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Lore: Places
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Haafingar, a Região de Haafingar, é uma relativamente pequena, montanhosa e costeira região ao noroeste de Arcéu. Sua capital é a famosa cidade de Soledade, e ambas são tratadas comumente como a mesma. Soledade se localiza ao topo de uma rocha acentuada aflorando acima do Rio Karth e o imenso delta Karth. Entretanto, Haafingar é muito mais que apenas Soledade. O Rio Karth permite um grande comércio em Soledade e na Ponte do Dragão (majoritariamente em madeira e peixe), e a longa costa do Mar de Fantasmas é cheia de navios encalhados e tesouros. As cadeias de montanhas estão cheias de cavernas e ruínas onde bandidos e criaturas vivem. A região compartilha fronteiras com duas outras, a Campina a sul e Hjaalmarco a sudeste, a província de Pedra Alta faz fronteira a oeste. As montanhas de Haafingar são apenas o fim cônico das Montanhas Druadach, uma enorme variedade de picos de montanhas irregulares ao sul que se levantam entre as nuvens da Campina.


Hackdirt is an isolated settlement located deep in the Great Forest of Cyrodiil, far south of Chorrol.

Halcyon Lake

Halcyon Lake is a lake on the Bjoulsae River situated in eastern High Rock, in the Mournoth region of northern Bangkorai. The city of Evermore is not far to the southwest. There is a prominent island in the middle of the lake.

Half-submerged near the island are the ruins of Bisnensel, an Ayleid city founded by Laloriaran Dynar, the Last King of the Ayleids, in the First Era. However, he was forced out by a growing cult of Hermaeus Mora, which occupied the ruins for some time afterwards. As the desertification of Bangkorai spread north, the lake was destined to dry up. In 2E 582, a local nereid attempted to avoid this fate by stealing the memories of mortals to create a Water Stone, much to the displeasure of Hermaeus Mora. It is unknown if she succeeded in her plans.

The Halls of Colossus

The Halls of Colossus is an ancient structure in southern Elsweyr. The complex, perched on a cliff overlooking the Great Divide, is on annexed land, much of which is now magically polluted. The Halls themselves are made up of three levels which become progressively smaller with each ascending level. It was built to honor a race of giants, although some say it was built by the giants themselves. Others claim that it was built by Tiber Septim as testing ground for his new weapon, the Numidium. Jagar Tharn used it as a hiding place for a piece of the Staff of Chaos during the Imperial Simulacrum. The Eternal Champion retrieved this piece on his quest to save Emperor Uriel Septim VII.


Hammerfell, once known as Hegathe, the Deathland, and Volenfell, is a province in the west of Tamriel, bordering Skyrim, Cyrodiil, and High Rock. This province is dominated by the wasteland of the Alik'r desert. It is inhabited by the human race of Redguards, who fled to Tamriel after their home, Yokuda, was destroyed.

Hammerfell is predominately an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguards' love of travel, adventure, and the high seas have dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.

For more general information, see the main lore article.

Harstrad River

The Harstrad River is a river in northern Solstheim which empties into the Sea of Ghosts along the northeastern coast of the island.

Before the Red Year of 4E 5, the Harstrad river formed the eastern boundary of the Moesring Mountains on the island of Solstheim. It sprung up near the center of the island and flowed north, merging with the Isild River in the Isinfier Plains and then out into the Sea of Ghosts. The Wind Stone was located on its western shore, the Tree Stone was near its headwaters, and its banks were dotted with barrows and snow wolves.

The cataclysms of the Red Year substantially changed the landscape of Solstheim. The delta of the river has moved a little northeast, and the Wind Stone is now located on its eastern shore. The body of the river was substantially truncated, as the headwaters, now inhabited by Spriggans, emerge further north on the island. When the fungal tower of Tel Mithryn began suffering a serious malady in 4E 201, taproot soaked in the headwaters of the river was used to heal the living building.


Haven is a major city on the southern coast of Valenwood near the Elsweyr border. Until late in the First Era the city was a simple trading post, but shortly after Valenwood was brought into the Cyrodilic Empire in 1E 2714, it was given local independence and grew into a major power.

In 2E 582, Haven was captured by a group called the Jackdaw Pirates after General Endare, the leader of the Jade Dragoons and the commanding officer of the city at the time, left for unknown reasons. Their leader, Gjarma Raven-Hair, planned to raise the bodies of those who died during their attack and then crumble Haven upon itself. Her plans were halted when the Soulless One, as well as an Aldmeri Dominion contingent led by Lord Gharesh-ri, the Speaker of the Mane Akkhuz-ri, landed on the beach nearby and reclaimed the city by force.

Havoc Wellhead

The Havoc Wellhead is a realm of Oblivion controlled by many Daedric clans in the service of Mehrunes Dagon. It was accessible from the Battlespire, but the connection was lost after its destruction during the Imperial Simulacrum. The forces of Mehrunes Dagon used the realm as a headquarters during the invasion of the Battlespire.


The Heartlands is a lowland area in Cyrodiil consisting of the central areas of the province at the northern end of the River Niben. The Red Ring Road forms the border on most sides, beyond which the region merges into the greater Nibenay Basin towards Cheydinhal in the east, and the greater Nibenay Valley along the River Niben to Niben Bay in the south. On its western and northern sides, the region is bordered by the Great Forest.

The region is dominated by Lake Rumare and the City Isle on which stands the Imperial City.


Hegathe (also called Old Hegathe) is a city in southwestern Hammerfell. It lies along the Abecean coast, south of Sentinel. The name is an Aldmeris word roughly translating to "Deathland". The Aldmer had originally given the name to the entire region of modern-day Hammerfell.

When the Ra Gada first arrived, they landed at modern-day Hegathe. The area was inhabited by beastfolk, whom they drove off. They gave the area the name Hegathe, and made it the capital of their new realm. It remained the capital of their territory until the Interregnum, when the capital was moved to Sentinel as the result of a power struggle between the Crowns and the Forebears (Hegathe has historically been a Crown city). The austere ramparts of the city are renowned for their antique splendor.


Helgen was a "backwater hovel" called the "Gateway to the North" due to the many travelers who visited while going to or from nearby Cyrodiil. It is northeast of the town of Falkreath and southwest of the Throat of the World. In 4E 201 during the Stormcloak Rebellion, Ulfric Stormcloak was captured nearby and transported to Helgen to be executed, only to be spared in the chaos following the surprise reappearance and attack by Alduin. Helgen was devastated, and its ruins were abandoned to bandits.


Helstrom is an Argonian settlement located in the center of Black Marsh.


Herne is an island off the west coast of Hammerfell. It is most notable for acting as the temporary refuge for the bulk of what would eventually become the Redguards, after they had fled their homeland of Yokuda. It was uninhabited before their arrival. It appears to be considered part of High Rock, although it continued to be inhabited by Redguards.

Hew's Bane

Hew's Bane, originally known as Khefrem's Boot, is a peninsula in southern Khefrem on the south coast of Hammerfell. The region is named after Prince Hubalajad, or "Prince Hew", who attempted to bring civilization to this corner of Hammerfell in the early days of the Ra Gada. He discovered a barren peninsula hostile to most life; scorching heat and seasonal flooding led to brackish water and ground which was unsuitable for crops. Despite his best efforts, Prince Hew was foiled at every turn, and nearly all his endeavors resulted in failure.

The extreme climate of Hew's Bane leads to a landscape of scorched rocks and sand dunes alternating with bubbling streams and lush desert foliage. The peninsula is home to exotic species such as the kotu gava and haj mota, as well as more mundane creatures like lions, lamia, and assassin beetles.

It was during Prince Hew's rule that the city of Abah's Landing was founded. Located beside a natural protected harbor on the east side of the peninsula, what started as a simple soldier's camp and shantytown soon grew into a sprawling walled city which dominates the region. Hubalajad himself constructed a lavish palace within the city, from which his descendants would rule for several generations. The prince also raised the imposing No Shira Citadel to the south of the city, although the fortification was quickly undermined by seasonal flooding and had to be abandoned. The impressive Princes Gate established northern passage to other Ra Gada holdings. Hubalajad's uncle, Magnifico Bahraha, was magically sealed within the royal tomb along with his followers when he was discovered to be a necromancer, something completely repugnant to devout Yokudans. The crypt became known as Bahraha's Gloom, although the nature of its inhabitants was kept secret from the locals. The prince himself was buried in a shuttered tomb beneath a great rock formation in the southern deserts.

At the end of the First Era, the peninsula began to go by the name of "Hew's Bane" rather than Khefrem's Boot. Popular myth had transformed Prince Hew into a comic figure, replacing his tenacity with a perceived thick-headedness. In time the city of Abah's Landing came to be ruled by self-styled "merchant lords", powerful families who profited immensely from the rampant piracy and banditry in the region. The hinterlands of Hew's Bane were populated almost exclusively by pirate crews and Maormer slavers. The local outlaws in Abah's Landing formed a highly structured criminal organization called the Thieves Guild, which profited from playing the merchant lords against each other. The free city of Abah's Landing thus developed a deep rivalry with the opulent kingdom of Taneth to the north, whose traders usually bore the brunt of this thievery.

Rivalry with Taneth came to a head in 2E 582, when the Thieves Guild broke into the royal al-Danobia Tomb and stole Magnifica Falorah's dowry. Falorah, whose influence in Taneth was thought to trump even the queen's, was not only desperate to recover her dowry, but sought to avenge the desecration of Danobia's corpse. Seeing it as an opportunity to cripple Abah's Landing, she contracted a militaristic order of bailiffs called the Iron Wheel to hunt down and imprison the Thieves Guild in its entirety. Their leader, Chief Inspector Rhanbiq, quickly realized that they had been used for political purposes as an occupying force and withdrew the Iron Wheel to the ruins of No Shira. Unbeknownst to the Guild, the guildmaster Nicolas used the dowry to establish himself as a merchant lord under the pseudonym of "Cosh". Cosh quickly proposed to Magnifica Falorah, seeking to exploit her lack of suitors in order to establish himself in Taneth. Falorah accepted, believing that the marriage would turn Abah's Landing into a puppet city and cripple the merchant lords. However, the remaining elements of the Thieves Guild discovered Nicolas' treachery and exposed his true identity. The Guild then infiltrated No Shira, freeing the guild members who had been captured by the Iron Wheel. Grateful for their assistance, Falorah established direct contact with the restored Guild, which in turn re-established the status quo by keeping a handle on the merchant lords on behalf of Taneth.

The Thieves Guild began making contact with other groups of outlaws throughout the cities of Tamriel, and quickly established a reputation. By the Third Era, the guild of Abah's Landing had spread to become the modern Tamriel-wide Thieves Guild.

High Hrothgar

High Hrothgar is a secluded monastery, perched atop the highest peak in Skyrim, the Throat of the World. Here reside the few members of the ancient order of the Greybeards, who endeavor to become more attuned to the voice of the sky. Jurgen Windcaller, after his defeat at Red Mountain in 1E 416 and subsequent meditation, built his home at High Hrothgar and founded the order to study the Thu'um in peace. The Nords believe that they were created by Kyne when the sky breathed onto the peak of this mountain, and many journey up the seven thousand steps on pilgrimages. Few are granted access to its halls as they must be deemed worthy by the Greybeards first (notable examples including Tiber Septim, Ulfric Stormcloak, and the Last Dragonborn). Most who are accepted are then trained in the Way of the Voice.

High Rock

Pedra Alta (ou Pedralta) é a província a nordeste de Tamriel. Muito da província é habitado pelos Bretões, que dividem a província em múltiplas cidades-estado Bretãs e reinos menores. A parte norte de Pedra Alta também contém Orsinium, a Cidade-Estado dos Orcs. Pedra Alta engloba as várias terras e clãs da Betônia Superior, das Ilhas Deselle, das tribos do Rio Bjoulsae, e, por tradidção, a Campina Ocidental. Os fortes nas áreas montanhosas e vales isolados encorajaram a independência de vários clãs Bretões, resistindo a integração a uma província formal ou identidade Imperial. Ainda assim, seu idioma, tradições bárdicas, e lendas heróicas são um legado unificador.

Hirstaang Forest

The Hirstaang Forest covered most of the southern half of Solstheim, south of the Isinfier Plains. Bloodskal Barrow and Brodir Grove formed the northern border. The west, south and eastern borders ended at the northern waters of the Inner Sea. The forest was destroyed following the eruption of Red Mountain in the Red Year of 4E 5, leaving only ash wastes in the southern half of Solstheim.

The Hirstaang Forest was home to numerous barrows and ice caves. There were only two Imperial settlements on the island, both located within the forest: Fort Frostmoth and the mining town of Raven Rock. Barrows like Bloodskal Barrow, Himmelhost Barrow, Frosselmane Barrow, Kolbjorn Barrow, Skogsdrake Barrow and Valbrandr Barrow made the Hirstaang Forest home to the largest concentration of barrows anywhere on Solstheim. The few ice caves in the region, like the Halls of Penumbra, Ulfgar the Unending's Dwelling and Kolfinna's Dwelling, made the Hirstaang Forest as extensive underground as it was above ground.

River Hjaal

The River Hjaal is the main river that flows through the center of Hjaalmarch in Skyrim. Its headwaters are located in northwestern Whiterun Hold, in the highlands south of Morthal. After dropping down a series of waterfalls and entering Hjaalmarch, the river passes northeast through Morthal, then spreads out and drains into the Karth delta, the marshy area where the River Hjaal and the larger Karth River empty into the icy Sea of Ghosts through a variety of intricate channels.


Hjaalmarco, ou Região de Hjaalmarco, é uma Região de baixada litorânea situada em Skyrim. Cerca de metade da Região é composta pelo mangue Drajkmyr, ao sul da capital e também único estabelecimento, Morthal (apesar de algumas fazendas também pontilharem a tundra). A região é desenhada por cachoeiras que se esvaziam no Mar dos Fantasmas, montanhas sul e leste próximo a seus limites isolam ainda mais a área.

Hjaalmarco é lar para os "Karth delta", também chamadas "Bocas dos Karth", onde o vigoroso Rio Karth e o menor Rio Hjaal se esvaziam no Mar dos Fantasmas por uma variedade de canais intrínsecos. A flor Deathbell é sabida ser abundante ao longo dos pântanos. Diversas ruínas pontilham a Região, incluindo o lendário Labyrinthian. Combinado com a névoa que circunda o lodaçal e as criaturas que vagam a terra (Wispmothers aparentemente surgiram em origem aqui), Hjaalmarco é considerado uma das mais misteriosas Regiões em Skyrim.

Hla Oad

Hla Oad was a tiny fishing village at the southern end of the Bitter Coast region, southwest of Balmora on Vvardenfell. It offered few services, and was rumored to be a major stopover for smugglers.


Holamayan is a monastery and sacred temple of Azura, located on an isolated island off the eastern coast of Vvardenfell. It lies along Azura's Coast, south of Sadrith Mora and east of Mount Assarnibibi. The monastery has been a pilgrimage site for thousands of years, with ferries coming from as far away as Ebonheart. Secretly, Holamayan became the home of the Dissident Priests, who disputed the doctrines of the Tribunal Temple. Thus, the monastery became a repository for the Apographa, the hidden writings the Temple had suppressed. The monastery itself is built underneath the surface of the island, with its entrance hidden by hills and brush. It is further protected by a magical stone hood that raises only during the times of Azura, dawn and dusk. Within, the monks pay homage to Azura and the saints of the Dunmer (not including the Tribunal).

The Hollow City

The Hollow City is an abandoned city found in the depths of Molag Bal's realm of Coldharbour. It is protected from Molag Bal's influence and minions by his enemy, Meridia, who despises undeath. It is thus a unique oasis of light and life in one of the darkest and most dangerous realms of Oblivion.

The Hollow City was once a city in Tamriel, likely in Cyrodiil, at which point it was called by another name. However, its former identity is unknown.

Lake Honrich

Lake Honrich is a lake in the eastern Rift. Riften is located on the shores of Lake Honrich. The lake is drained by the Treva River. In the early First Era, the lake, then called Lake Honnith, was possibly the last hold out of the Dragon Cult before it was exterminated.

Howling Halls

Emperor Pelagius Septim III died on the 2nd of Sun's Dawn, 3E 153 in the Temple of Kynareth on the Isle of Betony. This Temple was destroyed promptly after the Emperor's death. Not long after, residents of the Shivering Isles came to Tamriel, stole the stones of the ruined Temple, brought them to the Isles, and rebuilt the Temple in exact detail. This structure became known as the Howling Halls, as it was said that one could still hear Pelagius' screams.

During a Greymarch, a mortal woman named Ciirta came to Sheogorath's throne room for aid, only to find it empty. Deciding that Sheogorath was a false god, Ciirta made it her goal to slay the Madgod. Along with a group of supporters, she attempted to conquer the Shivering Isles and slay Sheogorath by leading a revolution of sorts during the Greymarch. She was the only survivor of the assault. Ciirta then founded the Apostles of Light and plotted to dethrone Sheogorath. Ciirta operated out of the Howling Halls, fooling her Apostles with visions of light to convince them to support her, until she was betrayed in 3E 433 by a splinter group of her Apostles and slain by Sheogorath's Champion. The pelvis bone of Pelagius was also recovered from the ruins.

Hrothmund's Barrow

Hrothmund's Barrow is a Nordic ruin on the island of Solstheim, located in the Moesring Mountains.

The barrow is the resting place of Hrothmund the Red, a Skaal who left Skaal Village and founded Thirsk in 3E 326 (or, according to some, in the late Second Era). He ruled over Thirsk for twenty-one years, but was slain and devoured by Ondjage, the Fell Wolf, in 3E 347. He was buried in the barrow with two of his prized possessions: Hrothmund's Axe, which became a conduit for speaking with his spirit, and the Amulet of Infectious Charm, a famous magical trinket which he had used in life to woo women despite his great ugliness. A body encased in stalhrim was placed in the barrow, although it's unknown if it was the remains of Hrothmund. The barrow was guarded by draugr, bonewolves and undead skeletons, and the entrance was magically sealed. To gain entrance, one needed to speak the correct password ("Ondjage"), or the barrow would be sealed forever. The main chamber was flooded with water, which would recede when approached. A geoglyph called Hrothmund's Bane was assembled around the barrow to resemble the head of a wolf, with the entrance as its eye.

Following Hrothmund's death, the inhabitants of Thirsk began the tradition of sending their new chieftains to the barrow to receive Hrothmund's blessing. It was during one of these visits, in 3E 427, that the Nerevarine entered the barrow, seeking to become chieftain following the death of the Udyrfrykte. The Nerevarine also looted the stalhrim, and took the Amulet of Infectious Charm for Louis Beauchamp, a Breton mage from Ald'ruhn who had sent a failed expedition to the barrow earlier that year in a patchwork airship. By 4E 201, the seal on the entrance was no longer in place and the barrow's undead guardians were gone. After Thirsk had been taken by rieklings earlier that year, the warriors of Thirsk had fallen out of Hrothmund's favor, and it's unknown if the tradition continued.

Hsaarik Head

Hsaarik Head is a headland located at the extreme northern tip of Skyrim's Broken Cape, near the city of Winterhold. According to tradition, it is where the last fleet from Atmora, under the command of Ysgramor, made landfall in Tamriel during the late Merethic Era. Some believed that the resting place of Yngol, the son of Ysgramor, was located far below the rocky face of Hsaarik Head.[nb 1]

Hunding Bay

Hunding Bay, named after the famed Redguard hero, is a body of water in the Abecean Sea, near the isle of Stros M'Kai, south of Hammerfell. It is well-known as the site of the famous Battle of Hunding Bay.[1]

Hunting Grounds

The Hunting Grounds is a realm of Oblivion created and ruled over by Hircine, the Daedric Prince of the Hunt. It has been described as a realm of dense woodland and vast grasslands populated by werebears, wild cattle and unicorns. It is full of endless mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. These creatures are generally much larger than their counterparts in the mortal realm.

Skaal folklore states that during the Bloodmoon Prophecy, Hircine and his hounds preyed upon entire tribes of men and took them to the Hunting Grounds where they would be hunted down by the inhabitants. Other tales state that a single man is taken into his realm as his prey, and if he can last through the Bloodmoon, Hircine returns to his realm for another era.

The souls of lycanthropes are claimed by Hircine and spend eternity experiencing the thrill of the hunt in his Hunting Grounds. However, it is possible for a soul to transfer to the proper afterlife (such as Sovngarde) if their lycanthropy is cured posthumously. During the daylight hours, werebears and fierce Nords stalk the land in their continual Hunt. When the sun sinks below the horizon, Hircine announces himself with a pack of werewolves to take his turn in the cycle.


  1. ^ [[Lore:Guia de Bolso do Império, 1º Edição/Hammerfell|]]