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Oblivion:Spell Tomes

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Official Add-On:
Spell Tomes
Released September 1, 2006
Size 2.4 MB
Availability
PC
Xbox 360
Requirements
Patch 1.1.511 or higher
CS Version 1.2 (or hex edit the esm file)
For problems related to installation, see Installation Issues
A Spell Tome

Spell Tomes is an official add-on for Oblivion that adds new spells, as well as the titular books from which spells can be learned simply by reading them.

This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power. —Former Official Summary
This pack adds Spell Tomes to the world's treasures. These books grant you powerful magic spells by reading them.Current Official Summary

Gameplay Information

Once the add-on is installed, spell tomes will have a roughly 1 in 4 chance of randomly appearing in place of a scroll. They can be found in any container where scrolls may be generated (listed at Finding Scrolls). conjurer dungeons and necromancer dungeons are the best places to look. The tomes range in power and include both new and existing spells. Some of the new spells use previously unavailable effects, such as Fortify Skill, Resist Disease, Resist Paralysis, Resist Poison, Stunted Magicka, Resist Frost, and Summon Bear. A few of the more powerful new spells have been balanced with slightly detrimental effects (such as Sun Damage) to lower the magicka cost.

There is only one guaranteed spell tome; the add-on features a single non-respawning Conjurer who carries a single tome. This conjurer is initially located outside Fort Cedrian, but will seek you out wherever you are in Cyrodiil and attack on sight.

Using a spell tome for a spell that you have already learned will consume the tome and have no other effect.

New Spells

This is a list of the new spells introduced with the add-on and can only be learned from their respective spell tomes. There are also other tomes for spells that already exist without this add-on.

Alteration

Spell Name Spell ID Effects Cost Tome Name Tome ID
Apprentice
  Defensive Boost xx001218   Fortify Light Armor 5pts for 30sec on Self
  Shield 15pts for 30sec on Self
57 Defensive Boost Tome xx00127E
  Shieldwall xx001216   Fortify Heavy Armor 5pts for 30sec on Self
  Shield 15pts for 30sec on Self
57 Shieldwall Tome xx001282

Conjuration

Spell Name Spell ID Effects Cost Tome Name Tome ID
Journeyman
  Mara's Grace xx0011EC   Light 40pts in 15ft for 30sec on Target
  Turn Undead 30pts in 15ft for 30sec on Target
123 Mara's Grace Tome xx001289
Expert
  Pride of Hirstaang xx0011EA   Fortify Strength 5pts for 30sec on Self
  Resist Frost 30pts for 30sec on Self
  Summon Bear (Black Bear) for 30sec on Self
271 Pride of Hirstaang Tome xx001287

Destruction

Spell Name Spell ID Effects Cost Tome Name Tome ID
Novice
  Chilling Touch[A] xx00123F   Frost Damage 4pts for 5sec on Touch
  Weakness to Frost 25% for 5sec on Touch
24 Chilling Touch Tome xx00129F
  Choking Grasp xx001224   Drain Health 35pts for 3sec on Touch 25 Choking Grasp Tome xx0012AA
  Decaying Taint xx00120B   Damage Health 2pts for 5sec on Target 21 Decaying Taint Tome xx0012AE
  Electrifying Spark xx0011FC   Shock Damage 3pts for 5sec on Target 23 Electrifying Spark Tome xx001299
  Elemental Flare xx00121A   Fire Damage 5pts on Target
  Frost Damage 5pts on Target
  Shock Damage 5pts on Target
25 Elemental Flare Tome xx00128D
  Flammable Touch[A] xx001233   Fire Damage 4pts for 5sec on Touch
  Weakness to Fire 25% for 5sec on Touch
25 Flammable Touch Tome xx001297
  Freezing Shard xx001205   Frost Damage 3pts for 5sec on Target 22 Freezing Shard Tome xx001293
  Searing Flare xx0011F4   Fire Damage 3pts for 5sec on Target 22 Searing Flare Tome xx001298
  Soul Grasp xx001214   Damage Health 3pts for 3sec on Touch
  Soul Trap for 3sec on Touch
23 Soul Grasp Tome xx0012A7
  Spark Touch[A] xx001237   Shock Damage 4pts for 5sec on Touch
  Weakness to Shock 25% for 5 sec on Touch
25 Spark Touch Tome xx0012A3
Apprentice
  Decaying Bolt xx00120C   Damage Health 3pts for 6sec on Target 44 Decaying Bolt Tome xx0012AF
  Electrifying Bolt xx0011F8   Shock Damage 5pts for 6sec on Target 55 Electrifying Bolt Tome xx00129A
  Electrifying Touch[A] xx001239   Shock Damage 6pts for 6sec on Touch
  Weakness to Shock 50% for 6sec on Touch
54 Electrifying Touch Tome xx0012A4
  Elemental Bolt xx00121C   Fire Damage 9pts on Target
  Frost Damage 9pts on Target
  Shock Damage 9pts on Target
55 Elemental Bolt Tome xx00128E
  Freezing Bolt xx0011FD   Frost Damage 5pts for 6sec on Target 52 Freezing Bolt Tome xx001294
  Freezing Touch[A] xx001241   Frost Damage 6pts for 7sec on Touch
  Weakness to Frost 50% for 7sec on Touch
61 Freezing Touch Tome xx0012A0
  Kindling Touch[A] xx0011F0   Fire Damage 6pts for 7sec on Touch
  Weakness to Fire 50% for 7sec on Touch
62 Kindling Touch Tome xx00129C
  Searing Bolt xx00122F   Fire Damage 5pts for 7sec on Target 61 Searing Bolt Tome xx001290
  Strangulation xx001222   Drain Health 70pts for 3sec on Touch 62 Strangulation Tome xx0012AB
Journeyman
  Decaying Burst xx00120D   Damage Health 7pts for 6sec on Target 130 Decaying Burst Tome xx0012B0
  Electrifying Burst xx0011FA   Shock Damage 10pts for 6sec on Target 133 Electrifying Burst Tome xx00129B
  Elemental Burst xx00121E   Fire Damage 15pts on Target
  Frost Damage 15pts on Target
  Shock Damage 15pts on Target
108 Elemental Burst Tome xx00128F
  Freezing Burst xx0011FE   Frost Damage 10pts for 6sec on Target 126 Freezing Burst Tome xx001295
  Frostbite[A] xx001243   Frost Damage 12pts for 6sec on Touch
  Weakness to Frost 75% for 6sec on Touch
121 Frostbite Tome xx0012A1
  Hangman's Noose xx001226   Drain Health 130pts for 3sec on Touch 137 Hangman's Noose Tome xx0012AC
  Lightning Touch[A] xx00123B   Shock Damage 12pts for 6sec on Touch
  Weakness to Shock 75% for 6sec on Touch
127 Lightning Touch Tome xx0012A5
  Mark of Fire xx000CEA   Fire Damage 1pt in 15ft for 30sec on Target 75 Mark of Fire Tome xx0012A9
  Scorching Touch[A] xx001235   Fire Damage 12pts for 6sec on Touch
  Weakness to Fire 75% for 6sec on Touch
123 Scorching Touch Tome xx00129D
  Searing Burst xx0011F2   Fire Damage 10pts for 6sec on Target 128 Searing Burst Tome xx001291
Expert
  Arctic Touch[A] xx001245   Frost Damage 30pts for 6sec on Touch
  Weakness to Frost 100% for 6sec on Touch
366 Arctic Touch Tome xx0012A2
  Decaying Blast xx001204   Damage Health 16pts for 6sec on Target 375 Decaying Blast Tome xx0012B1
  Electrifying Blast xx0011F9   Shock Damage 20pts for 6sec on Target 324 Electrifying Blast Tome xx00128C
  Electrocuting Touch[A] xx00123D   Shock Damage 30pts for 6sec on Touch
  Weakness to Shock 100% for 6sec on Touch
384 Electrocuting Touch Tome xx0012A6
  Elemental Blast xx001220   Fire Damage 25pts on Target
  Frost Damage 25pts on Target
  Shock Damage 25pts on Target
209 Elemental Blast Tome xx00128B
  Freezing Blast xx001203   Frost Damage 20pts for 6sec on Target 308 Freezing Blast Tome xx001296
  Immolating Touch[A] xx0011F6   Fire Damage 30pts for 6sec on Touch
  Weakness to Fire 100% for 6sec on Touch
371 Immolating Touch Tome xx00129E
  Mara's Wrath xx002841   Fire Damage 3pts in 15ft for 30sec on Target
  Turn Undead 35pts in 15ft for 30sec on Target
388 Mara's Wrath Tome xx002844
  Searing Blast xx001231   Fire Damage 20pts for 6sec on Target 312 Searing Blast Tome xx001292
  Touch of Death xx001228   Drain Health 250pts for 3sec on Touch 316 Touch of Death Tome xx0012AD
A.
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
Spells which combine elemental damage with a weakness to that element will not work as expected. The weakness will only take effect for subsequent damage by that element and will not be affected by the damage inflicted from the the initial use of the spell.

Illusion

Spell Name Spell ID Effects Cost Tome Name Tome ID
Novice
  Blink xx001212   Invisibility for 5sec on Self 20 Blink Tome xx001285
  Enhanced Visibility xx00120A   Light 10pts in 30ft for 30sec on Target 19 Enhanced Visibility Tome xx001288
Journeyman
  Night Form xx0011E0   Fortify Sneak 10pts for 30sec on Self
  Invisibility for 30sec on Self
  Sun Damage 2pts for 50sec on Self
100 (154) Night Form Tome xx00128A
  Orum's Aquatic Escape xx0011DF   Invisibility for 15sec on Self
  Night-Eye for 15sec on Self
  Water Breathing for 15sec on Self
114 Orum's Aquatic Escape Tome xx001284
  Thunderclap xx0012B2   Paralyze in 20ft for 1sec on Touch 142 Thunderclap Tome xx0012B6
Expert
  Fenrik's Welcome[B] xx00122D   Chameleon 100% for 5sec on Self
  Open Average Lock (50 pts) on Target
210 Fenrik's Welcome Tome xx001281
  Karstaag's Breath xx0011E8   Frost Damage 10pts for 10sec on Touch
  Paralyze for 5sec on Touch
378 Karstaag's Breath Tome xx001286
B.
^ 
Due to how Open spells function, Fenrick's Welcome can open any door up to 50 points. As a result the spell can open certain Hard locks, despite being labelled as an Open Average Lock spell.

Mysticism

Spell Name Spell ID Effects Cost Tome Name Tome ID
Novice
  Baltham's Insight xx0011EE   Detect Life 150pts for 5sec on Self 24 Baltham's Insight Tome xx00127F
Expert
  Llivam's Reversal xx00122C   Reflect Spell 15pts for 20sec on Self
  Spell Absorption 10pts for 20sec on Self
338 Llivam's Reversal Tome xx001283

Restoration

Spell Name Spell ID Effects Cost Tome Name Tome ID
Apprentice
  Aundae's Aura[C] xx0011E4   Fortify Willpower 10pts for 30sec on Self
  Fortify Blade 5pts for 30sec on Self
  Fortify Mysticism 5pts for 30sec on Self
  Fortify Destruction 5pts for 30sec on Self
  Sun Damage 1pt for 30sec on Self
50 (76) Aundae's Aura Tome xx001280
  Berne's Aura[C] xx0011E2   Fortify Agility 10pts for 30sec on Self
  Fortify Sneak 5pts for 30sec on Self
  Fortify Hand to Hand 5pts for 30sec on Self
  Fortify Acrobatics 5pts for 30sec on Self
  Sun Damage 1pt for 30sec on Self
50 (76) Berne's Aura Tome xx00127D
  Quarra's Aura[C] xx0011E6   Fortify Strength 10pts for 30sec on Self
  Fortify Blunt 5pts for 30sec on Self
  Fortify Hand to Hand 5pts for 30sec on Self
  Fortify Heavy Armor 5pts for 30sec on Self
  Sun Damage 1pt for 30sec on Self
50 (76) Quarra's Aura Tome xx00127C
Journeyman
  Disease Resistance xx001D89   Resist Disease 50pts for 20sec on Self 149 Disease Resistance Tome xx00284C
  Leech Vitality xx000CE9   Absorb Health 10pts on Touch
  Absorb Magicka 20pts on Touch
64 Leech Vitality Tome xx000CE6
  Magicka Vortex[D] xx0012B8   Absorb Magicka 10pts for 5 sec on Touch
  Stunted Magicka for 30sec on Touch
  Weakness to Magic 25pts for 30 sec on Touch
140 (117) Magicka Vortex Tome xx0017A3
  Resist Paralysis xx001D92   Resist Paralysis 20pts for 20sec on Self 69 Resist Paralysis Tome xx002850
  Resist Poison xx001D94   Resist Poison 50pts for 20sec on Self 149 Resist Poison Tome xx002851
C.
^ 
^ 
^ 
The magicka cost of the Sun Damage effect is subtracted from this spell, lowering the base cost to 50.
D.
^ 
This spell's cost has been increased by 23 to account for the lack of magicka cost for the Stunted Magicka effect, which is actually 0.

Spell Notes

  • The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.

Existing Spells

This a list of preexisting spells that can now have a corresponding spell tome with which they can be learned from. Most of these spells can also be purchased from spell vendors, although a few spells were previously unavailable in-game and can only be learned from the tomes included with this add-on.

Alteration Conjuration Destruction Illusion Mysticism Restoration

Burdening Touch
Hindering Touch
Encumbering Touch
Oppressing Grasp
Weight of the World


Ease Burden
Lighten Load
Pack Mule


Heat Shell
Flame Shield
Fire Shield


Frost Shell
Ice Shield
Glacial Wall


Open Very Easy Lock
Open Easy Lock
Open Average Lock
Open Hard Lock


Protect
Defend
Guard
Shield
Protect Other[F]


Electric Shell
Lightning Shield
Lightning Wall


Water Breathing


Sea Stride

Minor Bound Armor[E]
Major Bound Armor[E]
Greater Bound Armor[E]
Superior Bound Armor[E]


Bound Boots
Bound Cuirass
Bound Gauntlets
Bound Greaves
Bound Helmet
Bound Shield


Bound War Axe
Bound Bow
Bound Dagger
Bound Mace
Bound Sword


Summon Flame Atronach
Summon Frost Atronach
Summon Storm Atronach
Summon Clannfear
Summon Daedroth
Summon Dremora
Summon Dremora Lord
Summon Ghost
Summon Lich
Summon Scamp
Summon Skeleton
Summon Skeleton Champion
Summon Skeleton Guardian
Summon Skeleton Hero
Summon Spider Daedra
Summon Faded Wraith
Summon Gloom Wraith
Summon Xivilai
Summon Zombie
Summon Headless Zombie


Turn Undead
Repulse Undead
Rebuke Undead
Dismiss Undead

Entropic Bolt
Withering Bolt
Entropic Touch
Withering Touch


Sever Magicka


Corrode Armor
Disintegrate Armor
Corrode Weapon[F]


Minor Enervation
Major Enervation
Dire Enervation


Minor Wound
Major Wound
Dire Wound
Superior Wound


Magicka Drain
Greater Magicka Drain
Superior Magicka Drain


Fire Ball
Fire Storm
Flash Bolt
Blazing Spear
Heat Blast
Burning Touch
Flame Touch
Searing Grasp
Scorching Blow


Hail Storm
Ice Storm
Snowball
Hailstone
Frost Bolt
Cold Touch
Frost Touch
Winter's Grasp
Arctic Blow


Shocking Burst
Lightning Ball
Spark
Shock
Lightning Bolt
Lightning Blast
Shocking Touch
Electric Touch
Lightning Grasp
Lightning Surge


Weakness to Fire
Weakness to Frost
Weakness to Magicka
Weakness to Poison
Weakness to Shock

Serenity
Pacification
Soothing Touch
Calming Touch


Chameleon
Shadow
Cloak[F]


Enthralling Presence
Alluring Gaze
Seductive Charm
Voice of Rapture
Beguiling Touch
Mesmerizing Grasp


Command Creature
Dominate Creature
Command Humanoid
Dominate Humanoid
Commanding Touch
Dominating Touch


Voice of Dread
Fearful Gaze
Terrifying Presence
Touch of Fear
Grasp of Terror


Frenzy
Rage
Touch of Frenzy
Touch of Rage


Shadow Shape
Ghostwalk
Spectral Form


Starlight
Moonlight
Candlelight
Torchlight
Illuminate


Eyes of Eventide
Eyes of Midnight


Debilitate
Immobilize
Paralyze


Inspiration
Heroism


Hush
Silence
Mute

Minor Life Detection
Major Life Detection
Greater Life Detection
Superior Life Detection


Minor Dispel
Major Dispel
Dispel Other
Greater Dispel Other
Superior Dispel


Superior Spell Reflection
Legendary Spell Reflection


Soul Trap
Greater Soul Trap
Superior Soul Trap


Superior Spell Absorption
Legendary Spell Absorption


Remote Manipulation
Psychic Motion
Telekinesis
Movement Mastery

Absorb Attribute: Strength


Absorb Health
Leech Health
Consume Health
Devour Health


Absorb Magicka


Cure Disease
Cure Paralysis
Cure Poison


Fortify Agility
Fortify Endurance
Fortify Intelligence
Fortify Luck
Fortify Personality
Fortify Speed
Fortify Strength
Fortify Willpower


Fortify Fatigue
Greater Fortify Fatigue


Fortify Health
Greater Fortify Health


Fortify Magicka
Greater Fortify Magicka


Minor Magic Resistance


Restore Agility
Restore Endurance
Restore Intelligence
Restore Luck
Restore Personality
Restore Speed
Restore Strength
Restore Willpower


Minor Respite
Major Respite


Heal Major Wounds
Heal Greater Wounds
Heal Superior Wounds


Convalescence
Greater Convalescence
Superior Convalescence

E.
^ 
^ 
^ 
^ 
The corresponding tomes for these spells cannot be found in-game as they are not included in leveled lists
F.
^ 
^ 
^ 
These spells previously existed in the Construction Set, but can only be learned from tomes included with this add-on

Notes

Bugs