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Oblivion:Block

< Skills: Combat
Skill: Block
Block
Governing Attribute:
Endurance
Specialization:
Combat

Block allows you to reduce damage from melee and ranged combat, using a shield, weapon, or your hands. At higher levels, block gives you a chance to recoil, disarm, or knock down your opponent.

Mastery

Mastery Perks

  • A Novice is fatigued by blocking, and hand-to-hand blocking against weapons has no effect
  • An Apprentice is no longer fatigued by blocking
  • A Journeyman's shield or weapon is no longer damaged when he/she blocks, and opponents may recoil when blocking with hand-to-hand
  • An Expert blocking with shield has a 25% chance to do a knockback counterattack, staggering the enemy if the shield blow connects
  • A Master blocking with a shield has an additional 5% chance of disarming the enemy with a successful knockback counterattack

Skill Increases

Your block skill increases by 1.25 experience points each time you successfully block an attack, whether using a shield or a weapon, regardless of the amount of damage blocked.

General tips on how to increase your block skill are provided at General Combat Strategies.

In addition, the Fighter's Stronghold official plug-in comes with a trainer, Shagrol gro-Uzug, who can be used specifically to train your block skill.

See also:

Dialogue

When your block skill reaches 70 people will start saying "Your shield arm looks strong".

Character Creation

The following races provide initial skill bonuses in block:

The following standard classes include block as a major skill:


Messages

The following table provides the messages that are displayed when your Block skill levels up.

Level Message
Apprentice The truly skillful fighter learns to block with shield and weapon. Diligent practice has made you an Apprentice at Blocking. Blocking with your shield or weapon no longer drains fatigue.
Journeyman The truly skillful fighter learns to block with shield and weapon. Diligent practice has made you a Journeyman at Blocking. Blocking no longer damages your weapon or shield. Blocking with your bare hands will cause opponents to recoil a bit, although you take full damage from the attack.
Expert The truly skillful fighter learns to block with shield and weapon. Diligent practice has made you an Expert at Blocking. Blocking with a shield can now be used like an attack to knock back and stagger your opponent.
Master The truly skillful fighter learns to block with shield and weapon. Diligent practice has made you a Master of Blocking. Blocking with a shield now has a chance to disarm your opponent.

Notes

  • At Master level, you block 75% of a hit when using a shield or 50% if blocking with a weapon. If you block 75% of the damage with a shield, and have an armor rating of 85%, then the actual end damage delivered to your hitpoints is 1*0.25*0.15 = 3.75% of the original hit.
  • Damage reduction while blocking is the same for melee and ranged attack.
  • The initial printings of both the game manual and the official game guide incorrectly have Block listed as an Agility-governed skill. This was fixed in later runs.
  • Once your renown reaches 60, you can visit the Shezarr heaven doomstone to receive the greater power Shield of Shezarr. One of several benefits of this power is that it fortifies Block 20 points once a day for 120 seconds.
  • Ficheiro:Xbox360.png Ficheiro:PS22.png Pushing the left analog stick only slightly while blocking will cause you to move faster than pushing it all the way.
  • Opponents will take longer to attack while you are blocking (unless they are using magic or possibly ranged weapons). Therefore, it is more efficient to release the block, then restart it as your enemy starts to attack.
  • It is faster to gain experience barehanded (no weapon equipped) than with a shield. From level 0-50, blocking barehanded has no recoil for the opponent, allowing them to attack more often. At level 50, blocking barehanded will occasionally provide recoil, but still less often than with a shield.
  • The Expert and Master perks are also given for unarmed blocking at the Expert and Master levels in Hand-to-Hand. The chance to stagger, counter, or disarm may or may not stack.