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Oblivion:Artifacts

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An artifact is a unique and unusually powerful magical item. Many of the artifacts in Oblivion have appeared in previous Elder Scrolls games, as listed at the Lore article on Artifacts.

Artifact Definition

The definition used for artifacts on this article is that the item must meet all three of the following requirements:

  • Be unique in appearance.
  • Only appear once in the game.
  • Have a unique and useful enchantment.

Many of the artifacts are of Daedric origin. These items are formed from the essence of a Daedric Prince, providing the items with their power. Fifteen Daedric Artifacts in particular are identified by Martin, one for each of the fifteen Daedric quests. These artifacts are listed at Daedric Quests, and are the only artifacts that will be accepted by Martin for the Blood of the Daedra quest, even though other artifacts in the game may also be associated with Daedric Princes and therefore may be considered Daedric artifacts. These are also the only artifacts that count toward the "Artifacts Found" on your character's statistics pages.

Other artifacts are formed from the essence of an Aedra; these artifacts are known as Aedric artifacts.

In addition to the artifacts listed on this page, there are a few other items encountered in the game which could be considered artifacts, except that the items do not have an enchantment that can be used by the player. Therefore, from a gameplay perspective these items are not valuable, and their statistics are not detailed in this article. These items include:

Items that only appear once in-game but only fulfill one of the other two criteria for artifacts can be found at Unique Items.

Weapon Artifacts

Leveled Artifact: Blackwater Blade ()
(All statistics are for level 25+ version)
Type Blade One Hand
Editor ID MS31BlackwaterBlade25
Statistics
Damage Damage 24
Damage Damage 24 Health Health 725
Speed 1.0
Speed 1.0 Reach 1.0
Weight Weight 48 Value Value 6670
Enchantment
Charge/Cost = Uses 8750/175=50
 
Blackwater Blade

The artifact Blackwater Blade is a one-handed blade, given to the main character by, or looted from, Selene during An Unexpected Voyage. It is similar in appearance to the fine steel longsword, but has a different pattern on the hilt, and also a different icon in the inventory.

For full leveled statistics, see the Blackwater Blade article.

Leveled Artifact: Chillrend ()
(All statistics are for level 25+ version)
(lore page)
Type Blade One Hand
Editor ID MS18Chillrend25
Statistics
Damage Damage 21
Damage Damage 21 Health Health 615
Speed 1.2
Speed 1.2 Reach 0.8
Weight Weight 22 Value Value 4584
Enchantment
Charge/Cost = Uses 4160/52=80
 
Chillrend

The ice-based artifact Chillrend is a one-handed blade given as a reward for completing the quest The Killing Field, if both sons survived. Apart from its blue hue, its appearance is identical to a glass shortsword.

For full leveled statistics, see the Chillrend article.

Leveled Artifact: Debaser ()
(All statistics are for level 25+ version)
Type Blade One Hand
Editor ID MS29AgarmirsSword25
Statistics
Damage Damage 24
Damage Damage 24 Health Health 705
Speed 1
Speed 1 Reach 1
Weight Weight 48 Value Value 6028
Enchantment
Charge/Cost = Uses 7200/120=60
 
Debaser


The Debaser is found in the Imperial City Palace District during the quest Unfriendly Competition. It is similar in shape to a fine steel shortsword, but with darker coloration and engravings; also, its statistics such as speed and reach are those of a longsword, not a shortsword.

For full leveled statistics, see the Debaser article.

Daedric Artifact: Ebony Blade ()
(lore page)
Type Blade; One Hand
Editor ID DAEbonyBlade
Statistics
Damage Damage 23
Damage Damage 23 Health Health 800
Speed 1.0
Speed 1.0 Reach 1.0
Weight Weight 46 Value Value 6512
Enchantment
Charge/Cost = Uses 3700/82=45
 
Ebony Blade

The Daedric artifact Ebony Blade is a katana (one-handed blade) that can be obtained by doing Mephala's Daedric Quest.

Daedric Artifact: Goldbrand ()
(lore page)
Type Blade; One Hand
Editor ID DAGoldbrand
Statistics
Damage Damage 25
Damage Damage 25 Health Health 900
Speed 1.0
Speed 1.0 Reach 1.0
Weight Weight 52 Value Value 6615
Enchantment
Charge/Cost = Uses 3000/39=76
 
Goldbrand

The Daedric artifact Goldbrand is a one-handed katana. Goldbrand is obtained by completing a daedric quest for Boethia. The blade is similar to the version found in Morrowind. See the book Tamrielic Lore for background on this item.


Daedric Artifact: Mace of Molag Bal ()
(lore page)
Type Blunt; One Hand
Editor ID DAMolagBalMace
Statistics
Damage Damage 25
Damage Damage 25 Health Health 1500
Speed 0.9
Speed 0.9 Reach 1.0
Weight Weight 45 Value Value 4900
Enchantment
Charge/Cost = Uses 2200/50=44
 
Mace of Molag Bal

The Mace of Molag Bal is a Daedric artifact obtained as a reward for Molag Bal's Daedric Quest. In the Ayleid language, 'Molag Bal' translates directly to 'Fire Stone'. See the book Tamrielic Lore for background on this item.

Artifact: Rugdumph's Sword ()
Type Blade Two Hand
Editor ID FGC09RugdumphSword
Statistics
Damage Damage 14
Damage Damage 14 Health Health 700
Speed 1
Speed 1 Reach 1
Weight Weight 28 Value Value 740
Enchantment
Charge/Cost = Uses 1500/38=39
 
Rugdumph's Sword

Rugdumph's Sword is a unique two-handed sword, given to the player by Lord Rugdumph gro-Shurgak as a reward for completing the quest The Noble's Daughter. It is mostly identical in shape to a silver claymore, but is of shorter length and has different coloration and markings.

Despite being a two-handed weapon, its reach and speed are more akin to a silver longsword.

Leveled Artifact: Thornblade ()
(All statistics are for level 25+ version)
Type Blade One Hand
Editor ID MS13Thornblade25
Statistics
Damage Damage 24
Damage Damage 24 Health Health 705
Speed 1.0
Speed 1.0 Reach 1.0
Weight Weight 48 Value Value 6760
Enchantment
Charge/Cost = Uses 9000/150=60
 
The Thornblade

The artifact Thornblade is obtained in Cheydinhal as one of the two choices of rewards for completing The Wayward Knight quest, the other reward being the Staff of Indarys.

For full leveled statistics see the Thornblade article.

Artifact: Umbra ()
Type Blade; One Hand
Editor ID DAClavicusUmbraSword
Statistics
Damage Damage 28
Damage Damage 28 Health Health 700
Speed 1.0
Speed 1.0 Reach 1.0
Weight Weight 45 Value Value 5508
Enchantment
Charge/Cost = Uses 2500/20=125
 
Umbra

The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found.Yagrum Bagarn, Tamrielic Lore

The artifact Umbra is an enchanted sword obtained by slaying its wielder, as in Morrowind. This time, however, it is a one handed weapon carried by Umbra, a female Bosmer located in Vindasel. She and the sword are encountered during the Clavicus Vile Daedric quest. Although this sword is associated with a Daedric quest, it is not considered a Daedric Artifact for the quest Blood of the Daedra or for your character's statistics page.

For more information, see the lore article or the main article on the sword found in the game.

Daedric Artifact: Volendrung ()
(lore page)
Type Blunt; Two Hand
Editor ID DAVolendrung
Statistics
Damage Damage 20
Damage Damage 20 Health Health 3200
Speed 0.7
Speed 0.7 Reach 1.3
Weight Weight 60 Value Value 5362
Enchantment
Charge/Cost = Uses 2500/156=16
 
Volendrung

The Daedric artifact Volendrung is a gigantic and powerful two-handed Dwemer warhammer that can be obtained as the reward for Malacath's Daedric Quest. It is enchanted with Drain Health and Paralyze.

For details, see the Volendrung page.

Leveled Artifact: Witsplinter ()
(All statistics are for level 25+ version)
Type Blade; One Hand
Editor ID MS04Witsplinter25
Statistics
Damage Damage 19
Damage Damage 19 Health Health 532
Speed 1.4
Speed 1.4 Reach 0.6
Weight Weight 10 Value Value 3895
Enchantment
Charge/Cost = Uses 2940/49=60
 
Witsplinter

Witsplinter is a dagger used by Faustina Cartia, leader of the Sirens gang in Anvil. You meet Faustina and have an opportunity to acquire Witsplinter during The Siren's Deception quest. The dagger looks like an Elven dagger but has different markings and engravings, as well as a slightly shorter handle and the gold tint of the handle replaced with red. Its statistics are dependent upon your character's level at the time when you obtain it.

For full leveled statistics, see the Witsplinter article.

Armor Artifacts

Leveled Artifact: Apron of Adroitness ()
(All statistics are for level 25+ version)
Type Cuirass, Light Armor
Editor ID MS14RytheApronAd25
Statistics
Rating Rating 12.5
Rating Rating 12.5 Health Health 1100
Weight Weight 15 Value Value 3800
 
The Apron of Adroitness

The Apron of Adroitness is given as a reward for completing the quest A Brush with Death.

For full leveled statistics, see the Apron of Adroitness article.

Leveled Artifact: Ayleid Crown of Lindai ()
(All statistics are for level 25+ version)
Type Light Helmet
Editor ID MS27LindaiAyleidCrown25
Statistics
Health Health 0
0 Health Health 400
Weight Weight 1 Value Value 8350
 
The Ayleid Crown of Lindai

The Ayleid Crown of Lindai is a unique light helmet found in the ruins of Lindai during the Secrets of the Ayleids quest.

For more information, including full leveled statistics, see the Ayleid Crown of Lindai article.

Leveled Artifact: Ayleid Crown of Nenalata ()
(All statistics are for level 25+ version)
(lore page)
Type Light Helmet
Editor ID MS27NenalataAyleidCrown25
Statistics
Health Health 0
0 Health Health 344
Weight Weight 1 Value Value 13100
 
The Ayleid Crown of Nenalata

The Ayleid Crown of Nenalata is a light helmet found in Herminia Cinna's house (Imperial City, Elven Gardens District) during the Secrets of the Ayleids quest.

For more information, including full leveled statistics, see the Ayleid Crown of Nenalata article.

Leveled Artifact: Bloodworm Helm ()
(All statistics are for level 25+ version)
(lore page)
Type Light Helmet
Editor ID BloodwormHelm25
Statistics
Rating Rating 4.5
Rating Rating 4.5 Health Health 150
Weight Weight 5 Value Value 1255
 
Bloodworm Helm

The Bloodworm Helm is a leveled light helmet encountered during The Bloodworm Helm quest in the Mages Guild questline. It must be given up after the quest and cannot subsequently be retrieved. The level 1-4 helm also allows you to cast the apprentice-level version of the Essence Drain spell when wearing the helm.

For full leveled statistics, see the Bloodworm Helm article.

Leveled Item: Boots of Bloody Bounding ()
(All statistics are for level 30+ version)
Type Boots, Light Armor
Editor ID DBLeatherBootsReward30
Statistics
Rating Rating 2.0
Rating Rating 2.0 Health Health 75
Weight Weight 7 Value Value 3615
 
The Boots of Bloody Bounding

The Boots of Bloody Bounding are given as a reward for completing The Renegade Shadowscale, which is an optional Dark Brotherhood quest. The boots are one of the two in-game appearances of Pit Armor, a set of armor that was designed, but never put in the finished game, meaning that, had the armor been added to standard loot, this item would not have qualified as an artifact.

For full leveled statistics, see the Boots of Bloody Bounding article.

Leveled Artifact: Escutcheon of Chorrol ()
(All statistics are for level 25+ version)
Type Shield, Heavy Armor
Editor ID MS16BEscutcheonofChorrol
Statistics
Rating Rating 22.5
Rating Rating 22.5 Health Health 1500
Weight Weight 36 Value Value 17500
 
The Escutcheon of Chorrol

The Escutcheon of Chorrol is one of the possible rewards for completing the quest Sins of the Father. It closely resembles an ebony shield, but has the Chorrol emblem, the Great Oak, embossed on the front.

For full leveled statistics, see the Escutcheon of Chorrol article.

Daedric Artifact: Helm of Oreyn Bearclaw ()
(lore page)
Type Helmet, Heavy Armor
Editor ID FGD09BearclawHelm
Statistics
Rating Rating 7.5
Rating Rating 7.5 Health Health 3750
Weight Weight 14 Value Value 3350
 
Helm of Oreyn Bearclaw

The Helm of Oreyn Bearclaw is an artifact given to you by Modryn Oreyn as a reward for completing the Fighters Guild quests, at the end of The Hist. In addition to its enchantments, this helmet is also notable for its extremely high health (for comparison, a daedric helmet has only 1350) and its unique design.

Morrowind players might recognize this as a reference to that game, being that it was the reward for a Daedric Quest where the player was to eliminate the Oreyn bloodline and retrieve the helm. If you ask Modryn about the helm, he will tell you that it was retrieved by Malacath after the Daedra Prince mistakenly believed the Oreyn line to have ended but was later returned to the Oreyn family by a stranger. See the book Tamrielic Lore for more background on this item.

Daedric Artifact: Masque of Clavicus Vile ()
(lore page)
Type Helmet, Heavy Armor
Editor ID DAClavicusMasque
Statistics
Rating Rating 7.5
Rating Rating 7.5 Health Health 750
Weight Weight 15 Value Value 3400
 
Masque of Clavicus Vile

The Daedric artifact the Masque of Clavicus Vile is a heavy helmet that can be obtained as a reward for Clavicus Vile's Daedric Quest. See the book Tamrielic Lore for background on this item.

Daedric Artifact: Saviour's Hide ()
(lore page)
Type Cuirass, Light Armor
Editor ID DASaviorsHide
Statistics
Rating Rating 12
Rating Rating 12 Health Health 1000
Weight Weight 3 Value Value 6250
 
Saviour's Hide

The Daedric artifact Saviour's Hide is armor obtained as a reward for completing Hircine's Daedric Quest. See the books Tamrielic Lore and Tal Marog Ker's Researches for background on this item (although some details are different, since these books were initially written for Morrowind).

Daedric Artifact: Spell Breaker ()
(lore page)
Type Shield, Heavy Armor
Editor ID DASpellBreakerShield
Statistics
Rating Rating 17
Rating Rating 17 Health Health 1500
Weight Weight 18 Value Value 16500
 
Spell Breaker

Spell Breaker is a heavy shield that you can get from Peryite's Daedric Quest. See the book Tamrielic Lore for background on this item (although some details are different, since this book was initially written for Morrowind). Its stats are similar to that of an Orcish shield, though it offers slightly more protection and is significantly more durable. It also contains a powerful spell reflection enchantment. Being an item of of Daedric property, it can be used to open a doorway to Mankar Camoran's Paradise during the main quest.


Clothing Artifacts

Artifact: Draconian Madstone ()
(lore page)
Type Amulet
Editor ID MS12Madstone or MS12MadstoneAfter
Statistics
Weight Weight 1 Value Value 3000
 
Draconian Madstone

The Draconian Madstone is an ancient artifact of the Akaviri. Although it is said to give the user complete immunity to poison, it really only grants 50% resistance. Last seen at Pale Pass, this amulet is the objective of the quest Lifting the Vale.

The construction set lists two separate madstones, because the ID of the madstone changes when you give it up at the end of the quest. The weight and value in the table are actually those for the post-quest madstone (during the quest it is a weightless quest item, value 2000 gold). The appearance and enchantments are unaltered, however.

Although you must give up the Draconian Madstone at the end of the quest (in exchange for a reward), it is subsequently possible to steal it back: it is kept in a display case in the Great Hall at Bruma (opening the very hard display case is not a crime, but taking the Madstone is).

Daedric Artifact: Gray Cowl of Nocturnal ()
(lore page)
Type Hood
Editor ID TGGrayFoxCowl
Statistics
Weight Weight 2 Value Value 0

The Daedric artifact Gray Cowl of Nocturnal is a hood that was supposedly stolen from Nocturnal over 300 years ago. Whoever wears this hood takes on the identity of the Gray Fox: the wearer's fame, infamy, and bounty all become those of the Gray Fox. Any crimes committed (or good deeds done) are attributed to the Gray Fox rather than to the character wearing the hood. The cowl can be acquired at the end of the Thieves Guild quest line by completing the quest The Ultimate Heist.

See Gray Cowl of Nocturnal for more details

Artifact: Jewel of the Rumare ()
Type Ring
Editor ID SQ09RingReward
Statistics
Weight Weight 1 Value Value 2550
 
The Jewel of the Rumare

The Jewel of the Rumare is a ring given as a reward for completing Go Fish. Its appearance is similar to a gold ring.

Leveled Artifact: Necromancer's Amulet ()
(All statistics are for level 25+ version)
(lore page)
Type Amulet
Editor ID MGNecromancersAmulet25
Statistics
Weight Weight 0.4 Value Value 0
 
The Necromancer's Amulet

The Necromancer's Amulet is encountered during The Necromancer's Amulet quest, but it must be given up at the end of the quest and cannot subsequently be retrieved. It is an artifact that has appeared in previous Elder Scrolls games.

For more information, including full leveled statistics, see the Necromancer's Amulet article.

Leveled Artifact: Ring of Eidolon's Edge ()
(All statistics are for level 25+ version)
(lore page)
Type Ring
Editor ID MS43RingofEidolonsEdge25
Statistics
Weight Weight 0.2 Value Value 3700
 
The Ring of Eidolon's Edge

The Ring of Eidolon's Edge is given as reward for the Leyawiin side quest Whom Gods Annoy.

For full leveled statistics see the Ring of Eidolon's Edge article.

Daedric Artifact: Ring of Khajiiti ()
(lore page)
Type Ring
Editor ID DARingKhajiiti
Statistics
Weight Weight 1 Value Value 4775
 
Ring of Khajiiti

The Ring of Khajiiti is a ring obtained from Meridia after you finish her quest.

Daedric Artifact: Ring of Namira ()
(lore page)
Type Ring
Editor ID DARingNamira
Statistics
Weight Weight 1 Value Value 10300
 
Ring of Namira

The Ring of Namira is a Daedric artifact that can be obtained as a reward for successfully completing Namira's Daedric Quest.

Leveled Artifact: Ring of Sunfire ()
(All statistics are for level 25+ version)
Type Ring
Editor ID MS23RingofSunfire25
Statistics
Weight Weight 0.2 Value Value 11275
 
Ring of Sunfire

The Ring of Sunfire is a leveled ring obtained as a reward for completing the Imperial City quest The Order of the Virtuous Blood. It provides protection against both disease and spells.

For full leveled statistics, see the Ring of Sunfire article.

Leveled Artifact: Spelldrinker Amulet ()
(All statistics are for level 30+ version)
Type Amulet
Editor ID MG12Amulet30
Statistics
Weight Weight 0.5 Value Value 10450
 
The Spelldrinker Amulet

The Spelldrinker Amulet is given on advancement to the Evoker rank after completing the Mages Guild quest Ulterior Motives.

For more information, including full leveled statistics, see the Spelldrinker Amulet article.

Leveled Artifact: Weatherward Circlet ()
(All statistics are for level 25+ version)
Type Ring
Editor ID MS29ThoronirsRing25
Statistics
Weight Weight 0.4 Value Value 4100
 
The Weatherward Circlet

Weatherward Circlet is a ring given as a reward for the quest Unfriendly Competition.

For full leveled statistics see the Weatherward Circlet article.

Staff Artifacts

Artifact: Hrormir's Icestaff ()
(lore page)
Type Staff
Editor ID TG05HrormirsIcestaff / HrormirsIcestaff
Statistics
Health Health 30
Health Health 30
Weight Weight 12 Value Value 1239
Enchantment
Charge/Cost = Uses 1000/97=10
 
Hrormir's Icestaff

The artifact Hrormir's Icestaff is a staff that causes Frost Damage, Light, and Chameleon. It is stolen from the Arch Mage's quarters during the quest Misdirection for the Thieves Guild, but is returned after the quest. The two IDs correspond to the version of the staff that you retrieve during the quest (the first ID) and the version of the staff that you can obtain after the quest is complete (the second ID). The quest version is a quest-specific item (cannot be dropped) and has a quest-related script; otherwise, the two staves are identical. For more information, see the full article.

Daedric Artifact: Sanguine Rose ()
(lore page)
Type Staff
Editor ID DASanguineRose
Statistics
Health Health 100
Health Health 100
Weight Weight 10 Value Value 1330
Enchantment
Charge/Cost = Uses 3000/300=10
 
Sanguine Rose

The Daedric artifact Sanguine Rose is a staff awarded at the end of Sanguine's Daedric quest. It looks like a normal staff with a rose made of wood at the top and with thorns coming from the base.

It summons a random Daedra who attacks the person or creature targeted by the spell (the spell must hit a person/creature in order to work). The creature can be any type of Daedra. If you are lucky enough to summon a Xivilai, the Xivilai will also summon a Clannfear as soon as it spawns. After killing all enemies in the area, the Daedra may turn on you, but it only exists for 20 seconds before disappearing, and can be prematurely canceled by using another summoning spell.

See Sanguine Rose for game-specific details. The lore article provides more historical information.

Daedric Artifact: Skull of Corruption ()
(lore page)
Type Staff
Editor ID DASkullCorruption
Statistics
Health Health 100
Health Health 100
Weight Weight 10 Value Value 1270
Enchantment
Charge/Cost = Uses 3000/150=20
 
Skull of Corruption

The Daedric artifact Skull of Corruption is a staff given as a reward for completing Vaermina's Daedric Quest. It creates an identical clone, including any equipment, of (almost) any NPC you hit with it. The target NPC will usually be immediately hostile to their double. Firing the staff at a friendly NPC is considered an assault, even though it doesn't actually hurt the NPC; however, if the clone kills the NPC this will not count as a murder by you. What follows is the target NPC fighting with his/her clone, and maybe with you too. The clone then disappears after thirty seconds.

The staff can only be used on NPCs (not creatures). It will not work on anyone who is considered to be a guard, defined as those classes with the "guard" flag set: Dark04 Prison Guard, Guard, Guard Archer, and Guard Battlemage (also includes Dark Seducer and Golden Saint if SI is installed).

For additional information, see the Skull of Corruption article.

Artifact: Staff of the Everscamp ()
Type Staff
Editor ID MS43EverscampStaff
Statistics
Health Health 30
Health Health 30
Weight Weight 12 (0) Value Value 0
Enchantment
Charge/Cost = Uses N/A
 
The Staff of the Everscamp

The Staff of the Everscamp is a Daedric staff associated with Sheogorath. Once the staff is activated by reading its engraved rune, four non-hostile Everscamps appear and follow the staff's bearer. The staff's bearer is no longer able to put down or get rid of the staff. There are only two ways to get rid of the staff: find someone else who is willing to take it, or return to its original location, namely the shrine of Sheogorath in Darkfathom Cave. Rosentia Gallenus has accidentally activated the staff and enlists the player's help in getting rid of it during the quest Whom Gods Annoy.

For full details, including several exploits associated with the staff, see the Staff of the Everscamp article.

Leveled Artifact: Staff of Indarys ()
(All statistics are for level 25+ version)
Type Staff
Editor ID MS13StaffIndarys25
Statistics
Health Health 100
Health Health 100
Weight Weight 5 Value Value 3920
Enchantment
Charge/Cost = Uses 9000/300=30
 
The Staff of Indarys

The Staff of Indarys is one of the possible rewards given to you by Count Andel Indarys for completing the quest The Wayward Knight; you get to choose whether to receive this staff or Thornblade.

For full leveled statistics see the Staff of Indarys article.

Artifact: Staff of Worms ()
Type Staff
Editor ID MGStaffofWorms
Statistics
Health Health 100
Health Health 100
Weight Weight 10 Value Value 0
Enchantment
Charge/Cost = Uses 5000/22=227
 
The Staff of Worms

The Staff of Worms is a powerful staff held by Mannimarco, the King of Worms. It is a reward for completing the Mages Guild quest Confront the King. When used, it will revive the corpse of a targeted NPC. The reanimated corpse will become your ally.

For additional information, see the Staff of Worms article.

Daedric Artifact: Wabbajack ()
(lore page)
Type Staff
Editor ID DAWabbajack01
Statistics
Health Health 100
Health Health 100
Weight Weight 10 Value Value 1330
Enchantment
Charge/Cost = Uses 3000/300=10
 
Wabbajack

The Daedric artifact Wabbajack is a staff given as a reward for completing Sheogorath's Daedric quest. It transforms any non-NPC creature into another random creature for 10 seconds. It is highly unpredictable, as any gift from the Madgod would be. Only one creature may be Wabbajacked at any time (but you can repeatedly Wabbajack the same creature if you wish).

For more details see the page on Wabbajack.

Other Artifacts

Daedric Artifact: Azura's Star ()
(lore page)
Type Soul Gem
Editor ID AzurasStar
Statistics
Weight Weight 0.7 Value Value 2500
 
Azura's Star

Azura's Star is a Daedric artifact that can be obtained by completing Azura's Daedric Quest. It is essentially a reusable Grand Soul Gem. When you enchant an item or recharge an enchanted weapon using Azura's Star it becomes empty, but the Star itself remains in your inventory. It cannot hold Non-Player Character (NPC) souls; Black Soul Gems are necessary for that. See the Lore entry on Azura for information on the history of Azura's Star.

For details see the Azura's Star page.

Daedric Artifact: Oghma Infinium ()
(lore page)
Type Book
Editor ID DAOghmaInfinium
Statistics
Weight Weight 0.0 Value Value 0
 
Oghma Infinium

The Oghma Infinium is a book which is obtained upon completion of Hermaeus Mora's Daedric Shrine quest. When you read the book, it increases three skills and two attributes by 10 points each, permanently. Which skills and attributes depends which of three paths you choose when you use it. You may only choose one path, then the book disappears.

For more details see the Oghma Infinium page.

Daedric Artifact: Skeleton Key ()
(lore page)
Type Lockpick
Editor ID DASkeletonKey
Statistics
Weight Weight 0. Value Value 5000
 
Skeleton Key

The Skeleton Key is an unbreakable lockpick that increases your Security skill by 40 points whenever the key is in your possession. You can receive this key by completing Nocturnal's Daedric quest. The Skeleton Key's effect is not a typical skill boost, because the Fortify Security effect is implemented as an ability.

For details, see the Skeleton Key page