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Lore:Restoration

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The Restoration discipline is the mastery of the spell effects of the College of Restoration, but it is not considered to be one of the "great schools" by the Mages Guild. Restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. The primary spells of this college heal wounds, cure disease, and restore lost vitality, but can also augment strength, endurance, intelligence, agility, and other bodily attributes. Absorption skills are also sometimes considered part of this college, although they may also be classed as Mysticism magic.

Despite the incredible utility of Restoration spells, knowledge of them seems to have formed more recently those of other schools: as late as the Second Era, even spells to cure disease seem to have been rarities. In 3E 431, the Council of Mages decided that Restoration magic in Cyrodiil was to become the responsibility of the guildhall in the town of Anvil. Because of the benevolent nature of this school, Restoration magic is very popular among religious workers.

  • Healing and restoration spells replace aspects of the target that have become reduced through combat, illness or other damage. Most obviously this is used to restore health after combat, but skills and other attributes can also be affected.
  • Fortification spells temporarily boost the same skills.
  • Restoration magic can enhance a body's resistance to attacks based on elements such as cold or heat, and can add to a target's magical resistance or its resistance to disease.
  • It can also be used to completely cure the effects such as disease, paralysis or poison.
  • Absorption spells enable the caster to transfer energy directly from the target to him or herself. The spell may target attributes, skills, health, magicka, or any other aspect of the target's form.
  • Wards can be placed to nullify any incoming hostile magic.
  • Spells that cause undead to flee are sometimes considered to be part of the restoration school.
  • Spells that deal sun damage to undead are also considered to be part of the restoration school, but appear to be a later addition to it, first appearing in the Fourth Era.

Effects

Daggerfall
Morrowind
Oblivion
Skyrim
Energy Leech
Absorb Attribute1
Absorb Attribute
Vampiric Touch
Absorb Fatigue2
Absorb Health
Absorb Magicka
Absorb Fatigue
Absorb Health
Absorb Magicka
Absorb Health2
Absorb Magicka
Absorb Stamina
Absorb Skill1
Absorb Skill
Fortify Attack
Feather3
Fortify Carry
Weight
Fortify Attribute
Fortify Attribute
Fortify Attribute
Fortify Shouts
Fortify Fatigue
Fortify Health
Fortify Magicka
Fortify Fatigue
Fortify Health
Fortify Magicka
Fortify Health
Fortify Magicka
Fortify Stamina
Fortify Skill
Fortify Skill
Fortify Skill
Cure Disease
Cure Common Disease
Cure Blight Disease
Cure Corprus Disease
Cure Disease
Cure Disease
Cure Poison
Cure Poison
Cure Poison
Cure Poison
Free Action3
Cure Paralyzation
Cure Paralysis
Fortify Unarmed
Damage
Resist Paralysis
Resist Paralysis
Ward
Resist Common Disease
Resist Blight Disease
Resist Corprus Disease
Resist Disease
Resist Disease
Resist Fire3
Resist Frost
Resist Poison
Resist Shock
Resist Fire
Resist Frost
Resist Poison
Resist Shock
Resist Fire
Resist Frost
Resist Shock
Resist Fire
Resist Frost
Resist Shock
Spell Absorption
Spell Absorption4
Resist Poison
Resist Poison
Spell Resistance5
Resist Magicka
Magic
Magic
Regenerate Health
Restore Attribute
Restore Attribute
Regenerate Health
Regenerate Magicka
Regenerate Stamina
Restore Health
Restore Fatigue
Restore Health
Restore Magicka
Restore Fatigue
Restore Health
Restore Magicka
Restore Health
Restore Magicka
Restore Stamina
Restore Skill
Turn Undead6
Turn Undead

1Inherited from Mysticism school
2Moved into Mysticism, then back into Restoration, then into Destruction
3Inherited from Alteration school
4Moved into Mysticism school
5Shared with Alteration and Thaumaturgy schools
6Inherited from Conjuration school

In addition to the flagship titles, other games have had effects in the Restoration school:

Battlespire
Stormhold/Dawnstar
Cure Health
Camp Magicka
Cure Poison
Deft Security(?)
Vampiric Drain
Heal Wound
Raise Attribute
Remove Ailment

See Also

Books

References