Bound Weapon | |
---|---|
School | Conjuration |
Type | Defensive (No enchanting) |
Effect ID | varies |
Base Cost | varies |
Barter Factor | 0 |
Availability (Click on any item for details) |
|
Spells Scrolls Runestones |
Bound {Weapon} for D seconds
Bound Weapon spells equip you with the specified weapon for a duration of D seconds, after which the weapon vanishes. Although bound weapons are all identical to Daedric weapons in appearance, the damage and health of bound weapons are not the same as those of true Daedric weapons. Most of the weapons do less damage than true Daedric; the only exception is the claymore (Bound Sword) which does more damage than a true Daedric Claymore (and therefore does more damage than any unenchanted claymore). All bound weapons have extremely high health, which means that they are unlikely to be noticeably damaged during the typical lifetime of a bound weapon. All conjured weapons are weightless and have zero value.
If you sheathe your weapon while the Bound Weapon spell is active, the spell will be removed causing the weapon to evaporate. This has practical use as described on the Conjuration training page. Alternatively, Dispel effects can be used to cancel a Bound Weapon before the effect expires; the weapon will vanish. There are also some glitches that allow bound weapons to be unequipped without vanishing; these glitches allow permanent, weightless weapons to be created.
Types of Bound Weapon
Effect Name | Weapon Type | Damage Damage |
Health Health |
Speed | Reach | Spell Level | Object ID | Effect ID | Effect Base Cost | |
---|---|---|---|---|---|---|---|---|---|---|
Bound Axe | Blunt, One-Handed | 18 | 3500 | 1.1 | 0.8 | Apprentice | 00026276 | BWAX | 39 | |
Bound Bow | Bow | 15 | 2800 | 1.0 | N/A | Journeyman | 0002627D | BWBO | 95 | |
Bound Dagger | Blade, One-Handed | 13 | 2500 | 1.4 | 0.6 | Novice | 0002627C | BWDA | 14 | |
Bound Mace | Blunt, One-Handed | 22 | 4200 | 0.9 | 1.0 | Journeyman | 00026274 | BWMA | 91 | |
Bound Sword | Blade, Two-Handed | 29 | 3200 | 0.8 | 1.3 | Expert | 00026273 | BWSW | 235 |
Notes
- These effects can be gained for spell making via spells only.
- All Bound Weapons are capable of damaging creatures with resistance to normal weapons, such as ethereal undead.
- Bound Weapons can also be obtained from Runestones.
- There is a Bound Axe test potion (available in the editor, but not anywhere in the game).
- Bound Weapon effects are not available at the Enchanting Altar.
- The Bound Sword is the weapon with the highest base damage in Oblivion, only equaled by Nerveshatter and the Perfect Amber Hammer in the Shivering Isles.
- The Priests of Order have a unique bound dagger spell that can only be added with console commands. The code is player.addspell 9400f.
Bugs
- If you are sent to jail while Bound Weapon is active, the game may crash.
- This bug is fixed by version 1.1.511 of the Official Oblivion Patch.
See Also
Sections:
- Weapons A list of all weapons available in Oblivion and their damage.
Related Effects:
- Bound Armor A list of all available Bound Armor spells.