Shadow is one of three class skill lines available to Nightblades. Abilities in this line focus on self-preservation through limiting enemies' attacks and hiding. Known abilities in this skill are listed below.
Skill Perks
Shadow has an associated skill line that is revealed through leveling up your character, whilst using that class. The abilities are listed below.
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Consuming Darkness | 12 | Instant | Area | - | 5 meters | 12 seconds | 200 Ultimate | ||
Conjure a ring of shadows, reducing damage to you and your allies by 30% and reducing enemy movement by 70%. Low health allies in the target area can activate Hidden Refresh, granting invisibility and healing them for [333 / 336 / 340 / 343] over 4 seconds. | |||||||||
Bolstering Darkness | Caster takes less damage. Conjure a ring of shadows, reducing damage to you by 60% and your allies by 30%. Also reduces enemy movement by 70%. Low Health allies in the target area can activate Dark Resurgence, granting invisibility and healing them for [343 / 346 / 349 / 351] over 4 seconds. |
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Veil of Blades | Enemies in the area take damage over time. Conjure a ring of shadows, reducing damage to you and your allies by 30%. Also reduces enemy movement by 70% and deals [23 / 24 / 25 / 27] Magic Damage to enemies every 0.5 seconds. Low Health allies in the target area can activate Hidden Refresh, granting invisibility and healing them for 343 over 4 seconds. |
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Active Abilities
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Shadow Cloak | 1 | Instant | Self | - | - | 2.5 seconds | 562 Magicka | ||
Cost: [600 / 587 / 575 / 562] Magicka Cloak yourself in shadow to become invisible for 2.5 seconds. |
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Shadowy Disguise | Guarantees a critical strike on next attack. Cost: [562 / 550 / 537 / 525] Magicka Cloak yourself in shadow to become invisible for 2.5 seconds. Your next attack within 3 seconds will always be a critical strike. |
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Dark Cloak | Also grants Minor Protection when the invisibility ends, reducing your damage taken. Cloak yourself in shadow to become invisible for 2.5 seconds. After the invisibility ends you gain Minor Protection, reducing your damage taken by 8% for 2 seconds |
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Veiled Strike | 4 | Instant | Enemy | 5 meters | - | 0 seconds | 375 Magicka | ||
Slash an enemy for [100 / 102 / 104 / 106] Magic Damage. Attacking with Veiled Strike while stealthed or invisible stuns the enemy and sets them off balance for 4 seconds. | |||||||||
Surprise Attack | Ability now scales off Weapon Damage and Max Stamina. Reduces target's armor on hit. Cost: 375 Stamina Slash an enemy for 106 Physical Damage. Attacking with Surprise Attack while stealthed or invisible stuns the enemy and sets them off balance for 4 seconds. Enemies attacked are also afflicted with Major Fracture, reducing Armor by 80 for [12 / 13 / 14 / 15] seconds. |
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Concealed Weapon | Increases stealthed movement speed while slotted. Slash an enemy for 106 Magic Damage. Attacking with Concealed Weapon while stealthed or invisible stuns the enemy and sets them off balance for 4 seconds. While slotted, movement speed while stealthed or invisible is increased by [22 / 23 / 24 / 25]%. |
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Path of Darkness | 20 | Instant | Self | - | - | 10 seconds | 487 Magicka | ||
Create a corridor of shadows, dealing (?) Magic Damage to enemies in the target area every 1 second. While on the path, you gain Major Expedition, increasing your movement speed 40%. | |||||||||
Twisting Path | Affects a larger conal area and deals more damage. Create a corridor of shadows, dealing (?) Magic Damage to enemies in the target area every 1 second. While on the path, you gain Major Expedition, increasing your movement speed 40%. |
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Refreshing Path | Path also heals allies. Create a corridor of shadows, dealing (?) Magic Damage to enemies in the target area every 1 second and healing you and your allies for (?) every 1 second. The healing over time will continue for 3.3 seconds after leaving the path. You gain Major Expedition, increasing your movement speed 40%. |
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Aspect of Terror | 30 | Instant | Area | - | 6 meters | 3.2 seconds | 525 Magicka | ||
Cost: [562 / 550 / 537 / 525] Magicka Summon a dark spirit to terrify up to 2 enemies, causing them to flee in fear for 4 seconds. |
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Mass Hysteria | Enemy snared and deals less damage when effect ends. Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 4 seconds. Even after recovering, enemies have movement speed reduced [50 / 51 / 52 / 53]% for 4 seconds and are afflicted with Minor Maim, which reduces their damage by 15%. |
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Manifestation of Terror | Creates a trap that fears nearby enemies. Target: Self, Duration: 30 seconds Conceal a dark spirit at your location. When an enemy comes close, the spirit will induce fear in all nearby enemies for 4 seconds. |
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Summon Shade | 42 | Instant | Enemy | 28 meters | - | 15 seconds | 375 Magicka | ||
Duration: [12 / 13 / 14 / 15] seconds Summon a shade version of yourself to attack an enemy and fight at your side for [12 / 13 / 14 / 15] seconds. The shade's attacks deal 30 Magic Damage and cause Minor Maim, reducing the target's damage by 15% for 4 seconds. |
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Dark Shades | Summon 2 shades. Duration: [15 / 16 / 17 / 18] seconds Summon two shades to attack an enemy and fight at your side for [15 / 16 / 17 / 18] seconds. The shades' attacks deal 30 Magic Damage and cause Minor Maim, reducing the target's damage by 15% for 4 seconds. |
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Shadow Image | Ranged shade deals more damage and you can activate again to teleport to the shade. Duration: [15 / 16 / 17 / 18] seconds Summon a shade version of yourself to stay in place and attack an enemy from range for [15 / 16 / 17 / 18] seconds. The shade's attacks deal 40 Magic Damage and cause Minor Maim, reducing the target's damage by 15% for 4 seconds. While the shade is summoned, you can activate again to teleport to the shade's location. |
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Passive Abilities
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Refreshing Shadows | 8 | Increases Stamina, health and magicka recovery by 7%. | ||
18 | Increases Stamina, health and magicka recovery by 15%. | |||
Shadow Barrier | 14 | Activating a Shadow ability increases Armor by 80 for 2 seconds. This duration is increased for each piece of Heavy Armor Equipped. Current Bonus: 25% | ||
27 | Activating a Shadow ability increases Armor by 80 for 4 seconds. This duration is increased for each piece of Heavy Armor Equipped. Current Bonus: 25% | |||
Dark Vigor | 22 | Each Shadow Ability slotted increases your Max Health by 2%. Current bonus: 2%. | ||
36 | Each Shadow Ability slotted increases your Max Health by 3%. Current bonus: 3%. | |||
Dark Veil | 39 | Increases duration of Shadow abilities by 8%. | ||
50 | Increases duration of Shadow abilities by 15%. |