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Currently being used for an attempt at Skyrim 100% completion stats.
Planned activities are checking numbers, numbers, and more numbers, omg. If you have any questions, comments, or contributions, please post on my talk page. |
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The idea of 100% completion is that the player has done and seen everything possible in the game. In Skyrim true 100% completion isn't possible with a single character. For example each character can only choose one side in the Civil War; a character that chooses to exterminate the Dark Brotherhood cannot join them, etc.
There is no message or alert that lets you know that you have completed everything the game has to offer. So, here is a list of all completable statistics within Skyrim; it is up to you whether or not you want your character(s) to achieve these ultimate measures of completion.
Summary of 100% Completion
Accomplishments
General
- Became a werewolf and was cured.
- Became a vampire and was cured.
- Locations Discovered: #
- Dungeons Cleared: #
- Standing Stones Found: 13
- Skill Increases: #
- Skill Books Read: 90
- Training Sessions: 400
- Horses Owned: 7
- Houses Owned: 5
- Stores Invested in: #
Quest
- Main Quest: 18
- Side Quests: 33
- Companions: #
- College of Winterhold: #
- Thieves Guild: #
- Dark Brotherhood: #
- Civil War: #
- Deadric: 15
- Questlines completed: 7
Magic
- Spells Learned: 99
- Words of Power Learned: 60
- Words of Power Unlocked: 60
- Shouts Learned: 20
- Shouts Unlocked: 20
- Shouts Mastered: 20
The statistics listed in the combat, crafting and crime sections all have no upper limit, and therefore no number that can be defined as completion, as long as each number is greater than 1.
The # symbol used above is a placeholder that means this number is either unknown, or not yet calculated. At this point, most numbers are subject to a margin of error.
Notes
Quests
Due to Skyrim's radiant quests system, the maximum number of quests that can be completed is infinite. For 100% completion, a character should complete at least one occurrence of each radiant quest.
Section need info on how many unique quests are in the game, how many appear as a journal entry, how many are miscellaneous, radiant, and repeatable. List any quests that can never be completed (such as "Talk to Companions for work"), and quests that are no longer available if you do something else, eg Stormcloaks vs Imperials.
- Main Quest – Completing the main quest line requires the player to complete 18 quests, and 1 optional one.
Factions
- Bards College – All quests for the Bards college.
- College of Winterhold – All quests for the College of Winterhold.
- Companions – All quests for the Companions.
- Dark Brotherhood – All quests for the Dark Brotherhood.
- Imperial Legion – All quests for the Imperial Legion.
- Stormcloaks – All quests for the Stormcloaks.
- Thieves Guild – All quests for the Thieves Guild.
Other Quests
Main Cities
- Dawnstar – All quests for the city of Dawnstar.
- Falkreath – All quests for the city of Falkreath.
- Markarth – All quests for the city of Markarth.
- Morthal – All quests for the city of Morthal.
- Riften – All quests for the city of Riften.
- Solitude – All quests for the city of Solitude.
- Whiterun – All quests for the city of Whiterun.
- Windhelm – All quests for the city of Windhelm.
- Winterhold – All quests for the city of Winterhold.
Settlements
- Dragon Bridge – Quests for the town of Dragon Bridge
- Ivarstead – Quests for the town of Ivarstead
- Riverwood – Quests for the town of Riverwood
- Rorikstead – Quests for the town of Rorikstead
- Shor's Stone – Quests for the town of Shor's Stone
Miscellaneous Quests
- Miscellaneous – List of all miscellaneous quests, i.e. all quests that are not part of one of the previously-listed quest lines.
- Some special varieties of miscellaneous quests include:
- Bounty Quests – Make money by hunting down enemies for the Jarls.
- Dungeon Quests – Quests related to a specific dungeon
- Thane Quests – Quests related to becoming a Thane
- Tutorials – Lessons on the crafting skills
- World Interactions – Random events that you may witness while exploring Skyrim
Master Training
In order to be able to cast the most high leveled magics in a school, the player must get the magic skill to 90, then complete a special training quest.
Master Skills
Reach level 100 in all skills. This requirement also ensures that you have reached level 81, the maximum level possible. However, it is not possible to gain all perks on one character without mods.
Horses Owned
There are six stables in Skyrim you can buy a horse from. You can only own one horse from each stable concurrently. Completing the Dark Brotherhood quest The Cure for Madness grants the player Shadowmere, making for a possible total of 7 horses owned. An eighth horse, Frost, can be obtained during the quest Promises to Keep, but is stolen, and does not count as a horse owned by the player.
Houses Owned
To buy all 5, check this list of available houses, who is selling them and who will furnish them. Each home is not available for purchase until the player has become Thane of the hold where the house is located. Thaneship is granted by the Jarl after completing tasks for him and doing favors for his citizens.
Stores Invested In
35 merchants are available to be invested in. As a general rule, merchants who can be invested in have a stand alone store in their own building, rather than a market stall. Common exceptions are court magicians, some blacksmiths at their forge, and Khajit in traveling caravans, who can also be invested with.
Skill Books Read
There are 90 skill books, 5 for each skill. A list of locations for them is here. Note that the "Books Read" statistic on your character page is relatively meaningless, as it does not have any way of checking if a book has already been read. You can boost this value indefinitely merely by repeatedly opening and closing the same book over and over again. (And of course, there's no way for it to tell whether you've actually read the book, merely opening it and closing it is enough.)
Places Found
There are as many as # places which are counted on the General tab of Accomplishments.
Military Camps Giant Camps Stables |
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Stones Discovered
There are 13 stones discoverable.