Frenzy | |
---|---|
School | Illusion |
Type | Offensive |
Alchemy | |
ID | 00073f29 |
Base Cost | 15 |
Base Mag | 1 |
Base Dur | 10 |
Enchanting | |
ID | 0001ea78 |
Base Cost | 1.6 |
Items | Weapons |
Availability (Click on any item for details) |
|
Built-In Potions Weapons |
Alchemy description: Creatures and people up to level <mag> will attack anything nearby for <dur> seconds.
Enchanting description: Creatures and people up to level <mag> will attack anyone nearby for <dur> seconds.
Frenzy (a.k.a. Fury or Mayhem) increases the aggression of the targets, causing them to attack any nearby creatures or NPCs. Affected targets will attack others regardless of factions or disposition.
Alchemy
The following alchemy ingredients can be used to create a potion of Frenzy:
Enchanting
The following items use this effect, but they cannot be disenchanted:
Spells
The following spells use the Frenzy group of effects. Following each spell is the specific variant of the effect that it uses:
- Fury: Fury (
0004dee6
;InfluenceAggUpFFAimed
)- With the Master of the Mind perk, instead uses: Fury - Master of the Mind (
0009e0be
;PerkMasterMindAggUpFFAimed
)
- With the Master of the Mind perk, instead uses: Fury - Master of the Mind (
- Frenzy: Frenzy (
0001ea78
;InfluenceAggUpFFAimedArea
)- With the Master of the Mind perk, instead uses: Frenzy - Master of the Mind (
0009e0bf
;PerkMasterMindAggUpFFAimedArea
)
- With the Master of the Mind perk, instead uses: Frenzy - Master of the Mind (
- Mayhem: Mayhem (
0007e8d6
;InfluenceAggUpFFSelfArea250
)- With the Master of the Mind perk, instead uses: Mayhem - Master of the Mind (
0009e0c0
;PerkMasterMindAggUpFFSelfArea250
)
- With the Master of the Mind perk, instead uses: Mayhem - Master of the Mind (
All three spells also include a secondary Rally effect.
Notes
- Unlike previous TES games, frenzy related spells used on most non-hostile NPCs is considered an assault. The only exception applies to followers following the player where they will only warn the player of "friendly fire". They will not attack. However, if they are immediately dismissed before the frenzy effect dissipates, they will turn hostile to their surroundings (with no possibility of a bounty occurring).
- With the Poisoned perk, potions of frenzy can be reverse-pickpocketed onto an NPC to cause them to become hostile towards those around them. In populated areas, this will normally result in their death with no negative consequences to the player.
See Also
- Calm/Pacify decreases the target's aggression.
- Rally increases the target's confidence.