Chain Lightning | |||||
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School | Destruction | Difficulty | Adept | ||
Type | Offensive | Casting | Fire and Forget | ||
Delivery | Aimed | Equip | Either Hand | ||
Spell ID | 00045f9d | Editor ID | ChainLightning | ||
Base Cost | 156 | Charge Time | 0.5 | ||
Duration | 0 | Range | 141 ft | ||
Magnitude | 40 | Area | 20 ft | ||
Tome ID | 000a2708 | Tome Value | 390 | ||
Appears in random loot at level | 23+ | ||||
Purchase from (Destruction lvl 40+) | |||||
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- Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Chain Lightning is an adept level destruction spell that deals shock damage to Health and Magicka to multiple targets.
Effects
- Chain Lightning, 40 pts in 20 ft
- Perk Impact Stagger, 0.25 pts; if the Impact perk has been unlocked
- Disintegrate, 200 pts for 1 sec if the Disintegrate perk has been unlocked
Perks
- Augmented Shock, raises damage to 50 at first rank or 60 at second rank
Notes
- Has much shorter range than the equivalent Fireball spell, but the fact that it is cast instantly instead of as a projectile makes it much easier to hit moving targets so long as they're within range. Rapidly moving targets (such as deer) may go flying, however, depending on the direction that the spell approaches from.
- Can be used to make "bank" shots to hit enemies you can't actually target directly by aiming at a surface (ceilings, floors, walls, etc.) that has a line of sight to them.