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Skyrim:Gritos de Dragão

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Absorbing a soul from a slain dragon

Gritos de Dragão (a.k.a. A Voz ou Thu'um) são frases do Idioma Dracônico, consistindo em três palavras de poder separadas, que podem ser usadas para desencadear vários efeitos poderosos. Dragões são naturalmente capazes de usar gritos de dragão, mas pouquíssimas pessoas possuem esta capacidade. Como o Dovahkiin (Draconato), o mortal com a alma de um dragão, você nasceu com este poder. Você pode usar gritos de dragão apenas após completar Dragon Rising na Missão Principal, em que a partir dai você pode absorver a alma de um dragão após matá-lo. Você pode aprender um total de 20 gritos de dragão na versão padrão de Skyrim, mas esse número pode ser aumentado para 27 gritos de dragão ao instalar os complementos oficiais.

O complemento Dawnguard adiciona três novos gritos de dragão para os jogadores, enquanto Dragonborn adiciona o total de quatro novos gritos de dragão.

Para adquirir um grito de dragão, ou fortalecer um grito existente:

  • Descubra e se aproxime de uma parede das palavras para aprender uma palavra de poder.
  • Desbloqueie uma palavra ao selecionar ou pairar sobre uma, e pressionando R (PC), X (Xbox), or Square (PS3).
    • Para desbloquear uma palavra, você deve usar uma alma de dragão que você tenha absorvido. Se você não tiver almas de dragão disponíveis, você deve matar um dragão e absorver sua alma.
  • Com o curso da linha de missão principal, você irá aprender 15 palavras de poder de diversos personagens. Estas palavras são imediatamente desbloqueadas quando você as recebe. Você irá precisar de 44 almas de dragão adicionais para desbloquear todas as palavras restantes disponíveis.

Quando você desbloqueia a primeira palavra de um grito de dragão, você terá acesso a sua versão mais básica. Desbloquear a segunda e a terceira palavras irá permitir o uso de um grito mais poderoso que irá durar mais, causar mais dano, ou ter efeitos adicionais. No entanto, alguns gritos não terão efeito até que todas as três palavras tenham sido desbloqueadas e pronunciadas juntas.

Locating Dragon Shouts

Some words of power can be learned only at certain points as you progress through the main questline. A few others require access to locations that become accessible only during specific faction quests (see the table below). Most words can be learned at any time by discovering a word wall, which are generally located at dragon lairs or in dungeons. There are two methods of actively seeking information on their locations, both of which can be used concurrently:

  • If you use a dragon shout in towns, inhabited dungeons or encampments, a courier may afterwards locate you in an outdoor area and give you a Letter from a Friend which will make available a miscellaneous quest leading to a word wall. Couriers will continue delivering such letters until all currently available words of power have been learned. However, you will not receive a new Letter from a Friend until you have completed the quest associated with the previous letter so received.
  • Once you have completed The Horn of Jurgen Windcaller, you can seek out Arngeir in High Hrothgar to ask him if the Greybeards have found the locations of any words of power. He will direct you to a word wall by marking it on your map, which starts a miscellaneous quest. When you have learned all currently-available words, Arngeir will stop providing locations.

Using Dragon Shouts

Dragon shouts are, in many ways, similar to Magic but their use is not restricted by any stats or skills. To use a shout, it must first be selected from the Shouts or Favorites menu (only one shout or Power can be selected at a time). The shout can then be used by pressing the Dragon Shout/Power button. Once the second and third words of a shout are unlocked, the shout can be "charged" by holding the shout button down. Tapping the shout button will unleash the weakest version of the shout, holding it down briefly will release the middle version, and simply holding the button will unleash the most powerful available version of the shout. Once the shout is fully charged, your character will release it automatically.

Using a shout will trigger a cool down time in which additional shouts cannot be used. The amount of time left in the cool down period can be seen as a blue outline around the compass at the top of the screen. Once the outline has receded completely, a shout can be used again. Shout cool down times vary greatly, but using more words of the shout will always make the cool down longer, with the exceptions of Throw Voice, Dragon AspectDB, and Call of Valor. The effects from the Amulet of Talos, Blessing of Talos, and Dragon AspectDB shout reduce the cool down period and can be stacked. Meditation on a word of power with Paarthurnax and/or powers in Dragonborn can increase the power of certain shouts as well.

Shouts have a variety of uses both in and out of combat. Some shouts are simply helpful in traversing areas while many others can effectively turn the tide of a battle if used strategically. Since employing a powerful shout will often prevent the use of multiple shouts during a single combat, weighing a shout's effects and magnitude (one, two, or three words) versus its cool down time can help you use shouts more efficiently.

Available Dragon Shouts

The order in which you visit word walls associated with a particular shout does not matter. Word walls will always give you the first word not already learned for a shout. This is also true of the quest-taught words of Whirlwind Sprint, learned in The Way of the Voice, and Fire Breath, learned in The Throat of the World; you will always learn the next word not already learned.

Dragon Shout (ID) Word of Power Translation Word Wall Location Cool Down Time
  Animal Allegiance
(0005fc77)
A Shout for help from the beasts of the wild, who come to fight in your defense.
R1N(Raan) Animal 50
M7(Mir) Allegiance 60
T4(Tah) Pack 70
  Aura Whisper
(0007097b)
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
L1S(Laas) Life 30
Y4(Yah) Seek 40
N7(Nir) Hunt 50
  Battle FuryDB
(xx02ad09)
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
MID(Mid) Loyal 20
V6(Vur) Valor 30
SH1N(Shaan) Inspire 40
  Become Ethereal
(00032920)
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
F2M(Feim) Fade 20
Z3(Zii) Spirit 30
GRON(Gron) Bind 40
75px Bend WillDB
(xx0179d8)
Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding.
GOL(Gol) Earth 10
H4(Hah) Mind 90
DOV(Dov) Dragon 120
  Call Dragon
(00046b8c)
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
OD(Od) Snow 5
4(Ah) Hunter 5
V3NG(Viing) Wing 300
  Call of Valor
(0005196a)
The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid
HUN(Hun) Hero 180
K1L(Kaal) Champion 180
Z8R(Zoor) Legend 180
  Clear Skies
(0003cd34)
Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
LOK(Lok) Sky 5
V4(Vah) Spring 10
K8R(Koor) Summer 15
  CycloneDB
(xx0200c0)
Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
VEN(Ven) Wind 30
G1R(Gaar) Unleash 45
NOS(Nos) Strike 60
  Disarm
(00070981)
Shout defies steel, as you rip the weapon from an opponent's grasp.
ZUN(Zun) Weapon 30
H1L(Haal) Hand 35
V3K(Viik) Defeat 40
  Dismay
(0002395a)
And the weak shall fear the Thu'um, and flee in terror.
F1S(Faas) Fear 40
RU(Ru) Run 45
M1R(Maar) Terror 50
75px Dragon AspectDB
(xx01df92)
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
MUL(Mul) Strength 5
Q4(Qah) Armor 5
D3V(Diiv) Wyrm 5
  Dragonrend
(00044250)
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
J8R(Joor) Mortal 10
Z4(Zah) Finite 12
FRUL(Frul) Temporary 15
  Drain VitalityDG
(xx008a62)
Coax both magical and mortal energies from your hapless opponent.
G1N(Gaan) Stamina 30
L4(Lah) Magicka 60
H1S(Haas) Health 90
  Elemental Fury
(00032921)
The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
SU(Su) Air 30
GR4(Grah) Battle 40
DUN(Dun) Grace 50
  Fire Breath
(0003f9ea)
Inhale air, exhale flame, and behold the Thu'um as inferno.
YOL(Yol) Fire 30
T8R(Toor) Inferno 50
SHUL(Shul) Sun 100
  Frost Breath
(0005d16b)
Your breath is winter, you Thu'um a blizzard.
FO(Fo) Frost 30
KR4(Krah) Cold 50
D3N(Diin) Freeze 100
  Ice Form
(00070980)
Your Thu'um freezes an opponent solid.
3Z(Iiz) Ice 60
SLEN(Slen) Flesh 90
NUS(Nus) Statue 120
  Kyne's Peace
(0007097e)
The Voice soothes wild beasts, who lose their desire to fight or flee.
K1N(Kaan) Kyne 40
DREM(Drem) Peace 50
OV(Ov) Trust 60
  Marked for Death
(0007097c)
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
KR3(Krii) Kill 20
LUN(Lun) Leech 30
AUS(Aus) Suffer 40
  Slow Time
(00048ac9)
Shout at time, and command it to obey, as the world around you stands still.
T3D(Tiid) Time 30
KLO(Klo) Sand 45
UL(Ul) Eternity 60
  Soul TearDG
(xx007cb6)
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
R3(Rii) Essence 5
V1Z(Vaaz) Tear 5
ZOL(Zol) Zombie 90
  Storm Call
(0007097d)
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
STRUN(Strun) Storm 300
B4(Bah) Wrath 480
QO(Qo) Lightning 600
  Summon DurnehviirDG
(xx0030d2)
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
D6(Dur) Curse 5
NEH(Neh) Never 5
V3R(Viir) Dying 300
  Throw Voice
(0007097f)
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
ZUL(Zul) Voice 30
M9(Mey) Fool 15
GUT(Gut) Far 5
  Unrelenting Force
(00013e07)
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
FUS(Fus) Force 15
RO(Ro) Balance 20
D4(Dah) Push 45
  Whirlwind Sprint
(0002f7ba)
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
WULD(Wuld) Whirlwind 20
N4(Nah) Fury 25
KEST(Kest) Tempest 35

Unavailable Dragon Shouts

All shouts used by dragons are different version of the ones available in the game. In addition there are a few shouts only available to certain NPCs and dragons:

  • Alduin has a dragon shout named "Dragon Storm Call". It is similar to Storm Call, but it calls forth a meteor storm instead of a lightning storm and the sky turns red instead of stormy gray. Alduin used this shout to destroy Helgen. Clear Skies interrupts the storm.
  • Alduin has another shout called "ResurrectionShout" that resurrects dead dragons. Its words of power are "Slen Tiid Vo", which translate to "Flesh Time (Opposite of)". It should be noted that you can learn the words Tiid (Time) and Slen (Flesh), showing that words can be part of different shouts.
  • The soul-snare mist created by Alduin in Sovngarde is technically not a dragon shout, but a script. It creates a mist where Alduin hides and feeds upon the trapped souls. Its words of power are "Ven Mul Riik", which translate to "Wind Strong Gale".
  • The shout used by Tsun to return you to Nirn from Sovngarde is another unavailable shout. Its words of power are "Nahl Daal Vus"; its translation is "Living Return Nirn".
  • The shout used by the Greybeards to create ethereal forms for you to practice shouts on is called Phantom Form‎. Its words of power are "Fiik Lo Sah", which is translated as "Mirror Deceive Phantom". The shout was apparently intended to be available, as it is voiced for all races.
  • During the learning of Whirlwind Sprint, Borri opens the gate doors by saying "Bex", meaning "Open". This is not a shout, but a script.
  • Dwarven Centurions have a "Steam Breath" power that is treated as a dragon shout by the game engine. The closest thing you can obtain to this is the lesser power Breath of Nchuak, added by Dragonborn and only available with the Visage of Mzund equipped.
  • Dawnguard adds Soul Cairn Summon, a shout unique to Durnehviir. Its words of power are "Diil Qoth Zaam", translated as "Undead Tomb Slave". Each word summons an undead minion from the Soul Cairn; the full shout will summon a wrathman, boneman, and mistman to aid Durnehviir in combat. These summons are available to you, but rather in spell form. Even if you obtain this shout with console commands, you can only summon one undead unless you use the console to add the multiple summon perk that Durnehviir has.

Notes

  • You can absorb one dragon soul without fighting a dragon after finishing the quest The Horn of Jurgen Windcaller.
  • The souls MiraakDB stole from you throughout the game will be returned when you kill him during the quest At the Summit of Apocrypha.
  • If you use a dragon shout in a city while there are no hostile opponents present, a guard may run up to you and ask you to stop, complaining that the villagers are getting nervous; however, there are no other consequences, regardless of the dialogue option chosen or whether you continue to shout.
    • This is true even for shouts that are not supposed to reveal your location to others, such as Aura Whisper or Throw Voice, or for shouts that have no effect, such as Elemental Fury without an equipped weapon.
  • The three race categories (Human, Mer, and Beast) have their own unique voices and pronunciations when shouting.[verification needed — see talk page]
  • The male human shouts (Breton, Nord, Imperial, and Redguard) were voiced by Mark Lampert, the game's sound designer.
  • The following NPCs are able to use dragon shouts: all members of the Greybeards, Ulfric Stormcloak, the Ebony WarriorDB, and MiraakDB.
  • All dragons, some draugr and draugr deathlords can also use the Voice.
  • When the Greybeards teach Whirlwind Sprint to you, after you learn the word but before they give you the power to use it, you can use a dragon soul to unlock it. Afterwards, the Greybeards will gift you with the power to use it, therefore giving you two words of Whirlwind Sprint. (This also works when Paarthurnax teaches you Fire Breath.)

Bugs

  • Arngeir may not give you the option to ask him for words of power.
  • Sometimes, the word will not appear on the wall, leaving you unable to learn the entire shout. There does not appear to be a fix for this; even loading from a previous save will not cause the word to appear. Associated audio and visual effects may be present, but you will not learn the word. The audio will continue to play every time you visit the site. It is possible that the word will become available at the wall if the area is left unvisited for a long period of time.
    • Ficheiro:Pc22.png One fix is using the console command player.teachword wordid -- however, this will not finish related quests. For the teachword command, you need the id of each shout's individual word of power, not the id posted in the table here, and they can be found on each shout's individual page.
      • Ficheiro:Pc22.png Using the command SetStage FreeFormHighHrothgarA 20 will end The Words of Power and allow you to acquire another quest normally. This only ends the quest; you will still need to use the teachword command to learn the shout.
  • Some of the sound files do not match the words of some shouts. For example, the female Khajiit voicing for "Marked For Death" is only "Krii!" for the single tap version (one word) - the 3 word version comes out "Yun Lud Aus!" instead.
  • Sometimes when you kill a dragon, it will die and its body will be lootable, but you will not absorb its soul. This is usually the result of a dragon you already killed earlier respawning.
  • If a shout is activated while in the water where you can't use it, then it will activate as soon as you would be able to (as soon as the water becomes shallow); however, no matter what words of the shout you know or how long you hold it, it will always cast the weakest version.
  • If a shout is activated while holding a drawn bow, then it will activate as soon as you would be able to (once you're finished sheathing/firing your bow); however, no matter what words of the shout you know or how long you hold it, it will always cast the weakest version. ?
  • The first word of clear skies, "Lok", sounds the same regardless of race or gender. ?
  • Using the soul of a dragon to unlock a shout while the animation for the soul absorption is still playing will grant you another soul after the "dragon soul absorbed" message appears. ?

Achievements

Achievements related to dragon shouts are listed below.

  • [[File:SR-achievement-{{{name}}}.png|30px]] {{{name}}} ({{{points}}} points)
    • This achievement is unlocked during Dragon Rising, since it is the first quest where a dragon can be killed.
  •   {{{name}}} ({{{points}}} points)
    • Any twenty dragons can be killed to obtain this achievement.
    • You can track your progress towards this achievement using the "Dragon Souls Collected" statistic, on the "Magic" page of your journal's "General Stats" section.
  • [[File:SR-achievement-{{{name}}}.png|30px]] {{{name}}} ({{{points}}} points)
  •   {{{name}}} ({{{points}}} points)
    • To unlock this achievement, one word of each of the twenty available shouts must be unlocked (learning any twenty different words of power is not sufficient).
    • It cannot be unlocked until the main quest is completed, because several of the shouts are only learned as part of the main quest — and one shout (Call of Valor) is only learned at the completion of the final quest, Dragonslayer. This is no longer the case with the release of the add-ons as other shouts are now available.
    • The other shout that is easy to miss for this achievement is Throw Voice, since it can only be learned in one location, Shearpoint.
    • You can track your progress towards this achievement using the "Shouts Learned" statistic, on the "Magic" page of your journal's "General Stats" section.
  •   Soul Tear{{Dawnguard}} ({{{points}}} points)

The Dragonborn add-on added the following shout-related achievements:

  • 30px Dragon AspectDB ({{{points}}} points)
  • 30px Bend WillDB ({{{points}}} points)