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This article lists all the spells available in the Dragonborn expansion. Most spells are learned by reading spell tomes.
Spell Name (IDs) |
School | Skill Level | Tome Value |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |||||
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75px | Ash Rune
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Alteration | 75 Expert |
635 | 418 | 418 | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds:
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75px | Ash Shell
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Alteration | 50 Adept |
425 | 251 | 251 | Targets that fail to resist are immobilized in hardened ash for 30 seconds:
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Bound Dagger
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Conjuration | 0 Novice |
38 | 53 | 269 | Creates a magic dagger for 120 seconds. Sheathe it to dispel:
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75px | Conjure Ash Guardian
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Conjuration | 75 Expert |
720 | 335 | 221 | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile. |
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75px | Conjure Ash Spawn
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Conjuration | 50 Adept |
338 | 186 | 139 | Summons an Ash Spawn for 60 seconds wherever the caster is pointing:
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Conjure Seeker
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Conjuration | 50 Adept |
307 | 157 | 118 | Summons a Seeker for 60 seconds wherever the caster is pointing:
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Freeze
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Destruction | 25 Apprentice |
N/A | 30 | 0 | A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds:
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Frenzy Rune
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Illusion | 50 Adept |
310 | 278 | 278 | Targets up to level 20 that fail to resist are frenzied for 30 seconds:
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Ignite
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Destruction | 25 Apprentice |
N/A | 30 | 7 | A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds:
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Poison Rune
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Restoration | 50 Adept |
290 | 246 | 246 | Targets that fail to resist take 3 points of poison damage per second for 30 seconds:
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75px | Whirlwind Cloak
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Destruction | 50 Adept |
395 | 338 | 0 | For 60 seconds, opponents in melee range have a chance of being flung away:
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.