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Online:Assault

< Skills: Alliance War(Redirecionado de Online:Reach)
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Skill Perks

Notes
  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Continuous Attack 3 Increases Weapon Damage by 5% and Magicka and Stamina regeneration by 10% for 600 seconds after capturing a lumber mill, farm, mine, or keep.
(?) Increases Weapon Damage by 10% and Magicka and Stamina regeneration by 20% for 600 seconds after capturing a lumber mill, farm, mine, or keep.
Reach 5 Increases range of all abilities with greater than 15 meter range 2.5 meters while near a keep.
10 Increases range of all abilities with greater than 15 meter range 5 meters while near a keep.
Combat Frenzy 8 Bestows an additional 13 Ultimate when killing an enemy player.
(?) Bestows an additional 25 Ultimate when killing an enemy player.

Ultimate Abilities

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
War Horn 4 Instant Self N/A 20m 2.8 250 Ultimate
Increases Max Magicka and Stamina of nearby allies by 20% for [27 / 28 / 29 / 30] seconds.
  Aggressive Horn Also increases weapon damage.
Increases Weapon Damage by [15 / 16 / 17 / 18].
Sturdy Horn Also increases maximum Health.
Increases Max Health, Magicka, and Stamina of nearby allies by 20% for [30 / 31 / 32 / 33] seconds.

Active Abilities

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
Rapid Maneuver 2 Instant Self N/A 20m 0.0 105 Stamina
Increases movement speed of nearby allies by [17 / 18 / 19 / 20]% for 20 seconds and grants immunity to snare and immobilize. Effects end when an attack is made.
  Retreating Maneuver Also removes all snares and roots from affected allies and increases speed bonus.
Increases movement speed by [30 / 31 / 32 / 33]%. Removes all snares and roots and grants immunity to additional snares and roots.
Charging Maneuver Allies also gain big bonus damage for one attack.
Increases Weapon Power by [30 / 31 / 32 / 33].
Caltrops 6 Instant Ground 8m N/A 0.0 105 Stamina
Throws caltrops at target location, dealing 2 Physical Damage every 0.5 seconds to enemies in the area of effect for [27 / 28 / 29 / 30] seconds. Affected enemies are snared for 30%.
  Anti-Cavalry Caltrops Forces mounted enemies to dismount.
Deals [2 / 3 / 4 / 5] Physical Damage every 0.5 seconds.
Razor Caltrops When the caltrops land, enemies in the area take additional damage and snare.
Deals [2 / 3 / 4 / 5] Physical Damage every 0.5 second. Deals 5 Physical Damage and snares enemies in the area 70% for 3 seconds when caltrops are initially deployed.
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