Turn Undead | |
---|---|
School | Restoration |
Type | Offensive |
Enchanting | |
ID | 0005b46b |
Base Cost | 0.7 |
Items | Weapons |
Availability (Click on any item for details) |
|
Weapons |
Enchanting description: Undead up to level <mag> flee for <dur> seconds.
Turn Undead causes undead enemies, such as draugr, skeletons, and vampires to flee in terror. Despite being a Fear-like effect, the magnitude of Turn Undead is not affected by Aspect of Terror or Restoration Dual Casting. The maximum level is increased by Necromage.
When part of a spell or staff, the effect includes an additional "stagger" when the projectile hits an undead target, regardless of whether the target is of the correct level to be affected. This is not present on weapons enchanted with the effect.
Items
The following items use this effect. You can learn how to enchant custom items with Turn Undead if you find one of the following items and disenchant it:
- All varieties of Blessed weapons
- All varieties of Hallowed weapons
- All varieties of Holy weapons
- All varieties of Reverent weapons
- All varieties of Sanctified weapons
- All varieties of Virtuous weapons
Various staves also provide a Turn Undead effect, although they all use other variants of the effect.
- All varieties of Staff of Turning
- Grand Staff of Repulsion
- Grand Staff of Turning
- Minor Staff of Turning
- Staff of Repulsion
- Staff of Turning
All bound weapons when the Oblivion Binding perk is chosen also provide a Turn Undead effect.
Spells
The following spells use the Turn Undead group of effects. Following each spell is the specific variant of the effect that it uses:
- Bane of the Undead:
- Turn Greater Undead (
000ecffd
;dunReachwaterRockReforgeSpell
) - Turn Greater Undead (
0008c1aa
;TurnUndeadFFMassSelfArea
)
- Turn Greater Undead (
- Circle of Protection: Circle of Protection (
0005312c
;CircleProtectionFFSelf
) - Meridia's Light: Turn Greater Undead (
000fee37
;DA09EncDawnbreakerTurnUndeadFFMassSelfArea
) - Repel Lesser Undead:
- Repel Lesser Undead (
0004d3f7
;TurnUndeadFFAimedArea50
) - Turn Undead Push (
0004d3f9
;TurnUndeadPushFFAimed
)
- Repel Lesser Undead (
- Repel Undead:
- Repel Undead (
0005dd5f
;TurnUndeadFFAimedArea75
) - Turn Undead Push (
0004d3f9
;TurnUndeadPushFFAimed
)
- Repel Undead (
- Turn Greater Undead:
- Turn Greater Undead (
0005dd5c
;TurnUndeadFFAimed75
) - Turn Undead Push (
0004d3f9
;TurnUndeadPushFFAimed
)
- Turn Greater Undead (
- Turn Lesser Undead:
- Turn Lesser Undead (
0004b145
;TurnUndeadFFAimed25
) - Turn Undead Push (
0004d3f9
;TurnUndeadPushFFAimed
)
- Turn Lesser Undead (
- Turn Undead:
- Turn Undead (
0005dd5b
;TurnUndeadFFAimed50
) - Turn Undead Push (
0004d3f9
;TurnUndeadPushFFAimed
)
- Turn Undead (