Scrolls are magical documents that can be used to cast spells. Anyone can use a scroll, regardless of magic skill, and casting a scroll does not use any magicka. However, each scroll can only be used once. With one known exception, using a scroll does not provide any magic skill experience.
You cannot learn the spell contained in a scroll to cast later, you need a spell tome for that.
Some scrolls can be purchased from spell merchants, who will have a random selection of standard scrolls they might sell. Note that scrolls are often found hiding in between rolls of paper, so it might be worthwhile scanning through them. Most scrolls are not found in random treasure, but are only available as fixed loot.
Scrolls can only be sold to spell merchants and general good merchants.
Using Scrolls
To use a scroll, first select it in the inventory (or via the Favorites quick menu). This assigns it to a hand. Some scrolls require both hands. The assigned hand glows with a color or animation related to the scroll's spell.
Then, hold down the attack button. A spell-casting animation takes place, during which the attack button must continue to be held down until it finishes. For some scrolls, this may take several seconds. Higher-level scrolls take longer to cast. Unlike with casting learned spells, the player cannot walk or run during the casting. Upon release of the attack button, the scroll's spell is unleashed. If the caster is interrupted (e.g. by a weapon blow or by a shout) before the casting is complete, then the spell is not cast, the scroll is not consumed, and the caster must start casting from the beginning. This can make it difficult to use a scroll in close combat.
Standard Scrolls
Alteration
Armor
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Oakflesh (0009659c) |
0.5 | 25 | Improves the caster's armor rating by 20 points for 60 seconds:
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Scroll of Stoneflesh (000965a3) |
0.5 | 50 | Improves the caster's armor rating by 25 points for 60 seconds:
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Scroll of Ironflesh (000a449b) |
0.5 | 100 | Improves the caster's armor rating by 30 points for 60 seconds:
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Scroll of Ebonyflesh (000a449e) |
0.5 | 250 | Improves the caster's armor rating by 35 points for 60 seconds:
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Light
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Candlelight (0009659b) |
0.5 | 25 | Creates a hovering light that lasts for 60 seconds:
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Scroll of Magelight (000965a2) |
0.5 | 50 | Ball of light that lasts 60 seconds and sticks where it strikes:
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Paralyze
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Paralyze (000a449d) |
0.5 | 250 | Targets that fail to resist are paralyzed for 10 seconds:
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Scroll of Mass Paralysis (00021876) |
0.5 | 500 | All targets in the area that fail to resist are paralyzed for 10 seconds:
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Other
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Detect Life (001019ae) |
0.5 | 500 | Nearby living creatures, but not undead, machines or daedra, can be seen through walls:
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Conjuration
Banish
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Banish Daedra (000a449f) |
0.5 | 100 | Weaker summoned daedra are sent back to Oblivion:
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Conjure
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Conjure Familiar (0009659f) |
0.5 | 25 | Summons a Familiar for 60 seconds wherever the caster is pointing:
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Scroll of Conjure Flame Atronach (000965a5) |
0.5 | 50 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
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Scroll of Conjure Frost Atronach (000a44a0) |
0.5 | 100 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
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Scroll of Conjure Storm Atronach (000a44a1) |
0.5 | 250 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
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Scroll of Frost Thrall (000a44a9) |
0.5 | 500 | Summons a Frost Atronach permanently:
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Scroll of Storm Thrall (000a44aa) |
0.5 | 500 | Summons a Storm Atronach permanently:
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Reanimate
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Raise Zombie (0009659e) |
0.5 | 25 | Reanimate a weak dead body to fight for you for 60 seconds:
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Scroll of Dread Zombie (000a44a5) |
0.5 | 250 | Reanimate a weak dead body to fight for you for 60 seconds:
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Scroll of Dead Thrall (000a44a7) |
0.5 | 500 | Reanimate a dead body permanently to fight for you. Only works on people:
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Soul Trap
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Soul Trap (000965a7) |
0.5 | 50 | If target dies within 60 seconds, fills a soul gem:
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Destruction
Fire Damage
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Firebolt (00096598) |
0.5 | 50 | A blast of fire that does 15 points of damage. Targets on fire take extra damage:
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Scroll of Fireball (000a44ae) |
0.5 | 100 | A fiery explosion for 50 points of damage in a 15 foot radius. Targets on fire take extra damage:
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Scroll of Fire Storm (000a44b1) |
0.5 | 500 | A 75 point fiery explosion centered on the caster. Does more damage to closer targets:
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Frost Damage
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Ice Spike (00096599) |
0.5 | 50 | A spike of ice that does 15 points of frost damage to Health and Stamina:
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Scroll of Ice Storm (000a44af) |
0.5 | 100 | A freezing whirlwind that does 50 points of frost damage per second to Health and Stamina:
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Scroll of Blizzard (000a44b2) |
0.5 | 500 | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage:
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Shock Damage
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Chain Lightning (000a44b0) |
0.5 | 100 | Lightning bolt that does 50 points of shock damage to Health and half to Magicka, then leaps to a new target:
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Illusion Scrolls
Fear
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Fear (000965ae) |
0.5 | 50 | Creatures and people up to level 8 flee from combat for 30 seconds:
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Scroll of Hysteria (000a44bd) |
0.5 | 500 | Creatures and people up to level 12 flee from combat for 60 seconds:
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Frenzy
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Fury (000965a1) |
0.5 | 25 | Creatures and people up to level 4 will attack anything nearby for 30 seconds:
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Scroll of Frenzy (000a44b6) |
0.5 | 100 | Creatures and people up to level 8 will attack anyone nearby for 60 seconds:
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Scroll of Mayhem (000a44bb) |
0.5 | 500 | Creatures and people up to level 12 will attack anyone nearby for 60 seconds:
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Pacify
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Calm (000965ad) |
0.5 | 50 | Creatures and people up to level 8 won't fight for 30 seconds:
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Scroll of Harmony (000a44bc) |
0.5 | 500 | Creatures and people up to level 12 nearby won't fight for 60 seconds:
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Rally
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Courage (000965a0) |
0.5 | 25 | Target won't flee for 60 seconds and gets some extra health and stamina:
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Other
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Call to Arms (000a44be) |
0.5 | 500 | Targets have improved combat skills, health and stamina for 10 minutes:
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Scroll of Invisibility (000a44b7) |
0.5 | 250 | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell:
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Scroll of Muffle (000965ab) |
0.5 | 50 | You move more quietly for 180 seconds:
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Restoration Scrolls
Restore Health
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Fast Healing (000965af) |
0.5 | 50 | Heals the caster 45 points:
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Scroll of Cure Wounds (000b64b3) |
0.5 | 250 | Heals the caster 100 points:
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Scroll of Heal Other (000a44c1) |
0.5 | 100 | Heals the target 45 points, but not undead, atronachs or machines:
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Scroll of Grand Healing (000a44c4) |
0.5 | 250 | Heals everyone close to the caster 100 points:
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Turn Undead
Name (ID) | Weight | Value | Description and Effects | Locations | |
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Scroll of Turn Lesser Undead (000a44bf) |
0.5 | 50 | Undead up to level 4 flee for 30 seconds:
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Scroll of Turn Undead (000965b0) |
0.5 | 100 | Undead up to level 8 flee for 30 seconds:
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Scroll of Circle of Protection (000a44c3) |
0.5 | 250 | Undead up to level 8 entering the circle will flee:
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Scroll of Bane of the Undead (000218f2) |
0.5 | 500 | Sets undead up to level 30 on fire and makes them flee for 30 seconds:
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Scroll of Guardian Circle (000e0cd5) |
0.5 | 250 | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it:
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Special Scrolls
Name (ID) | Weight | Value | Enchantment | Notes | |
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J'zargo's Flame Cloak Scroll (000967e3) |
0.5 | 100 | For 30 seconds, opponents in melee range take 10 points per second fire damage. Targets on fire take extra damage:
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Given to you by J'zargo as part of the quest J'zargo's Experiment | |
Shalidor's Insights: Alteration (001076e9) |
0.5 | 50 | Lowers the cost and increases the duration of Alteration spells for 120 seconds:
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Possible reward for the quest Shalidor's Insights | |
Shalidor's Insights: Conjuration (001076eb) |
0.5 | 50 | Increase the duration and decrease the cost of Conjuration spells for 120 seconds:
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Possible reward for the quest Shalidor's Insights | |
Shalidor's Insights: Destruction (001076e7) |
0.5 | 50 | Increase the damage and decrease the cost of Destruction spells for 120 seconds:
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Possible reward for the quest Shalidor's Insights | |
Shalidor's Insights: Illusion (001076e8) |
0.5 | 50 | Increase the duration and decrease the cost of Illusion spells for 120 seconds:
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Possible reward for the quest Shalidor's Insights | |
Shalidor's Insights: Magicka (001076ec) |
0.5 | 50 | Increases your Magicka by 100 points. Magicka regenerates 1% faster for 120 seconds:
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Not available in game Intended as possible reward for the quest Shalidor's Insights |
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Shalidor's Insights: Restoration (001076ea) |
0.5 | 50 | Lowers the cost and increases the potency of Restoration spells for 120 seconds:
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Possible reward for the quest Shalidor's Insights |
Spider Scrolls DB
Dragonborn adds a special type of scrolls called spider scrolls, which can only be created in the imbuing chamber in White Ridge Barrow. These can be equipped in either hand and are thrown rather than cast. As with standard scrolls, anyone can use a spider scroll regardless of magic skill, and using one does not use any magicka; however, each spider scroll can only be used once.
Flame Spider Scrolls
Name (ID) | Weight | Value | Description and Effects | Ingredients | |
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48px | Exploding Flame Spider (xx019534) |
0.5 | 100 | Tosses a dead spider on the ground which explodes when an enemy gets too close:
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48px | Flame Cloaked Spider (xx01952C) |
0.5 | 100 | Tosses a Flame Cloaked spider on the ground that will cause fire damage to enemies that get too close:
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48px | Jumping Flame Spider (xx014480) |
0.5 | 100 | Tosses a Jumping Fire spider on the ground that will launch itself at nearby enemies and explode if it lands near them:
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Frost Spider Scrolls
Name (ID) | Weight | Value | Description and Effects | Ingredients | |
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48px | Exploding Frost Spider (xx0206D3) |
0.5 | 100 | Tosses a dead spider on the ground which explodes when an enemy gets too close:
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48px | Frost Cloaked Spider (xx0206D9) |
0.5 | 100 | Tosses a Frost Cloaked spider on the ground that will apply Ice Damage to enemies that get too close:
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48px | Jumping Frost Spider (xx0206DB) |
0.5 | 100 | Tosses a Jumping Frost spider on the ground that will launch itself at nearby enemies and explode if it lands near them:
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Poison Spider Scrolls
Name (ID) | Weight | Value | Description and Effects | Ingredients | |
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48px | Exploding Poison Spider (xx01707B) |
0.5 | 100 | Tosses a dead spider on the ground which explodes when an enemy gets too close:
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48px | Jumping Poison Spider (xx01445E) |
0.5 | 100 | Tosses a Jumping Poison spider on the ground that will launch itself at nearby enemies and explode if it lands near them:
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48px | Poison Cloaked Spider (xx01CAB0) |
0.5 | 100 | Tosses a Poison Cloaked spider on the ground that will Poison enemies that get too close:
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Shock Spider Scrolls
Name (ID) | Weight | Value | Description and Effects | Ingredients | |
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48px | Exploding Shock Spider (xx02095F) |
0.5 | 100 | Tosses a dead spider on the ground which explodes when an enemy gets too close:
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48px | Jumping Shock Spider (xx020961) |
0.5 | 100 | Tosses a Jumping Shock spider on the ground that will launch itself at enemies and explode if it lands near them:
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48px | Shock Cloaked Spider (xx020960) |
0.5 | 100 | Tosses a Shock Cloaked spider on the ground that will apply Shock Damage to enemies that get too close:
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Other Spider Scrolls
Name (ID) | Weight | Value | Description and Effects | Ingredients | Notes | |
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48px | Glowing Spider (xx027490) |
0.5 | 100 | Spawns a glowing spider that will follow you around. Only one can be spawned at a time. | Not available in game. | |
48px | Mind Control Spider (xx016E1C) |
0.5 | 100 | Creatures and people that this spider attaches to will fight for you for 30 seconds:
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There is no creature called "Mind Control Spider". The unique spider used is thrown significantly further than other spiders, latching onto enemies within range. | |
48px | Oil Spider (xx02749D) |
0.5 | 100 | Spawns a spider that secretes a flammable oil when it feels threatened:
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48px | Pack Spider (xx0274a5) |
0.5 | 100 | Spawns a spider that can be used to haul items. Only one can be spawned at a time. | Not available in game. |
Notes
- Scrolls that reanimate a corpse will allow for the body to remain intact after the spell wears off allowing the corpse to be reanimated an unlimited number of times. This is unlike reanimation spells where the body will disintegrate after the spell wears off.
- PC Only This issue has been addressed by version 2.0.9 of the Unofficial Skyrim Patch; reanimated corpses will disintegrate after the spell wears off.