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Bear
Black Bears are large, vicious predators that are encountered starting at level 9. This variant of bear is significantly smaller than it's counterpart, the Brown Bear. They are of black color with a light snout, as is seen in the image to the right. They are generally found in the thick forest regions of the Great Forest, the Weast Weald and the Colovian Highlands.
Brown Bears are much larger than Black Bears and are much stronger. As a result, they are encountered at higher levels starting at level 16. Brown Bears are a relatively light brown, with the lighter fur beginning to appear around the neck area. They are generally encountered in the high altitude regions of northern Cyrodiil, known as the Jerall Mountains and Valus Mountains.
Apart from their natural outdoor habitats, both variants are found in ruins and caves, as part of the standard animal and mixed leveled lists. Both will be found two levels earlier as boss-level creatures, along roads and in the exterior of Fort Caractacus. Bears have two main types of attack which include biting with their large teeth, or standing up on their hind legs and thumping any threat with the sharp claws on their paws. While they are not terribly fast, it is recommended not to get too close to these ferocious predators as any encounter can be potentially deadly for any who pose a threat. While being attacked, there is a 10% chance of being infected with the harmful Yellow Tick disease.
If the Knights of the Nine official plug-in has been installed, wearing the Boots of the Crusader will make all naturally found bears except West Weald Bears non-hostile to the player. This is especially helpful in the lower levels of the game, when bears still pose a serious threat.
Creature | Drops | Attack | Health | Magicka | Sta. | Soul |
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Black Bear 00097A15 Standard |
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22 | 150 | 0 | 200 |
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Black Bear 000C8BCC Summoned |
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Black Bear 000CA002 Found outside Fort Caractacus |
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Brown Bear 00097A16 Standard |
44 | 330 | 240 |
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Bear 0003D799 |
Note: Black Bears are the only type of animal that can be summoned. Usually only Spriggans have this ability, but the Spell Tomes official plug-in makes this spell available to the player.
Bugs
- The Black Bear that is outside Fort Caractacus may be invisible. The reason for this is unknown. ?
Gallery
Skeleton
Skeletons are undead creatures which can be encountered at any level. They are often found within both the interiors and exteriors of Ayleid ruins, abandoned forts and caves. Skeletons can also be summoned by necromancers and even the player.
Like all enemies, the lower-level variants of skeletons have a significantly lower health rating. However, all variants are fully resistant to poison and paralysis. They also have a 70% resistance to frost and a permanent water breathing ability.
Skeletons do not have the ability to wield magic, and thus come in only melee and archer varieties. You are twice as unlikely to encounter the archer variety than the more common melee fighters.
The majority of skeletons are encountered in ruins of some sort, either Ayleid ruins or forts. They most likely reside in these places because they were either killed guarding the area or were buried there.
Traits and Types
Level | Skeleton Type |
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Skeleton |
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Skeleton Guardian |
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Skeleton Hero |
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Skeleton Champion |
Skeletons are the undead remains of warriors past, evidently returned to unlife to finish some undone deed. All variants of skeletons drop bonemeal upon "death", apart from the versions summoned from the realms of Oblivion. These skeletons are unable to be looted upon death, as they disappear immediately like all summonings.
Skeleton
These low level variants of skeletons come in melee, archer and summoned forms. They are the first type of skeleton that is encountered in-game and have the lowest statistics.
Name | Equipment | Attack | Health | Sta. | Soul |
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Skeleton 00024DDB Standard, Melee |
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5 | 20 | 100 | Petty |
Skeleton 00084B1A Standard, Archer |
Iron Arrow Leveled Arrows Bonemeal |
5 | 20 | 100 | |
Skeleton 000C8BCF Summoned |
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5 | 20 | 100 |
Skeleton Guardian
These variants of skeletons are the second variant encountered in Cyrodiil. They are slightly tougher in battle as they have higher health and stronger attacks.
Name | Equipment | Attack | Health | Sta. | Soul |
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Skeleton Guardian 0001E5F2 Standard, Melee |
Leveled Shield |
8 | 170 | 180 | Lesser |
Skeleton Guardian 00084B19 Standard, Archer |
Iron Arrow Leveled Arrows |
8 | 170 | 180 | |
Skeleton Guardian 000C8BD0 Summoned |
Leveled Shield |
8 | 170 | 180 |
Skeleton Hero
A Skeleton Hero is the third of four variants of Skeleton encountered in Cyrodiil. These skeletons have a higher health and attack rate than the Skeleton Guardian variants encountered.
Name | Equipment | Attack | Health | Sta. | Soul |
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Skeleton Hero 0001E5F4 Standard, Melee |
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12 | 280 | 300 | Common |
Skeleton Hero 00084B1B Standard, Archer |
Steel Arrow Leveled Arrows |
12 | 280 | 250 | |
Skeleton Hero 000C8BD1 Summoned |
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12 | 280 | 300 |
Skeleton Champion
Skeleton Champions are the fourth and strongest variant of skeleton encountered in Cyrodiil. They are formidable foes in battle for the unprepared adventurer and should be approached with caution if poorly equipped. They are strong enough to wield a Claymore with one hand.
Name | Equipment | Attack | Health | Sta. | Spells | Soul |
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Skeleton Champion 0001E5EA Standard, Melee |
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14 | 350 | 245 |
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Greater |
Skeleton Champion[a] 00084B1C Standard, Archer |
Steel Arrow Leveled Arrows |
9 | 350 | 245 |
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Skeleton Champion 0018BA29 Summoned |
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14 | 350 | 245 |
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Unique Skeletons
Unique Skeletons are skeletons that have different equipment and are only encountered in specific areas of the game.
Dark Guardian
Dark Guardians are unique skeletons only found in the Cheydinhal Dark Brotherhood Sanctuary. There are only two in the game: one roaming the inside of the sanctuary, and one outside the entrance to it. These skeletons are one of the two skeletons in the game that wear equipment, although it does not effect it's health. If a combat situation erupts in the sanctuary, the Dark Guardian will defend the Dark Brotherhood members with its life.
Name | Equipment | Attack | Health | Sta. | Soul |
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Dark Guardian 00088FA6 Standard, Melee |
Leveled Shield |
8+(lvl/2) | 30xlvl | 30 | leveledL:+0 |
Dark Guardian 0006AB45 Standard, Melee |
Leveled Shield |
5+(lvl/2) | 28xlvl | 30 | |
Dark Guardian 0006AB4A Standard, Archer |
Silver Arrow Leveled Arrows |
5+(lvl/2) | 28xlvl | 30 |
[[File:{{{icon}}}|{{{iconSize}}}|right|Appears only with Thieves Den]]
Red Sabre Skeleton
Name | Equipment | Attack | Health | Sta. | Spells | Soul |
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Red Sabre Skeleton xx011AD8 |
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5 | 20×level | 100 |
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Petty |
Red Sabre Skeleton† xx011ADC |
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12 | 280 | 300 |
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Common |
Red Sabre Skeleton[b] xx011ADE |
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14 | 350 | 245 |
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Greater |
Undead Blade
Undead Blades are what's left of the Blades stationed in Sancre Tor. The Blades without Northwind and Mishaxhi's Cleaver, wield Ancient Akaviri Katanas, and all have an Ancient Blades Helmet equipped. Once killed, an ethereal form of their person (before they turned undead) will appear and thank you for freeing them. They will then make their way to the Tomb of the Reman Emperors.
Name | Equipment | Attack | Health | Sta. | Soul |
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Undead Blade 000364BA |
Ancient Blades Shield Ancient Akaviri Katana Amulet of the Ansei |
8+(lvl/2) | 26×lvl | 20 | leveledL:+0 |
Undead Blade 000364BB |
Mishaxhi's Cleaver |
8+(lvl/2) | 28×lvl | 20 | |
Undead Blade 000364BC |
Ancient Akaviri Katana Valdemar's Shield |
8+(lvl/2) | 28×lvl | 20 | |
Undead Blade 00033CD6 |
Ancient Blades Shield Northwind |
8+(lvl/2) | 28×lvl | 30 |