Feran Sadri (RefID: ) |
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Added by | Dawnguard | ||
Location | Volkihar Keep | ||
Race | Dunmer | Gender | Male |
Level | PC×1 | Class | Bandit Wizard |
RefID | BaseID | ||
Merchant | |||
Gold | 500 | ||
Sells | Potions & Ingredients | ||
Other Information | |||
Health | 50+(PC-1)×9 | Magicka | 50+(PC-1)×6 |
Stamina | 50 | ||
Primary Skills | Destruction, Alteration, Restoration, Sneak | ||
Perks | Extra Damage 1.5 | ||
Race Details | Vampire, Undead | ||
Moral. | Any Crime | Aggress. | Aggressive |
Essential | Yes, if on the Dawnguard side only until Kindred Judgment | ||
Faction(s) | DLC1ServicesFeran; DLC1VampireCrimeFaction; DLC1VampireFaction; Gets dialogue pointing player to radiant quests |
Feran Sadri is a Dunmer bandit wizard and vampire in Volkihar Keep. He wears a set of gray vampire armor with a matching pair of boots. He is equipped with a leveled one-handed weapon which can be up to elven quality. He carries random leveled bandit loot, as well as a 25% chance of carrying 1-9 gold. He sells Alchemy wares, some of them probably ill-gotten—"You'd be surprised what people leave behind when you burn their village to the ground"—but with a wide stock: "I may not have potions to block the sun, but I do have nearly everything else."
He finds it "a pleasure to serve a fellow alchemist", and appears to be unique in his trade at the castle: "Many in the court don't bother with potions, but I keep things stocked just in case." He sells potions, poisons, ingredients, and recipes.
He will advise you to "Follow your instincts" and "Revel in your power." He finds that "Life here has many advantages, don't you agree?" and "Living here, I have access to magic I couldn't possibly imagine before." However, he's not fond of the court itself: "Politics bore me terribly, but they're a fact of life here." Despite this, he is aware of what's going on around him, and will warn you when he feels the need: "First Serana, now you find a Moth Priest. I'm sure Lord Harkon is very pleased with you... for now."
If you are a mortal, he'll take a slight interest in your presence in the castle: "Look at you, wandering around causing trouble. Precious." If you become mortal again, he will remark that "You really ought to become one of us again. Bad for your health, otherwise", though he will be mildly amused when he says that it is "Quite bold, to return here as a mortal. Some will take offense." In Vampire Lord form, he will say "I find it tiring to converse with someone in that form. Too much effort."
Related Quests
Radiant Quests
- Amulets of Night Power: Retrieve the Amulets of Night Power.
- Ancient Power: Retrieve vampire parts from varied locations around Skyrim.
- Deceiving the Herd: Frame the Dawnguard for murder.
- Rings of Blood Magic: Retrieve the Ring of the Erudite and the Ring of The Beast.
Standard Merchandise
Count | Item | Details |
---|---|---|
1 | Potion of Cure Disease | |
1 | Poison Recipe | 50% chance |
1 | Rare Recipe | 50% chance |
1 | Salt Pile | |
3 | Blisterwort | |
3 | Wheat | |
5 | Leveled Healing or Cure Potions | |
~8 | Uncommon Ingredients | Max 10 (10@75%) |
~8 | Leveled Poisons | Max 10 (10@75%) |
~8 | Leveled Potions | Max 10 (10@75%) |
~8 | Leveled Healing or Cure Potions | Max 10 (10@75%) |
~8 | Leveled Resist or Other Potions | Max 10 (10@75%) |
~8 | Leveled Resist Potions | Max 10 (10@75%) |
~11 | Common Ingredients | Max 10 (10@75%) |
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