Lore:Presa do Amanhecer e Presa do Anoitecer
< Artifacts: [[Lore:Artifacts [|[]](Redirecionado de Lore:Dawnfang and Duskfang)Dawnfang and Duskfang (also Dawnfang Superior and Duskfang Superior) are differing names for an intricate Akaviri "blood drinker" longsword. The pronged, jewel-encrusted sword has a handle like golden snakeskin and is enchanted to change appearance based on the time of day. The sword transforms into Dawnfang during the day, when it has orange and red gems and causes fiery damage to those that it strikes. It transforms into Duskfang at night, during which time it has blue and purple gems and causes frost damage. The blades also require "nourishment" after every transformation: if twelve enemies are killed with the sword over the twelve-hour period, the next transformation will result in the Superior variant. Dawnfang Superior can absorb the health from those that it strikes, while Duskfang Superior drains their magicka reserves.
The blade was originally forged in Akavir by the Tsaesci. It somehow made its way to Tamriel, where it ended up inside a metal box in the depths of the undead-infested Ayleid ruins of Trumbe, in the wilds of the Colovian Highlands. In 3E 431, the box was looted from the ruins by a small band of adventurers. The blade was then claimed by the Orc warrior Grommok gro-Barak, who is responsible for giving the artifact its various names. Grommok quickly discovered the sword's unusual enchantments, and reporting hearing a voice in his head counting each kill he made with the sword.
Following the sword's discovery, the adventurers departed to explore the area around Niben Bay. Around two years later in 3E 433, Sheogorath opened a portal to the Shivering Isles in the center of the bay in search of a mortal champion. The Champion of Cyrodiil entered the realm, earning citizenship by killing the Gatekeeper of the Fringe. Without the Gatekeeper guarding the Gates of Madness, the Isles were left open to sane mortals. It was at this time that the group of adventurers entered the realm. At the command of Sheogorath, the facility of Xedilian was restored to working order, and began to magically attract "unwanted visitors". Grommok's group were the first to fall victim to the restored facility, and all three members were either killed or driven mad by the various traps within. The Champion of Cyrodiil, who oversaw the entire procedure, was then given the artifact after it was taken from Grommok.
The Talisman of Abetment is an amulet crafted in an identical style to Dawnfang and Duskfang. It was similarly taken from the adventurers after their doom in Xedilian, but nothing else is known of it.
See Also
- For game-specific information, see the Shivering Isles article.