Oblivion:Knights of the Nine Items
< Knights of the Nine(Redirecionado de Oblivion:Shield of the Crusader)Crusader's Relics
For all of the possible armor items, there is both a heavy armor and a light armor version. The type of armor you will get is determined during the quest The Shrine of the Crusader and is dependent on your armor skills at that time. A character with higher Heavy Armor skill level than Light Armor skill level will get the heavy armor version of all items; a character with higher light armor skill level will get the light armor version of all items. In the event both of your armor skills are equal you will get the heavy version.
These relics (both armor and weapons) can be equipped only if the player's Infamy remains at 1 or less. This restriction remains in place even after the entire Knights of the Nine quest line is completed. (The only exception is if you duplicate the Relics).
If you do one evil act, increasing your infamy to 1, you will receive a warning:
- "Beware! The gods have taken note of your crimes! Do not continue down this path or you will be unfit to wield the Crusader's Relics."
If your infamy increases above 1, you will receive a warning:
- "Your crimes have made you unfit to wield the Crusader's Relics. Walk the Pilgrim's Way to repent of your sins and once again seek the favor of the gods."
Any Crusader's Relics that you had equipped will be automatically unequipped; an attempt to re-equip them will cause a similar warning to appear. You must redo the Pilgrimage in order to be able to clear your infamy.
Equipping all six pieces of armor grants the player the ability Holy Aura which includes Shield 5pts on Self and Umaril's Bane. Umaril's Bane effectively weakens Umaril, reducing his Agility, Luck, and Strength attributes by 60 pts each and his Blade skill by 50 pts. The details of how this curse is implemented are somewhat odd. In reality Umaril's Bane is an empty scripted effect, included just to make an entry appear in the player's list of effects. A separate script enables the effect, and actually works in reverse: Umaril's base values of Agility, Luck, and Strength are all low (5 to 35, depending upon the player's level). Normally, these values are all fortified by 60 pts; Umaril's Bane turns off the ability that causes the values to be fortified.
Another scripted side-effect of the Crusader's Relics is Crusader's Bane. If you hit Umaril with either the Mace of the Crusader or the Sword of the Crusader while in the physical plane (but not in the spiritual plane), Umaril is inflicted with a 5 second 83% Weakness to Fire.
The 1-6 level heavy armor is equivalent to iron quality armor in weight and rating; the health is twice that of normal iron. The 7-10 level is generally equivalent to dwarven, but again with extra health. Similarly, 11-15 is generally orcish, 16-20 is ebony, and 21+ has daedric statistics.
The Armor Stand in the room under the Priory of the Nine is actually much more than simply a display stand. Placing the Relics on it will recharge them, repair the items to 100% durability (even if they had been repaired to 125%, so you can use this as a free way of increasing your Armorer skill once you reach 75) and most importantly they convert the items into their level-appropriate variants, i.e. if you got the items at level 5, but are now level 25, placing them on the stand then removing them will mean you now have the level 21+ equivalents of the same items.
Despite being of Divine origin, Crusader's Relics cannot be given to Martin instead of Armor of Tiber Septim during the quest Blood of the Divines.
Boots of the Crusader
The Boots of the Crusader (also known as the Boots of Kynareth) are obtained from Kynareth's Grotto during the quest Nature's Fury.
Equipping these boots also grants the player the ability Woodland Grace (which makes the player a member of the hidden "NDPredators" faction, with a rank of 0, "One With Nature"). This effectively means that most natural creatures (specifically Wolf, Black Bear, Brown Bear, Boar, Timber Wolf, and Mountain Lion) will not attack you. Only natural animals, not monsters, are affected by the boots. You can still attack any animals; when attacking a creature affected by Woodland Grace, it will become hostile after the first hit (unlike summoned creatures, which require 3 hits). Also, they will unfortunately still attack your horse (although not Shadowmere), so you must still be wary of wild animals while riding through Tamriel. If while wearing the boots you come into the sight of a natural creature and remove the boots the creature will immediately become hostile. Putting the boots back on will not restore the animal to a non-hostile state.
- PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.
The heavy armor version of these boots has a minor bug: instead of always receiving the best boots for your level, there is a 50% chance of receiving the boots from one level lower. For example, high level (>20) characters have a 50% chance of receiving the level 16-20 version of the boots, and a 50% chance of receiving the correct level 21+ version of the boots. This bug affects the boots both when you first acquire them and also later if you use the Armor Stand to repair the boots or increase their level. Once you have the Armor Stand, it can be fixed by repeatedly putting the boots back on the stand and retrieving them until you receive the correct version for your level. This bug does not affect the light armor version of the boots.
- PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.
Creator: Kynareth
- Heavy Armor Version
- Editor ID: NDArmorHeavyBoots#
- Type: Boots (Heavy Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000ECF | 1-6 | 9 | 300 | 300 | 4 | Fortify Restoration 2 pts |
xx000EC7 | 7-10 | 12 | 800 | 400 | 5 | Fortify Restoration 3 pts |
xx000EC1 | 11-15 | 13.5 | 900 | 450 | 5.5 | Fortify Restoration 4 pts |
xx000EBB | 16-20 | 15.75 | 375 | 550 | 6 | Fortify Restoration 5 pts |
xx000EB5 | 21+ | 18 | 1650 | 700 | 7.5 | Fortify Restoration 6 pts |
- Light Armor Version
- Editor ID: NDArmorLightBoots#
- Type: Boots (Light Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000EAF | 1-6 | 1.5 | 160 | 300 | 2.5 | Fortify Restoration 2 pts |
xx000EA9 | 7-10 | 2 | 205 | 400 | 3 | Fortify Restoration 3 pts |
xx000EA3 | 11-15 | 3.3 | 360 | 500 | 3.5 | Fortify Restoration 4 pts |
xx000E9D | 16-20 | 3.9 | 660 | 600 | 4 | Fortify Restoration 5 pts |
xx000E97 | 21+ | 4.5 | 975 | 700 | 5 | Fortify Restoration 6 pts |
Cuirass of the Crusader
Obtained from Priory of the Nine during the quest Priory of the Nine.
- Heavy Armor Version
- Editor ID: NDArmorHeavyCuirass#
- Type: Cuirass (Heavy Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000ECE | 1-6 | 30 | 600 | 7050 | 10 | Fortify Health 15 pts Fortify Restoration 2 pts Resist Normal Weapons 15% |
xx000EC6 | 7-10 | 40 | 1200 | 7600 | 12.5 | Fortify Health 18 pts Fortify Restoration 3 pts Resist Normal Weapons 15% |
xx000EC0 | 11-15 | 45 | 1800 | 8150 | 13.75 | Fortify Health 21 pts Fortify Restoration 4 pts Resist Normal Weapons 15% |
xx000EBA | 16-20 | 52.8 | 2700 | 8700 | 15 | Fortify Health 24 pts Fortify Restoration 5 pts Resist Normal Weapons 15% |
xx000EB4 | 21+ | 60 | 4000 | 9250 | 18.75 | Fortify Health 27 pts Fortify Restoration 6 pts Resist Normal Weapons 15% |
- Light Armor Version
- Editor ID: NDArmorLightCuirass#
- Type: Cuirass (Light Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000EAE | 1-6 | 35† | 320 | 7050 | 6.25 | Fortify Health 15 pts Fortify Restoration 2 pts Resist Normal Weapons 15% |
xx000EA8 | 7-10 | 9 | 305 | 7600 | 8 | Fortify Health 18 pts Fortify Restoration 3 pts Resist Normal Weapons 15% |
xx000EA2 | 11-15 | 11 | 720 | 8150 | 8.75 | Fortify Health 21 pts Fortify Restoration 4 pts Resist Normal Weapons 15% |
xx000E9C | 16-20 | 13 | 1280 | 8700 | 10 | Fortify Health 24 pts Fortify Restoration 5 pts Resist Normal Weapons 15% |
xx000E96 | 21+ | 15 | 2200 | 9250 | 12.5 | Fortify Health 27 pts Fortify Restoration 6 pts Resist Normal Weapons 15% |
†PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.
Gauntlets of the Crusader
Obtained from the Chapel of Stendarr in Chorrol during the quest Stendarr's Mercy. Equipping the Gauntlets also grants the player the ability to cast the lesser power Merciful Touch: Restore Health 50 pts on touch for a base Magicka cost of 25 (instead of 149).
Creator: Stendarr
- Heavy Armor Version
- Editor ID: NDArmorHeavyGauntlets#
- Type: Gauntlets (Heavy Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000ECD | 1-6 | 6 | 300 | 1350 | 4 | Fortify Restoration 5 pts Resist Disease 50% |
xx000EC5 | 7-10 | 8 | 600 | 1450 | 5 | Fortify Restoration 6 pts Resist Disease 50% |
xx000EBF | 11-15 | 9 | 900 | 1550 | 5.5 | Fortify Restoration 7 pts Resist Disease 50% |
xx000EB9 | 16-20 | 10.5 | 1375 | 1650 | 6 | Fortify Restoration 8 pts Resist Disease 50% |
xx000EB3 | 21+ | 12 | 2000 | 1750 | 7.5 | Fortify Restoration 9 pts Resist Disease 50% |
- Light Armor Version
- Editor ID: NDArmorLightGauntlets#
- Type: Gauntlets (Light Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000EAD | 1-6 | 1.5 | 160 | 1350 | 2.5 | Fortify Restoration 5 pts Resist Disease 50% |
xx000EA7 | 7-10 | 1.8 | 205 | 1450 | 3.0 | Fortify Restoration 6 pts Resist Disease 50% |
xx000EA1 | 11-15 | 2.2 | 360 | 1550 | 3.5 | Fortify Restoration 7 pts Resist Disease 50% |
xx000E9B | 16-20 | 2.6 | 660 | 1650 | 4.0 | Fortify Restoration 8 pts Resist Disease 50% |
xx000E95 | 21+ | 3 | 1000 | 1750 | 5.0 | Fortify Restoration 9 pts Resist Disease 50% |
Greaves of the Crusader
Obtained from Lathon during the quest The Faithful Squire. Equipping the greaves also grants the player the ability to cast the lesser power Blessing of the Eight: Shield 20% for 60 seconds on touch, for a magicka cost of 25 (instead of 124).
- Heavy Armor Version
- Editor ID: NDArmorHeavyGreaves#
- Type: Greaves (Heavy Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000ECC | 1-6 | 18 | 450 | 800 | 6 | Fortify Restoration 2 pts Fortify Destruction 5 pts |
xx000EC4 | 7-10 | 24 | 600 | 1000 | 7.5 | Fortify Restoration 3 pts Fortify Destruction 6 pts |
xx000EBE | 11-15 | 27 | 1350 | 1200 | 8.25 | Fortify Restoration 4 pts Fortify Destruction 7 pts |
xx000EB8 | 16-20 | 31.5 | 2125 | 1400 | 9 | Fortify Restoration 5 pts Fortify Destruction 8 pts |
xx000EB2 | 21+ | 36 | 3025 | 1600 | 11 | Fortify Restoration 6 pts Fortify Destruction 9 pts |
- Light Armor Version
- Editor ID: NDArmorLightGreaves#
- Type: Greaves (Light Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000EAC | 1-6 | 4.5 | 240 | 800 | 3.75 | Fortify Restoration 2 pts Fortify Destruction 5 pts |
xx000EA6 | 7-10 | 5.4 | 300 | 1000 | 4.00 | Fortify Restoration 3 pts Fortify Destruction 6 pts |
xx000EA0 | 11-15 | 6.6 | 360 | 1200 | 5.25 | Fortify Restoration 4 pts Fortify Destruction 7 pts |
xx000E9A* | 16-20 | 7.8 | 990 | 8700 | 6 | Fortify Health 24 pts Fortify Restoration 5 pts Resist Normal Weapons 15% |
xx000E94 | 21+ | 9 | 1000 | 1600 | 7.5 | Fortify Restoration 6 pts Fortify Destruction 9 pts |
* This version of the greaves accidentally has the cuirass' enchantment.
- PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.
Helm of the Crusader
Obtained from Vanua during the quest The Shrine of the Crusader. Equipping the Helmet also grants the player the ability to cast the lesser power Serene Beauty: Calm up to Level 25 for 10 seconds on touch, for a base magicka cost of 25 (instead of 170).
Creator: Dibella
- Heavy Armor Version
- Editor ID: NDArmorHeavyHelmet#
- Type: Helmet (Heavy Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000ECB | 1-6 | 0† | 300 | 2800 | 4 | Fortify Restoration 2 pts Fortify Personality 25 pts |
xx000EC3 | 7-10 | 8 | 600 | 2900 | 5 | Fortify Restoration 3 pts Fortify Personality 25 pts |
xx000EBD | 11-15 | 9 | 900 | 3000 | 5.5 | Fortify Restoration 4 pts Fortify Personality 25 pts |
xx000EB7 | 16-20 | 10.5 | 1375 | 3050 | 6 | Fortify Restoration 5 pts Fortify Personality 25 pts |
xx000EB1 | 21+ | 12 | 2000 | 3200 | 7.5 | Fortify Restoration 6 pts Fortify Personality 25 pts |
- Light Armor Version
- Editor ID: NDArmorLightHelmet#
- Type: Helmet (Light Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000EAB | 1-6 | 7† | 160 | 2800 | 2.5 | Fortify Restoration 2 pts Fortify Personality 25 pts |
xx000EA5 | 7-10 | 1.8 | 205 | 2900 | 3 | Fortify Restoration 3 pts Fortify Personality 25 pts |
xx000E9F | 11-15 | 2.2 | 375 | 3000 | 3.5 | Fortify Restoration 4 pts Fortify Personality 25 pts |
xx000E99 | 16-20 | 2.6 | 660 | 3100 | 4 | Fortify Restoration 5 pts Fortify Personality 25 pts |
xx000E93 | 21+ | 3 | 1375 | 3200 | 5 | Fortify Restoration 6 pts Fortify Personality 25 pts |
†PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.
Mace of the Crusader
- Editor ID: NDWeaponMace#
- Type: Mace (Blunt One-Handed)
- Speed: 0.9
- Reach: 1.0
Creator: Zenithar
The Mace of the Crusader (also known as the Mace of Zenithar) is obtained from Leyawiin's Chapel of Zenithar during the quest The Path of the Righteous. Equipping this mace also grants the player the constant 10 point Fortify Blunt ability, the Crusader's Arm.
Object ID | Level | Weight | Health | Value | Damage | Charge / Cost = Uses | Effects |
---|---|---|---|---|---|---|---|
xx000F32 | 1-4 | 18 | 250 | 161 | 12 | 300/3=100 | Fire Damage 2pts for 2secs Turn Undead up to level 1 (4pts) for 5secs |
xx000F33 | 5-6 | 22 | 300 | 273 | 15 | 500/8=62 | Fire Damage 4pts for 2secs Turn Undead up to level 3 (12pts) for 5secs |
xx000F42 | 7-9 | 26 | 375 | 485 | 17 | 750/14=53 | Fire Damage 6pts for 2secs Turn Undead up to level 5 (20pts) for 5secs |
xx000F41 | 10-12 | 30 | 450 | 788 | 19 | 1000/21=47 | Fire Damage 8pts for 2secs Turn Undead up to level 7 (28pts) for 5secs |
xx000F40 | 13-16 | 34 | 550 | 1261 | 21 | 1250/28=44 | Fire Damage 10pts for 2secs Turn Undead up to level 9 (36pts) for 5secs |
xx000F48 | 17-20 | 38 | 650 | 2114 | 23 | 1500/36=41 | Fire Damage 12pts for 2secs Turn Undead up to level 14 (56pts) for 5secs |
xx000F4B | 21+ | 42 | 750 | 4017 | 25 | 2000/43=46 | Fire Damage 14pts for 2secs Turn Undead up to level 17 (68pts) for 5secs |
Shield of the Crusader
Obtained from Fort Bulwark during the quest Wisdom of the Ages.
Creator: Julianos
- Heavy Armor Version
- Editor ID: NDArmorHeavyShield#
- Type: Shield (Heavy Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000ECA | 1-6 | 12 | 450 | 4100 | 12 | Reflect Spell 10% |
xx000EC2 | 7-10 | 16 | 900 | 4900 | 15 | Reflect Spell 12% |
xx000EBC | 11-15 | 18 | 1350 | 5700 | 16.5 | Reflect Spell 14% |
xx000EB6 | 16-20 | 21 | 2200 | 6500 | 18 | Reflect Spell 16% |
xx000EB0 | 21+ | 24 | 3025 | 7300 | 22.5 | Reflect Spell 18% |
- Light Armor Version
- Editor ID: NDArmorLightShield#
- Type: Shield (Light Armor)
Object ID | Level | Weight | Health | Value | Rating | Effects |
---|---|---|---|---|---|---|
xx000EAA | 1-6 | 3 | 240 | 4100 | 7.5 | Reflect Spell 10% |
xx000EA4 | 7-10 | 3.6 | 300 | 4900 | 9 | Reflect Spell 12% |
xx000E9E | 11-15 | 4.4 | 510 | 5700 | 10.5 | Reflect Spell 14% |
xx000E98 | 16-20 | 5.2 | 990 | 6500 | 12 | Reflect Spell 16% |
xx000E92 | 21+ | 6 | 1500 | 7300 | 15 | Reflect Spell 18% |
Sword of the Crusader
- Editor ID: NDWeaponSword# (or ND08WeaponSword# for the cursed version)
- Type: Longsword (Blade One-Handed)
- Speed: 1.0
- Reach: 1.0
Creator: Arkay
Obtained after reconsecrating the sword in Cheydinhal's Chapel of Arkay during The Sword of the Crusader. Equipping this sword also grants the player the constant 10 point Fortify Blade ability, the Crusader's Arm.
Where two ID numbers are listed, the second one is the ID for the unconsecrated (cursed) version of the sword that you initially pick up. In addition to the effects listed below, you will also be afflicted with Stunted Magicka until the sword is reconsecrated. There are only five versions (instead of seven versions) of the cursed sword. If your infamy is at least 2 when you equip the sword, then the curse will not take effect.
Object ID | Level | Weight | Health | Value | Damage | Charge / Cost = Uses | Effects |
---|---|---|---|---|---|---|---|
xx000F30 xx000F47 |
1-4 | 23 | 250 | 167 | 13 | 300/6=50 | Fire Damage 2pts for 2secs Damage Magicka 7pts |
xx000F31 | 5-6 | 27 | 300 | 327 | 15 | 500/6=83 | Fire Damage 4pts for 2secs Damage Magicka 15pts |
xx000F43 xx000F46 |
7-9 | 31 | 375 | 502 | 17 | 750/6=125 | Fire Damage 6pts for 2secs Damage Magicka 20pts |
xx000F3F xx000F45 |
10-12 | 35 | 450 | 824 | 19 | 1000/11=90 | Fire Damage 8pts for 2secs Damage Magicka 25pts |
xx000F3E | 13-16 | 39 | 550 | 1347 | 21 | 1250/18=69 | Fire Damage 10pts for 2secs Damage Magicka 30pts |
xx000F3D xx000F44 |
17-20 | 38 | 650 | 2309 | 23 | 1500/24=62 | Fire Damage 12pts for 2secs Damage Magicka 35pts |
xx000F4A xx000F49 |
21+ | 47 | 750 | 3912 | 25 | 2000/32=62 | Fire Damage 14pts for 2secs Damage Magicka 40pts |
Other Weapons
Ayleid Battle Axes
These battle axes are used by the Aurorans. They all look like Elven Battleaxes and have Speed=0.8, Reach=1.2.
Item | Object ID | Level | Weight | Health | Value | Damage | Charge / Cost = Uses | Effects |
---|---|---|---|---|---|---|---|---|
Crude | xx000F2D | 1-4 | 37 | 224 | 195 | 13 | 300/1=300 | Shock Damage 1pt |
Dull | xx000F2C | 5-6 | 43 | 288 | 245 | 15 | 300/2=150 | Shock Damage 2pts |
(normal) | xx000F2B | 7-9 | 50 | 360 | 421 | 17 | 300/3=100 | Shock Damage 3pts |
Fine | xx000F2E | 10-12 | 57 | 440 | 701 | 19 | 300/4=75 | Shock Damage 4pts |
Keen | xx000F2A | 13-16 | 64 | 528 | 1172 | 21 | 300/6=50 | Shock Damage 5pts |
Superb | xx000F29 | 17-20 | 71 | 624 | 2222 | 23 | 300/7=42 | Shock Damage 6pts |
Master | xx000F28 | 21+ | 78 | 728 | 3923 | 25 | 300/9=33 | Shock Damage 7pts |
Umaril's Sword
- Editor ID: NDUmarilClaymoreReward#
- Type: Elven Claymore (Two Handed Blade)
- Speed: 0.8
- Reach: 1.3
This sword can be obtained from Umaril the Unfeathered during the quest Umaril the Unfeathered. It is possible to retrieve two copies of it, one from killing Umaril in the physical plane and a second from killing him in the spiritual plane.
The sword actually carried by Umaril has different statistics, but that version cannot be obtained by the player: the moment the player picks up the sword it is changed into one of the swords listed in this table.
Object ID | Level | Weight | Health | Value | Damage | Charge / Cost = Uses | Effects |
---|---|---|---|---|---|---|---|
xx000F27 | 1-5 | 26 | 168 | 241 | 12 | 500/4=125 | Shock Damage 4pts |
xx000F26 | 6-8 | 30 | 224 | 282 | 14 | 500/7=71 | Shock Damage 4pts Damage Fatigue 5pts |
xx000F25 | 9-11 | 42 | 288 | 434 | 16 | 750/13=62 | Shock Damage 6pts Damage Fatigue 7pts |
xx000F24 | 12-14 | 42 | 360 | 716 | 18 | 1000/17=58 | Shock Damage 8pts Damage Fatigue 8pts |
xx000F20 | 15-17 | 48 | 440 | 1108 | 20 | 1250/21=59 | Shock Damage 10pts Damage Fatigue 9pts |
xx000F21 | 18-20 | 64 | 528 | 1760 | 22 | 1500/26=57 | Shock Damage 12pts Damage Fatigue 10pts |
xx000F22 | 21-23 | 60 | 624 | 2912 | 24 | 1750/31=56 | Shock Damage 14pts Damage Fatigue 11pts |
xx000F23 | 24+ | 66 | 728 | 4814 | 26 | 2000/37=54 | Shock Damage 16pts Damage Fatigue 12pts |
Unenchanted Armor
Item | Type | Object ID | Weight | Health | Value | Rating | Notes |
---|---|---|---|---|---|---|---|
Knights of the Nine Cuirass | Light Armor | xx000EC9 | 9 | 240 | 90 | 7.5 | Found in the Priory of the Nine and worn by your fellow knights. |
Knights of the Nine Shield | Light Armor | xx000EC8 | 3.6 | 180 | 45 | 9 | Found in the Priory of the Nine and worn by your fellow knights. |
Other Items
Clothing
Item | Type | Object ID | Weight | Value | Notes |
---|---|---|---|---|---|
Sir Amiel's Ring | Ring | xx000EDF | 1.0 | 100 | Found during The Shrine of the Crusader quest and required to enter the basement at the Priory of the Nine |