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Oblivion:Orc

< Races
Ficheiro:Lore-race-Orsimer.png
Ilustração de um típico homem Orc

Os Orcs, também chamados de Orsimer ou "Povo da Pária" em tempos antigos, são os habitantes das Montanhas Wrothgarianas, Montanhas Cauda do Dragão e Orsinium (literalmente traduzido do Aldmeri como "Cidade dos Orcs"). São notáveis por sua coragem inabalável em guerras, e sua resistência a dificuldades. No passado, os Orcs eram muito temidos e odiados pelas outras raças e nações de Tamriel, e eram normalmente associados aos goblins. No entanto, foram lentamente ganhando sua aceitação no Império, em particular pelos seus serviços diferenciados para as Legiões do Imperador. Armeiros orcs são conhecidos por suas habilidades, e guerreiros orcs em armadura pesada estão entre as melhores tropas do Império, e são muito temíveis quando usando sua "berserker rage". A maior parte dos cidadãos imperiais têm a sociedade orc como cruel e durona. Os Orcs da região da Baía Ilíaca desenvolveram seu próprio idioma, conhecido como Orcish, e já tiveram seu próprio reino, chamado de Orsinium.

For more information, see the main lore article.

A list of all the named Orcs in Cyrodiil can be found here.

Attributes

Skills

Traits

In-Game Description

The people of the Wrothgarian and Dragontail Mountains, Orcish armorers are prized for their craftsmanship. Orc troops in heavy armor are among the finest in the Empire, and are fearsome when using their berserker rage.

Gameplay

Orcs make excellent warriors who excel in combat with Blunt weapons in Heavy Armor, especially when combined with the Warrior birthsign. They are prized for their craftsmanship and armorer skill. Their daily power, Berserk, can be useful in tight situations against difficult enemies, but should be used with care. The reduced agility makes it easy for enemies to stagger you. Orcs also make excellent Spellswords due to their amount of Endurance and Willpower. This combined with The Lady birthsign add up to very powerful Endurance and Willpower. However their lack of Magicka is a large disadvantage.

Orc names always follow a strict format, being that they have a main name, and a gender prefix preceding a last name. For example, Burz gro-Khash, or Snak gra-Bura. (gro = male, gra = female)

Despite there being Orcish armor, there isn't any Orcish weaponry.

Enemy Orcs are primarily encountered as Marauders (including Marauder Warlords), clad in heavy armor and wielding long blades. Among the vampires, the Crusader and Warriors are Orcs, including Crusader Vampire Matriarchs and Patriarchs.

Race-specific Dialogue

Greetings
"You have something to say, dungheap?" (if disposition is between 20 and 30)
"Greetings, Orc." (if disposition is 30+)
"Greetings, blood of Orsinium." (if disposition is 30+ and the target NPC is also an Orc)
Friendly Greetings (if disposition is 70+)
"I feel I can truly share with you, without fear."
"A sincere welcome to you. May you be forever blessed."
"A hail and hardy welcome, friend."
"Such good company. Welcome.
"Do not fear. I will assist you however I can."
Neutral Greetings (if disposition is between 30 and 70)
"May your kills be quick and many."
"Ask and I will listen."
"You seek my help?"
"Fight well."
"Blade and bone. Speak to me."
Brusque Greetings (if disposition is below 30)
"Hurry up, before I change my mind."
"Annoying creature."
"I haven't time for fools."
"By what right do you disturb me?"
"I've killed far worse than you."
Combat
"You humans are all the same! Weak and worthless!" (if the Orc is attacking a Redguard, Nord, Breton, or Imperial)
"I'm going to bleed you slow!" (the Orc may say this in combat)
"Puny Elf! I'll pick my teeth with your spine!" (if the Orc is attacking an Elf)
"Die, you Orc filth!"

NPC Reactions

Reactions affect the base disposition of NPCs towards you depending on your relative races.

Altmer -5
Argonians -5
Bosmer -5
Breton -5
Dunmer -5
Imperials -5
Khajiit -5
Nord -5
Redguard -5