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Online:Campaigns

< Alliance War
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To access Cyrodiil and PvP you need to select a home campaign. Once you select a campaign for a character it will be locked, and you can only change it at the cost of 150,000 Alliance Points Alliance Points. You can join a friend in another campaign as a guest, but you need to use points to move permanently. If you change your Home campaign, you will be unable to change it again for 12 hours once you have entered it; if you change your Guest campaign, you will be unable to change it again for 4 days. Choosing to change campaigns when your current one ends has a reduced cost of 50 Alliance Points. Note that you must make this choice before the actual end of a campaign, as a new one will start shortly after. Campaigns are limited in player numbers, with room for guests from other campaigns factored in. While not previously possible, you are now able to have two characters in opposing factions assigned to the same campaign (e.g. you can have both an Aldmeri Dominion character and an Ebonheart Pact character assigned to the Thornblade campaign). Depending on which campaign you decide to join, you may experience queues depending on their popularity.

There are a limited number of campaigns available. The European and North American Servers share most campaign names (i.e. there is a Thornblade campaign on both servers), and players can play two campaigns on two servers. Campaigns will be changed as the game evolves, with some having limits on joining (such as a minimum level).

Campaigns are timed (at launch, campaigns all lasted 90 days), and scoring is based on ownership of certain objectives, such as keeps, resources, or Elder Scrolls. A new campaign will start shortly after the previous ends. When this happens the scoring will be reset, but keeps will still be owned by the Alliance that controlled them at the end of the campaign. Each alliance maintains a leaderboard for the duration of the campaign. This lists players according to the number of Alliance Points they have earned during that campaign, and can be filtered by alliance and class. If all six keeps around the Imperial City are claimed by one alliance, the player at the top of that alliance's leaderboard will be crowned Emperor of that campaign. The Emperor is deposed if that alliance loses control of all six keeps.

Alliances will receive additional bonuses if they do well across campaigns. The bonuses are limited to the current PvP campaign area.

Scoring

Campaign scoring is based on your alliance's ownership of Keeps, Outposts, Resources and Elder Scrolls, and is different for each campaign. Ownership of home objectives gives double points. The score is evaluated each hour (every 30 minutes in Haderus). Access to the Imperial City, for those who own the DLC or are members of ESO Plus, is also dependent on the campaign ruleset.

Campaign Level Availability Duration Keeps Outposts Resources Scrolls Imperial City
Azura's Star All Levels
No Champion Passives
 Ficheiro:Pc22.png Ficheiro:Xbox360.png Ficheiro:PS22.png
 Ficheiro:Pc22.png Ficheiro:Xbox360.png Ficheiro:PS22.png
30 days 1 1 1 1 Open to all alliances
Ebony Blade All Levels  Ficheiro:Pc22.png 30 days 1 1 1 1 Open to all alliances
Scourge All Levels  Ficheiro:Xbox360.png Ficheiro:PS22.png
 Ficheiro:Xbox360.png
30 days 1 1 1 1 Open to all alliances
Spell Breaker All Levels  Ficheiro:Pc22.png 30 days 1 1 1 1 Open to all alliances
Trueflame All Levels  Ficheiro:Pc22.png
 Ficheiro:Pc22.png
30 days 1 1 1 1 Open to all alliances
Skeleton Key All Levels  Ficheiro:Xbox360.png 7 days 1 0 0 0 Open to all alliances
Thornblade All Levels  Ficheiro:Xbox360.png Ficheiro:PS22.png
 Ficheiro:PS22.png
7 days 1 0 0 0 Open to all alliances
Haderus All Levels  Ficheiro:Pc22.png Ficheiro:Xbox360.png Ficheiro:PS22.png
 Ficheiro:Pc22.png Ficheiro:Xbox360.png Ficheiro:PS22.png
7 days 0 0 1 0 Open to all alliances
Skull of Corruption All Levels  Ficheiro:Xbox360.png Ficheiro:PS22.png 7 days 0 0 1 0 Open to all alliances
Chillrend All Levels  Ficheiro:Xbox360.png Ficheiro:PS22.png
 Ficheiro:PS22.png
7 days 0 0 0 1 Open to all alliances
Blackwater Blade Non-Veteran Only
No Champion Passives
 Ficheiro:Pc22.png Ficheiro:Xbox360.png Ficheiro:PS22.png
 Ficheiro:Pc22.png Ficheiro:Xbox360.png Ficheiro:PS22.png
7 days 1 1 1 1 Open to all alliances

Key:   NA Server;   EU Server; Ficheiro:Pc22.png PC/Mac; Ficheiro:Xbox360.png Xbox One; Ficheiro:PS22.png PS4

Rewards

The alliance with the highest score at the end of the campaign's duration is deemed the winner of that campaign, and all participants receive a reward based on the number of Alliance Points they earned during that campaign, indicated by the "End of Campaign Reward Tier" bar shown on the Alliance War Overview. Participants from the losing alliances also receive a lesser reward based on their Reward Tier value.

7 day Campaigns
Tier 1 Tier 2 Tier 3
Alliance Points 25,000–49,999 50,000–99,999 100,000+
1st Place Alliance 2100 gold 3000 gold + 1 Superior Item 3900 gold + 1 Epic Item
20 Keep Wall Masonry Repair Kits
2nd Place Alliance 1375 gold 1750 gold 2125 gold
10 Keep Wall Masonry Repair Kits
3rd Place Alliance 950 gold 1100 gold 1250 gold
5 Keep Wall Masonry Repair Kits
Top 2 Players per Alliance 3000 gold + 1 Legendary Item
Top 3–10 Players per Alliance 1500 gold + 1 Epic Item
30 day Campaigns
Tier 1 Tier 2 Tier 3
Alliance Points 25,000–49,999 50,000–99,999 100,000+
1st Place Alliance 10500 gold 15000 gold + 5 Superior Items 19500 gold + 5 Epic Items
20 Keep Wall Masonry Repair Kits
2nd Place Alliance 6875 gold 8750 gold 10625 gold
10 Keep Wall Masonry Repair Kits
3rd Place Alliance 4750 gold 5500 gold 6250 gold
5 Keep Wall Masonry Repair Kits
Top 2% Players per Alliance 15000 gold + 5 Legendary Items
Top 3–10% Players per Alliance 7500 gold + 5 Epic Items

Underdog Bonuses

At certain times, one of the alliances may qualify for an "underdog bonus" during a particular campaign. These are applied when an alliance has a consistently low population of players entering that campaign, or if an alliance has a significantly lower score than the others. Underdog bonuses are re-evaluated every 30 minutes, and grant a 20% increase to Alliance Point gain for the duration. An alliance that is currently benefiting from an underdog bonus will display one of the following icons on the scoreboard:

  •   Population Underdog — Scoring bonus ×4, AP bonus 20%
  •   Score Underdog — Scoring bonus ×3, AP bonus 20%

Bonuses

Every player who enters Cyrodiil is given the Battle Spirit bonus, regardless of their level. On a player below  14, this also stacks with "battle leveling", which scales up their attributes, armor, and damage ratings in order to remain competitive. Other bonuses are earned based on the number of enemy keeps your alliance controls, and how many Elder Scrolls are stored within them. An additional bonus is given to the alliance which contains a campaign's emperor. While in Cyrodiil, the bonuses are taken from the campaign you are currently in. While in PvE zones, the bonuses do not apply. Your alliance must control all Home Keeps and Scrolls in order to benefit from the control of enemy keeps and scrolls.

Cyrodiil Bonus

Bonus Effect
Battle Spirit
  • Increase Health by 5000
  • Reduce damage taken by 50%
  • Reduce healing received and damage shield strength by 50%
  • Increase range of abilities with greater than 28m range by 8m in Cyrodiil

Keep Bonuses

Bonus Effect
Home Keep Bonus Increases experience, alliance points, and gold gained from kills by 5%.
Enemy Keep Bonus I Increases experience, alliance points, and gold gained from kills by 7%.
Enemy Keep Bonus II Increases experience, alliance points, and gold gained from kills by 7%. Increase Weapon Critical and Spell Critical by 2%.
Enemy Keep Bonus III Increases experience, alliance points, and gold gained from kills by 9%. Increase Weapon Critical and Spell Critical by 2%.
Enemy Keep Bonus IV Increases experience, alliance points, and gold gained from kills by 9%. Increase Weapon Critical and Spell Critical by 4%.
Enemy Keep Bonus V Increases experience, alliance points, and gold gained from kills by 11%. Increase Weapon Critical and Spell Critical by 4%.
Enemy Keep Bonus VI Increases experience, alliance points, and gold gained from kills by 11%. Increase Weapon Critical and Spell Critical by 6%.
Enemy Keep Bonus VII Increases experience, alliance points, and gold gained from kills by 13%. Increase Weapon Critical and Spell Critical by 6%.
Enemy Keep Bonus VIII Increases experience, alliance points, and gold gained from kills by 13%. Increase Weapon Critical and Spell Critical by 8%.
Enemy Keep Bonus IX Increases experience, alliance points, and gold gained from kills by 15%. Increase Weapon Critical and Spell Critical by 8%.

Scroll Bonuses

Bonus Effect
Defensive Scroll Bonus I Increases armor rating by 5%.
Defensive Scroll Bonus II Increases spell resistance and armor rating by 5%.
Offensive Scroll Bonus I Increases spell power by 5%.
Offensive Scroll Bonus II Increases weapon power and spell power by 5%.

Emperorship Bonus

Bonus Effect
Emperorship Alliance Bonus Increase Max Health by +35 per character level while in player vs. player locations.

Campaign Names

Notes

  • Prior to Update 7 (Imperial City), campaigns had a standardized scoring system: Keeps: 10 points (5 on Haderus); Outposts: 5 points (3 on Haderus); Resources: 1 point (0 on Haderus); Scrolls: 25 points (10 on Haderus).