Em Oblivion, uma classe é uma combinação entre uma especialização (Combate, Magia ou Furtividade), atributos favorecidos, e habilidades superiores. A classe do seu personagem determina em quais habilidades você será mais proeficiente, e como consequência afeta como você sobe de nível.
Você pode:
- escolher entre 21 Classes Padrão, ou
- desenvolver sua própria Classe Customizada.
Classes que personagens não jogáveis (NPCs) usam podem ser encontradas no artigo "Classes de NPCs".
Uma classe extra nesta página é "CharacterGen". Esta classe é dada ao jogador logo no início do jogo, antes da conversa com Baurus onde uma classe é escolhida. Esta classe é basicamente a classe de guerreiro, exceto que com Força e Inteligência ao invés de Força e Resistência.
As Ferramentas de Criação de Personagem podem ser muito úteis em determinar qual classe padrão ou classe customizada funcionará melhor para sua jogatina.
Classes Padrão
A tabela a seguir mostra as sete Habilidades Superiores, o tipo de especialização, e os dois Atributos Favorecidos para cada classe padrão em Oblivion. Clique no nome da classe para pular para o sumário de descrição de classe encontrado nessa página.
AcrobataO tipo de pessoa que usa agilidade e resistência como vantagem. Não teme pular distâncias longas.
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AgenteEncantadores quando podem ser vistos, e quase invisíveis quando estão nas sombras.
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ArqueiroUm atirador, adepto em combate entre grandes distâncias. Capaz de vencer a maior parte dos inimigos antes de eles terem chance de sequer desembainhar a espada.
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AssassinoRápidos e silenciosos, os assassinos se movem na escuridão para atacar os desavisados. Porta alguma é páreo para suas gazuas.
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BárbaroBrutos amedrontadores que transmitem medo e terror nos corações dos seus inimigos. Ágeis e poderosos, como uma tempestade. Eles preferem esmagar seus oponentes como insetos, não vendo muita utilidade em armadura pesada.
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BardIntelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
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BattlemageAble to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.
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CrusaderA combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.
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HealerFighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.
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KnightThe most noble of all combatants. Strong in body and in character.
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MagePrefering [sic] to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade.
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MonkQuick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist.
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NightbladeSpell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
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PilgrimHearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded.
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RogueThey use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades.
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ScoutPreferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency.
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SorcererBesting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.
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SpellswordMore nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic.
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ThiefProfiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords.
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WarriorUnafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts.
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WitchhunterSwift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.
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Custom Classes
With a custom class, you can select all of the class-specific details freely. This includes all of the seven major habilidades affiliated with the class as well as selecting two of the eight atributos for +5 point permanent bonuses. Character Creation provides more information on how to setup a new character, including some specific tips for how to create a custom class.
For a custom class you need to select the following:
- Especialização (Combat, Magic, Stealth) -- +5 to related Habilidades.
- For Combat : Armorer, Athletics, Blade, Block, Blunt, Hand to Hand and Heavy Armor
- For Magic : Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration
- For Stealth : Acrobatics, Light Armor, Marksman, Mercantile, Security, Sneak and Speechcraft
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- Em conjunto com esses bônus, todas essas habilidades vão aumentar mais rápido.
- Two Favored Attributes-- +5 to these Attributes.
- Seven Major Habilidades -- +20 to these Habilidades, starting you at Apprentice level, also increase quicker and allow you to level up once you train a combined amount of 10 of these skills. Note that any skills trained above this amount before you've leveled up (e.g. If you've leveled up 12 major skills since your last level up) will carry on to the next level.
Minor skills level up at the normal rate. Specialized skills take 75% as much practice or 'experience' to level up. Major skills that are not specialized take 60% of the normal experience to level up. Habilidades that are both specialized and major skills take 45% as much experience to level up. A table of these experience requirements is provided at Increasing Habilidades.
- Example: It normally takes 106 successful hits with a sword to raise the Blade skill from rank 35 to rank 36 when Blade is a Minor skill. If Blade is a Specialized (but not Major) skill, it only takes 80 uses to raise from skill rank 35 to 36. If Blade skill is a Major (but not Specialized) skill, it only takes 64 uses to raise from skill rank 35 to 36. And finally, if Blade is both a Major and a Specialized skill, it only takes 48 uses to raise from skill rank 35 to 36.
Notes
- If you desire a particular image for your custom class, selecting that class before selecting "create custom class" will assign that image to your class. However note that the image of whatever class you eventually choose does not show up again in the game, even when you check your stats in your journal.