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Lore:Sheogorath

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Sheogorath em seu trono nas Ilhas Arrepiantes
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"Eu sou uma parte de você, mero mortal. Eu sou uma sombra no seu subconsciente, uma mancha no seu pequeno frágil psicológico. Você me conhece. Você só não sabe... Pode me chamar de Ann Marie. mas só se você for parcial em ser esfolado vivo e ter um imortal raivoso pulando corda com suas tripas. Caso contrário, pode me chamar de Sheogorath, Príncipe Daédrico da Loucura. Encantado." — Sheogorath

Sheogorath é o Príncipe Daedrico da Loucura, o Quarto Canto da Casa dos Problemas, Lorde do Nunca-Lá e Soberano das Ilhas Calafrosas.[nb 1] Diz-se que suas motivações são desconhecíveis. É muitas vezes chamado de Estrela Louca, o Lorde Louco, o Doido, e o Deus Louco, entre outros. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever.[nb 2] Of course, only the Mad God himself may decide who has the privilege to enter. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. The Mad God typically manifests on Nirn as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined "Gentleman With a Cane". Worship of Sheogorath is widespread in Tamriel, but historically, he has been especially revered in Morrowind and Elsweyr.

History

"A change is coming. Everything changes. Even Daedric Princes. Especially Daedric Princes."

Sheogorath was one of four Daedric Princes first mentioned in written history. They say he is the "Sithis-shaped hole" of the world brought into being when Lorkhan's divine spark was removed. One superstition is to avoid thunderstorms, for they belong to Sheogorath.[nb 3] Another is that madmen are driven to that state by speaking with Sheogorath, who gives them advice and information which is beyond their capacity to know. History is littered with stories of worshippers of Sheogorath doing great harm to themselves and others, as well as mortals succumbing to madness thanks to his efforts and those of other daedra. Such people are said to be "touched by Sheogorath", or "Sheogorath-kissed".

The stories of Sheogorath

Legends of Sheogorath abound. New Sheoth, the divided capital of the Shivering Isles, is said to have been founded at his whim. Myths of Sheogorath is an anthology of tales: "Sheogorath Invents Music" (from the body parts of a young woman), "Sheogorath and King Lyandir" (who was killed by his deranged son after his entire kingdom fell to madness), and "The Contest of Wills" (which Sheogorath wins without even trying). Fall of Vitharn tells the tale of a Count in the Shivering Isles who disrespected Sheogorath, and who Sheogorath rewarded with an overabundance of madness in his family, leading to their demise. 16 Accords of Madness are stories of Sheogorath's encounters and inevitable triumphs over other Daedric Princes, such as besting Hircine in a duel of champion beasts (by letting Hircine's beast run itself to death), winning a wager with Vaermina (by doing nothing), and claiming the soul of an Orc who had murdered one of his followers (by letting Malacath do the work and kill the Orc, who turned out to be Malacath's own son). The general theme is that he lets his opponents defeat themselves, remaining impervious and yet doing relatively little unless he's in a bout of (often violent) creativity.[nb 4]

The Blessings of Sheogorath, a prayer among Sheogorath worshippers, asserts that without Sheogorath, "all Thought would be linear and all Feeling would be fleeting". They praise him because it is Sheogorath "who tricks us when we are foolish, punishes us when we are wrong, tortures us when we are unmindful, and loves us in our imperfection".

Cultural Madness

 
Shrine to Sheogorath in Morrowind

The Chimer revered Sheogorath in their ancient ancestral worship. However, when the Tribunal Temple took power in Morrowind, Sheogorath, as well as Mehrunes Dagon, Malacath, and Molag Bal, became known as one of the "Four Corners of the House of Troubles" to the Dunmer. He is said to have rebelled against the Tribunal, and this is why worship of Sheogorath became punishable by death.[nb 5] Nevertheless, Vivec apparently made an agreement with Sheogorath to protect his people from madness, an agreement the Dunmer must occasionally renew by performing the Pilgrimages of the Four Corners. Sheogorath's shrines were abandoned, but many have remained standing into modern times. Legends say Daedra Lords such as Sheogorath built the great shrines themselves because mortals could not build anything grand enough to suit them.

Dunmer believe Sheogorath tests them for psychological weakness. In many legends he is called upon by one Dunmer faction against another, though whether he betrays or helps those who call him proves unpredictable. They often associate him with the fear other races have of them, especially those who might prove useful allies. Though nascent for thousands of years in Morrowind, Sheogorath worship began picking up again following the Armistice with the Empire, and his shrines began receiving more visitors as more and more Dunmer fell into "dark worship".

It is written that when he rebelled against the Tribunal, Sheogorath tricked the moon Baar Dau, inspiring it to hurl itself at the city of Vivec, and justified his actions by claiming Vivec was built in mockery of the heavens. Vivec is then said to have frozen Baar Dau in its descent with one gesture; the moon then swore itself to the Tribunal's service forever. After the Nerevarine released the heart of Lorkhan and Vivec disappeared, Baar Dau eventually resumed its descent, destroying Vivec City and instigating the disasters of the Red Year.

Sheogorath is one of the many prominent Daedric Princes in Khajiiti culture. To them, he is "Sheggorath", the Skooma Cat (for nothing is madder than a cat on skooma).

The Greymarch

 
Jyggalag, as seen in the Shivering Isles
"The Greymarch comes, and Jyggalag walks. Or runs. Never skips, sidles, or struts. Mostly, he just destroys everything around him."

Sheogorath was, in fact, Jyggalag, the Daedric Prince of Order. The story goes that Jyggalag had, in times beyond memory, grown in power so much that the other Daedric princes grew jealous and fearful. They cursed Jyggalag to live as Sheogorath, the incarnation of the thing he hated most. At the end of every Era, Jyggalag was allowed to take on his true form once again, and reconquer his lands, an event known as the Greymarch. After that, however, he would be transformed back into Sheogorath, and Sheogorath would spread madness upon his lands once more.

The Champion of Cyrodiil reportedly ended the cycle by defeating Jyggalag during the Greymarch at the end of the Third Era. This released Jyggalag from his curse, allowing him to remain in his true form instead of transforming back into Sheogorath. After defeating Jyggalag, the Champion of Cyrodiil became Sheogorath. The "Gentleman With a Cane" continues to stroll through Tamriel, and, as always, one can never be sure what his visits will bring.

Artifacts

"Take this trinket of mine. Perhaps it will serve you well. Or look lovely on your corpse."

Folium Discognitum

The Folium Discognitum is a Daedric artifact created by Sheogorath. It is a tome of knowledge, filled with insights compiled from the ramblings of madmen. The pages bear near incomprehensible scrawls that move to avoid your gaze when read. The power obtained from reading these insights is the equivalent of absorbing at least six skyshards.

Sheogorath has been known to offer the tome to mortals as part of a deal. Arch-Mage Shalidor, ever hungry for knowledge, traded the island of Eyevea for the tome in the First Era. He went on to regret the deal, and in 2E 582 he returned to Tamriel to win back Eyevea from Sheogorath. Valaste, the Mages Guild's Master of Incunabula who aided Shalidor in his attempt, was slowly driven mad by Sheogorath. When the time came to reclaim the island, the Mad God gave an adept of the guild the choice to either restore Valaste's sanity, or take the Folium and allow Valaste to remain in the Shivering Isles for eternity. It is unknown which option was taken.

Fork of Horripilation

 
Fork of Horripilation, as seen in the Shivering Isles

The Fork of Horripilation is a cursed artifact created by the Daedric Prince Sheogorath, who refers to it affectionately as Forky. In appearance and in function, it is a mundane iron fork. However, it is imbued with an enchantment which excites and synergizes magicka around it, and can produce dramatic results when held by certain people. Sheogorath is fond of forcing mortals to use it as a weapon, in which case it curses the wielder with Fork's Wound, a magical effect which stunts the wielder's magicka or drains it completely. The Fork smells lightly of roast beef. It is unknown what relation the fork has to horripilation.

In the Merethic Era, Sheogorath paid a visit to the Dragon Priest Korthor in Vuldngrav, during the time of the Dragon Cult in Skyrim. The Mad God "lost" the Fork during this visit, and Korthor was later entombed in Vuldngrav with it. In 2E 582, Arch-Mage Shalidor and the Vestige recovered the Fork from Korthor during one of Sheogorath's trials.

In 3E 427, the fork was in the possession of Big Head, a mad Argonian hermit and a worshipper of Sheogorath who lived in a small shack on an island in the Sheogorad region of Morrowind. Big Head was obsessed with forks and spears, which he had filled his hut with. Sheogorath instructed the Nerevarine to kill a Giant Bull Netch with the fork. Big Head willingly gave the fork to the Nerevarine, who then killed the Bull Netch and returned the fork to Sheogorath to earn the Prince's favor.

In 3E 433, Sheogorath returned the fork to the Shivering Isles, his Plane of Oblivion. Rumors circulated among the mortal population of the Isles about its return. Big Head entered the Isles in search of the fork, which "sang" to him, and took up residence in Bliss, where he collected a great many forks. The fork was of great importance to both the Heretics and Zealots, two outcast religious factions. The Heretics had obtained possession of the fork and had taken it to Longtooth Camp, near the Gates of Madness on the Mania side of the Isles. However, news of this reached the Zealots, who launched an attack on the Heretic base. The Fork supposedly changed hands several times, with the Zealots bringing it to Hardscrabble Camp, their nearby base in Dementia, only to have it reclaimed by the Heretics. Eventually, Big Head requested the assistance of Sheogorath's Champion, who then learned of its location from the beggar Bolwing. The Champion recovered the fork from the outcasts and returned it to the grateful Big Head.

Gambolpuddy

The glove Gambolpuddy makes the wearer both stronger and weaker. It was last seen in the city of Ald Daedroth in Morrowind.

Neb-Crescen

16 Accords of Madness makes reference to this weapon, saying the blade gives warriors a compulsion to kill everyone when they hold it. Malacath killed his son while wielding it.

Spear of Bitter Mercy

The Spear of Bitter Mercy is one of the more mysterious artifacts in Tamrielic lore. Little to nothing is known about the Spear, but it is believed to be of Daedric origin.

According to Reachmen myth, the Daedric Prince Hircine was said to wield the Spear when he took on the aspect of Alrabeg the Hunter. Other legends speak of a Nord hunter named Thane Icehammer, who unknowingly killed several were-creatures while on a hunt. Angered by this, Hircine thrust the Spear into Icehammer's side, where upon the tip broke off and remained lodged inside him. Slowly, the magic of Hircine's Spear corrupted Icehammer's mind and he became bitter and angry. This eventually resulted in him murdering an acolyte of Kyne in a fit of rage, and fleeing to an ancient burial vault near Cragwallow, where upon he was sealed within as punishment.

Over time, the Spear resurfaced and according to some legends it was used by a mighty hero during the fall of the Battlespire. The hero was aided by the Spear in the defeat of Mehrunes Dagon and the recapturing of the Battlespire. Since that time, the Spear of Bitter Mercy has made few appearances within Tamriel. It was last reported to be in the hands of the Nerevarine, who received it as a reward from Sheogorath in 3E 427. The Nerevarine sold it to Torasa Aram, who put it on display in the Mournhold Museum of Artifacts.

Staff of Sheogorath

The Staff of Sheogorath, a powerful Daedric artifact, is the symbol of the Daedric Prince of Madness. It contains the power of the Shivering Isles, and is needed to assume the title of Mad God and sit upon the Throne of Madness. The Staff is the namesake of Sheogorath. In its traditional appearance, the Staff is a simple walking stick, often with an eyeball attached to the top. During each Greymarch, the Staff's power waned and it became a useless twig. This marked the beginning of Sheogorath's transformation into Jyggalag.

Staff of the Everscamp

The Staff of the Everscamp is a Daedric staff associated with Sheogorath. Once the staff is activated by reading its engraved rune, four non-hostile Everscamps appear and follow the staff's bearer. The staff's bearer is no longer able to put down or get rid of the staff. There are only two ways to get rid of the staff: find someone else who is willing to take it, or return to its original location, namely the shrine of Sheogorath in Darkfathom Cave.

Wabbajack

 
Wabbajack, as seen in Skyrim

The Wabbajack is a Daedric artifact created by the Daedric Prince Sheogorath. It takes the appearance of a Daedric staff, sometimes engraved with angry gaping faces at the top. As befits the Prince of Madness, his artifact is unpredictable in its effects. The staff has the power to transform its target into a completely random creature. This can be helpful to the wielder, turning a fearsome opponent into a docile animal; similarly, it can be detrimental, transforming a relatively weak enemy into a powerful monster. The staff can produce other effects, such as damaging, healing, turning to stone, or instantly killing the target.

An anonymous author wrote about his obtaining of the staff in the book Wabbajack. In his search for the Oghma Infinium, the author was tricked into summoning Sheogorath, believing him to be Hermaeus Mora. After serving the prince, Sheogorath's servant gave him the Wabbajack. Some time in the late First Era, the staff came into the possession of Prince Maleel al-Akir, a formidable Yokudan warrior. In death, Maleel was entombed in the necropolis of Asakala in the Alik'r along with his generals and army. During the Alliance War, the dead of Asakala rose from their graves due to the ongoing conflict in the region. In 2E 582, Arch-Mage Shalidor and the Soulless One recovered the Wabbajack from Maleel, who guarded it fiercely even in undeath. The Soulless One was then commanded to use the staff on denizens of the Shivering Isles as part of Sheogorath's trials.

In the events leading up to the Warp in the West, an unknown agent of the Blades summoned Sheogorath and dispatched a battlemage who had displeased the Prince. In return, the agent was given the Wabbajack from a worshipper of Sheogorath. In 3E 433, Sheogorath was aided by the Champion of Cyrodiil in tormenting the Khajiit settlement of Border Watch in Cyrodiil. The inhabitants were very superstitious, and were driven into a state of frenzy when the Prince simulated their K'sharra Prophecy, said to mark the end of the world. These occurrences were reported in a special edition of the Black Horse Courier newspaper entitled Rain of Burning Dogs!. It is unknown whether this took place before or after the Champion assumed the position of Sheogorath; regardless, the Champion received the Wabbajack from either Sheogorath or Haskill.

In 4E 201, the Last Dragonborn unknowingly entered the mind of the dead Pelagius Septim III, tasked with convincing Sheogorath to return to the Shivering Isles. He agreed to return, but only if the Dragonborn could escape Pelagius' mind. Sheogorath decided to assist the Dragonborn by providing the Wabbajack, along with instructions on how to use it to remedy Pelagius of his insanity. Having completed several challenges and conquering the dead emperor's inner fears, the Dragonborn was able to return to Tamriel, but not before being given the Wabbajack by Sheogorath as a parting gift.

The Shivering Isles

"Change will preserve us! It is the lifeblood of the Isles. It will move mountains! It will mount movements!"

As Ilhas Arrepiantes (tradução de Legends para The Shivering Isles), também conhecido como "Casa da Loucura" ou "Hospício", é o reino daédrico de Sheogorath, o Príncipe Daedra da Loucura. O reino consiste em uma massa de terra principal cercada por um grupo de ilhas menores e sua área é dividida pela metade, uma ao norte, conhecida como Mania, e outra ao sul, conhecida como Demência. Essa divisão representa a dupla personalidade de Sheogorath, os "dois tons de loucura". As ilhas são habitadas não só por mortais, mas também por Daedras, porém foram levados à insanidade.

History

 
An Obelisk of Order

The Shivering Isles was originally the Realm of Order, the domain of Jyggalag. The other Daedric Princes feared Jyggalag's immense power, so they cursed him to become the Prince of what he despised most of all: Madness. Jyggalag became Sheogorath, and destroyed all aspects of order in the realm. Only two relics remained: the many crystal obelisks which dot the Isles, which he could not permanently remove; and Dyus, Jyggalag's chamberlain and the keeper of the Great Library of Jyggalag, which contained the logical prediction of every action ever taken by any creature, mortal or Daedric. When Sheogorath discovered the library he had it burned, insisting that it was an abomination and that personal choice defied logical prediction. However, he could not bring himself to destroy the knowledge that Dyus possesses, so instead he forbade him from dying and imprisoned him in the ruins of the library at Knifepoint Hollow.

At the end of every era, Sheogorath was allowed to take his true form and retake the realm. This event is known as the Greymarch. It begins with the appearance of the Knights of Order, who slowly invade the isles using the obelisks as conduits. Many of Sheogorath's subjects default, and become Priests of Order. The cycle is completed when Jyggalag himself appears and takes the Palace, capturing the Font of Madness. Sheogorath is then left to rebuild his dead realm.

This age-old cycle was ended in 3E 433 when the Champion of Cyrodiil became Sheogorath's champion, and aided the Prince in halting the Forces of Order. The Champion rose in ranks in the Court of Madness, and fulfilled many tasks to prevent the populace from turning to Order. In the end it was of no use, and Sheogorath disappeared. The Champion took on the role of the Madgod with the aid of Haskill and Dyus by recreating the Staff of Sheogorath, the symbol of power in the Isles. In a final battle against Jyggalag, the Champion emerged victorious and freed the Prince from his curse. Jyggalag thanked the Champion, and departed for the Waters of Oblivion, leaving the Champion to rule the realm as the new Prince of Madness. This was the first time a mortal had ever substituted a Daedric Prince.

Travelers from Tamriel passed through the realm in the early Fourth Era. Circa 4E 201, Sheogorath abandoned the realm on a "vacation", visiting the mind of long-dead Thoriz Pelagius Septim III the Mad. Dervenin, the Priest of Mania, came in search of the Mad God to beg him to return, eventually coming to the city of Solitude in Skyrim. With the help of the Dovahkiin, Dervenin persuaded Sheogorath to return to the Shivering Isles.

Geography

 
Mania
 
Dementia

The Shivering Isles consists of one major island with two distinct regions. The Enjaen Sea borders to the east, with the Emean Sea to the west.

The northern highlands of Mania reflects the lighthearted side of its ruler's madness. It is similar to Vvardenfell's West Gash region in appearance, with expansive grasslands and huge mushroom trees. Overlook Road passes through the region. The Isle of Flame, the Laughing Coast, the peninsula of Saint's Watch and the Jester's Spine Mountains are important geographical features in the region. The villages of Highcross and Hale appear welcoming, but are populated by harmless maniacs. The halls of Brellach contain the Wellspring of the Aureal. The lawbreakers of the region are imprisoned in the deadly ruins of Aichan.

The marshy lowlands of Dementia represent the dark and violent side of Sheogorath, and is mostly made up of swamps and forests of dead trees. The Low Road and Pinnacle Road are the two main routes through the region. Two peninsulas, the Heretic's Horn and the Madgod's Boot, can be found here. The marshes of Shallow Grave and the Hill of Suicides are also important landmarks. The villages of Deepwallow and Fellmoor offer relative safety from the monsters that roam the swamps. The ruins of Vitharn are a place of ill repute, once populated by souls cursed by Sheogorath. The Halls of Pinnacle Rock contain the Wellspring of the Mazken. The lawbreakers of the region are imprisoned in the root tunnels of Corpserot Passage.

The capital city of the realm, New Sheoth, lies on the eastern side of the Isles. It is also divided into two sections, Bliss on the Manic side and Crucible on the Demented. Sheogorath's palace lies adjacent. The town of Split also lies along the divide, as does the Fringe. The Fringe is an enclosed area of the Isles, where new inhabitants of the Isles reside until their madness sets in. The only way out is through the Gates of Madness, guarded by a giant Flesh Atronach known as the Gatekeeper. This area is linked to the portal in Niben Bay, but is not the portal's only destination. The small village of Passwall is the only settlement within the Fringe, and is periodically abandoned when its inhabitants are given access to the realm proper. It has existed since the Isles were created, and serves as a defensible outpost. During the Greymarch of 3E 433 the Fringe was taken by Order. The Spire in Passwall was revealed to be a gate for the Forces of Order, and was subsequently destroyed by the Champion of Cyrodiil.

The Isles are dotted with the ruins of past civilizations. These are the fractured pieces of ancient settlements, which were abandoned during a past Greymarch. Madness ore deposits can be found naturally occurring in the ruins. The spirits of ancient souls are trapped in the ore, which can be shaped into armor and weapons by the master smith of Crucible. Extensive root caves run beneath the ground, and are accessible through the weak membrane found at the base of mushroom trees. Amber forms where the tunnels are damaged, which can be hammered into lightweight armor and weapons by the master smith of Bliss. Many camps can be found out in the wilderness, home to the criminals that even the mad shun.

One of the last remaining elements of Order in the Isles, Obelisks of Order can be seen jutting from the ground throughout the countryside. While they sometimes serve a useful purpose, such as the Resonator of Judgement, the true nature of the obelisks is much more sinister. During the Greymarch, priests of Order bind themselves to an obelisk to activate it. This makes the priest temporarily immortal, as long as the obelisk remains active. Obelisks act as a conduit to allow Knights of Order into the realm, which slay the local wildlife and the citizens of the Isles. Although incredibly difficult, obelisks can be overloaded and shut down by throwing Hearts of Order into their glowing center. These crystalline hearts can be cut from the bodies of the Knights of Order, and are the main power source for the priests. When the obelisk has been deactivated, it will be permanently disabled. Each obelisk is linked to a Crystal Chest. These contain many riches, which can either be summoned from the deactivated obelisk or taken from the chest itself, which only opens when a Heart of Order is inserted into it.

Flora and Fauna

The Isles have a unique ecosystem based around the native fungi. The majority of the realm's flora are of a fungal nature, from the subterranean Withering Moon to the giant Mushroom Trees. All plantlife in the Isles are connected to the Root System. This is the system of underground root tunnels, which is tended to by the tree-like gnarls. It is theorized that the Root is a single organism, which draws the color from Dementia and transplants it into Mania. However, this idea is considered heresy against Lord Sheogorath, who is said to have blessed the land with two temperaments.

The grummites are an amphibious race of humanoid tribal creatures, who are said to be the original inhabitants of the Shivering Isles. It is unknown if they worship Sheogorath, but they have an affinity for madness ore. They are very aggressive, and use their crude weapons to great effect. They signify focus crystals as something of religious importance, and their magi can harness the power contained in them. They lay their eggs in sacs, often hanging over water. Grummite eggs are often eaten as food, despite their detrimental effects. The baliwog is thought to be the younger form of the grummite, although some say they grow up into scalon, disease-ridden beasts with tremendous jumping abilities (this theory is debatable however, as scalon have a differing hatchling from baliwogs). Baliwogs have been known to produce pearls.

The Elytra is a giant insect native to the Isles. Some produce a rare ichor known as Felldew, which is a potent and very addictive drug. Like all the creatures of the Isles, their coloration depends on what region they reside in. Demented creatures have dark, murky colors, while Manic creatures have bright, vibrant colors.

Being a Daedric realm, the Isles are of course populated with various Daedra. Hungers are a common sight, being one of Sheogorath's favourite pets. Although not welcome in the Isles, Knights of Order invade during the Greymarch, using the obelisks as conduits. Golden Saints and Dark Seducers are the spawn of the Madgod, and the realm is their home. The Golden Saints, who call themselves the Aureals, are reborn from the Waters of Oblivion at their Wellhead in Brellach and guard Mania. The Dark Seducers, who call themselves the Mazken, are likewise reborn at their Wellhead in the halls of Pinnacle Rock and guard Dementia. The two clans are constantly at odds as they attempt to become Sheogorath's favored.

Like Tamriel, the realm is also plagued by the living dead. Often times Lord Sheogorath will curse a mortal's spirit to forever roam the Isles as punishment for offending the Prince. A prominent example of this is the Hill of Suicides, where citizens who take their own life must spend an eternity unless freed by the living. Necromancy is not uncommon; in fact the Isles even have unique necromantic minions such as the skinned hound and the shambles. Sheogorath encourages the sorceress Relmyna Verenim's cruel study of the "sixth element", Flesh, and invited her to the Isles when the Mages Guild rejected her. Flesh Atronachs, a rare sight in Tamriel, can be found all over the Isles. Relmyna creates these constructs by infusing the void essence of a Daedra within a humanoid body stitched together from enchanted body parts. Relmyna is the "mother" of the Gatekeepers, and created the design in the Gardens of Flesh and Bone at great personal cost.

Religion, Politics and Law

Most of the inhabitants of the Shivering Isles naturally worship Sheogorath. Most houses have a bust of the Mad God, and offerings of lettuce, spools of yarn or soul gems are often left by them. Many books dedicated to the worship of the Mad God have been written, such as The Blessings of Sheogorath. Those who reject Sheogorath are declared heretics and shunned from society. They often make camp in the wilds of Mania, and summon Hungers to do their bidding. Some worship other gods, such as the deluded worshippers in Fain who make human sacrifices to Gyub, Lord of the Pit. An order who call themselves the Apostles was set up a mysterious leader named Ciirta. Ciirta discovered Sheogorath's absence during the second last Greymarch, and believed Sheogorath had forsaken his people. Ciirta was killed in 3E 433 by a group of traitors in the order, who were aided by the Champion of Cyrodiil. Her eyeball was later used to reforge the Staff of Sheogorath.

The Prophet Arden-Sul is another popular object of worship. The Sacellum Arden-Sul is located in New Sheoth, and contains the Altar of Arden-Sul. The Flame of Agnon, taken from the original capital of Cylarne, is usually alight in the Sacellum and acts as a beacon of hope for the people. The Manics and the Demented have wildly different beliefs over the true nature of Arden-Sul and will preach their own teachings in the Sacellum, depending on which faction is in power. The Blessing of Arden-Sul is needed to successfully coronate a new duke or duchess. Some extremists believe that Arden-Sul was the mortal aspect of Sheogorath, and set up camp in the swamps of Dementia, killing all who disagree with their beliefs and using Flesh Atronachs to protect their bases. These extremists are known as zealots.

When the Greymarch begins, many of the more delicate citizens of the Isles turn to the worship of Jyggalag and become Priests of Order. This treachery pains Sheogorath, and stopping the populace from converting was a major part of his efforts in 3E 433 to halt the Greymarch.

The realm's ruling body is the Court of Madness. Every citizen of the Isles has a place in the Court. Mania and Dementia are treated as duchies, ruled over by their respected duke or duchess. Both regions are aligned with Sheogorath's Daedric army; the Golden Saints guard Mania, while the Dark Seducers protect Dementia. The highest rank in the Court of Madness is Madgod, which of course belongs to Lord Sheogorath. The Madgod oversees the affairs of the realm, with help from the Chamberlain. The Court is based in New Sheoth Palace, which contains the House of Mania, the House of Dementia, the Palace of Sheogorath and the Fountainhead.

Vitharn, a once-great keep and county founded by fanatics, ruled over Dementia for four generations and planned to usurp the Madgod. Sheogorath was amused by this and allowed the treason to continue, but when the keep was overrun by a vassal tribe he cursed the souls to forever relive their final moment. The curse was broken in 3E 433, and the ruins have been quiet ever since.

The realm's justice system is similar to Imperial law. Theft, assault and murder are all punishable by fines or jailtime. Prisoners are held in dangerous dungeons far away from civilization, and prisoners have the option of serving their time or leaving their cell and braving the depths of the dungeon. Criminals who resist arrest are promptly slain by the Daedric guards. Patrols along the main roads kill the dangerous creatures who wander nearby. Even Sheogorath himself is subject to his law, but will not be imprisoned. The Fringe is under the same justice system as the Isles proper, but as no guards are posted within its walls, the bounty only comes into effect once the criminal passes through the Gates of Madness. Attempting to grow a beard or attacking the Madgod is a crime punishable by execution. Those personally executed by Sheogorath are teleported several thousand feet above Execution Point, where they fall to their death.

Notable Places

Brellach
The home of the Aureal, located on the Saints Watch peninsula.
Cann
A ruin located in Mania.
Cylarne
A ruin on the Isle of Flame, home to the Cold Flame of Agnon.
Ebrocca
A mausoleum located on the eastern side of Mania.
Fain
A ruin located in the Jester's Spine Mountains.
Howling Halls
A ruin located on the Heretics Horn.
New Sheoth
The capital of the Isles, located on the eastern divide between Mania and Dementia.
Pinnacle Rock
The home of the Mazken, located on the Madgod's Boot peninsula.
Vitharn
A ruined city located in Shallow Grave.
Xedilian
A facility located along Pinnacle Road.

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References

Nota: as seguintes referências não são encontradas no jogo. Elas são incluídas para providenciar um fundo mais sólido ao artigo, mas podem não refletir lore estabelecida.


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At the end of the Third Era, a mysterious portal opened on an island in Niben Bay which led to the Isles. The realm was reported to be similar to other societies in Tamriel - but with obvious and glaring exceptions, of course. The mentally ill, bifurcated populous held a range of beliefs about Sheogorath. Some zealots revered him as a living god, while others, labeled heretics, thought he was nothing more than a mortal impostor. Some urged armed uprising, and many committed various deranged acts in attempts to gain his favor.

All that's agreed upon is that the Sovereign of the Shivering Isles is, above all, unpredictable. He has been known to sentence a man to death for the crime of trying to grow a beard. His favorite threat is one written on the back of an Argonian concubine. And at last report, the Lord of Madness was returning from a holiday within the mind of his favorite emperor, Pelagius Septim III.

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Notes

  1. ^  Sheogorath is the alter ego of ex-developer Ted Peterson. Not surprisingly, Sheogorath's name comes from "Theodore", which is the longer version of the name Ted.
  2. ^  Sheogorath's realm has also been called the Asylums.
  3. ^  Sheogorath is one of the easiest Daedric Princes to summon. Although his official summoning date is Mad Pelagius day, the 2nd of Sun's Dawn, Sheogorath can be summoned any time there is a storm.
  4. ^  The 36 Lessons of Vivec, Sermon 33 seems to be an allegorical retelling of the events recounted in The Pilgrim's Path, wherein Sheogorath tricked Baar Dau, later named the "Ministry of Truth", into flinging itself at the city of Vivec. If this is the case, Sheogorath is represented in the Sermon by the "Void Ghost". Notably, the Void Ghost was found within the "Scaled Blanket" (apparently referring to the constellation of the Serpent). Vivec wrote that bargains with the Ghost were only for "ruling kings". The Ghost also met Nerevar, though most of their meeting is omitted.
  5. ^  The Changed Ones says that it was actually Boethiah who taught the Changed Ones what items they needed to "bury in the Corners", presumably referring to the Chimer and the Four Corners of the House of Troubles.

See Also

Books

References

Nota: as seguintes referências não são encontradas no jogo. Elas são incluídas para providenciar um fundo mais sólido ao artigo, mas podem não refletir lore estabelecida.