Official Add-On: Spell Tomes |
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Released | September 1, 2006 |
Size | 2.4 MB |
Availability | |
PC |
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Xbox 360 |
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Requirements | |
Patch | 1.1.511 or higher |
CS | Version 1.2 (or hex edit the esm file) |
For problems related to installation, see Installation Issues |
Spell Tomes is an official add-on for Oblivion that adds new spells, as well as the titular books from which spells can be learned simply by reading them.
- This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power. —Former Official Summary
- This pack adds Spell Tomes to the world's treasures. These books grant you powerful magic spells by reading them. —Current Official Summary
Gameplay Information
Once the add-on is installed, spell tomes will have a roughly 1 in 4 chance of randomly appearing in place of a scroll. They can be found in any container where scrolls may be generated (listed at Finding Scrolls). conjurer dungeons and necromancer dungeons are the best places to look. The tomes range in power and include both new and existing spells. Some of the new spells use previously unavailable effects, such as Fortify Skill, Resist Disease, Resist Paralysis, Resist Poison, Stunted Magicka, Resist Frost, and Summon Bear. A few of the more powerful new spells have been balanced with slightly detrimental effects (such as Sun Damage) to lower the magicka cost.
There is only one guaranteed spell tome; the add-on features a single non-respawning Conjurer who carries a single tome. This conjurer is initially located outside Fort Cedrian, but will seek you out wherever you are in Cyrodiil and attack on sight.
Using a spell tome for a spell that you have already learned will consume the tome and have no other effect.
New Spells
This is a list of the new spells introduced with the add-on and can only be learned from their respective spell tomes. There are also other tomes for spells that already exist without this add-on.
Alteration
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Apprentice | ||||||
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Defensive Boost | xx001218 | ![]() ![]() |
57 | Defensive Boost Tome | xx00127E |
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Shieldwall | xx001216 | ![]() ![]() |
57 | Shieldwall Tome | xx001282 |
Conjuration
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Journeyman | ||||||
---|---|---|---|---|---|---|
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Mara's Grace | xx0011EC | ![]() ![]() |
123 | Mara's Grace Tome | xx001289 |
Expert | ||||||
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Pride of Hirstaang | xx0011EA | ![]() ![]() ![]() |
271 | Pride of Hirstaang Tome | xx001287 |
Destruction
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Novice | ||||||
---|---|---|---|---|---|---|
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Chilling Touch[A] | xx00123F | ![]() ![]() |
24 | Chilling Touch Tome | xx00129F |
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Choking Grasp | xx001224 | ![]() |
25 | Choking Grasp Tome | xx0012AA |
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Decaying Taint | xx00120B | ![]() |
21 | Decaying Taint Tome | xx0012AE |
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Electrifying Spark | xx0011FC | ![]() |
23 | Electrifying Spark Tome | xx001299 |
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Elemental Flare | xx00121A | ![]() ![]() ![]() |
25 | Elemental Flare Tome | xx00128D |
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Flammable Touch[A] | xx001233 | ![]() ![]() |
25 | Flammable Touch Tome | xx001297 |
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Freezing Shard | xx001205 | ![]() |
22 | Freezing Shard Tome | xx001293 |
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Searing Flare | xx0011F4 | ![]() |
22 | Searing Flare Tome | xx001298 |
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Soul Grasp | xx001214 | ![]() ![]() |
23 | Soul Grasp Tome | xx0012A7 |
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Spark Touch[A] | xx001237 | ![]() ![]() |
25 | Spark Touch Tome | xx0012A3 |
Apprentice | ||||||
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Decaying Bolt | xx00120C | ![]() |
44 | Decaying Bolt Tome | xx0012AF |
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Electrifying Bolt | xx0011F8 | ![]() |
55 | Electrifying Bolt Tome | xx00129A |
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Electrifying Touch[A] | xx001239 | ![]() ![]() |
54 | Electrifying Touch Tome | xx0012A4 |
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Elemental Bolt | xx00121C | ![]() ![]() ![]() |
55 | Elemental Bolt Tome | xx00128E |
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Freezing Bolt | xx0011FD | ![]() |
52 | Freezing Bolt Tome | xx001294 |
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Freezing Touch[A] | xx001241 | ![]() ![]() |
61 | Freezing Touch Tome | xx0012A0 |
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Kindling Touch[A] | xx0011F0 | ![]() ![]() |
62 | Kindling Touch Tome | xx00129C |
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Searing Bolt | xx00122F | ![]() |
61 | Searing Bolt Tome | xx001290 |
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Strangulation | xx001222 | ![]() |
62 | Strangulation Tome | xx0012AB |
Journeyman | ||||||
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Decaying Burst | xx00120D | ![]() |
130 | Decaying Burst Tome | xx0012B0 |
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Electrifying Burst | xx0011FA | ![]() |
133 | Electrifying Burst Tome | xx00129B |
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Elemental Burst | xx00121E | ![]() ![]() ![]() |
108 | Elemental Burst Tome | xx00128F |
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Freezing Burst | xx0011FE | ![]() |
126 | Freezing Burst Tome | xx001295 |
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Frostbite[A] | xx001243 | ![]() ![]() |
121 | Frostbite Tome | xx0012A1 |
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Hangman's Noose | xx001226 | ![]() |
137 | Hangman's Noose Tome | xx0012AC |
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Lightning Touch[A] | xx00123B | ![]() ![]() |
127 | Lightning Touch Tome | xx0012A5 |
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Mark of Fire | xx000CEA | ![]() |
75 | Mark of Fire Tome | xx0012A9 |
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Scorching Touch[A] | xx001235 | ![]() ![]() |
123 | Scorching Touch Tome | xx00129D |
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Searing Burst | xx0011F2 | ![]() |
128 | Searing Burst Tome | xx001291 |
Expert | ||||||
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Arctic Touch[A] | xx001245 | ![]() ![]() |
366 | Arctic Touch Tome | xx0012A2 |
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Decaying Blast | xx001204 | ![]() |
375 | Decaying Blast Tome | xx0012B1 |
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Electrifying Blast | xx0011F9 | ![]() |
324 | Electrifying Blast Tome | xx00128C |
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Electrocuting Touch[A] | xx00123D | ![]() ![]() |
384 | Electrocuting Touch Tome | xx0012A6 |
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Elemental Blast | xx001220 | ![]() ![]() ![]() |
209 | Elemental Blast Tome | xx00128B |
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Freezing Blast | xx001203 | ![]() |
308 | Freezing Blast Tome | xx001296 |
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Immolating Touch[A] | xx0011F6 | ![]() ![]() |
371 | Immolating Touch Tome | xx00129E |
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Mara's Wrath | xx002841 | ![]() ![]() |
388 | Mara's Wrath Tome | xx002844 |
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Searing Blast | xx001231 | ![]() |
312 | Searing Blast Tome | xx001292 |
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Touch of Death | xx001228 | ![]() |
316 | Touch of Death Tome | xx0012AD |
- A. Spells which combine elemental damage with a weakness to that element will not work as expected. The weakness will only take effect for subsequent damage by that element and will not be affected by the damage inflicted from the the initial use of the spell.
Illusion
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Novice | ||||||
---|---|---|---|---|---|---|
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Blink | xx001212 | ![]() |
20 | Blink Tome | xx001285 |
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Enhanced Visibility | xx00120A | ![]() |
19 | Enhanced Visibility Tome | xx001288 |
Journeyman | ||||||
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Night Form | xx0011E0 | ![]() ![]() ![]() |
100 (154) | Night Form Tome | xx00128A |
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Orum's Aquatic Escape | xx0011DF | ![]() ![]() ![]() |
114 | Orum's Aquatic Escape Tome | xx001284 |
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Thunderclap | xx0012B2 | ![]() |
142 | Thunderclap Tome | xx0012B6 |
Expert | ||||||
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Fenrik's Welcome[B] | xx00122D | ![]() ![]() |
210 | Fenrik's Welcome Tome | xx001281 |
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Karstaag's Breath | xx0011E8 | ![]() ![]() |
378 | Karstaag's Breath Tome | xx001286 |
- B. Open spells function, Fenrick's Welcome can open any door up to 50 points. As a result the spell can open certain Hard locks, despite being labelled as an Open Average Lock spell. Due to how
Mysticism
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Novice | ||||||
---|---|---|---|---|---|---|
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Baltham's Insight | xx0011EE | ![]() |
24 | Baltham's Insight Tome | xx00127F |
Expert | ||||||
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Llivam's Reversal | xx00122C | ![]() ![]() |
338 | Llivam's Reversal Tome | xx001283 |
Restoration
Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID | |
Apprentice | ||||||
---|---|---|---|---|---|---|
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Aundae's Aura[C] | xx0011E4 | ![]() ![]() ![]() ![]() ![]() |
50 (76) | Aundae's Aura Tome | xx001280 |
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Berne's Aura[C] | xx0011E2 | ![]() ![]() ![]() ![]() ![]() |
50 (76) | Berne's Aura Tome | xx00127D |
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Quarra's Aura[C] | xx0011E6 | ![]() ![]() ![]() ![]() ![]() |
50 (76) | Quarra's Aura Tome | xx00127C |
Journeyman | ||||||
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Disease Resistance | xx001D89 | ![]() |
149 | Disease Resistance Tome | xx00284C |
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Leech Vitality | xx000CE9 | ![]() ![]() |
64 | Leech Vitality Tome | xx000CE6 |
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Magicka Vortex[D] | xx0012B8 | ![]() ![]() ![]() |
140 (117) | Magicka Vortex Tome | xx0017A3 |
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Resist Paralysis | xx001D92 | ![]() |
69 | Resist Paralysis Tome | xx002850 |
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Resist Poison | xx001D94 | ![]() |
149 | Resist Poison Tome | xx002851 |
- C. The magicka cost of the Sun Damage effect is subtracted from this spell, lowering the base cost to 50.
- D. This spell's cost has been increased by 23 to account for the lack of magicka cost for the Stunted Magicka effect, which is actually 0.
Spell Notes
- The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Existing Spells
This a list of preexisting spells that can now have a corresponding spell tome with which they can be learned from. Most of these spells can also be purchased from spell vendors, although a few spells were previously unavailable in-game and can only be learned from the tomes included with this add-on.
- E. The corresponding tomes for these spells cannot be found in-game as they are not included in leveled lists
- F. These spells previously existed in the Construction Set, but can only be learned from tomes included with this add-on
Notes
- Many of the new spells included with the Spell Tomes add-on are references to Oblivion and previous games:
- Baltham's Insight is named after Baltham Greyman from Daggerfall
- Llivam's Reversal, Resist Paralysis and Resist Poison are also spells of the same name in Morrowind.
- Fenrick's Welcome is named after the spell Fenrick's Doorjam in Morrowind.
- The spells Aundae's Aura, Berne's Aura and Quarra's Aura are named after the three vampire clans of Vvardenfell; the Aundae Clan, the Berne Clan and the Quarra Clan.
- The spells Pride of Hirstaang and Karstaag's Breath are respectively named after the Hirstaang Forest and the frost giant Karstaag from Bloodmoon.
- Orum's Aquatic Escape is named after Dulfish gro-Orum and Magub gro-Orum of Cheydinhal in Oblivion.
Bugs
- Due to a scripting oversight, a random Tome spell may be added to your spellbook on loading a save or when fast-traveling.
This bug is fixed by the Unofficial Oblivion DLC Patches.