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Skyrim:Staves

< Magic / Items(Redirecionado de Skyrim:Staff of Paralysis)

Staves are one-handed weapons that are essentially rechargeable scrolls. Anyone can use a staff, regardless of magic skill, and using a staff does not use any of the caster's own Magicka; instead, it depletes the staff's charge. However, the higher the user's skill level in the relevant magic school, the lower the charge cost to use the staff. Using staves does not increase your skills, nor do staves benefit from higher skill levels, with the exception of lowering the cost per use.

Once the staff is completely discharged, it becomes unusable and must be recharged using the same methods as any enchanted weapon, usually via a filled soul gem.

Although staves are listed in your inventory under "Weapons", they are treated differently from other weapons. In particular, staves will not be bought or sold by blacksmiths. Staves can only be bought from spell merchants, who will stock a random, level-dependent selection of staves. These spell merchants, along with general goods merchants, will both buy staves. They can also be found in random loot. Staves cannot be disenchanted.

Staves can also be enchanted using the staff enchanter in Tel Mithryn. Using the table will allow the user to enchant any unenchanted staff that was added with the Dragonborn add-on. The type of unenchanted staff determines what kind of enchantments can be applied to it. For example, an Illusion staff cannot have flames (a Destruction effect) enchanted onto it.

Standard Staves

Alteration

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Locations
  Staff of Magelight
(000be121)
8 239 0 10 1000/14=71 Ball of light that lasts 60 seconds and sticks where it strikes:
  Staff of Paralysis
(00029b73)
8 3965 0 34 3000/450=6 Targets that fail to resist are paralyzed for 10 seconds:

Conjuration

Banish

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Locations
  Staff of Banishing
(00029b79)
8 926 0 22 2000/85=23 Weaker summoned daedra are sent back to Oblivion:
  Staff of Daedric Command
(00029b7b)
8 2307 0 34 3000/242=12 Powerful summoned and raised creatures are put under your control:
  Staff of Expulsion
(00029b7e)
8 2092 0 34 3000/215=13 Powerful summoned daedra creatures are sent back to Oblivion:

Conjure

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Notes
  Staff of the Familiar
(00029b75)
8 926 0 1 500/107=4 Summons a Familiar for 60 seconds wherever the caster is pointing:
 
 
Staff of the Flame Atronach
(00029b78)
(xx011d58)DG
8 727 0 10 1000/75=13 Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
  • Conjure Flame Atronach, for 60 secs
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  • The first version can be made at the Atronach Forge.
 
 
Staff of the Frost Atronach
(000be120)
(xx011d59)DG
8 1106 0 22 2000/107=18 Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
  • Conjure Frost Atronach, for 60 secs
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  • The first version can be found in the Arch-Mage's Quarters of the College of Winterhold, and can be made at the Atronach Forge.
  Staff of the Storm Atronach
(00029b7d)
8 1656 0 34 3000/161=18 Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
  • Conjure Storm Atronach, for 60 secs
  • This staff can be made at the Atronach Forge.

Reanimate

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Locations
  Staff of Zombies
(00029b74)
8 449 0 1 500/48=10 Reanimate a weak dead body to fight for you for 60 seconds:
  Staff of Reanimation
(00029b76)
8 949 0 10 1000/103=9 Reanimate a weak dead body to fight for you for 60 seconds:
  Staff of Revenants
(00029b7a)
8 824 0 22 2000/72=27 Reanimate a powerful dead body to fight for you for 60 seconds:
  Staff of Dread Zombies
(00029b7c)
8 1248 0 34 3000/110=27 Reanimate a very powerful dead body to fight for you for 60 seconds:

Soul Trap

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment
  Staff of Soul Trapping
(000be122)
8 986 0 10 1000/107=9 If target dies within 60 seconds, fills a soul gem:

Destruction

Fire Damage

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Notes
  Staff of Flames
(0004dee0)
8 183 0 1 500/14=35 seconds A gout of fire that does 8 points per second. Targets on fire take extra damage:
  • Flames, 8 pts for 1 sec
 
 
Staff of Firebolts
(0004c6ca)
(xx011d5d)DG
8 456 0 10 1000/41=24 A blast of fire that does 25 points of damage. Targets on fire take extra damage:
  • Firebolt, 25 pts
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  • The first version can be found in Shalidor's Maze, and is carried by Maluril.
 
 
Staff of Fireballs
(00029b82)
(xx011d57)DG
8 1309 0 22 2000/133=15 A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage:
  • Fireball, 40 pts in 15 ft
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  • The first version can be found in an unmarked location southeast of Shadowgreen Cavern (map), and is wielded by Krosis and Vokun.
  Staff of Incineration
(0010fcf2)
8 2750 0 34 3000/298=10 A blast of fire that does 60 points of damage. Targets on fire take extra damage:
  • Incinerate, 60 pts
  Staff of the Flame Wall
(00029b85)
8 1310 0 34 3000/118=25 seconds Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
  • Fire Barrier, 8 pts for 3 secs

Frost Damage

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Notes
  Staff of Frostbite
(0004dee1)
8 198 0 1 500/16=31 seconds A blast of cold that does 8 points of damage per second to Health and Stamina:
  • Frostbite, 8 pts for 1 sec
 
 
Staff of Ice Spikes
(0004ded8)
(xx011d5e)DG
8 511 0 10 1000/48=20 A spike of ice that does 25 points of frost damage to Health and Stamina:
  • Ice Spike, 25 pts
  • Slow, 50 pts for 3 secs
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  • The first version can be found in the Inner SanctumDG of the Forgotten Vale.
 
 
Staff of Ice Storms
(00029b83)
(xx011d5f)DG
8 1401 0 22 2000/144=13 A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina:
  • Ice Storm, 40 pts in 15 ft
  • Slow, 50 pts for 5 secs
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  Staff of Icy Spear
(0010fcf7)
8 2931 0 34 3000/320=9 A spear of ice that does 60 points of frost damage to Health and Stamina:
  • Icy Spear, 60 pts
  • Slow, 50 pts for 3 secs
  • This staff can be found in the Inner SanctumDG of the Forgotten Vale.
  Staff of the Frost Wall
(00029b86)
8 1468 0 34 3000/137=21 seconds Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second:
  • Frost Barrier, 8 pts for 1 sec
  • Slow, 50 pts for 5 secs

Shock Damage

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Notes
  Staff of Sparks
(0004dee2)
8 218 0 1 500/19=26 seconds Lightning that does 8 points of shock damage to Health and Magicka per second:
  • Sparks, 8 pts for 1 sec
 
 
Staff of Lightning Bolts
(0004dee3)
(xx011d60)DG
8 538 0 10 1000/51=19 A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
  • Lightning Bolt 25 pts
 
 
Staff of Chain Lightning
(00029b84)
(xx011d56)DG
8 1494 0 22 2000/156=12 Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target:
  • Two staves with this enchantment exist. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer.
  Staff of Thunderbolts
(0010fcf4)
8 778 0 34 3000/51=58 A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
  • Lightning Bolt, 25 pts
  Staff of the Storm Wall
(00029b87)
8 1531 0 34 3000/145=20 seconds Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
  • Wall of Storms, 8 pts for 1 sec

Illusion

Fear

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Locations
  Staff of Fear
(00029b8c)
8 2443 0 10 1000/289=3 Creatures and people up to level 8 flee from combat for 60 seconds:
  • Fear, 8 pts for 60 secs
  Staff of Vanquishment
(00029b92)
8 1807 0 34 3000/180=16 Creatures and people up to level 12 flee from combat for 30 seconds:
  • Rout, 12 pts for 30 secs in 15 ft

Frenzy

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment
  Staff of Fury
(00029b89)
8 803 0 1 500/92=5 Creatures and people up to level 4 will attack anything nearby for 60 seconds:
  • Fury, 4 pts for 60 secs
  Staff of Frenzy
(00029b8f)
8 1149 0 22 2000/113=17 Creatures and people up to level 8 will attack anyone nearby for 60 seconds:
  • Frenzy, 8 pts for 60 secs in 15 ft

Pacify

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Locations
  Staff of Calm
(00029b8b)
8 1153 0 10 1000/128=7 Creatures and people up to level 8 won't fight for 30 seconds:
  • Calm, 8 pts for 30 secs
  Grand Staff of Charming
(00029b91)
8 1393 0 34 3000/128=23 Creatures and people up to level 8 won't fight for 30 seconds:
  • Calm, 8 pts for 30 secs

Rally

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment
  Staff of Courage
(00029b88)
8 79 0 1 500/1=500 Target won't flee for 60 seconds and gets some extra health and stamina:
  Staff of Inspiration
(00029b8e)
8 317 0 22 2000/9=222 Targets won't flee for 60 seconds and get extra health and stamina:
  • Rally, 10 pts for 60 secs in 15 ft

Restoration

Restore Health

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment
  Staff of the Healing Hand
(00029b93)
8 198 0 10 1000/9=111 seconds Heals the target 4 points per second, but not undead, atronachs or machines:
  Staff of Mending
(00029b99)
8 613 0 22 2000/46=43 Heals the target 45 points, but not undead, atronachs or machines:
  • Restore Health, 45 pts

Turn Undead

Name (ID) Weight Value Damage Level Charge/Cost = Uses Enchantment Locations
  Minor Staff of Turning
(00029b94)
8 556 0 10 1000/53=18 Undead up to level 4 flee for 30 seconds:
  Staff of Turning
(00029b95)
8 1036 0 22 2000/98=20 Undead up to level 8 flee for 30 seconds:
  Grand Staff of Turning
(00029b97)
8 1520 0 34 3000/144=20 Undead up to level 12 flee for 30 seconds:
  Staff of Repulsion
(00029b9a)
8 675 0 22 2000/53=37 All affected undead up to level 4 flee for 30 seconds:
  Grand Staff of Repulsion
(00029b9b)
8 1289 0 34 3000/115=26 All affected undead up to level 8 flee for 30 seconds:
  • Repel Lesser Undead, 8 pts for 30 secs
  • Turn Undead Push, 100 pts

Special Staves

Name (ID) Weight Value Damage Charge/Cost = Uses
(controlling skill)
Enchantment Notes
  Aetherial Staff DG
(xx00575e)
8 1970 0 1000/75=13
(None)
Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing. See Aetherial Staff for details.
  Dragon Priest Staff
(0007e5bb)
8 1570 0 5000/118=42 seconds
(Destruction)
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second: Wielded by Rahgot
  Eye of Melka
(000b3dfa)
8 1234 0 1000/133=7
(Destruction)
A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage: Quest reward from The Affairs of Hagravens
  Gadnor's Staff of Charming
(00046e0b)
8 803 0 500/92=5
(Illusion)
Creatures and people up to level 4 will attack anything nearby for 60 seconds:
  • Fury, 4 pts for 60 secs
Found in Crystaldrift Cave
  Halldir's Staff
(000ab704)
8 1874 17 1000/218=4
(Illusion/Conjuration)
Calms less powerful opponents for 60 seconds, and traps their souls should they die: Found in Halldir's Cairn
  Hevnoraak's Staff
(0010076d)
8 1791 0 5000/145=34 seconds
(Destruction)
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second: Wielded by Hevnoraak
  Sanguine Rose
(0001cb36)
10 2087 0 3000/215=13
(Conjuration)
Summons a Dremora for 60 seconds: See Sanguine Rose for details.
  Skull of Corruption
(00035066)
10 1680 2 3000/40=75
(None)
20 points damage, increases to 50 if powered with dreams collected from sleeping people: See Skull of Corruption for details.
  Spider Control Rod
(000e57f0)
(000c19ff)
8 153 1 1000/1=1000
(Alteration)
Directs Aicantar's Spider to the target:
  • Spider Control, for 3600 secs
See Aicantar's Spider for details.
  Staff of Arcane Authority
(000940d8)
8 2443 0 1000/289=3
(Illusion)
Creatures and people up to level 8 flee from combat for 60 seconds:
  • Fear, 8 pts for 60 secs
Found in The Frozen Hearth in Winterhold during Some Light Theft; may respawn
  Staff of Hag's Wrath
(0007a4fb)
8 1310 0 3000/118=25
(Destruction)
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
  Staff of Jyrik Gauldurson
(000e5f43)
8 594 0 1000/58=17
(None)
Target takes 25 points of damage, and twice as much Magicka damage:
  Staff of Magnus
(00035369)
8 1468 0 5000/106=47 seconds
(Restoration/Alteration)
Absorb 20 magicka per second. If the target is out of magicka, absorb health instead: See Staff of Magnus for details.
  Staff of Ruunvald DG
(xx01958c)
8 1393 0 3000/128=23
(Illusion)
Creatures and people up to level 8 won't fight for 30 seconds:
  • Calm, 8 pts for 30 secs
Wielded by Minorne
  Staff of Tandil
(0006a093)
8 2530 0 10000/165=60
(Illusion)
Creatures and people up to level 12 won't fight for 60 seconds:
  • Pacify, 12 pts for 60 secs in 15 ft
  Wabbajack
(0002ac6f)
10 1565 27 3000/150=20
(Destruction)
A blast from Wabbajack with an unpredictable effect: See Wabbajack for details.

Notes

  • The charge costs given are the ones found in the Creation Kit. These are the actual cost values at skill level 0, rounded down. The cost decreases with higher levels of the controlling skill, resulting in more uses before recharging is needed. At skill level 100 this results in about 1.7 times the uses shown here.
  • The Enchanting perk Soul Siphon, which traps 5% of a creature's soul when you kill it with a weapon, does not work with staves.
  • Followers will not recharge staves.[verification needed]

Bugs

  • Summoning staves (e.g. Staff of the Flame Atronach, Staff of the Storm Atronach, Sanguine Rose) may not work if you have the Elemental Potency perk. ?
  • Equipping the Staff of Jyrik Gauldurson is also meant to apply Jyrik's Blessing, which increases Magicka and Magicka regeneration. However the script to apply the effect is not actually attached to the item.
  • Staves that reanimate a corpse will allow for the body to remain intact after the spell wears off allowing the corpse to be reanimated an unlimited number of times. This is unlike reanimation spells, where the body will disintegrate after the spell wears off.
    • PC Only This issue has been addressed by version 2.0.9 of the Unofficial Skyrim Patch; reanimated corpses will disintegrate after the spell wears off.
  • The Staff of Thunderbolts will cast Lightning Bolt when used, rather than Thunderbolt.