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Shivering:Factions S

< Factions(Redirecionado de Shivering:SE11 Ciirta)

New Factions

Scalon Faction

This faction contains all the Scalons in the game. Its purpose seems to be to ensure they all react correctly during the Taxonomy of Obsession quest.

Information
Editor Id SEScalonFaction
Form Id 00045304
Flags HiddenFromPC, Evil
Members
Name Rank
Diseased Scalon n/a
Hulking Scalon n/a
Mirili's Scalon n/a
Scalon n/a
Scalon Brute n/a

SE 09 Battling Creature Faction

All of Relmyna Verenim's creatures and victims belong in this faction. It prevents them from attacking the player, meaning they concentrate on their other AI packages instead.

Information
Editor Id SE09BattlingCreatureFaction01
Form Id 000437e3
Flags None
Relationships
Related Faction Disposition Boost
Player Faction +100
Members
Name Rank
Baliwog n/a
Decrepit Shambles n/a
Diseased Scalon n/a
Flesh Atronach n/a
Hulking Scalon n/a
Ravenous Hunger n/a
Scalon Brute n/a
Shambles n/a
Skinned Hound n/a
Victim n/a

SE02HateThePlayer

All the varieties of the original Gatekeeper belong in this faction, which serves to ensure they hate the player.

Information
Editor Id SE02HateThePlayer
Form Id 00052922
Flags HiddenFromPC
Relationships
Related Faction Disposition Boost
Player Faction -100
Members
Name Rank
Gatekeeper n/a

SE02LikeThePlayerFaction

Jayred Ice-Veins is added to this faction twice; first when the two of you go hunting for bones, and later when you attack the Gatekeeper. Its purpose is to ensure that he helps during the various fights. He is removed once the fights are over.

Information
Editor Id SE02LikeThePlayerFaction
Form Id 0005282d
Flags HiddenFromPC
Relationships
Related Faction Disposition Boost
Player Faction +100
Members
(none)

SE02SpecialCombatFaction

The Orc Adventurer Captain and his team of Adventurers get put in this faction along with the Gatekeeper before their battle. Its only purpose seems to be to give then the "SpecialCombat" flag, meaning that the battle will be controlled by scripts rather than normal combat mechanics.

Information
Editor Id SE02SpecialCombatFaction
Form Id 000523ea
Flags HiddenFromPC, SpecialCombat
Members
(none)

SE08 Dark Seducer Faction

Contains the Dark Seducers that fight with you in The Fringe during the Retaking The Fringe quest. It gives them all a common set of dialogue options and makes them hostile to the forces of Order during the battle.

Information
Editor Id SE08DarkSeducerFaction
Form Id 00017961
Flags HiddenFromPC, Evil
Relationships
Related Faction Disposition Boost
SE08 Dark Seducer Faction +100
Order -200
Player Faction +50
Members
Name Rank
Dark Seducer Soldier n/a

SE08 Golden Saint Faction

Contains the Golden Saints that fight with you in The Fringe during the Retaking The Fringe quest. It gives them all a common set of dialogue options and makes them hostile to the forces of Order during the battle.

Information
Editor Id SE08GoldenSaintFaction
Form Id 00017960
Flags HiddenFromPC, Evil
Relationships
Related Faction Disposition Boost
SE08 Golden Saint Faction +100
Order -200
Player Faction +50
Members
Name Rank
Golden Saint Soldier n/a

SE08OrderFaction

Contains the Knights of Order that fight against you in The Fringe during the Retaking The Fringe quest. It ensures a deep, mutual hatred of the saints and seducers.

Information
Editor Id SE08OrderFaction
Form Id 0005282c
Flags Evil
Relationships
Related Faction Disposition Boost
SE08OrderFaction +100
SE08 Golden Saint Faction -200
SE08 Dark Seducer Faction -200
Player Faction -100
Members
Name Rank
Knight of Order n/a

SE08XeddefenVictimFaction

There are five "Refugees" located in Xeddefen that are members of this faction. It seems to exist to stop the forces of order attacking them during the Retaking The Fringe quest. Since all five are initially disabled and they never become accessible to anything else, the faction is essentially useless.

Information
Editor Id SE08XeddefenVictimFaction
Form Id 0001d9cf
Flags HiddenFromPC, Evil
Relationships
Related Faction Disposition Boost
Order +100
Members
Refugee

SE08XeddefenVictimFactionDUPLICATE000

Even more useless than the SE08XeddefenVictimFaction as it doesn't contain any members.

Information
Editor Id SE08XeddefenVictimFactionDUPLICATE000
Form Id 0001eb7a
Flags HiddenFromPC, Evil
Relationships
Related Faction Disposition Boost
Order +100
Members
(none)

SE09SpecialCombatFaction

This faction is unused. It has no members, owns no items and is not referenced by any scripts. From its name, it was presumably intended to play a role in the Rebuilding the Gatekeeper quest.

Information
Editor Id SE09SpecialCombatFaction
Form Id 0004fc5f
Flags HiddenFromPC, SpecialCombat
Members
(none)

SE11 Apostle Faction

Contains all the residents of The Howling Halls. Ciirta and two Apostles are removed from it to allow combat to begin during the Symbols of Office quest. The main purpose of the faction is to give all its members a common set of dialogue options and to stop the player getting a bounty for killing any of them.

Information
Editor Id SE11ApostleFaction
Form Id 00016b68
Flags HiddenFromPC, Evil
Ranks
Number Rank
0
Relationships
Related Faction Disposition Boost
SE11 Apostle Faction - Player +99
SE11 Apostle Faction +100
Members
Name Rank
Apostle
Ciirta
Luminary Kaz
Ra'kheran

SE11 Apostle Faction - Player

The player is added to this faction whenever Apostle Robes are worn. It prevents the player from being attacked by other Apostles when the robes are worn.

Information
Editor Id SE11ApostleFactionPlayer
Form Id 00016b67
Flags HiddenFromPC
Ranks
Number Rank
0
1
Relationships
Related Faction Disposition Boost
SE11 Apostle Faction +40
Members
(none)

SE11 Apostle Traitor Faction

Contains the three "traitors" who attack Ciirta during the Symbols of Office quest. Oddly, the "hatred" of Ciirta and her cohorts is not done with faction relations, but with individual relation changes on each NPC. The only purpose of this faction is to provide the traitors with their own set of dialogue options, largely about how Ciirta's sight has let them down.

Information
Editor Id SE11ApostleTraitorFaction
Form Id 00016b84
Flags None
Ranks
Number Rank
0
Members
Name Rank
Apostle
Ra'kheran

SE11 Ciirta

The purpose of this faction is unclear. Its only effect is to create a neutral relationship with the SE11 Apostle Faction, which does not change anything. There are no other effects and the faction is not referenced by scripts.

Information
Editor Id SE11CiirtaFaction
Form Id 00016b69
Flags None
Relationships
Related Faction Disposition Boost
SE11 Apostle Faction 0
Members
Name Rank
Ciirta n/a

SE12 Gnarl faction

This faction contains the various Gnarls encountered during The Roots of Madness. When something tries to open one of the ordered doors during the quest, a script checks to see if the opener is in this faction; if it is, the door opens. Similar checks are made on the gnarl "pods" and various other items.

Information
Editor Id SE12GnarlFaction
Form Id 000136ef
Flags HiddenFromPC
Relationships
Related Faction Disposition Boost
SE12 Gnarl faction +100
Player Faction +100
Order +80
Members
Name Rank
Germinal Gnarl n/a
Gnarl Cultivator n/a

SE14GuardFaction

Contains the Golden Saint that can be asked to escort that player after the main quest is complete. Ensures that the guard likes all residents of the Isles, but hates its creatures.

Information
Editor Id SE14GuardFaction
Form Id 00046831
Flags None
Relationships
Related Faction Disposition Boost
Highcross Citizen +100
Hale Citizen +100
Fellmoor Citizen +100
Deepwallow Citizen +100
Split Citizen +100
CreatureFaction -100
Members
Name Rank
Golden Saint n/a
Golden Saint Escort n/a

SE14HateGatekeeperFaction

The faction causes all Gnarls to hate the Gatekeeper. The purpose of this is unclear.

Information
Editor Id SE14HateGatekeeperFaction
Form Id 0008fab6
Flags None
Relationships
Related Faction Disposition Boost
Faction friendly to the Gatekeeper -100
Members
Name Rank
Germinal Gnarl n/a

SE32Defenders

Contains the defenders of Vitharn. It gives its members a few lines of dialogue, and a script causes the two sides in the battle to have slightly different colors.

Information
Editor Id SE32Defenders
Form Id 0001b677
Flags HiddenFromPC
Relationships
Related Faction Disposition Boost
Player Faction +80
Fanatic Invaders -100
Members
Name Rank
Vitharn Ghost Archer n/a
Vitharn Ghost Soldier n/a
Vitharn Soldier n/a

SEAmiableFanrienesHouseFaction

At first, this faction obviously gives Amiable Fanriene access to his house. After he and Uungor swap, Uungor is added to this faction to give him access too, although Fanriene is never removed.

Information
Editor Id SEAmiableFanrienesHouseFaction
Form Id 00079108
Flags HiddenFromPC
Members
Name Rank
Amiable Fanriene n/a

SEAtronachFleshFaction

Contains all the Flesh Atronachs, although the reason is unclear.

Information
Editor Id SEAtronachFleshFaction
Form Id 00045300
Flags HiddenFromPC, Evil
Members
Name Rank
Mangled Flesh Atronach n/a
Mended Flesh Atronach n/a
Sewn Flesh Atronach n/a
Stitched Flesh Atronach n/a
Torn Flesh Atronach n/a

SEBelmyneFaction

The only purpose this faction serves is to allow Belmyne Dreleth to be killed without his killer incurring a bounty. Apart from that, it owns no objects, sets up no relationships and is referenced by no scripts.

Information
Editor Id SEBelmyneFaction
Form Id 0008dcb6
Flags Evil
Members
Name Rank
Belmyne Dreleth n/a

Seducer and Saint guard, used for getting right voice

This faction gives its members several lines of dialogue related to crimes. It is not clear why a separate faction was necessary for this.

Information
Editor Id SEGuards
Form Id 00080795
Flags HiddenFromPC
Ranks
Number Rank
0 Guard
Members
Name Rank
Dark Seducer Guard Guard
Dark Seducer Kiskedrig Guard
Golden Saint Aurgezel Guard
Golden Saint Guard Guard


SEHirrusClutumnusHouseFaction

This faction appears to serve no purpose, as it owns no objects, sets up no relationships and is referenced by no scripts.

Information
Editor Id SEHirrusClutumnusHouseFaction
Form Id 00061bd4
Flags HiddenFromPC
Members
Name Rank
Hirrus Clutumnus n/a

SEOrderPriestFactionB

This faction, like SEOrderPriestFactionC and the Faction for A priests is used to cause a different sound to be played when an obelisk is activated in the New Sheoth Palace, depending on the priest who activates it.

Information
Editor Id SEOrderPriestFactionB
Form Id 0001ac84
Flags HiddenFromPC, Evil
Members
Name Rank
Priest of Order n/a

SEOrderPriestFactionC

This faction, like SEOrderPriestFactionB and the Faction for A priests is used to cause a different sound to be played when an obelisk is activated in the New Sheoth Palace, depending on the priest who activates it.

Information
Editor Id SEOrderPriestFactionC
Form Id 0001ac85
Flags HiddenFromPC, Evil
Members
Name Rank
Priest of Order n/a

SEOrderPriestFactionD

The purpose of this faction is unknown. Although it contains several Order Priests, it has no relationships, owns no objects and is referenced by no scripts.

Information
Editor Id SEOrderPriestFactionD
Form Id 0001ac86
Flags HiddenFromPC, Evil
Members
Name Rank
Priest of Order n/a

SEOrderPriestFactionE

The purpose of this faction is unknown. Although it contains several Order Priests, it has no relationships, owns no objects and is referenced by no scripts.

Information
Editor Id SEOrderPriestFactionE
Form Id 0001ac87
Flags HiddenFromPC, Evil
Members
Name Rank
Priest of Order n/a

SEPasswallFaction

Contains the residents of Passwall and gives them a few lines of dialogue to say.

Information
Editor Id SEPasswallFaction
Form Id 0004301b
Flags None
Members
Name Rank
Dredhwen n/a
Felas Sarandas n/a
Jayred Ice-Veins n/a
Nanette Don n/a
Shelden n/a

SEPetFaction

This faction is unused. Its only member is a "Ghost Hound" that doesn't appear in the game and whose id is "TestSkeletalHound", suggesting that the faction was left over from the development phase of the game.

Information
Editor Id SEPetFaction
Form Id 00046ebc
Flags None
Relationships
Related Faction Disposition Boost
Player Faction +100
Members
(none)


SEWildernessFaction

This faction contains most of the NPCs who live in the wilderness of the Isles, that is, not in New Sheoth. It gives them a wide range of dialogue about the creatures of the Isles and also grants them a certain empathy with horses, deer and sheep - although there aren't any in the Isles.

Information
Editor Id SEWildernessFaction
Form Id 00042db5
Flags None
Relationships
Related Faction Disposition Boost
Prey creatures +25
Members
Name Rank
Atrabhi n/a
Atrabhi n/a
Beelei n/a
Bruscus Dannus n/a
Cindanwe n/a
Dredhwen n/a
Dulphumph gro-Urgash n/a
Erver Devani n/a
Felas Sarandas n/a
Halion n/a
Members
Name Rank
Horkvir Bear-Arm n/a
Horkvir Bear-Arm n/a
Jastira Nanus n/a
Jastira Nanus n/a
Jayred Ice-Veins n/a
J'zidzo n/a
J'zidzo n/a
Kishashi n/a
Mirili Ulven n/a
Nanette Don n/a
Ranarr-Jo n/a
Members
Name Rank
Relan n/a
Relmyna Verenim n/a
Runs-in-Circles n/a
Shelden n/a
Tall-Trees-Falling n/a
Urul gro-Agamph n/a
Urul gro-Agamph n/a
Yngvar Doom-Sayer n/a
Zoe Malene n/a

SEWorldFaction

The purpose of this faction is unknown. It contains no members, has no relationships, owns no objects and is referenced by no scripts.

Information
Editor Id SEWorldFaction
Form Id 0001ad44
Flags None
Members
(none)


Shambles Faction

This faction contains all the Shambles in the Isles, and ensures that they will never attack Zealots.

Information
Editor Id SEShamblesFaction
Form Id 00045305
Flags HiddenFromPC, Evil
Relationships
Related Faction Disposition Boost
Zealot Faction +100
Members
Name Rank
Complete Shambles n/a
Decrepit Shambles n/a
Replete Shambles n/a
Shambles n/a


Special Seducers for SE07A

Syl is removed from this faction at stage 200 of the Ritual of Mania, and the player is added at stage 200 of the Ritual of Dementia. Apart from the relationships, it seems to have no purpose.

Information
Editor Id SE07ASylFaction
Form Id 0001723d
Flags HiddenFromPC, Evil
Ranks
Number Male Rank Female Rank
0 Blah Blahette
Relationships
Related Faction Disposition Boost
Special Seducers for SE07A +100
Members
Name Rank
Alyssa Blahette
Anya Herrick Blahette
Dark Seducer Blahette
Dark Seducer Archer Blahette
Dark Seducer Mage Blahette
Dark Seducer Royal Guard Blahette
Syl Blahette

Split Citizen

Contains both the manic and demented citizens of Split. Its main purpose seems to be to stop the citizens killing each other before you can do it for them, and to get the guards that can be dispatched after The Prince of Madness to like them more.

Information
Editor Id SESplitFaction
Form Id 00015581
Flags HiddenFromPC
Relationships
Related Faction Disposition Boost
Player Faction +25
Prey creatures +50
Members
Name Rank
Atrabhi n/a
Horkvir Bear-Arm n/a
Jastira Nanus n/a
J'zidzo n/a
Urul gro-Agamph n/a
Atrabhi n/a
Horkvir Bear-Arm n/a
Jastira Nanus n/a
J'zidzo n/a
Urul gro-Agamph n/a

Split Dementia

This faction simply causes its members to like each other more and dislike their alter-egos.

Information
Editor Id SESplitDementia
Form Id 00089642
Flags None
Relationships
Related Faction Disposition Boost
Split Dementia +50
Split Mania -25
Members
Name Rank
Atrabhi n/a
Horkvir Bear-Arm n/a
Jastira Nanus n/a
J'zidzo n/a
Urul gro-Agamph n/a

Split Mania

This faction simply causes its members to like each other more and dislike their alter-egos.

Information
Editor Id SESplitMania
Form Id 00089641
Flags None
Relationships
Related Faction Disposition Boost
Split Mania +50
Split Dementia -25
Members
Name Rank
Atrabhi n/a
Horkvir Bear-Arm n/a
Jastira Nanus n/a
J'zidzo n/a
Urul gro-Agamph n/a

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