Healing | |||||
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School | Restoration | Difficulty | Novice | ||
Type | Defensive | Casting | Concentration | ||
Delivery | Self | Equip | Either Hand | ||
Spell ID | 00012fcc | Editor ID | Healing | ||
Base Cost | 12/sec | Charge Time | 0 | ||
Magnitude | 10 | Area | 0 | ||
Tome ID | 0009e2af | Tome Value | 50 | ||
Appears in random loot at level | 1+ | ||||
Purchase from | |||||
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Notes | |||||
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- Heals the caster 10 points per second.
Healing is a novice level Restoration spell, which will slowly restore the health of the caster.
Effects
- Restore Health, 10 pts for 1 sec
- Restore Stamina, 10 pts for 1 sec; if the Respite perk is unlocked.
Perks
- Regeneration, increases health (and stamina with the Respite perk) restoration to 15/sec.
Notes
- Combined with the Equilibrium spell from Alteration, this can be an easy (if slow) way to train the Restoration skill.
- Comparing this to Fast Healing and Close Wounds, Healing is generally the second efficient of the three. It is the most efficient until you have 70 magicka, when it is passed by Close Wounds, and it is the second most efficient until you have 330 magicka, when it is passed by Fast Healing. Fast Healing and Close Wounds are obviously preferable in an emergency though, since they work instantly.