Weakness to Shock | |
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School | Destruction |
Type | Offensive |
Effect ID | WKSH |
Base Cost | 0.1 |
Barter Factor | 0 |
Availability (Click on any item for details) |
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Spells Scrolls |
Weakness to Shock M% for D seconds
Weakness to Shock increases by M% the damage inflicted on the target with subsequent Shock Damage attacks; the effect lasts for D seconds. For example, a target with Weakness to Shock 50% active will suffer 21 points of damage from a Shocking Touch spell, instead of the usual 14 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.
Magnitudes greater than 100% are possible if multiple effects are simultaneously active. Weakness to Shock can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for shock damage caused by spells or enchantments (i.e., Weakness to Shock 50% and Weakness to Magic 50% results in 2.25 (=1.5x1.5) times the damage).
Some creatures (and some character races) have natural weaknesses to shock.
Notes
- This effect can be gained for spell making and enchanting via spells or choosing the Altmer race.
See also
Sections:
- Creature Resistances: A listing of which creatures have natural resistances and weaknesses to various types of damage.
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects: