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# of Zones | 4 | ||
Occupants | |||
Dark Seducers Knights of Order |
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Important Treasure | |||
2 Crystal Chests | |||
Console Location Code(s) | |||
XPPinnacleRockExterior, XPPinnacleRock01, XPPinnacleRock02, XPPinnacleRock04, XPPinnacleRock05 | |||
Region | |||
Dementia | |||
Location | |||
The southern tip of the Madgod's Boot |
Pinnacle Rock is a landmark at the tip of Madgod's Boot that serves as the Dark Seducers' base, initially inaccessible (quest-related). It contains four zones: Pinnacle Rock, Hall of Honor, Pinnacle Rock, Hall of Reverence, Pinnacle Rock, Hall of Devotion, and Pinnacle Rock, Font of Rebirth.
Pinnacle Rock is the home of the Mazken in the Shivering Isles, located in Dementia at the southern tip of the Madgod's Boot. This is the Mazken's most sacred place, as it contains the Wellspring of the Mazken. The souls of the fallen are called from the Waters of Oblivion to the Font of Rebirth by use of ceremonial chimes. The stronghold was a gift from Lord Sheogorath, and no mortals are usually permitted inside its sacred halls.
People
Related Quests
- The Helpless Army: Save the Mazken/Aureal from the Knights of Order.
Notes
- Before the related quest, this ruin cannot be accessed as the entry door requires a key.
- The interior of Pinnacle Rock is almost identical to that of Brellach, the home of the Golden Saints. The only difference is the decoration.
- Two test cells related to this ruin did not make it to the game. "XPPinnacleRock" is the console code for a totally empty area called "Dummy Cell" and "XPPinnacleRock03Extra" leads to an Ayleid Ruin-like area called "Pinnacle Rock", which does not lead anywhere else.
- For more information on Pinnacle Rock and the Wellspring, see the Lore article.
Exterior
- The exterior is located at coordinates: SEWorld -12, -15
- This location's map marker (M on map) is named Pinnacle Rock (editor name XPPinnacleRockMapMarker). The entrance door is NNW of the marker, 40 feet away.
- Adeo (non-respawning) is near the entrance
- 2 Dark Seducer Guards are near the entrance
- 2 Dark Seducer Warriors (non-respawning) are at locations W on map
- 1 Aquatic Monster (Dementia) is near the entrance
- 1 Wilderness Creature (Dementia) is near the entrance
- The following plants can be found near the entrance: 4 Blister Pod plants, 7 Fungus Stalk plants, 9 Grummite Egg Mound plants, 3 Letifer Orca Planta plants, and 4 Mushroom Tree Sapling plants
- 1 dead Dark Seducer is at location E on map
- 2 dead Knights of Order are at D
Zone 1: Pinnacle Rock, Hall of Honor
As you enter escorted by Adeo and two other Mazken, the corpse of a dead Seducer (H) suggests a tough battle ahead. The place is generally crawling with Knights and Priests of Order and pieces of Obelisk shoot up everywhere. The zone however, is very linear: just make your way to C, battling the Priests and Knights of Order you encounter on the way. In the third room, make sure to sound the chime at I, which will reveal a Crystal Chest at G. Loot all of the urns and chests and proceed to the next zone, the second zone.
Occupants:
- 4 Dark Seducer Warriors (non-respawning) at locations W on map
- 8 Knights of Order
- 2 Priests of Order
Treasure:
- 1 Crystal Chest (requires Heart of Order to open; non-respawning) at location G on map
- 1 Chest (Healing)
- 3 Urns (1 locked)
- 1 Urn (Healing)
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Pinnacle Rock, Hall of Reverence
- 1 door (at D) leads to the zone Pinnacle Rock, Font of Rebirth (locked, says 'key required' but there is no key)
Other:
- 1 Chime at location I on map
- 6 dead Dark Seducers at H
Zone 2: Pinnacle Rock, Hall of Reverence
Once again, this zone is easy to navigate, so just fight your way to the final room, where Dylora is being held prisoner surrounded by crystal walls (G). Sound the chime at J to free her and once you've done talking to her, lead the group to the Pinnacle Rock, Hall of Devotion through door E.
Occupants:
- Dylora (non-respawning)
- 7 Knights of Order
- 4 Priests of Order
Treasure:
- 2 Chests (1 locked)
- 1 Chest (Healing)
- 1 Urn
- 1 Urn (Healing)
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Pinnacle Rock, Hall of Honor
- 1 door (at E) leads to the zone Pinnacle Rock, Hall of Devotion
- 4 Crystal Walls (sound a nearby Chime to shatter) at G
- 1 Metal Door at H (locked, says 'key required' but there is no key)
Other:
- 5 dead Dark Seducers at locations I on map
- 1 Chime at J
Zone 3: Pinnacle Rock, Hall of Devotion
As soon as you enter, the Dark Seducers escorting you will fall petrified as Order has managed to shut down the font. Dispatch of the crystal wall blocking your path by sounding the nearby chime (J) and press forward. Once you arrive on a bridge, use this elevated position to snipe at the two Knights in the room below. Jump down and locate the crystal chest (G) on the southern wall; jump onto the ledge from the stairs close by. Head south and once again use your higher position to snipe at a priest below. Jump down and follow the corridor to a room with four chimes placed inside a cage, head up the stairs to the north and loot the urn, while avoiding the cave in traps at H.
At the next intersection, head right until you arrive on a bridge. This makes an excellent sniping position to attack the enemies in the room below, and the push block nearby (cyan dot on map) activates the hunger statue traps at I, giving you an edge in the fight. Once you dispatched him and the two patrolling knights, head for door F to enter Pinnacle Rock, Font of Rebirth.
Occupants:
Treasure:
- 1 Crystal Chest (requires Heart of Order to open; non-respawning) at location G on map
- 2 Chests (1 locked)
- 3 Urns (Healing)
Traps:
- 3 Cave In traps at location H on map
- 4 Hunger Statue traps at I
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at E) leads to the zone Pinnacle Rock, Hall of Reverence
- 1 door (at F) leads to the zone Pinnacle Rock, Font of Rebirth
Other:
- 1 Chime at location J on map
Zone 4: Pinnacle Rock, Font of Rebirth
Although there is an intersection just as you arrive from door F, the gate can only be opened from the other side, forcing you into the lower level of the next room, where an enemy on a bridge is likely to spot you. Work your way up the stairs on the far side and across the bridge until you arrive at the large room holding the Font of Rebirth. You will have to activate the chimes at the four sides of the room (G, H, I and J) and defeat the knights and priests guarding them. Picking off individual knights through stealthy sniping is possible, although challenging. Once you have received your reward from the now-resurrected Dylora, head to door D for a quick exit to the first zone.
Occupants:
Treasure:
- 2 Chests (1 locked)
- 2 Urns (Healing)
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at D) leads to the zone Pinnacle Rock, Hall of Honor
- 1 door (at F) leads to the zone Pinnacle Rock, Hall of Devotion
Other:
- 1 Chime at location G on map
- 1 Chime at H
- 1 Chime at I
- 1 Chime at J
- 3 dead Dark Seducers at K
Bugs
- After the related quest, the forces of Order in the ruin will respawn.
- PC Only This bug is fixed by the Unofficial Shivering Isles Patch.