Creatures on Solstheim are highly adapted to the bitter conditions; many of them are immune to cold. They are generally stronger than the wildlife in Morrowind, higher in level and have more sophisticated abilities and tactics. See also undead for the more unnatural creatures encountered on the island.
Bears
Grizzly Bear
- "Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides." — A Skaal
Description: This dark red furred bear is the weakest to be found on Solstheim, but is nevertheless an impressive creature, much larger than the average adventurer, especially when standing up on its rear feet.
Found: All over Solstheim in the woods as well as in some ice caves.
Creature | Drops | Health | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|---|
Grizzly Bear BM_bear_black |
Bear Pelt | 150 | 1−5 | - | - | - |
|
100 (Common) |
Grizzly Bear BM_bear_black_summon (Created by the Summon Bear spell) |
200 |
|
||||||
Grizzly Bear BM_bear_black_fat (Legge) |
Ring of Wizard's Fire Bear Pelt 2 x Human Flesh |
|
||||||
Grizzly Bear BM_bear_black_Claw_UNIQ |
nothing | 50 | - |
|
50 (Lesser) |
Plague Bear
- "Lots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear." — A guard at Fort Frostmoth
Description: Of similar size to the grizzly bear, this beast is more resistant against the surrounding nature than its cousin, and known to carry diseases.
Found: All over Solstheim.
Creature | Drops | Health | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|---|
Plague Bear BM_bear_brown |
Bear Pelt | 180 | 1-5 | - | - | 50 |
|
100 (Common) |
Snow Bear
- "They're big, and deadly! Their claws and teeth can freeze the flesh of an enemy." — A drunkard at the mead-hall in Thirsk.
Description: This magnificent beast can only be found in a few locations on Solstheim. It is perfectly adapted to its cold habitat and must be feared for its brutal attacks.
Found: Five locations in the Hirstaang Forest (map):
- In the snow-covered ground that runs southeast from the Sun Stone
- Same area as above, but further southeast
- At the southern tip of the large area of snow-covered ground, west of Fort Frostmoth
- Same area as above, at a small round patch of snow a little further west, near the stone arch
- At the edge of the snowy area west of Raven Rock
Creature | Drops | Health | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|---|
Snow Bear BM_bear_snow_unique (Hirstaang Forest, 4 locations) |
Snow Bear Pelt | 300 | - | −50 | 20 | - |
|
50 (Lesser) |
Spirit Bear BM_bear_SPR_UNIQUE (Lake Fjalding during The Ristaag or Disrupt the Skaal Hunt) |
Heart of the Spirit Bear | 750 | - | - | - | - |
|
|
The Good Beast BM_bear_be_UNIQUE (Involved in The Ritual of Beasts) |
Chitin Arrow | 900 | 5 | - | - | - |
|
Grahl
- "I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near." — A Skaal
Description: A strange huge creature that lives underground. Little is known about it.
Found: Rarely found in some ice caves.
Creature | Drops | Health | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|---|
Grahl BM_ice_troll |
nothing | 500 | - | - | - | - | - |
|
100 (Common) |
Lightkeeper Grahl BM_ice_troll_sun (Halls of Penumbra during The Ritual of the Sun) |
Grahl Eyeball | 700 | - | - | - | - | - |
|
|
Deadly Grahl BM_icetroll_FG_Uni (Castle Karstaag, Caverns of Karstaag) |
600 | 1-5 | 100 | 100 | 100 | 100 |
|
300 (Grand) |
|
Fearsome Grahl BM_ice_troll_tough (Fjell) |
Grahl Eyeball Gold |
50 | - | - | - | - | - |
|
50 (Lesser) |
* This ability is turned off if the Grahl is receiving Fire Damage.
Horkers
- "Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea." — A Skaal
Description: A peaceful sea animal that is typical for the seaside of Solstheim. However, if not left alone it is said to chase an aggressor even on land.
Found: Common at the northern seaside, in the rivers and the lakes.
Creature | Drops | Health | Attacks | Soul | |
---|---|---|---|---|---|
Horker BM_horker |
Horker Tusk | 100 | 100 |
|
80 (Common) |
Horker BM_horker_large |
|
||||
The Swimmer BM_horker_swim_UNIQUE (Island off-shore from Moesring Mountains during The Ritual of Water) |
500 | - |
|
50 (Lesser) |
|
Horker BM_horker_dead These begin showing up in Moesring Mountains and Felsaad Coast regions during The Ristaag or Disrupt the Skaal Hunt quests |
0 | - |
|
0 (None) |
Rieklings
- "Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense." — A Skaal
Description: These little creatures reside in the coldest region of Solstheim and are often met in packs of five or more. While one is easy to fend off, a group can be a deadly threat.
Found: Common in the colder northern and northwestern region of Solstheim.
Creature | Drops | Health | Attacks | Soul | |||
---|---|---|---|---|---|---|---|
Riekling BM_riekling |
Riekling Blade Riekling Shield Random Loot |
100 | 100 | - | - |
|
100 (Common) |
Riekling BM_riekling_be_UNIQUE1 BM_riekling_be_UNIQUE2 BM_riekling_be_UNIQUE3 BM_riekling_be_UNIQUE4 BM_riekling_be_UNIQUE5 (Attacking The Good Beast during The Ritual of Beasts) |
Rusted Riekling Blade Riekling Shield |
- | |||||
Dulk BM_riekling_Dulk_UNIQUE (Castle Karstaag, Throne Room) |
Riekling Blade Riekling Shield |
200 | |||||
Krish BM_riekling_Krish_UNIQU (Castle Karstaag, Caverns of Karstaag) |
|||||||
Riekling BM_riekling_be_UNIQUE (nowhere?) |
Riekling Shield | ||||||
Riekling Boarmaster BM_riekling_boarmaster (Frossel) |
Nordic Silver Axe Riekling Shield Random Loot |
250 | 100 | ||||
Riekling BM_riekling_st_UNIQUE (Isinfier Plains during The Ritual of Trees) |
Riekling Shield Strange Seeds |
300 | - |
|
50 (Lesser) |
||
Riekling Raider** BM_riekling_mounted |
Bristleback Leather Riekling Lance Riekling Shield Random Loot |
400 | 100 | 100 | 60 |
|
150 (Greater) |
** While the Riekling Raider may appear to be two creatures, a Riekling mounted on a Tusked Bristleback, they are for all practical purposes one creature. The rider can never be separated from his mount, even in death.
Spriggans
- "The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today." — A Skaal
Description: These spirits of the icy forest are like the local trees. Strong and resistant. Protecting the woods against intruders they fight anyone coming near and are feared greatly because they cannot be killed easily.
Found: Common in the greener southern region of Solstheim.
Creature | Drops | Health | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Spriggan BM_spriggan_co1, BM_spriggan_co2, BM_spriggan_co3, BM_spriggan_co4 In and around Raven Rock during the Razing the Forest quest |
Ripened Belladonna Berries Heartwood (rarely) |
200* | 1−5 | −50 −50 50 |
- - 100 |
- 100 200 |
- - 100 |
- 100 200 |
|
350 (Grand) |
Spriggan BM_spriggan |
|
|||||||||
Spriggan BM_spriggan_st_UNIQUE (Five of them in the Isinfier Plains during The Ritual of Trees) |
nothing | - | - - 100 |
- - 100 |
- 100 200 |
- - 100 |
- 100 200 |
- Notes
- Spriggans will regenerate completely the first two times you kill them. Each time, they come back bigger, and with more resistance. As a result, you can harvest three souls from them if you Soultrap them each time.
- If you kill a spriggan once and immediately loot its body you can dispose of its corpse and it won't regenerate again, but it won't count as being killed (so don't do it during a quest where you have to kill spriggans)
Tusked Bristlebacks
- "The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous." — A Skaal
Description: The wild boar can be found in the coldest regions of Solstheim. Aggressive and mean, resistant against most influences and a fierce fighter too. Often comes in packs and should be avoided.
Found: Common in the colder northern and northwestern region of Solstheim.
Creature | Drops | Health | Attacks | Soul | |||
---|---|---|---|---|---|---|---|
Tusked Bristleback BM_frost_boar |
Bristleback Leather | 200 | 100 | 100 | 100 |
|
150 (Greater) |
Wolves
Wolf
- "Wolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters." — A Skaal
Description: Next to the plague wolf the most common animal on Solstheim and they often travel in packs.
Found: Common all over Solstheim apart from the coldest northern region.
Creature | Drops | Health | Attacks | Soul | |||
---|---|---|---|---|---|---|---|
Wolf BM_wolf_grey_lvl_1 |
Wolf Pelt | 40 | - | - | - |
|
50 (Lesser) |
Wolf BM_wolf_grey |
60 |
|
|||||
Wolf BM_wolf_hroldar (Pets of Hroldar the Strange) |
|
||||||
Wolf BM_wolf_grey_summon (Created by the Call Wolf spell) |
Plague Wolf
- "They're all over this island. Some travel in packs, which makes them especially dangerous. I've heard some carry disease, as well." — A guard at Fort Frostmoth
Description: This natural hunter likes to attack in packs, surrounding the prey. These creatures can spread diseases and should be treated carefully.
Found: Common all over Solstheim apart from the coldest northern region.
Creature | Drops | Health | Attacks | Soul | |||
---|---|---|---|---|---|---|---|
Plague Wolf BM_wolf_red |
Wolf Pelt | 120 | - | - | 50 |
|
50 (Lesser) |
* It's likely the plague wolf was given this spell by mistake instead of the Resist Paralysis ability, since the wolf does not have enough magicka for this or even the ability to cast spells.
Snow Wolf
- "Funny you should mention it. I'd swear I saw one the other day. But maybe it was just my eyes playing tricks on me. All this snow all the time, and you're bound to start thinking you're seeing things in it." — A Miner at Raven Rock
Description: This rare creature is the toughest of its kind and often sought after because of its fur.
Found: Five locations in and near the Moesring Mountains (map):
- The narrow passage through the Moesring Mountains that leads from the Harstrad River toward Hrothmund's Barrow, located in the northwestern corner of the island.
- Outside of Hrothmund's Barrow.
- Near Captain Roberto Jodoin amid the wreckage of the Dwemer Airship, in the Isinfier Plains.
- Just a little southwest of the airship.
- Southwest of the Water Stone.
Creature | Drops | Health | Attacks | Soul | |||
---|---|---|---|---|---|---|---|
Snow Wolf BM_wolf_snow_unique |
Snow Wolf Pelts | 200 | −50 | 20 | - |
|
50 (Lesser) |
Special
Ettiene of Glenmoril Wyrd
- "%PCName, did you hear about the raven at the Altar of Thrond? It's enormous! They're saying it's a sign that the Witches have come to Solstheim..." — Odd Rumor de Helena
Description: This strangely large raven appears at a certain time on Solstheim.
Found: At the Altar of Thrond.
Creature | Drops | Health | Attacks | Soul |
---|---|---|---|---|
Ettiene of Glenmoril Wyrd glenmoril_raven glenmoril_raven_cave |
Rat Meat | 10000 |
|
10 (Petty) |
- Notes
- Ettiene is normally found as an Imperial woman.
Hircine
- "You are now irrevocably involved in the Bloodmoon Prophecy and it's a fight for survival." — Korst Wind-Eye
Description: These creatures represent the Daedric Prince Hircine during his hunt on the mortal plane.
Found: Mortrag Glacier, Huntsman's Hall
Creature | Drops | Health | Attacks | Soul | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hircine* BM_hircine BM_hircine2 |
nothing | 50 | - | - | - | - | - | - | - |
|
50 (Lesser) |
Hircine's Aspect of Guile BM_hircine_huntaspect |
Spear of the Hunter A Glowing Key |
1850 | 4 | 75 | 100 | 50 | 100 | 100 | 50 | 100 (Common) |
|
Hircine's Aspect of Speed BM_hircine_spdaspect |
Hunter's Amulet of Speed A Glowing Key |
5 | - |
|
|||||||
Hircine's Aspect of Strength BM_hircine_straspect |
Hunter's Amulet of Strength A Glowing Key |
2000 | - |
|
*These two versions of Hircine are seen only during cutscenes, and cannot be attacked.
Karstaag
- "I have met the master of that place, though I hope never to meet him again." — Captain Falx Carius
Description: This frost giant is probably the largest creature on Solstheim, and unfortunately on the same mission as yourself.
Found: During Hircine's hunt.
Creature | Drops | Health | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Karstaag bm_frost_giant |
nothing | 1500 | 4 | 100 | 50 | 100 | 100 | 50 |
|
100 (Common) |
*This ability is turned off if Karstaag is receiving Fire Damage.
The Udyrfrykte
- "The Udyrfrykte? That's a children's tale, meant to scare the wee ones to get them in bed. Don't believe everything you hear." — Reinhardt Red-Spear
Description: A dreadful monster that dwells in an ice cave and has a taste for human flesh.
Found: Lair of the Udyrfrykte.
Creature | Drops | Health | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|---|
The Udyrfrykte BM_udyrfrykte (Involved in the Massacre at the Mead hall) |
Nord Leg (blunt weapon) Heart of the Udyrfrykte |
1000 | 100 | 100 | 100 | 100 | 100 |
|
250 (Grand) |
Other
These new creatures use models found without the expansion, but with different IDs.
Frost Atronachs
Creature | Drops | Health | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|---|
Dire Frost Atronach atronach_frost_BM (Caves of Fjalding, Aesliip's Lair, Caverns) |
Frost Salts | 250 | −50 | 100 | 100 | 20 |
|
200 (Grand) |