Oblivion:The Claw Monolith

Oblivion: Places: Planes of Oblivion
Oblivion Tower:
The Claw Monolith
# of Zones 5
Important Treasure
Console Location Code
OblivionRDCitadel03
OblivionRDCitadel03Hall01
OblivionRDCitadel03Hall02
OblivionRDCitadel03Hall03
OblivionRDCitadel03Lord
In the back of the room is an alcove that contains treasure

The Claw Monolith is a large Sigil tower, and one of five randomly chosen Sigil Keeps.

This tower can be visited when accessing the Main Tower from Oblivion Worlds 1, 3, 5, 6 or 7. In order to reach the Sigil Stone on top of this tower, you are required to pass through several hallways before reaching the Sigillum Sanguis. There is not loot to be found in the hallways, but there is in main tower section and the Sigillum Sanguis.

Zone 1: The Claw Monolith

Key to Map
The Claw Monolith

This tower consists of four levels. One ground level and three upper levels. You will have to pass through the open area to reach one of the doors leading to the Rending Halls. At the niche in the back you can find some more Daedra, but also two The Punished and two Magicka Essences.

You can either turn left or right on this level, but you will eventually reach the same point. There are a few Daedra on this level. The two doors to the Dead Halls are right next to each other, but both lead to their opposite ends of those halls.
There is a small balcony right underneath the second level, but it can only be reached via the Dead Halls.

Depending on where you exited the Dead Halls you may be right next to a ramp, or have to walk a bit first. Upstairs the ramp you can find a Daedra and the door to the Corridors of Dark Salvation.

The upper level consists of a long platform with a ramp leading upwards. You will encounter a few Daedra here, before you reach the doors to the Sigillum Sanguis.

Occupants:

  • Ground level: 3 Daedra creatures
  • First level: 2 Daedra creatures
  • Second level: 2 Daedric occupants (Daedra creatures or Dremora)
  • Third level: 1 Daedric occupant and 2 Dremora

Treasure:

Traps:

  • Falling in the pool of lava in the middle of the ground level will result in instant death.
  • Touching the fire pillar in the middle of the room will result in instant death.

Doors and gates:

  • There are fifteen doors in/out of this zone
    • 1 door (at Out, ground level) leads outside to the Planes of Oblivion
    • 2 doors (at A, ground level) lead to Rending Halls
    • 2 doors (at B, first level) lead to Rending Halls
    • 2 doors (at C, first level) lead to Dead Halls
    • 2 doors (at D, balcony) lead to Dead Halls (only reachable via Dead Halls)
    • 2 doors (at E, second level) lead to Dead Halls
    • 1 door (at F, second level) lead to Corridors of Dark Salvation
    • 1 door (at G, third level) lead to Corridors of Dark Salvation
    • 2 doors (at H, third level) lead to Sigillum Sanguis

Other:

  • 2 Magicka Essences at locations m on map

Zone 2: Rending Halls

Rending Halls
The only room in the Rending Halls

Depending on which you entrance you chose back in The Claw Monolith you are either on the eastern or western end of these Halls. In both cases you need to take the ramp upwards, where you arrive at a room where all the Daedra are. If you're fortunate you will only encounter a few, but up to five Daedra may reside here.

Occupants:

Traps:

Doors and gates:

  • There are four doors in/out of this zone
    • 2 doors (at A) lead to The Claw Monolith, ground level
    • 2 doors (at B) lead to The Claw Monolith, first level

Zone 3: Dead Halls

Dead Halls
Try to lure enemies under the Citadel Guillotine Blade

You will start in a small room with a Magicka Essences and possibly one Daedra in it. The ramp that leads upwards brings you to a corridor that is trapped with a Citadel Guillotine. You can try luring the Daedra on the other end to it, and activate the trap with the Claw Lever next to it. After passing the trap you can see two doors that lead to a small dead-end balcony in The Claw Monolith. The detour is certainly worth it, as you will meet no resistance and it brings you to a The Punished. Finally, ascend via one of the ramp left and right of you. They will both lead to a door the next level of the Claw Monolith.

Occupants:

Traps:

Doors and gates:

  • There are four doors in/out of this zone
    • 2 doors (at A) lead to The Claw Monolith, first level
    • 2 doors (at B) lead to The Claw Monolith, balcony
    • 2 doors (at C) lead to The Claw Monolith, second level

Other:

  • 2 Magicka Essences at locations m on map

Zone 4: Corridors of Dark Salvation

Corridors of Dark Salvation
The Corridors of Dark Salvation holds only a single room

The final halls are smaller than the previous two. You only need to ascend a single corridor with a room halfway. You will encounter a few Dremora and a Blood Fountain there.

Occupants:

Doors and gates:

  • There are four doors in/out of this zone
    • 1 door (at A) leads to The Claw Monolith, second level
    • 1 door (at B) leads to The Claw Monolith, third level

Other:

  • 1 Blood Fountain at location b on map

Zone 5: Sigillum Sanguis

Sigillum Sanguis
An overview of the Sigillum Sanguis

Ascend the ramp and pass through the opening to find yourself in the room that contains the Sigil Stone. You can find two Magicka Essences, two Daedra, two boss-level The Punished on the next level. At the top platform you can find a boss-level Daedra. Be careful if you are sneaking that the Daedra can spot you easier than that you're used to, due to the openness of the area. Once you have reached the top you can grab the Sigil Stone to close the Oblivion Gate.

Occupants:

  • 1 boss-level Daedric occupant (Daedra creatures or Dremora) (always best possible level) at location B on map
  • 2 Daedric occupants (always best possible level)

Treasure:

Traps:

  • Touching the fire pillar in the middle of the room will result in instant death.

Doors and gates:

  • There are two doors in/out of this zone
    • 1 door (at A) leads to The Flesh Spire, third level

Other:

  • 2 Magicka Essences at locations m on map