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# of Zones | 1 | ||
Clearable | Yes | ||
Dungeon | Yes | ||
Respawn Time | Never (storage is safe) | ||
Level | Min: 30 | ||
Occupants | |||
Ahzidal, Albino Spiders, Draugr, Poison Spiders | |||
Important Treasure | |||
Ahzidal's Mask, Armor, Boots, Gauntlets, Helm and rings | |||
Console Location Code(s) | |||
DLC2KolbjornBarrow01, DLC2KolbjornBarrowExterior01 | |||
Region | |||
Solstheim | |||
Location | |||
Southeast of Raven Rock | |||
Special Features | |||
Word Wall | Cyclone | ||
# of Emerald Geodes | 1 | ||
# of Stalhrim Deposits | 2 |
Kolbjorn Barrow is a Nordic ruin southeast of Raven Rock containing draugr. The entrance is initially buried, and the ruin cannot be entered until part of it has been excavated during the quest Unearthed.
For historical information about Kolbjorn Barrow, see the lore article.
Related Quests
- Unearthed: Assist Ralis Sedarys in his search for the relics of Ahzidal in Kolbjorn Barrow.
- Black Book: Filament and Filigree: Learn the Black Book's hidden knowledge.
Walkthrough
Exterior (Visit by chance or because of a rumor)
Ficheiro:DB-npc-Ralis Sedarys 02.jpg
Ralis Sedarys
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Exterior (Visit after first letter, during Unearthed quest)
Ficheiro:DB-quest-Unearthed 07.jpg
Ralis Sedarys
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Kolbjorn Barrow (Visit after first letter, during Unearthed quest)
Ficheiro:DB-interior-Kolbjorn Barrow.jpg
Kolbjorn Barrow
Ficheiro:DB-interior-Kolbjorn Barrow 02.jpg
Ahzidal's Boots
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Exterior (Visit after second letter)
Ficheiro:DB-quest-Unearthed 02.jpg
Kolbjorn Barrow camp
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Kolbjorn Barrow (Visit after second letter)
Through the entrance door you will find that there is now a second path to the right that descends a couple of steps and end with a novice locked chest. Back the other way and you will find a dead miner at the top of the stairs by the large urn. As you descend into the room, the site of the previous battle with draugr you will hear at least one draugr breathing, using the Aura Whisper dragon shout will show there to be four stood, one on each of the raised areas with two more slumbering in alcoves. Once they are taken care of you will find the eastern corner has been dug out revealing an unlocked chest in an alcove. There is also a dead miner on this raised section. A third dead miner is just in front of the doorway into the next room that was previously full of ash. Now there is a broken walkway ahead with a leveled draugr stood by a pillar. to the right of the pillar is a dead miner with another off to the left on the ground. The room has been partially dug out and as you approach the pillar you will hear the sounds for a word wall. To the northwest there is a doorway into catacombs with yet another dead miner just in front of it.
Ficheiro:DB-interior-Kolbjorn Barrow 03.jpg
Kolbjorn Barrow
There are two draugr in alcoves in the first room of the catacombs, one immediately on your left as you enter and the other diagonally opposite. Any attacks, even sneak attacks on these will alert a third draugr who will coming running from the next room, this one is a magic user. Once they have been dealt with you will see one of the missing miners, Bradyn dead to the west. He will be laying against a broken table. To his left is a random war axe. Into the second room in the catacombs and you will see a chain in front of you with rotating doors to either side. You can hear another draugr nearby. The chain activates the rotating door to the northeast. There is a leveled draugr in this room and another chain in an alcove with a bowl and two goblets underneath. There are two more rotating doors, to the northeast and southeast. This pull chain opens the other rotating door in the first room to the southwest, there is another draugr behind this door. In the corridor to the next room is a leveled greatsword.-(see bugs). Climb the stairs to enter the room, but be careful as there is a tripwire that triggers a battering ram and there is a spellcaster trap in the room on the left, to the southeast. To the northwest there is an upright sarcophagus that is still partially buried in rubble and ash, while ahead is a lit brazier with a burial urn beside it-(see bugs). There is a pressure plate between this room and the room with the spellcaster trap, it activates a battering ram in the first room and the spellcaster trap that shoots a firebolt at you, The spellcaster trap uses a filled common soul gem and there are two other random, filled soul gems in the alcove with it. In the spellcaster trap room is a lowered gate blocking stairs up to the northeast. There are four handles to the right of the gate. The third handle down triggers a poison dart trap across in front of the gates. To open the gate pull the 2nd handle from the top and then the bottom handle as there are actually three gates in a row. Through the gates, as you pass the last one it will drop trapping you and four draugr will converge on you. Once they have all been killed both the gate back and also a gate to the southeast will open. In the center of this room is the body of Mireli, other second missing miner. To the northwest is a dead end with a random battle-axe high up amongst some rocks or on the ground. To the northeast a short corridor with five loose coin and a filled petty soul gem on your right on a shelf. On the back side of the shelf is a handle. The handle operates a rotating door behind you to the northeast, it open to reveal a small room with a plinth. On the plinth is Ahzidal's Ring of Necromancy.Back to the room with Mireli and take the doorway to the southeast provides a shortcut back to the partially ash filled room near the beginning. |
Exterior (Visit after third letter)
Ficheiro:DB-quest-Unearthed 04.jpg
Kolbjorn Barrow
Ficheiro:DB-quest-Unearthed 05.jpg
Kolbjorn Barrow
On the map table are more pots, plates, bowls etc and also an urn. Two barrels are to the right of the table. To the left, behind a bench is a second camp fire with four more small tents around it. The tent second to the left of the large tent has a random helmet in and all the small tents have hay piles for beds. There are two miners that are also wandering around the camp complaining that the mercenaries weren't worth much. |
Kolbjorn Barrow (Visit after third letter)
Once through the entrance you find that there are two draugr, one either side of the first junction, the path to the right that previously ended with the chest now links up with the other path and continues into the first large room, the site of the first battle with the draugr. There is one leveled draugr in the doorway opposite and as soon as you step into the room he will rush forward towards you, even if you are sneaking and completely hidden. Once he is taken care of, if you used the Aura Whisper shout you will find that there are no more draugr in this room, however you will see plenty of "hot spots" ahead. Ficheiro:DB-interior-Kolbjorn Barrow 04.jpg
Dead Kolbjorn guard
Ficheiro:DB-quest-Unearthed 06.jpg
Albino spiders
Turning to the right there is a previously buried upright sarcophagus opposite, that will burst open and a leveled draugr will attack. After dealing with it the path turns to the northeast and descends a few more steps. At the next junction the path splits, continuing to the northeast and to the southeast. Ficheiro:DB-interior-Kolbjorn Barrow 06.jpg
Ahzidal's gauntlets
Beyond the iron door there is a tripwire trap just through the doorway. This activates a falling boulders trap in front of you on the stairs leading down. There are two draugr on the stairs and the trap is likely to kill or damage them both, depending on your level. It will also alert two further draugr who will come to investigate, followed shortly after by the final two highest level draugr who emerge from their sarcophagi and investigate the fight with the previous two. At this point you will receive an update confirming that the barrow is again cleared of draugr and to speak to Ralis. At the bottom of the stairs there is a lit brazier and burial urn in front of you and a dead miner on your right. The path turns to the southeast and ascends a long flight of stairs. All four of the draugr come and investigate regardless of tripping the trap or not, or even fighting the previous draugr. Ficheiro:DB-interior-Kolbjorn Barrow 08.jpg
Timed tile puzzle
Back in the main room, there are two open upright sarcophagi against the northeast wall with the gated area between them and a dead miner by the gate. There is a raised section to the southeast with a dead miner leaning against the steps. Upon the raised area there are stone benches to either side, with a second dead miner next to the one on the left. In front of you is a stone altar with a dead guard laid on it. There is blood all over the altar and a leveled dagger and bowl containing three petty soul gems, two empty and one filled. Against the southwest wall is a flight of stairs leading up, at the bottom is a dead guard and underneath is a broken sideboard with an apprentice locked chest, a random pair of gauntlets and a random potion of invisibility. To the left is a set of shelves containing a random helmet, a random mace and three loose coins. Ficheiro:DB-interior-Kolbjorn Barrow 07.jpg
Swinging blade trap
Crossing the bridge to the stone pillar you can jump across to the wooden ramps leading up and out or down to the ash level. Going down you will find another dead miner under the bridge that you've just crossed and a pickaxe. Following the ramp up you find yet another dead miner at the bottom of the second to last ramp. |
Exterior (Visit after fourth and final letter)
Ficheiro:DB-place-Kolbjorn Barrow 03.jpg
Kolbjorn Camp
Ficheiro:DB-place-Kolbjorn Barrow 04.jpg
Kolbjorn Camp II
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Kolbjorn Barrow (Visit after fourth and final letter)
Ficheiro:DB-interior-Kolbjorn Barrow 09.jpg
Central Room, Kolbjorn Barrow
On the other side is a draugr unless you dealt with them from above. Once you cross the bridge you will hear another draugr approaching. Follow the corridor forward and as it turns to the southeast there is another draugr at the bottom of a short flight of stairs. The corridor turns back to the northeast and exits into the room with the puzzle tiled floor, you can hear several draugr moving around before you can see them as you are on a balcony above the room. There are three draugr including one magic user. There is a dead miner to the southeastern end of the room on a stone altar and a second dead miner in the flooded pit, where you retrieved Ahzidal's Ring of Arcana. Exit the room via the door in the northwest wall and follow the corridor as it descends, past the stairs on your left that you came down last visit and straight ahead to a newly excavated area. There is a doorway in front of you with a raised gate. Ficheiro:DB-interior-Kolbjorn Barrow 10.jpg
Thrones in Kolbjorn
Pulling either of the chains will start the rotating door, pull it a second time when the doorway is lined up to reveal a whale symbol. Repeat for the other chain. Turning the rune totems both to whales and pulling the lever will open the gate giving access to the armor. Once collected turning both totems to eagles and pulling the lever again will open the trap door and allow you to continue. Any other combination will cause a poison dart trap to activate and fire from the backs of the two thrones. At the bottom of the stairwell there is a sideboard containing a plate, a random dagger, a random helmet, a leveled healing potion, a leveled resist element potion, a random potion and a random magicka potion. Under the stairs, behind a lit brazier is a burial urn. Through the doorway to the northwest is a catacomb area. A draugr immediately on your right will start to rise as soon as you reach the bottom. There is a flight of stairs down, at the bottom three more draugr will have started to rise, one of which is a magic user. They are all stood in an oil slick with an oil lantern hanging overhead. Once they are dealt with to your right is a gated doorway with a rune totems on either side and a chain to the right of the gate. Through the gate you can see Ahzidal's Helm of Vision on a plinth. Set both totems to snakes and pull the chain beside the doorway. Pulling the chain with any incorrect symbols will cause several flame spout traps to blast the area in front of the gate. Be careful as there is also a pressure plate trap on the floor in the doorway that will activate a spear trap between the doorway and the plinth holding the helm. Removing the helm from its pedestal will activate another flame spout trap that is aimed back at the gate.Ficheiro:DB-interior-Kolbjorn Barrow 12.jpg
Final Room, Kolbjorn Barrow
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Notes
- Do not leave anything stored in the camp prior to entering after receiving the fourth letter. When you return the whole of the camp will have been packed away, and disappear if you leave Ralis alive.
- This location also appeared in the Bloodmoon expansion for Morrowind.
- You can use telekinesis to grab the ring and other pieces of the armor set through the door.
Bugs
- A burial urn in the northwest section of the barrow cannot be interacted with.
This bug is fixed by version 2.0.3 of the Unofficial Dragonborn Patch.
- Either the greatsword during your second visit or the one-handed sword in the spider room may float in the air, despite supposedly being stuck in the ground, and you may not be able to interact with them. ?