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Bloodmoon:Creatures

(Redirecionado de Bloodmoon:The Good Beast)

Creatures on Solstheim are highly adapted to the bitter conditions; many of them are immune to cold. They are generally stronger than the wildlife in Morrowind, higher in level and have more sophisticated abilities and tactics. See also undead for the more unnatural creatures encountered on the island.

Bears

Grizzly Bear

"Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides." — A Skaal

Description: This dark red furred bear is the weakest to be found on Solstheim, but is nevertheless an impressive creature, much larger than the average adventurer, especially when standing up on its rear feet.
Found: All over Solstheim in the woods as well as in some ice caves.

Creature Drops Health         Attacks Soul
Grizzly Bear
BM_bear_black
Bear Pelt 150 1−5 - - -
  • 9−18 pts melee
100
(Common)
Grizzly Bear
BM_bear_black_summon
(Created by the Summon Bear spell)
200
  • 10−30 pts melee
Grizzly Bear
BM_bear_black_fat
(Legge)
Ring of Wizard's Fire
Bear Pelt
2 x Human Flesh
  • 10−30 pts melee
  •   Drain Health on 16-35 pts for 1 sec on Target (ring)
Grizzly Bear
BM_bear_black_Claw_UNIQ
nothing 50 -
  • 1−5 pts melee
50
(Lesser)

Plague Bear

"Lots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear." — A guard at Fort Frostmoth

Description: Of similar size to the grizzly bear, this beast is more resistant against the surrounding nature than its cousin, and known to carry diseases.
Found: All over Solstheim.

Creature Drops Health         Attacks Soul
Plague Bear
BM_bear_brown
Bear Pelt 180 1-5 - - 50 100
(Common)

Snow Bear

"They're big, and deadly! Their claws and teeth can freeze the flesh of an enemy." — A drunkard at the mead-hall in Thirsk.

Description: This magnificent beast can only be found in a few locations on Solstheim. It is perfectly adapted to its cold habitat and must be feared for its brutal attacks.
Found: Five locations in the Hirstaang Forest (map):

  1. In the snow-covered ground that runs southeast from the Sun Stone
  2. Same area as above, but further southeast
  3. At the southern tip of the large area of snow-covered ground, west of Fort Frostmoth
  4. Same area as above, at a small round patch of snow a little further west, near the stone arch
  5. At the edge of the snowy area west of Raven Rock
Creature Drops Health         Attacks Soul
Snow Bear
BM_bear_snow_unique
(Hirstaang Forest, 4 locations)
Snow Bear Pelt 300 - −50 20 -
  • 20−50 pts melee
  • Frostbite - Frost Damage 15−30 pts for 1 sec on Touch
50
(Lesser)
Spirit Bear
BM_bear_SPR_UNIQUE
(Lake Fjalding during The Ristaag
or Disrupt the Skaal Hunt)
Heart of the Spirit Bear 750 - - - -
  • 20−50 pts melee
The Good Beast
BM_bear_be_UNIQUE
(Involved in The Ritual of Beasts)
Chitin Arrow 900 5 - - -
  • 10−40 pts melee

Grahl

"I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near." — A Skaal

Description: A strange huge creature that lives underground. Little is known about it.
Found: Rarely found in some ice caves.

Creature Drops Health           Attacks Soul
Grahl
BM_ice_troll
nothing 500 - - - - - 100
(Common)
Lightkeeper Grahl
BM_ice_troll_sun
(Halls of Penumbra during
The Ritual of the Sun
)
Grahl Eyeball 700 - - - - -
Deadly Grahl
BM_icetroll_FG_Uni
(Castle Karstaag, Caverns of Karstaag)
600 1-5 100 100 100 100 300
(Grand)
Fearsome Grahl
BM_ice_troll_tough
(Fjell)
Grahl Eyeball
Gold
50 - - - - - 50
(Lesser)

* This ability is turned off if the Grahl is receiving Fire Damage.

Horkers

Ficheiro:BM-creature-horker-2.jpg
Horker in its habitat
"Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea." — A Skaal

Description: A peaceful sea animal that is typical for the seaside of Solstheim. However, if not left alone it is said to chase an aggressor even on land.
Found: Common at the northern seaside, in the rivers and the lakes.

Creature Drops Health   Attacks Soul
Horker
BM_horker
Horker Tusk 100 100
  • 1−12 pts melee
80
(Common)
Horker
BM_horker_large
  • 5−12 pts melee
The Swimmer
BM_horker_swim_UNIQUE
(Island off-shore from Moesring Mountains
during The Ritual of Water
)
500 -
  • 10−50 pts melee
50
(Lesser)
Horker
BM_horker_dead
These begin showing up in Moesring Mountains
and Felsaad Coast regions during
The Ristaag or Disrupt the Skaal Hunt quests
0 -
  • none (already dead)
0
(None)

Rieklings

Ficheiro:BM-creature-riekling.jpg
Riekling (with background area)
Ficheiro:BM-creature-riekling-mounted.jpg
Riekling Raider (a Riekling riding a Tusked Bristleback)
"Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense." — A Skaal

Description: These little creatures reside in the coldest region of Solstheim and are often met in packs of five or more. While one is easy to fend off, a group can be a deadly threat.
Found: Common in the colder northern and northwestern region of Solstheim.

Creature Drops Health       Attacks Soul
Riekling
BM_riekling
Riekling Blade
Riekling Shield
Random Loot
100 100 - -
  • 1-5 pts melee plus weapon
100
(Common)
Riekling
BM_riekling_be_UNIQUE1
BM_riekling_be_UNIQUE2
BM_riekling_be_UNIQUE3
BM_riekling_be_UNIQUE4
BM_riekling_be_UNIQUE5
(Attacking The Good Beast during
The Ritual of Beasts
)
Rusted Riekling Blade
Riekling Shield
-
Dulk
BM_riekling_Dulk_UNIQUE
(Castle Karstaag, Throne Room)
Riekling Blade
Riekling Shield
200
Krish
BM_riekling_Krish_UNIQU
(Castle Karstaag, Caverns of Karstaag)
Riekling
BM_riekling_be_UNIQUE
(nowhere?)
Riekling Shield
Riekling Boarmaster
BM_riekling_boarmaster
(Frossel)
Nordic Silver Axe
Riekling Shield
Random Loot
250 100
Riekling
BM_riekling_st_UNIQUE
(Isinfier Plains during The Ritual of Trees)
Riekling Shield
Strange Seeds
300 -
  • 1-5 pts melee
50
(Lesser)
Riekling Raider**
BM_riekling_mounted
Bristleback Leather
Riekling Lance
Riekling Shield
Random Loot
400 100 100 60
  • 8-35 pts melee
    (Lance is not actually used, only appears after death)
  • Regenerate - Restore Health 1-5 pts for 20 secs
150
(Greater)

** While the Riekling Raider may appear to be two creatures, a Riekling mounted on a Tusked Bristleback, they are for all practical purposes one creature. The rider can never be separated from his mount, even in death.

Spriggans

"The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today." — A Skaal

Description: These spirits of the icy forest are like the local trees. Strong and resistant. Protecting the woods against intruders they fight anyone coming near and are feared greatly because they cannot be killed easily.
Found: Common in the greener southern region of Solstheim.

Creature Drops Health             Attacks Soul
Spriggan
BM_spriggan_co1, BM_spriggan_co2,
BM_spriggan_co3, BM_spriggan_co4
In and around Raven Rock during
the Razing the Forest quest
Ripened Belladonna Berries
Heartwood (rarely)
200* 1−5 −50
−50
50
-
-
100
-
100
200
-
-
100
-
100
200
  • 40−70 pts melee
350
(Grand)
Spriggan
BM_spriggan
  • 12−44 pts melee
Spriggan
BM_spriggan_st_UNIQUE
(Five of them in the Isinfier Plains
during The Ritual of Trees
)
nothing - -
-
100
-
-
100
-
100
200
-
-
100
-
100
200
Notes
  • Spriggans will regenerate completely the first two times you kill them. Each time, they come back bigger, and with more resistance. As a result, you can harvest three souls from them if you Soultrap them each time.
  • If you kill a spriggan once and immediately loot its body you can dispose of its corpse and it won't regenerate again, but it won't count as being killed (so don't do it during a quest where you have to kill spriggans)

Tusked Bristlebacks

"The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous." — A Skaal

Description: The wild boar can be found in the coldest regions of Solstheim. Aggressive and mean, resistant against most influences and a fierce fighter too. Often comes in packs and should be avoided.
Found: Common in the colder northern and northwestern region of Solstheim.

Creature Drops Health       Attacks Soul
Tusked Bristleback
BM_frost_boar
Bristleback Leather 200 100 100 100
  • 8−33 pts melee
150
(Greater)

Wolves

Wolf

Ficheiro:BM-creature-wolf-horde.jpg
A typical wolf pack approaching
"Wolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters." — A Skaal

Description: Next to the plague wolf the most common animal on Solstheim and they often travel in packs.
Found: Common all over Solstheim apart from the coldest northern region.

Creature Drops Health       Attacks Soul
Wolf
BM_wolf_grey_lvl_1
Wolf Pelt 40 - - -
  • 1−8 pts melee
50
(Lesser)
Wolf
BM_wolf_grey
60
  • 1−15 pts melee
Wolf
BM_wolf_hroldar
(Pets of Hroldar the Strange)
  • 5−20 pts melee
Wolf
BM_wolf_grey_summon
(Created by the Call Wolf spell)

Plague Wolf

"They're all over this island. Some travel in packs, which makes them especially dangerous. I've heard some carry disease, as well." — A guard at Fort Frostmoth

Description: This natural hunter likes to attack in packs, surrounding the prey. These creatures can spread diseases and should be treated carefully.
Found: Common all over Solstheim apart from the coldest northern region.

Creature Drops Health       Attacks Soul
Plague Wolf
BM_wolf_red
Wolf Pelt 120 - - 50 50
(Lesser)

* It's likely the plague wolf was given this spell by mistake instead of the Resist Paralysis ability, since the wolf does not have enough magicka for this or even the ability to cast spells.

Snow Wolf

"Funny you should mention it. I'd swear I saw one the other day. But maybe it was just my eyes playing tricks on me. All this snow all the time, and you're bound to start thinking you're seeing things in it." — A Miner at Raven Rock

Description: This rare creature is the toughest of its kind and often sought after because of its fur.
Found: Five locations in and near the Moesring Mountains (map):

  1. The narrow passage through the Moesring Mountains that leads from the Harstrad River toward Hrothmund's Barrow, located in the northwestern corner of the island.
  2. Outside of Hrothmund's Barrow.
  3. Near Captain Roberto Jodoin amid the wreckage of the Dwemer Airship, in the Isinfier Plains.
  4. Just a little southwest of the airship.
  5. Southwest of the Water Stone.
Creature Drops Health       Attacks Soul
Snow Wolf
BM_wolf_snow_unique
Snow Wolf Pelts 200 −50 20 -
  • 10−30 pts melee
  • Frostbite - Frost Damage 15−30 pts for 1 sec on Touch
50
(Lesser)

Special

Ettiene of Glenmoril Wyrd

"%PCName, did you hear about the raven at the Altar of Thrond? It's enormous! They're saying it's a sign that the Witches have come to Solstheim..."Odd Rumor de Helena

Description: This strangely large raven appears at a certain time on Solstheim.
Found: At the Altar of Thrond.

Creature Drops Health Attacks Soul
Ettiene of Glenmoril Wyrd
glenmoril_raven
glenmoril_raven_cave
Rat Meat 10000 10
(Petty)
Notes
  • Ettiene is normally found as an Imperial woman.

Hircine

 
Hircine's Aspect of Guile
 
Hircine's Aspect of Speed
 
Hircine's Aspect of Strength
"You are now irrevocably involved in the Bloodmoon Prophecy and it's a fight for survival."Korst Wind-Eye

Description: These creatures represent the Daedric Prince Hircine during his hunt on the mortal plane.
Found: Mortrag Glacier, Huntsman's Hall

Creature Drops Health               Attacks Soul
Hircine*
BM_hircine
BM_hircine2
nothing 50 - - - - - - -
  • 1-5 pts melee
50
(Lesser)
Hircine's Aspect of Guile
BM_hircine_huntaspect
Spear of the Hunter
A Glowing Key
1850 4 75 100 50 100 100 50
  • 85-120 pts melee plus weapon
  • Hunter's Venom -
    Burden 50 pts, Paralyze in 1 ft for 10 secs on Touch
100
(Common)
Hircine's Aspect of Speed
BM_hircine_spdaspect
Hunter's Amulet of Speed
A Glowing Key
5 -
Hircine's Aspect of Strength
BM_hircine_straspect
Hunter's Amulet of Strength
A Glowing Key
2000 -

*These two versions of Hircine are seen only during cutscenes, and cannot be attacked.

Karstaag

 
Karstaag
"I have met the master of that place, though I hope never to meet him again." — Captain Falx Carius

Description: This frost giant is probably the largest creature on Solstheim, and unfortunately on the same mission as yourself.
Found: During Hircine's hunt.

Creature Drops Health             Attacks Soul
Karstaag
bm_frost_giant
nothing 1500 4 100 50 100 100 50 100
(Common)

*This ability is turned off if Karstaag is receiving Fire Damage.

The Udyrfrykte

"The Udyrfrykte? That's a children's tale, meant to scare the wee ones to get them in bed. Don't believe everything you hear."Reinhardt Red-Spear

Description: A dreadful monster that dwells in an ice cave and has a taste for human flesh.
Found: Lair of the Udyrfrykte.

Creature Drops Health           Attacks Soul
The Udyrfrykte
BM_udyrfrykte
(Involved in the Massacre at the Mead hall)
Nord Leg (blunt weapon)
Heart of the Udyrfrykte
1000 100 100 100 100 100
  • 5−50 pts melee plus "weapon"
250
(Grand)

Other

These new creatures use models found without the expansion, but with different IDs.

Frost Atronachs

Creature Drops Health         Attacks Soul
Dire Frost Atronach
atronach_frost_BM
(Caves of Fjalding, Aesliip's Lair, Caverns)
Frost Salts 250 −50 100 100 20
  • 15−50 pts melee
  • Frostbloom - Frost Damage 1−25 pts in 10 ft for 5 secs on Target
200
(Grand)