Oblivion:Spell Effects

Oblivion: Magic

The Base Cost values in this table can be used to determine the base cost of spells in the game, using the equation provided on the Spell Making page. (Note, however, that a few built-in spells have arbitrary base costs that are not derived in this manner).

The Barter Factor is the increase a Constant Effect enchantment gives to an object's value per magnitude of the effect. So a Fortify Blunt 10pts enchantment will increase the cost of the item by 1000. Effects without a magnitude, such as Night Eye, Water Breathing, and Water Walking, use a fixed magnitude of 5 for the calculation.

Several other pages also provide information on the spells in Oblivion:

  • Magical Effects provides details on these spell effects.
  • Spells lists all the built-in spells, sorted by school and mastery level
  • Leveled Spells lists the leveled spells that can be received on various quests.
  • List of Spells by Effect lists all the built-in spells, similar to Spells but sorted by effect.
  • See Magic for a comprehensive list of magic-related information.

School of Alteration

Effect Name Effect ID Base Cost Barter Factor Description
Burden Burden BRDN 0.21 0 Reduce the target's maximum encumbrance.
Feather Feather FTHR 0.01 25 Increase the target's maximum encumbrance.
Fire Shield Fire Shield FISH 0.95 100 Creates a fire shield (armor points + fire resistance) around the target's body.
Frost Shield Frost Shield FRSH 0.95 100 Creates a frost shield (armor points + frost resistance) around the target's body.
Open Open OPEN 4.3 0 Opens a locked container or door.
See Open for point-to-difficulty conversion.
(Note that Open spells are always targeted, with several exceptions.)
Shield Shield SHLD 0.45 100 Creates a magical shield that contributes to target's armor rating.
Shock Shield Shock Shield LISH 0.95 100 Creates a shock shield (armor points + shock resistance) around the target's body.
Water Breathing Water Breathing WABR 14.5 400 Lets the target breathe underwater.
Water Walking Water Walking WAWA 13.0 400 Lets the target walk on water.

School of Conjuration

Effect Name Effect ID Base Cost Barter Factor Description
Bound Boots Bound Boots BABO 12.0 0 Conjures a pair of Daedric Boots. (Light Armor)
Bound Cuirass Bound Cuirass BACU 12.0 0 Conjures a Daedric Cuirass. (Heavy Armor)
Bound Gauntlets Bound Gauntlets BAGA 8.0 0 Conjures a pair of Daedric Gauntlets. (Light Armor)
Bound Greaves Bound Greaves BAGR 12.0 0 Conjures a pair of Daedric Greaves. (Heavy Armor)
Bound Helmet Bound Helmet BAHE 12.0 0 Conjures a Daedric Helmet. (Light Armor)
Bound Shield Bound Shield BASH 18.0 0 Conjures a Daedric Shield. (Light Armor)
Bound Axe Bound Axe BWAX 39.0 0 Conjures a Daedric Axe. (Blunt One Hand, Speed: 1.1, Reach: 0.8, Damage: 18)
Bound Bow Bound Bow BWBO 95.0 0 Conjures a Daedric Bow. (Marksmanship, Speed: 1.0, Damage: 15)
Bound Dagger Bound Dagger BWDA 14.0 0 Conjures a Daedric Dagger. (Blade One Hand, Speed: 1.4, Reach: 0.6, Damage: 13)
Bound Mace Bound Mace BWMA 91.0 0 Conjures a Daedric Mace. (Blunt One Hand, Speed: 0.9, Reach: 1.0, Damage: 22)
Bound Sword Bound Sword BWSW 235.0 0 Conjures a Daedric Claymore. (Blade Two Hand, Speed: 0.8, Reach: 1.3, Damage: 29)
Summon Rufio's Ghost Summon Rufio's Ghost Z001 13.0 0 Summons Rufio's Ghost. (Used in a Dark Brotherhood quest.)
Summon Ancestor Guardian Summon Ancestor Guardian Z002 33.3 0 Summons Ancestor Guardian. (Dunmer racial ability)
Summon Spiderling Summon Spiderling Z003 45.0 0 Summons Spiderling. (Used by Spider Daedra)
Summon Bear Summon Bear Z005 47.3 0 Summons Bear. (Used by Spriggans, available to the player with the Spell Tomes official plug-in.)
Summon Clannfear Summon Clannfear ZCLA 75.56 0 Summons Clannfear.
Summon Daedroth Summon Daedroth ZDAE 123.33 0 Summons Daedroth.
Summon Dremora Summon Dremora ZDRE 72.5 0 Summons Dremora.
Summon Dremora Lord Summon Dremora Lord ZDRL 157.14 0 Summons Dremora Lord.
Summon Flame Atronach Summon Flame Atronach ZFIA 45.0 0 Summons Flame Atronach.
Summon Frost Atronach Summon Frost Atronach ZFRA 102.86 0 Summons Frost Atronach.
Summon Ghost Summon Ghost ZGHO 22.0 0 Summons Ghost.
Summon Headless Zombie Summon Headless Zombie ZHDZ 56.0 0 Summons Headless Zombie.
Summon Lich Summon Lich ZLIC 350.0 0 Summons Lich.
Summon Scamp Summon Scamp ZSCA 30.0 0 Summons Scamp.
Summon Skeleton Summon Skeleton ZSKE 11.25 0 Summons Skeleton.
Summon Skeleton Guardian Summon Skeleton Guardian ZSKA 32.5 0 Summons Skeleton Guardian.
Summon Skeleton Hero Summon Skeleton Hero ZSKH 66.0 0 Summons Skeleton Hero.
Summon Skeleton Champion Summon Skeleton Champion ZSKC 152.0 0 Summons Skeleton Champion.
Summon Spider Daedra Summon Spider Daedra ZSPD 195.0 0 Summons Spider Daedra.
Summon Storm Atronach Summon Storm Atronach ZSTA 125.0 0 Summons Storm Atronach.
Summon Faded Wraith Summon Faded Wraith ZWRA 87.5 0 Summons Faded Wraith.
Summon Gloom Wraith Summon Gloom Wraith ZWRL 260.0 0 Summons Gloom Wraith.
Summon Xivilai Summon Xivilai ZXIV 200.0 0 Summons Xivilai.
Summon Zombie Summon Zombie ZZOM 16.67 0 Summons Zombie.
Turn Undead Turn Undead TURN 0.083 0 Decrease undead creature's Confidence (willingness to fight).

School of Destruction

Effect Name Effect ID Base Cost Barter Factor Description
Damage Attribute Damage Attribute DGAT 100.0 0 Damages target's named attribute.
Damage Fatigue Damage Fatigue DGFA 4.4 0 Damages target's Fatigue.
Damage Health Damage Health DGHE 12.0 0 Damages target's Health.
Damage Magicka Damage Magicka DGSP 2.45 0 Damages target's Magicka.
Disintegrate Armor Disintegrate Armor DIAR 6.2 0 Damage the Health of equipped armor.
Disintegrate Weapon Disintegrate Weapon DIWE 6.2 0 Damage the Health of an equipped weapon.
Drain Attribute Drain Attribute DRAT 0.7 0 Temporarily lowers target's named attribute.
Drain Fatigue Drain Fatigue DRFA 0.18 0 Temporarily lowers target's Fatigue.
Drain Health Drain Health DRHE 0.9 0 Temporarily lowers target's Health.
Drain Magicka Drain Magicka DRSP 0.18 0 Temporarily lowers target's Magicka.
Drain Skill Drain Skill DRSK 0.65 0 Temporarily lowers target's named skill.
Fire Damage Fire Damage FIDG 7.5 0 Produce a manifestation of elemental fire.
Frost Damage Frost Damage FRDG 7.4 0 Produce a manifestation of elemental frost.
Shock Damage Shock Damage SHDG 7.8 0 Produce a manifestation of elemental shock.
Weakness to Disease Weakness to Disease WKDI 0.12 0 Decrease target's resistance to common disease.
Weakness to Fire Weakness to Fire WKFI 0.1 0 Decrease target's resistance to elemental fire.
Weakness to Frost Weakness to Frost WKFR 0.1 0 Decrease target's resistance to elemental frost.
Weakness to Magic Weakness to Magic WKMA 0.25 0 Decrease target's resistance to magic.
Weakness to Normal Weapons Weakness to Normal Weapons WKNW 0.25 0 Decrease target's resistance to normal weapons.
Weakness to Poison Weakness to Poison WKPO 0.1 0 Decrease target's resistance to poison.
Weakness to Shock Weakness to Shock WKSH 0.1 0 Decrease target's resistance to elemental shock.

School of Illusion

Effect Name Effect ID Base Cost Barter Factor Description
Calm Calm CALM 0.47 0 Decrease target's Aggression (inclination to attack).
Chameleon Chameleon CHML 0.63 65 Blend into the surroundings. Similar to Invisibility, but not perfect, unless you use 100% Chameleon. However, the effect stays if you attack or do another action.
Charm Charm CHRM 0.2 0 Increase target's disposition.
Command Creature Command Creature COCR 0.6 0 Make targeted creature fight for you.
Command Humanoid Command Humanoid COHU 0.75 0 Make targeted humanoid fight for you.
Demoralize Demoralize DEMO 0.49 0 Decrease target's Confidence (willingness to fight).
Frenzy Frenzy FRNZ 0.04 0 Increase target's Aggression (inclination to attack).
Invisibility Invisibility INVI 40.0 0 Makes the target invisible but not inaudible. The effect dissipates if the target does anything but move e.g attack or pickpocket.
Light Light LGHT 0.051 12.5 Illuminates the target.
Night-Eye Night-Eye NEYE 22.0 20 Ability to see in the dark.
Paralyze Paralyze PARA 475 0 Render target unable to move.
Rally Rally RALY 0.03 0 Increase target's Confidence (willingness to attack).
Silence Silence SLNC 60.0 0 Render target incapable of casting spells.

School of Mysticism

Effect Name Effect ID Base Cost Barter Factor Description
Detect Life Detect Life DTCT 0.08 15 Allows to see living things through solid objects.
Dispel Dispel DSPL 3.6 0 Remove Magicka-based spell effects from the target.
Reflect Damage Reflect Damage REDG 2.5 400 Reflect any weapon damage back at the attacker.
Reflect Spell Reflect Spell RFLC 3.5 400 Reflect any spell effect back at the caster.
Soul Trap Soul Trap STRP 30 0 Traps target's soul in the smallest possible soul gem.
Spell Absorption Spell Absorption SABS 3.0 400 Turns incoming spell's power into equal Magicka increase.
Telekinesis Telekinesis TELE 0.49 0 Allows you to pick up an item from a distance.

School of Restoration

Effect Name Effect ID Base Cost Barter Factor Description
Absorb Attribute Absorb Attribute ABAT 0.95 0 Transfer a portion of target's named attribute to you.
Absorb Fatigue Absorb Fatigue ABFA 6 0 Transfer a portion of target's Fatigue to you.
Absorb Health Absorb Health ABHE 16 0 Transfer a portion of target's Health to you.
Absorb Magicka Absorb Magicka ABSP 7.5 0 Transfer a portion of target's Magicka to you.
Absorb Skill Absorb Skill ABSK 2.1 0 Transfer a portion of target's named skill to you.
Cure Disease Cure Disease CUDI 1400 0 Cures common disease.
Cure Paralysis Cure Paralysis CUPA 500 0 Cures paralyzation.
Cure Poison Cure Poison CUPO 600 0 Cures poisoning.
Fortify Attribute Fortify Attribute FOAT 0.6 100 Increase the value of target's named attribute.
Fortify Fatigue Fortify Fatigue FOFA 0.04 25 Increase the value of target's Fatigue.
Fortify Health Fortify Health FOHE 0.14 150 Increase the value of target's Health.
Fortify Magicka Fortify Magicka FOSP 0.15 100 Increase the value of target's Magicka.
Fortify Skill Fortify Skill FOSK 0.6 100 Increase the value of target's named skill.
Resist Disease Resist Disease RSDI 0.5 15 Increase target's resistance to common disease.
Resist Fire Resist Fire RSFI 0.5 50 Increase target's resistance to damage from elemental fire.
Resist Frost Resist Frost RSFR 0.5 50 Increase target's resistance to damage from elemental frost.
Resist Magic Resist Magic RSMA 2.0 150 Increase target's resistance to magic.
Resist Normal Weapons Resist Normal Weapons RSNW 1.5 300 Increase target's resistance to damage from normal weapons.
Resist Paralysis Resist Paralysis RSPA 0.75 30 Increase target's resistance to paralysis.
Resist Poison Resist Poison RSPO 0.5 15 Increase target's resistance to damage from poison.
Resist Shock Resist Shock RSSH 0.5 50 Increase target's resistance to damage from elemental shock.
Restore Attribute Restore Attribute REAT 38.0 0 Restore target's named attribute.
Restore Fatigue Restore Fatigue REFA 2.0 0 Restore target's Fatigue.
Restore Health Restore Health REHE 10.0 0 Restore target's Health.
Restore Magicka Restore Magicka RESP 2.5 0 Restore target's Magicka.

Special Spell Effects

Several of these effects are described in more detail on the individual effect pages; see links provided below.

Effect Name Effect ID Base Cost Barter Factor Description
Lock Lock LOCK 30 0 The opposite of Open: locks a door, container, or other lockable item. Effect was removed from the game.
Script Effect Script Effect SEFF 0 0 Used for numerous scripted spell effects
Summon 20 Extra Summon 20 Extra Z020 0 0 Unused summon effect. Might be useful info for modders.
Summon Mythic Dawn Helmet Summon Mythic Dawn Helmet MYHL 110 0 Used by Mythic Dawn Agents
Summon Mythic Dawn Armor Summon Mythic Dawn Armor MYTH 120 0 Used by Mythic Dawn Agents
Reanimate Reanimate REAN 10 0 Brings a dead NPC back to life, and allies them with the caster. Used by Staff of Worms, and the Risen FleshSI Greater Power.
Disease Info DISE 0 1 Diseases will use data from this.
Poison Info POSN 0 0 Poisons will use data from this.
Mehrunes Dagon Custom Effect DUMY 0 1 Seems to have a Damage Health effect, but is largely untested. Has no shader
Stunted Magicka Stunted Magicka STMA 0 0 Result of the Atronach birthsign; can be acquired several other ways, too.
Sun Damage Sun Damage SUDG 9 0 Side effect of Vampirism
Vampirism Vampirism VAMP 0 0 Seems to have something to do with your appearance change when playing a vampire (can be cast as a targeted spell: "Vampire Reward Spell", but disease "Porphyric Hemiphilia" effect is cast on self)
Darkness Darkness DARK 0 0 Not the opposite of Light; instead, shrouds the target or the player in darkness, reducing the amount of light falling upon them. Removed from the game, with several warnings not to use it
Resist Water Damage RSWD 0 1 Increase target's resistance to damage by lava.