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Skill Perks
- Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Passive Abilities
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Continuous Attack | 3 | Increases Weapon Damage by 5% and Magicka and Stamina regeneration by 10% for 600 seconds after capturing a lumber mill, farm, mine, or keep. | ||
(?) | Increases Weapon Damage by 10% and Magicka and Stamina regeneration by 20% for 600 seconds after capturing a lumber mill, farm, mine, or keep. | |||
Reach | 5 | Increases range of all abilities with greater than 15 meter range 2.5 meters while near a keep. | ||
10 | Increases range of all abilities with greater than 15 meter range 5 meters while near a keep. | |||
Combat Frenzy | 8 | Bestows an additional 13 Ultimate when killing an enemy player. | ||
(?) | Bestows an additional 25 Ultimate when killing an enemy player. |
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
War Horn | 4 | Instant | Self | N/A | 20m | 2.8 | 250 Ultimate | ||
Increases Max Magicka and Stamina of nearby allies by 20% for [27 / 28 / 29 / 30] seconds. | |||||||||
Aggressive Horn | Also increases weapon damage. Increases Weapon Damage by [15 / 16 / 17 / 18]. |
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Sturdy Horn | Also increases maximum Health. Increases Max Health, Magicka, and Stamina of nearby allies by 20% for [30 / 31 / 32 / 33] seconds. |
Active Abilities
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Rapid Maneuver | 2 | Instant | Self | N/A | 20m | 0.0 | 105 Stamina | ||
Increases movement speed of nearby allies by [17 / 18 / 19 / 20]% for 20 seconds and grants immunity to snare and immobilize. Effects end when an attack is made. | |||||||||
Retreating Maneuver | Also removes all snares and roots from affected allies and increases speed bonus. Increases movement speed by [30 / 31 / 32 / 33]%. Removes all snares and roots and grants immunity to additional snares and roots. |
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Charging Maneuver | Allies also gain big bonus damage for one attack. Increases Weapon Power by [30 / 31 / 32 / 33]. |
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Caltrops | 6 | Instant | Ground | 8m | N/A | 0.0 | 105 Stamina | ||
Throws caltrops at target location, dealing 2 Physical Damage every 0.5 seconds to enemies in the area of effect for [27 / 28 / 29 / 30] seconds. Affected enemies are snared for 30%. | |||||||||
Anti-Cavalry Caltrops | Forces mounted enemies to dismount. Deals [2 / 3 / 4 / 5] Physical Damage every 0.5 seconds. |
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Razor Caltrops | When the caltrops land, enemies in the area take additional damage and snare. Deals [2 / 3 / 4 / 5] Physical Damage every 0.5 second. Deals 5 Physical Damage and snares enemies in the area 70% for 3 seconds when caltrops are initially deployed. |
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