
655 353 353 All affected undead up to level 16 flee for 30 seconds:
  Turn Greater Undead
Spell ID: 0005dd5e
Tome ID: 000a2729
75
Expert
664 267 266 Undead up to level 21 flee for 30 seconds:
  Bane of the Undead
Spell ID: 0008c1ab
Tome ID: 000dd647
100
Master
1200 988 988 Sets undead up to level 30 on fire and makes them flee for 30 seconds:
  Guardian Circle
Spell ID: 000e0ccf
Tome ID: 000fde7b
100
Master
1220 716 716 Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it:
  1. ^ a b c d e f g h i The Respite perk is necessary to gain a Restore Stamina effect with these spells.
  2. ^ The full formula is 382 for the caster plus 127 for each healable target in the area. As usual, all amounts are proportional to the amount of health actually healed.
  3. ^ The spell may not be available for sale after the quest. See the spell page for details.

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.