Conjure | |
---|---|
School | Conjuration |
Type | Defensive |
Enchanting | |
ID | 0010e38e |
Base Cost | 30 |
Items | Weapons |
Availability (Click on any item for details) |
|
Weapons |
Summons a <Creature> for <dur> seconds.
Conjure (a.k.a. Summon) causes the requested creature to appear and fight by your side. A different magical effect is used for each different creature that can be conjured.
When you cast a Conjure spell, the creature will appear at the location where you are currently aiming. If you are aiming at a point that is too far away from you, the crosshairs on your screen will turn red, indicating that it is impossible to cast the conjure spell in that direction; you will need to point towards a closer location before releasing the cast button.
Enchanting
The following items use this effect, but they cannot be disenchanted.
Spells
The following spells use the Conjure group of effects. Following each spell is the specific variant of the effect that it uses:
- Conjure Familiar: Conjure Familiar (
000640b4
;SummonFamiliar
) - Flaming Familiar: Conjure Flaming Familiar (
00106e35
;dunHighGateSummonFlamingThrallFFAimed
) - Conjure Flame Atronach: Conjure Flame Atronach (
0001ceaa
;SummonFlameAtronach
)- If you have unlocked the Elemental Potency perk, replaced by: Conjure Potent Flame Atronach (
0004e945
;PerkSummonFlameAtronachPotent
)
- If you have unlocked the Elemental Potency perk, replaced by: Conjure Potent Flame Atronach (
- Conjure Frost Atronach: Conjure Frost Atronach (
0001ceab
;SummonFrostAtronach
)- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Atronach (
0004e946
;PerkSummonFrostAtronachPotent
)
- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Atronach (
- Conjure Storm Atronach: Conjure Storm Atronach (
0001ceac
;SummonStormAtronach
)- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
0004e947
;PerkSummonStormAtronachPotent
)
- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
- Conjure Dremora Lord: Conjure Dremora Lord (
0010dded
;SummonDremoraLord
) - Conjure Dragon Priest: Conjure Dragon Priest (
0010fc12
;SummonDragonPriest
) - Flame Thrall: Conjure Flame Thrall (
0007e5d2
;SummonFlameThrall
)- If you have unlocked Elemental Potency, replaced by: Conjure Potent Flame Thrall (
000cdecf
;SummonFlameThrallPotent
)
- If you have unlocked Elemental Potency, replaced by: Conjure Potent Flame Thrall (
- Frost Thrall: Conjure Frost Thrall (
0007e5d3
;SummonFrostThrall
)- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Thrall (
000cded0
;SummonFrostThrallPotent
)
- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Thrall (
- Storm Thrall: Conjure Storm Thrall (
0007e5d4
;SummonStormThrall
)- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
0010ee44
;PerkSummonStormAtronachPCPotent
)
- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
Notes
- Unless you have unlocked the Twin Souls perk, only one creature or NPC can be conjured or reanimated at a time. Conjuring a second will cause the first to vanish. Twin Souls allows two conjured or reanimated at once.
- On occasion, a summoned creature will remain in place for a long time after it should have vanished. It will remain near where it was summoned and attack people nearby (even the player if they return to the area), this is caused by the player changing cells or fast travelling before the summoned creature has properly spawned.
Bugs
- Both versions of Conjure Storm Thrall summon a Storm Atronach instead of a Storm Thrall.
- PC Only This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- If you have any active Spell Absorption effects, you may absorb your own Summon spells, preventing you from successfully casting the spells. See the effect's bug notes for details.
- PC Only This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.