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# of Zones | 6 | |
Respawn Time | 10 days | |
Level | Min: 25 | |
Occupants | ||
Kruziikrel, Miraak, Relonikiv, Sahrotaar, Lurkers, Seekers | ||
Important Treasure | ||
Catalogue of Weapon Enchantments Heavy Armor Forging Song of the Alchemists The Art of War Magic |
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Console Location Code(s) | ||
DLC2ApocryphaOrigin, DLC2Book01Dungeon, DLC2Book01DungeonA, DLC2Book01DungeonEnd01, DLC2ApocryphaEnd04 | ||
Location | ||
Apocrypha |
Waking Dreams is an area of Hermaeus Mora's plane of Oblivion, Apocrypha. There are six zones in the area, namely Chapter I, Chapter II, Chapter III, Chapter IV, Chapter V, and Chapter VI.
The Black Book needed to access Waking Dreams is found inside the Temple of Miraak. You must complete the quest The Temple of Miraak in order to retrieve the book.
The realm is inhabited by Daedra called Seekers and Lurkers. Tentacles constantly breach the acidic dark waters and sometimes whip at you, causing a significant amount of damage if they manage to hit you. The acidic waters with the tentacles are also corrosive and cause damage if stepped in.
Related Quests
- The Temple of Miraak: Uncover the source of Miraak's power in the Temple of Miraak.
- At the Summit of Apocrypha: Confront Miraak at the summit of Apocrypha and defeat him once and for all.
Waking Dreams
Chapter I
When you first read the book you will be transported to an area near to Miraak. The area at the base of a massive tower. After a short spiel, Miraak will instruct his seekers to "kill" you.
Once you choose to return, you are free to explore. A short distance behind the "entrance" is a table with three books (Changed Ones, Thirsk, A Revised History, and Bone, Part I). From there, behind the second pillar to the west is a pod, and another by the gate to the east. The platform to the north has an arch, on either side of which is a font of magicka. It also holds the book to access Chapter II.
Chapter II
There is at least one seeker in the first part of Chapter II, patrolling the higher walkways. There are three sets of stairs to ascend, and after the second set there is an altar to the right with a copy of the book The Guardian and the Traitor and a scroll of fireball. From the top of the stairs there is a pod to the west along the ledge, and an altar to the east with a copy of the Smithing skill book, Heavy Armor Forging.
Along the path and over the bridge, on the raised platform, is the book On Apocrypha: Boneless Limbs. Once this has been lifted, the gate and steps to the next area open. There is a pod along the ledge to the left of the bridge from this side. Through the gate is a balcony with a view of a sea of tentacles. The book to Chapter III is to the right, and a font of magicka is behind the right-hand side gate.
Chapter III
Chapter III opens with a corridor. There is a closed gate to the right along the corridor, and ahead is a room with two seekers. There is a font of magicka to the right, and another at the junction to the left. Following the southeast corridor, which loops around, there is a raised platform. On the other side, down the stairs, is a pod. On the table to the right is a copy of the Alchemy skill book, Song of the Alchemists, a scroll of fast healing, and a common soul gem. Another pod is to the right of the table. To the left is a copy of On Apocrypha: Delving Pincers which, when taken, lowers the closed gate near the start of the chapter. The previously inaccessible room has a font of magicka, and a scrye. Once the scrye is activated, a corridor to the south opens up.
To the right at the bottom of the ramp ahead is a font of magicka, and at the top of the ramp, to the side of the table, is a font of stamina. On that table is a copy of the Enchanting skill book Catalogue of Weapon Enchantments, two other books (History of Raven Rock, Vol. II and The Poison Song, Book IV), two scrolls (scroll of fast healing and scroll of stoneflesh), and a lesser soul gem.
There is a path to the immediate left upon entry back to the central chamber, and a scrye. The scrye opens a gate to the north, which leads to a tiny room with a vessel. The southern walkway from the center of the chamber leads to a pod, a font of magicka, and a copy of On Apocrypha: Prying Orbs. Taking this book opens a gate to the west. There is a font of magicka just inside the gates, a font of stamina to the right at the end of the corridor, and the book to Chapter IV.
Chapter IV
All the books in the trove |
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Antecedants of Dwemer Law Biography of Barenziah, v1 Biography of Barenziah, v3 Charwich-Koniinge, v2 Fragment: On Artaeum Life of Uriel Septim VII Magic from the Sky Opusculus Lamae Bal Shadowmarks Songs of the Return, vol 24 Spirit of the Daedra The Hope of the Redoran The House of Troubles The Pig Children The Song of Pelinal, v3 The Red Book of Riddles The Wolf Queen, v2 The Wolf Queen, v3 The Wolf Queen, v4 The Wolf Queen, v5 The Wolf Queen, v7 Thirsk, A Revised History Walking the World, Vol XI |
*There are two copies of the following three books, making a total of 26 books: The Wolf Queen, v2, The Wolf Queen, v5, and Walking the World, Vol XI |
Chapter IV opens on a high platform, with criss-crossing walkways below. There are two seekers in the room, both down the right-hand stairs. To the right from the top is a font of stamina, followed by a pod, and on the far left, on the second bottom level, a table with four books (Killing - Before You're Killed, 2920, Sun's Dusk, v11, The Anticipations, and Horker Attacks). The corridor to the next area is across a short bridge containing three tentacle traps, but is also accessible from the other side.
There is a T-junction along the corridor, and to the left is a leveled healing potion on a table. There are also fonts of magicka and stamina just inside the eastern corridor. Both corridors retract when entered, and two seekers appear. When both corridors have retracted, the western corridor shifts position to lead to a new area. There is a seeker in this new room, and atop the stairs to the southwest, a pod and table with four scrolls (scroll of firebolt, scroll of oakflesh, scroll of muffle, scroll of fury), next to which is a small chest.
The top level of the room contains a font of magicka and a copy of On Apocrypha: Gnashing Blades which, when taken, moves a corridor to the south to a usable position. The corridor leads to a crossroads. To the left is a dead-end, to the right is a small room with two tables, and straight ahead is what appears to be another dead-end with tables on either side. However, once you step into this section the corridor extends out eastwards. There is a trove of books on three of the tables, twenty-six in total (see the table to the right), and on the fourth table, three scrolls (a scroll of fury, a scroll of fast healing, and a scroll of detect life), and a greater soul gem.
The corridor to the east runs to a corner and turns left. At the corner are two fonts of stamina. At the start of the next room is another font of stamina, while the path continues to the right. After the first set of stairs is a seeker by a table with five books (Five Songs of King Wulfharth, Horker Attacks, Myths of Sheogorath, Shadowmarks, and The Poison Song, Book IV), and a common soul gem. There is a font of stamina at the top of the next stairs, but nothing else on the ascending walkways, except another seeker just before the scrye at the end. The scrye once again repositions the entrance corridor to give access to a new area.
Straight across from entrance to the next room is another scrye, at the base of which is a book (The Five Far Stars), and to the right, a locked gate. The scrye opens a gate to a small treasure trove, the path to which lies to the left, past the pool in the middle of the room, the passing of which spawns a lurker. The scrye to open the gate to the next area is just outside the treasure trove, and can be accessed without opening the treasure room. The trove holds two soul gems (petty and lesser), two scrolls (a scroll of frost thrall, and a scroll of magelight), a Spell Tome: Conjure Seeker (only if your conjuration skill is above 40), and a vessel. Halfway up the stairs through the newly opened gate are two fonts of stamina, and at the top, a font of magicka and the book to Chapter V.
Chapter V
Just back from the entrance is a font of magicka. The corridor also passes a font of magicka as it enters into the top level of the tower. There are three seekers here, four pedestals, and three pods around the outer edges. There is a puzzle to solve here, to gain access to the book to Chapter VI. The four "On Apocrypha" books collected earlier must be placed on the four pedestals around the room, and they will be irretrievable. The solution, from the pedestal by the entrance and moving clockwise, is Gnashing Blades—Prying Orbs—Boneless Limbs—Delving Pincers. Once the four books are placed in the correct order the book to Chapter VI becomes usable.
Chapter VI
Chapter VI begins in a room with a wall in the middle. Around the right hand side is a table with a copy of the Destruction skill book The Art of War Magic, two scrolls (a scroll of grand healing, and a scroll of stoneflesh), and a greater soul gem. The corridor opens to a large open area. There are two seekers here, and a lurker spawns when you pass through the gate (only if you have not started the quest), which closes behind you. There is a font of stamina on either side of the gate, and on either side of the word wall straight ahead. The word wall holds a word for the Dragon Aspect shout, and takes the term "word wall" literally, as the wall is a scrolling book.
If the quest At the Summit of Apocrypha is not started, this is as far as you can go. Once the quest has started, Sahrotaar appears after the word has been learned. You must use all three words of Bend Will to force Sahrotaar to obey you. Once you are riding Sahrotaar, he will head northwest over a platform with two seekers and a lurker. After this he heads to the very top of the tower. Miraak is here, along with two other dragons, Kruziikrel and Relonikiv. Once Miraak is defeated Hermaeus appears, he kills Miraak, and raises the Waking Dreams book from the pool in the middle. Your reward here is the ability to reassign perk points. Choose a skill to remove your perks from, which you will be free to use in other skill trees. More info on how to utilize this reward can be found here. To exit this part of Apocrypha, use the non-circular part of the black book.