Staves are always enchanted, and essentially work as magic "rocket launchers" instead of beating sticks. Once the staff is completely discharged, it becomes unusable (save for blocking) and must be recharged using the same methods as any enchanted weapon, namely a Soul Gem, a Varla Stone, or a recharging service. This page describes the unique staves found in the game; a separate page (Generic Staves) describes the rest. Almost all staves have 100 health (exceptions are noted below), but generally the only time the health of a staff is relevant is if a Disintegrate Weapon spell is used.
Mage's Staff
This is a custom (and potentially powerful) staff obtained through a quest once you gain entrance to the Arcane University. After finding the wood you need for the staff (named Unfinished Staff) and taking it to the Arcane University, you get to choose what effects you want. You can choose one of three effects from three schools of magic (which gives a total of nine possible effects).
Destruction
Destruction gives you a "Mage's Staff of Fire", a "Mage's Staff of Frost", or a "Mage's Staff of Shock". Each causes elemental damage to the target. The magnitude varies with your level when you enchant the staff.
Level | ID | Magnitude | Charge / Cost = Uses | Value |
1-4 | 000E9448 0001FE0F 0001FE10 |
20 pts | 800/20=40 | 338 |
5-9 | 000E9449 000E944C 000E9452 |
40 pts | 1600/40=40 | 666 |
10-14 | 000E944A 000E944D 000E9453 |
60 pts | 2400/60=40 | 994 |
15+ | 000E944B 000E944E 000E9454 |
80 pts | 3200/80=40 | 1322 |
Illusion
Illusion gives you a choice between a "Mage's Staff of Charm", a "Mage's Staff of Paralysis", and a "Mage's Staff of Silence".
Mage's Staff of Charm
Level | ID | Magnitude | Duration | Charge / Cost = Uses | Value |
1-4 | 0001FE11 | 10 pts | 10 secs | 200/5=40 | 92 |
5-9 | 000E9442 | 15 pts | 10 secs | 360/9=40 | 157 |
10-14 | 000E9443 | 20 pts | 20 secs | 1080/27=40 | 452 |
15+ | 000E9444 | 25 pts | 25 secs | 1840/46=40 | 764 |
Mage's Staff of Paralysis
Level | ID | Duration | Charge / Cost = Uses | Value |
1-4 | 000E944F | 2 secs | 2000/50=40 | 830 |
5-9 | 0001FE12 | 4 secs | 4000/100=40 | 1650 |
10-14 | 000E9450 | 6 secs | 6000/150=40 | 2470 |
15+ | 000E9451 | 8 secs | 8000/200=40 | 3290 |
Mage's Staff of Silence
Level | ID | Duration | Charge / Cost = Uses | Value |
1-4 | 0001FE13 | 2 secs | 720/18=40 | 305 |
5-9 | 000E9455 | 5 secs | 1800/45=40 | 748 |
10-14 | 000E9456 | 10 secs | 3600/90=40 | 1486 |
15+ | 000E9457 | 15 secs | 5400/135=40 | 2224 |
Mysticism
Mysticism gives you a choice between a "Mage's Staff of Dispel", a "Mage's Staff of Soul Trap", or a "Mage's Staff of Telekinesis"
Mage's Staff of Dispel
Level | ID | Magnitude | Charge / Cost = Uses | Value |
1-4 | 0001FE16 | 10 pts | 400/10=40 | 174 |
5-9 | 000E9445 | 20 pts | 560/24=23* | 243 |
10-14 | 000E9446 | 30 pts | 1640/41=40 | 682 |
15+ | 000E9447 | 40 pts | 2400/60=40 | 994 |
Mage's Staff of Soul Trap
Level | ID | Duration | Charge / Cost = Uses | Value |
1-4 | 0001FE14 | 10 secs | 1800/45=40 | 748 |
5-9 | 000E9458 | 20 secs | 3600/90=40 | 1486 |
10-14 | 000E9459 | 30 secs | 5400/135=40 | 2224 |
15+ | 000E945A | 40 secs | 7200/180=40 | 2962 |
Mage's Staff of Telekinesis
Level | ID | Range | Duration | Charge / Cost = Uses | Value |
1-4 | 0001FE15 | 30 ft | 15 secs | 1360/85=16* | 588 |
5-9 | 000E945B | 30 ft | 15 secs | 3400/85=40 | 1404 |
10-14 | 000E945C | 40 ft | 20 secs | 6600/165=40 | 2716 |
15+ | 000E945D | 40 ft | 30 secs | 9880/247=40 | 4060 |
* This is one of just two mage's staves that does not have 40 uses. The spell it casts is the same power as the level 5-9 staff, instead of being a weaker version; a 20 foot spell lasting 10 seconds would have the correct cost, and is presumably what was intended.
- PC Only This bug is fixed by the Unofficial Oblivion Patch.
Additional Notes
- The level of the finished staff is determined by your level at the moment when you return to pick up the completed staff. It is possible to hand in at a lower level and pick it up once you've reached one of the boundary levels. WARNING: Do not speak with anyone about the staff and do not open the cupboard in the Chironasium until you are ready to pick up the staff. Doing so seems to lock the staff's level into place.
-
- The 1.2.0416 patch may 'correct' this, and fix the level of the finished staff at the moment you choose the enchantment.
- All mage's staves have a weight of 10.
- If you do not intend to keep the staff, be aware that the monetary value of the staves varies widely depending on the type you create. The bold numbers indicate the highest values for a Mage's Staff at that level.
Unique Leveled Staves
Leveled Item: Mankar Camoran's Staff () (All statistics are for level 18+ version) |
|||
---|---|---|---|
Type | Staff | ||
Editor ID | MQMankarCamoranStaffL18 | ||
Statistics | |||
Health Health | 200 | ||
Weight Weight | 12 | Value Value | 2112 |
Enchantment | |||
Charge/Cost = Uses | 5000/31=161 |
Mankar Camoran's Staff is used by Mankar Camoran, who is encountered during the Main Quest. In appearance, it is identical to a typical staff.
For full leveled statistics see the Mankar Camoran's Staff article.
Leveled Artifact: Staff of Indarys () (All statistics are for level 25+ version) |
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---|---|---|---|
Type | Staff | ||
Editor ID | MS13StaffIndarys25 | ||
Statistics | |||
Health Health | 100 | ||
Weight Weight | 5 | Value Value | 3920 |
Enchantment | |||
Charge/Cost = Uses | 9000/300=30 |
The Staff of Indarys is one of the possible rewards given to you by Count Andel Indarys for completing the quest The Wayward Knight; you get to choose whether to receive this staff or Thornblade.
For full leveled statistics see the Staff of Indarys article.
Leveled Item: Staff of Nenalata () (All statistics are for level 25+ version) |
|||
---|---|---|---|
Type | Staff | ||
Editor ID | MS27StaffofNenalata25 | ||
Statistics | |||
Health Health | 20 | ||
Weight Weight | 10 | Value Value | 692 |
Enchantment | |||
Charge/Cost = Uses | 1400/82=17 |
Staff of Nenalata may be found (or destroyed) during the quest Secrets of the Ayleids. In appearance, it is identical to a typical staff.
For full leveled statistics see the Staff of Nenalata article.
Other Staves
These are all of the other unique staves in the game. Generic staves (i.e., those that are found in random loot) are all listed at Generic Staves. Many of these staves have individual articles that provide more details, as indicated by the links in the following table.
Name | Effects | Charge / Cost = Uses | Value | Notes |
---|---|---|---|---|
Apotheosis 000CA153 |
Fire Damage 33pts Frost Damage 33pts Shock Damage 33pts |
3000/250=12 | 3500 | For sale at Rindir's Staffs in the Imperial City Market District. Combined with a brief 100% Weakness to all three elements spell this staff can be very powerful, doing nearly 200 points of damage. |
Goblin Shaman Staff 00066C45 |
Shock Damage 5pts | 150/9=16 | 188 | Found on the Goblin Witch during Tutorial. |
Goblin Totem Staff 000AA01F |
Shock Damage 20pts | 3000/27=111 | 7760 | Found in several Goblin hideouts. Goblin tribes will sometimes try to recover them if left close to the goblin cave they came from. (Total of 7 in game) |
Hrormir's Icestaff 00002DDF 00047372 |
Frost Damage 10pts Light 30ft for 30sec Chameleon 1% for 30sec |
1000/97=10 | 1239 | Stolen from the Arch-Mage's quarters during the Misdirection quest for the Thieves Guild. The first ID (00002DDF) refers to the staff that exists during the quest (which is a zero-weight quest item). After the quest the first version disappears, and the second one (ID 00047372) appears in the Arch-Mage's quarters. |
Mages Staff (Bravil) 0002C6A8 |
Charm 10pts for 10sec | 350/5=70 | 192 | You need to retrieve this staff during the Bravil Recommendation quest. It has the same power as a low level Charm staff you can get for yourself, (see above) but with more charges. |
Ruma's Staff 0001FB1C |
Drain Health 20pts for 10sec | 2000/31=64 | 912 | Not found in-game. Appears to have at one time been related to the Dagon Shrine quest. |
Sanguine Rose 000228EF |
Sanguine Rose | 3000/300=10 | 1330 | Reward for completing Sanguine's quest. |
Skull of Corruption 00027116 |
Corruption for 30sec | 3000/150=20 | 1270 | Reward for completing Vaermina's Quest. |
Staff of Banishment 000914D2 |
Invisibility 10sec Paralyze 10sec Banishment[1] 10sec |
4400/386=11 | 2014 | Using this staff against Vampires is not recommended. Vampires are immune to Paralysis, so you'll just make them invisible and angry, not a good combination... The staff is found in random loot starting at level 24. |
Staff of Flame 0001CECC |
Fire Damage 40pts | 500/63=7 | 325 | Carried by Lorgren Benirus, the lich responsible for the haunting of Benirus Manor in Anvil. See Where Spirits Have Lease for details. |
Staff of the Battlemage 000493BD |
Shock Damage 80pts for 1sec | 500/159=3 | 273 | Carried by High Chancellor Ocato |
Staff of the Everscamp 0004F790 |
Summons four non-hostile scamps who will follow the owner everywhere until the staff is dropped (except the staff can't be dropped). | N/A | 0 | Rosentia Gallenus in Leyawiin can't get rid of it fast enough. See Whom Gods Annoy for details. |
Staff of Unholy Terror 00056E50 |
Demoralize up to level 8 (35pts) in 15ft for 15sec Turn Undead up to level 10 (40pts) in 15ft for 15sec |
2800/140=20 | 1276 | Not available in game |
Staff of Worms 0004A24E |
Reanimate for 30sec | 5000/22=227 | 0 | Held by Mannimarco, King of Worms, who is encountered during the Mages Guild quest Confront the King. |
Unfinished Staff 000355A6 |
none | N/A | 50 | In a chest on the Isle of Wellspring. Found during the A Mage's Staff quest. Used to create your own Mage's Staff. This staff has unusually high health (900); but after being transformed into your Mage's Staff it has 100 health. |
Wabbajack 000228F0 |
Wabbajack | 3000/300=10 | 1330 | Reward for completing Sheogorath's quest. |
- ^ The "Banishment" enchantment sets the ghost flag on the target. The intent was presumably to make the target invisible, incapable of action and incapable of being interacted with. Unfortunately, the ghost effect doesn't stop the target showing as a conversation target, and doesn't mean the player can walk through it so the result is far from perfect.