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Added by Add-On | Dawnguard | |
# of Zones | 2 | |
Occupants | ||
None | ||
Console Location Code(s) | ||
DLC1HunterCave01, DLC1HunterCave02 |
Dead Drop Falls is a cave system only accessible through the southwestern section of Fort Dawnguard. It contains two zones, Dead Drop Falls and Dead Drop Mine. The entrance is found between three practice dummies and the armored husky paddock. There are few glowing mushrooms growing on the wall to the right of the entrance.
Dead Drop Falls
When you first enter, you are in a natural cave system, follow the passage and you'll see a waterfall directly ahead. There are many types of fungi throughout the caves and mine, including blisterwort, imp stool, Namira's Rot, and fly amanita. Above you on the left is a ledge with an unlocked chest on top. It can be reached with simple jumping, you can empty it when entering or leave it until the end as you will pass it on the way out. The only way to proceed is to drop into the hole formed by the water, you will land safely below in water, however your follower won't join you (see notes).
At the bottom there is a section of dry land with a lit brazier off to the west. Beside this is a narrow tunnel with a path that leads up and around, at the top it joins a short passage, passing a metal gate which can be lowered from the other side by exiting Dead Drop Mine, to a concealed door with a lever on the left that opens to the ledge with the unlocked chest on in the first chamber.
Heading north once you have dropped into the water leads into a huge shallowly flooded chamber with many rock pillars sticking up out of the water with well lit paths and earthen or rock bridges linking them. Following the wall to the west will lead you to an unlocked chest. Alternatively, if you chose to follow the path, ahead is a dead skeever caught in a bear trap. A search of the land beneath the pillars yields only a few fungi. At the top of the first ramp is a pressure plate that triggers a poison dart trap. Across the bridge behind it, on your right is a tripwire that triggers a spear trap from under the table behind. On the wooden table is an empty chest, an iron dagger, and three loose septims, with some food barrels and a sack beside it. The path continues to the north. At the bottom of the next ramp is another tripwire triggering a crossbow mount trapDG.
Continuing up until you reach a raised wooden bridge in two halves with a lever on the left. If you look to the south you will see an archery target hanging from a stone pillar with a pressure plate in the middle of it and on a rock beside you is a quiver of steel bolts. Pulling the lever will lower the second half of the bridge, but raise the first half; shooting the pressure plate with a bolt or arrow will lower the first half. Once both are lowered you can cross. At the far end there is another raised wooden bridge to the north and a lever that lowers it in front of you. This forms a ramp to a ledge above. The ledge continues to the west and a tunnel blocked by a metal gate. Looking to the south to see another archery target with a pressure plate in the middle. Hit it once to raise the first gate, but there is a second one behind. Move into the tunnel and hit it again to lower the first gate and raise the second.
You enter a cave with three pressure plates on the ground; on one of then is a copy of Uncommon Taste. To the north is a tunnel blocked by another metal gate and above this is an archery target and plate. On either side of the cave there are ledges. If you climb to the right of the gate you can easily reach this ledge where you will find an unlocked chest. The other ledge is reachable using a single word of the Whirlwind Sprint dragon shout, however there is nothing of interest on it. To raise the gate you need to leave the book alone, or replace it with something else, drop something onto one of the other pressure plates, stand on the third and then shoot the plate on the wall to raise the gate. Beyond is a tunnel with another gate at the end, above on a wooden platform is an archery target and pressure plate. Shooting the target will only raise it for a few seconds, so stand close and run or use Whirlwind Sprint to reach the tunnel in time.
Behind is a treasure trove containing an unlocked chest with a straw bale to the right with two pickaxes on top. In the middle of the room is a long wooden table with quivers of exploding steel bolts of fire, ice and shock, and a copy of the rare Confessions Of A Khajiit Fur TraderDG. Against the northwest wall is a set of shelves holding three iron ingots, one gold ingot, a large coin purse, a red and a purple mountain flower, and several food sacks. To the east is a pile of sacks and a couple of food barrels. To the right of these is a lever to raise the gate you entered through if you wish to return the way you came for any reason. A wooden door to the south leads to Dead Drop Mine.
Dead Drop Mine
Dead Drop Mine is a small corundum mine containing four corundum ore veins. You enter into a narrow tunnel heading south and come to a room with several barrels and sacks scattered around the room. On your right, one of the barrels has a salt pile on top. Against the east wall is a long wooden table with three corundum ingots, an iron dagger, and two pieces of corundum ore on top. To the left is a small cage and to the right is a woodcutter's axe and pickaxe on a crate. There is a corundum ore vein on the ground by the south wall and another by the west wall. The last two are on a lit wall to the north. Between the second and third veins are a couple of straw bales with another piece of corundum ore on top. To the south, past a couple of empty carts is a narrow tunnel that leads to a wider tunnel heading west. On the left is a crate with three more iron ingots and an iron battleaxe on top.
Ahead on the right are some wooden steps leading up and around to a couple of platforms, the second of which has an unowned bed roll, beside which is a copy of The Sultry Argonian Bard, v1, a small square table and chair with a flute, a quiver of steel bolts, an iron dagger and two loose septims on top. Along the far edge of the platform are a pile of sacks with two armed crossbows on top. Following the lower path it turns south and on the right is a set of shelves holding two potions of cure disease, six bottles of Nord mead, a bowl of vampire dust, copies of The Aetherium Wars and Troll Slaying, three pieces of mudcrab chitin, a charred skeever hide, and two bulbs of garlic. To the right is a barrel with a potato and two carrots on top. The tunnel continues to a wooden door to the east that leads back into Dead Drop Falls. Beyond the door is a short tunnel blocked at the far end by a lowered gate, with a lever on your left and a pickaxe on a crate beneath. The lever raises the gate give access to the tunnel found earlier that leads to the concealed door and the ledge in the first chamber.
Notes
- Followers will not drop down the falls with you, you'll be on your own after that point until you return to the start.
- You can take them with you if you tell them "wait here" and then sprint into them to push them down into the falls.
- Serana may follow you down, but may get stuck on the ledge just outside the concealed door.