Night-Eye | |
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School | Illusion |
Type | Other |
Effect ID | NEYE |
Base Cost | 22.0 |
Barter Factor | 20 |
Availability (Click on any item for details) |
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Spells Custom Potions Built-In Potions Scrolls Sigil Stones Apparel |
Night-Eye for D seconds
Night-Eye allows you to see in the dark for D seconds; unlike Light there is no distance limitation on Night-Eye. Night-Eye is the only way of seeing in the dark that does not increase your detectability. (Then again, you could always maximize the brightness.) However, it also makes everything appear blue, and therefore makes it more difficult to pick out items and more difficult to recognize dark corners to sneak in.
Notes
- Most pieces of enchanted apparel using this effect spell it "Nighteye" instead of "Night-Eye".
- Night-Eye is one of three spell effects that have only a Duration (no magnitude). It is often better to enchant a piece of jewelry with the effect than to use a spell, unless you must use your apparel slots for more important enchanted items.
- Rather than take up an item slot just for the Nighteye enchantment, you should consider the free, easily findable Unique Item, Fin Gleam, a Light Helmet which proves to be exorbitantly useful when considering all the potions you didn't need to buy. (Note that it also provides you with 20 ft life detection and water breathing).
- There are a couple ways of obtaining Night-Eye as a Lesser Power, which means that the effect is available with minimal Magicka cost (however, as with all lesser powers, you do not gain any Illusion experience from casting the spell):
- Khajiit have the Eye of Night lesser power.
- Vampires have the Hunter's Sight lesser power (available at 25% vampirism, i.e., for all vampires).
- The above and spells are the only ways to gain this effect for spell making and enchanting.
See also
Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Night-Eye:
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