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Shivering:Miscellaneous Items

< Items(Redirecionado de Shivering:Mixing Bowl)
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Quest Items

Name Weight Value Notes
Active Focus Crystal
0004FEE9
7.0 0 The normal Focus Crystals turn into these after being placed in their correct locations during A Better Mousetrap.
Althel's Arrows
0001E972
0.1 2 Found in Vitharn's Keep during the Ghosts of Vitharn quest.
Amber
00016568
1.0 10 Needed for forging Amber weapons and armor in the quest The Antipodean Hammer.
The article on Amber provides details on where it can be found.
Aquanostrum Flask
0006EA50
1.0 0 Bernice's Empty Flask after it is filled with Aquanostrum during A Liquid Solution.
Attenuator of Judgment
000135A9
0.0 0 You will receive this "tuning fork" from Sheogorath to reactivate Xedilian.
Used on the Resonator of Judgment in the quest A Better Mousetrap.
Bernice's Empty Flask
0006EA4F
0.5 0 Given to you by Sickly Bernice to recover her cure.
Needed to hold Aquanostrum, found during the quest A Liquid Solution.
Big Head's Charm
00083F60
0.1 2 A fork given to you by Big Head which allows you to understand Bolwing.
Used to find a different fork in the quest The Fork of Horripilation.
Blood Liqueur
00013577
0.0 0 An element found in the Gardens of Flesh and Bone.
Used to make a new Gatekeeper in the quest Rebuilding the Gatekeeper.
Brithaur's Heart
00078675
0.0 0 Found on Brithaur if you decide to kill him during the Brithaur quest.
Note that this is a quest-related item, but not a "Quest Item" in the normal sense of the term.
Chalice of Reversal
000131C6
1.0 3 Found in the final zone of Dunroot Burrow.
Needed to complete the quest Addiction.
Ciirta's Eye
0001363C
1.0 0 Not found in game. This version is blue.
Ciirta's Eye
0001363D
1.0 0 Recovered from Ciirta during Symbols of Office. This version is green.
Dermis Membrane
000523B5
0.0 0 An element found in the Gardens of Flesh and Bone.
Used to make a new Gatekeeper in the quest Rebuilding the Gatekeeper.
Desideratus' Doll
00012D0C
1.0 0 Found in Vitharn's Keep during the Ghosts of Vitharn quest.
Essence of Breath
00013578
0.1 40 An element found in the Gardens of Flesh and Bone.
Used to make a new Gatekeeper in the quest Rebuilding the Gatekeeper.
Focus Crystal
00011EC1
1.0 0 Three of these are found during A Better Mousetrap and are needed to reactivate the Resonator of Judgment.
Glass Grapes
000790C4
0.0 0 Received from Fimmion to give to Uungor during the quest Falling Awake.
Key to Dementia
000120FC
0.0 0 Recovered from the corpse of the Gatekeeper when first leaving The Fringe.
Unlocks the door to Dementia in the quest Through the Fringe of Madness.
Key to Mania
000120FB
0.0 0 Recovered from the corpse of the Gatekeeper when first leaving The Fringe.
Unlocks the door to Mania in the quest Through the Fringe of Madness.
Knifepoint Crystal
00059B55
3.0 0 Handed to the player by Haskill and required to enter Knifepoint Hollow during the Symbols of Office quest.
Madness Ore
00012D33
2.0 20 Found on Grummites and in Madness Ore Deposits.
Needed for forging Madness weapons and armor in the quest The Antipodean Hammer.
Old Spoon
00072C90
0.1 0 Given to you by Kishashi during Everything In Its Place to prove your friendship to Ranarr-Jo.
Osseous Marrow
0008EBFF
0.0 0 An element found in the Gardens of Flesh and Bone.
Used to make a new Gatekeeper in the quest Rebuilding the Gatekeeper.
Relmyna's Tears
00013205
0.0 0 Collected from the handkerchief of Relmyna Verenim.
Used as a poison for any weapon to kill the Gatekeeper in the quest Through the Fringe of Madness.
Ritual Torch
00018D97
1.0 0 Cannot be picked up, only held using grab. Found in Milchar and used to light torches during The Coming Storm.
Screaming Branch
0001363E
0.1 0 Taken from the Tree of Shades during the Symbols of Office quest.
Syl's Heart
00014445
0.0 0 Removed from Syl's body during the Ritual of Dementia.
Thadon's Blood
00016EA1
0.0 0 Drained from Thadon's body during the Ritual of Mania.
Welkynd Stone
00012D15
1.0 50 Found in Vitharn's Mausoleum during the Ghosts of Vitharn quest.

Gatekeeper Parts

The following are the body parts available when you construct a new Gatekeeper during the quest Rebuilding the Gatekeeper. You get to select one head, one left arm, one right arm, one torso, one heart, and one pair of legs. The body parts you choose determine the greater powers that are available for your use once the Gatekeeper is rebuilt (only one greater power is available at a time; activate the Gatekeeper to receive one).

Name Weight Value Greater Power Effect on the Gatekeeper Body Part
Angry Mind
00014AFE
20 0 Fortify Willpower 20pts 60 secs on Self Fortify Willpower 20pts Head
Helm of Power
00014AFB
20 0 Fortify Strength 20pts 60 secs on Self Fortify Strength 20pts
Arm of Bashing
00014AF8
20 0 Fortify Blunt 20pts 60 secs on Self Right (weapon) arm
Arm of Chopping
00014AF9
20 0 Fortify Blunt 20pts 60 secs on Self
Arm of Slashing
00014AFF
20 0 Fortify Blade 20pts 60 secs on Self
Arm of Fire Shielding
00014AF6
20 0 Fire Shield 20% 30 secs on Self Fire Shield 20% Left (shield) arm
Arm of Frost Shielding
00014AF4
20 0 Frost Shield 20% 30 secs on Self Frost Shield 20%
Arm of Shock Shielding
00014AF5
20 0 Shock Shield 20% 30 secs on Self Shock Shield 20%
Breast of Life
00014AFC
20 0 Fortify Health 100pts 60 secs on Self Fortify Health 50pts Torso
Breast of Magic
00014AF3
20 0 Fortify Magicka 100pts 60 secs on Self Fortify Magicka 50pts
Heart of Spell Turning
00014AF0
0.1 20 Reflect Spell 20% 30 secs on Self Reflect Spell 20% Heart
Heart of Wound Sharing
00014AEF
0.1 20 Reflect Damage 20% 30 secs on Self Reflect Damage 20%
Legs of Nimbleness
00014AFD
20 0 Fortify Agility 20pts 60 secs on Self Fortify Agility 20pts Legs
Legs of Fortitude
00014AFA
20 0 Fortify Endurance 20pts 60 secs on Self Fortify Endurance 20pts

Museum Oddities

Miscellaneous items that can be donated for The Museum of Oddities quest. In each case, the first ID number is that for the item when first found. The second ID is for the item after you have donated it to the museum. Oddities that are considered unique weapons, ingredients, or jewelry can be found on their respective pages; the complete list of quest-related items is provided on the quest page.

Name Weight Value Finder's Fee Notes
Din's Ashes
00081E61/00080575
3/0.2 25 200 Ashes found deep within the ruins of Ebrocca in the zone 'Ebrocca Crematorium'. Din was an insane man encountered in Morrowind.
Two-Headed Septim
00081E5E/00081E5F
0 10 150 A rare coin randomly found in containers.
When you first find it, it is identified as a "Two-Headed Coin"; after you give it to the museum, it becomes a "Two-Headed Septim". This may be of use to people who decorate their houses, as this is one of the two "coins" you can place without the aid of mods. The other one is found on Marana Rian.
Gatekeeper's Arm
0008241C/0008241B
20 0 N/A The arm of an old Gatekeeper. This oddity is in the museum before the quest begins.
It is not one of the Gatekeeper Parts that can be used for the quest Rebuilding the Gatekeeper.
Hound's Tooth Key
00081E63/00081E64
0 0 200 A unique shaped key randomly found in containers that goes to nothing.
Mixing Bowl
00081E6E/00081E6F
1.25 75 250 An odd alchemy apparatus randomly found in containers.
For alchemy purposes, it is equivalent to an apprentice Mortar and Pestle.
Pelvis of Pelagius
0006D0F3/0006D0F4
7 25 250 A bone found at The Howling Halls in a display case.
Pygmy Skull
00082419/0008241A
3 0 N/A An extremely small skull of a supposed Pygmy. This oddity is in the museum before the quest begins.
Sheogorath-Shaped Amber
00078977/00079F50
1 10 300 Exactly as the name implies and randomly found (1% chance) in Hollowed Amber Limbs and Stumps.
Soul Tomato
00081E60/00081E62
0.5 250 350 A tomato that works like a Grand Soul Gem, randomly found in containers. It is not edible.

Weapon and Armor Matrices

Found where amber/madness ore are found. Small percentage chance to find instead of ore/amber.

Amber

Name Weight Value Object ID
Arrow Matrix 5.0 50 00016CF1
Boots Matrix 5.0 50 00016561
Bow Matrix 5.0 50 00016CF2
Cuirass Matrix 5.0 50 00016562
Gauntlets Matrix 5.0 50 00016560
Greaves Matrix 5.0 50 0001657F
Hammer Matrix 5.0 50 00016CF3
Helmet Matrix 5.0 50 0001657E
Mace Matrix 5.0 50 0001F3E8
Shield Matrix 5.0 50 0001657D
Sword Matrix 5.0 50 00016CF4

Madness

Name Weight Value Object ID
Arrow Matrix 5.0 50 0001F3D5
Axe Matrix 5.0 50 0001F3EE
Boots Matrix 5.0 50 0001F3D6
Bow Matrix 5.0 50 0001F3D4
Claymore Matrix 5.0 50 0001F3DE
Cuirass Matrix 5.0 50 0001F3D3
Gauntlets Matrix 5.0 50 0001F3D2
Greaves Matrix 5.0 50 0001F3D1
Helmet Matrix 5.0 50 0001F3CF
Shield Matrix 5.0 50 0001F3CE
Sword Matrix 5.0 50 0001F3CD

Clutter

Name Weight Value Notes
Shambles Skull
0007FF64
3 1 Found in houses, campsites, and quite frequently in Ruins.
Strangely though, it can not be recovered from fallen Shambles.
Fractured Humerus
00078457
2 0 Five exist: in Fain; in Ebrocca, Descenia; in Ebrocca, Crematorium; in Jastira Nanus' (Dementia) House and in the wilderness cell (11,13).
They look just like normal bones.