Daedra are creatures and sentient beings that can be found across the vast expanses of the Oblivion. Only two of these types of Daedra appear in Skyrim, however: the atronachs and Dremora. Despite the lasting ramifications of the Oblivion Crisis, conjurers across Tamriel could not resist the allure and power associated with summoning Daedra and attempting to command them. Many of these callings are successful and those Daedra serve their masters without fail, but even more summons go wrong and result in unbound beings turned on their masters. All of them as they appear in Skyrim are categorized here.
Daedra Types
Atronachs are intelligent elemental constructs that can be called forth from Oblivion to serve a conjurer in battle against his or her foes. Atronachs are all immune to paralysis, cannot be reanimated, and cannot be made invisible by any means. Dremora are manlike beings that are treated as NPCs in-game rather than as creatures, and therefore have stats, resistances, and perks more suited to that as detailed on their page.
Flame AtronachFlame atronachs appear as female humanoids engulfed in flame, wearing intricate, black, metal armor. Though they are the weakest type of atronach encountered in Skyrim, they are extremely agile and reasonably proficient in close combat. Flame atronachs prefer to use their flame-based magic at a distance and will actively try to avoid melee combat if at all possible. While typically found in the employ of enemy spellcasters, the player can also conjure them and use them in battle. As these atronachs levitate, they therefore possess the innate ability to walk on water. When slain, unbound flame atronachs will drop Fire Salts, an alchemical ingredient.
Frost AtronachFrost atronachs are Daedric constructs of solid ice that resemble over-sized humanoids. They have a long melee reach and their attacks usually stagger targets, but they are entirely lacking in ranged options. Still, once caught in melee range of them, their chilling cloak slows targets and prevents easy escape. They can be summoned by you, and are occasionally used against you by enemy conjurers. All frost atronachs have the innate capability of breathing underwater, which is relevant because they are also the only variant of atronach present in Skyrim that does not hover above the ground. Upon death, unbound frost atronachs will have Frost Salts on their remains that can be looted.
Storm AtronachStorm atronachs are Daedra of elemental shock. They appear as a cluster of rocks quickly revolving around an unseen, electrified center of mass. Storm atronachs can be encountered as a hostile enemy, usually summoned by an enemy caster, or you can summon them to aid in combat. Like flame atronachs, the storm atronach hovers and thus has the Waterwalking ability. In their destroyed remains, you will find Void Salts that you can take. It is worth noting when considering storm atronachs for summons that storm thralls lose the ability to cast the powerful Chain Lightning spell when compared to the storm atronachs themselves. In this case, it may be wiser to simply recast Conjure Storm Atronach as needed for the more powerful summon.
DremoraDremora, like atronachs, hail from the planes of Oblivion, but unlike atronachs they possess a malicious sentience and directly serve the Daedric princes in their pursuits. These ruthless beings are obsessed with destruction and have their own variants and ranks. They can wear Daedric armor, have powerful fire spells, wield blazing weapons, and be among the most difficult of foes to face down. Dremora can be summoned by you with the Conjure Dremora Lord spell, and are a component in many quests. All specific information related to Dremora, including their ranks, roles, and stats, is captured in greater detail on the Dremora page. |
Related Quests
Some quests that require fighting or interacting with Daedra to complete include:
- Hitting the Books: Find the books needed to identify the artifact found in Saarthal.
- Pieces of the Past: Retrieve the scattered pieces of Mehrunes' Razor and reforge this deadly blade.
- The Mind of Madness: Gain access to and solve the mystery of the Pelagius Wing.
- Touching the SkyDG: Find and retrieve Auriel's Bow.
World Interactions
A few world interactions involve Daedra.
See Also
Other Articles
- Lore:Daedra — A page documenting all that is known about the vast number of species encompassed by the term Daedra.
- Lore:Daedric Princes — A list of all of the Daedric princes, their styles, and any other information known about them.
- Lore:Dremora — A description of the Dremora, their castes, and their roles in different periods of time in Tamriel's history.
- Lore:Elemental Daedra — An article specifically describing atronachs and the types found in the different Elder Scrolls games.
- Lore:Planes of Oblivion — A list of all of the known planes of Oblivion that Daedra can inhabit.
- Skyrim:Atronach Forge — A page on the Atronach Forge, a location in the Midden that can create Daedra and items.
- Skyrim:Dremora — A detailed page on the specific variants of Dremora found in Skyrim.
Books
The following books contain direct discussion on the different types of Daedra that can be encountered.
- Aedra and Daedra — Visão geral das diferença entre Deuses, Demônios, Aedra e Daedra
- Darkest Darkness — A description of various Daedra
- On Oblivion de Morian Zenas — A guide to Oblivion and the Daedra
- The Book of Daedra — Excerpts from a lengthy tome describing the nature of each of the Daedra
- Varieties of Daedra de Aranea Drethan, Healer and Dissident Priest — An analysis of Daedra forms, focusing primarily on the Dremora